Dead Men Walking

Forum Archive 2023 => Archived Raid Tactics => Boss Compendiums => World of Warcraft - Dead Men Raiding => dMw Gaming => Gaming Archive => Dragon Soul (Tier 13) => Topic started by: TeaLeaf on December 19, 2011, 11:41:12 AM

Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: TeaLeaf on December 19, 2011, 11:41:12 AM
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Whitey on December 20, 2011, 08:39:42 AM
http://www.youtube.com/watch?v=W_4Q9C44N5Q

F (http://www.youtube.com/watch?v=W_4Q9C44N5Q)or some reason I couldn't watch it embedded in our website but works from Youtube site.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Slush on December 22, 2011, 11:28:47 AM
We going here after Morchok?
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Twyst on December 22, 2011, 01:10:48 PM
Quote from: Whitey;340469http://www.youtube.com/watch?v=W_4Q9C44N5Q

F (http://www.youtube.com/watch?v=W_4Q9C44N5Q)or some reason I couldn't watch it embedded in our website but works from Youtube site.

See! When this happened to me, TL took the opportunity to blame me running WoW on Linux :taz:
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: TeaLeaf on December 22, 2011, 06:34:44 PM
Quote from: Twisted;340642See! When this happened to me, TL took the opportunity to blame me running WoW on Linux :taz:
I still do!  Trouble is it was only you who was struggling with it! :P

1 Tank
3 Healer
6 DPS (pref ranged)
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: TeaLeaf on January 04, 2012, 08:04:07 AM
General prios:

Raid Marker to denote static spot
Tank must have boss on Claw for cleave/splash damage (ie do not follow in for shadow if claw is up)
Initially DPS Flails to reduce stacks
Normal DPS prio is Eye > Flail > > Claw

Great care on dispells (AOE knockback)
Healing intensive particularly at transition into Shadow phase
Raidwall of CD order should be preset for the fight so each is covered
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Slush on January 25, 2012, 06:10:58 PM
Is this our next target now that Yor'sahj is down?
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Siffredi on February 02, 2012, 10:20:37 PM
We could check this strategy out:

http://www.mmo-champion.com/threads/1045907-Guide-Warlord-Zon-ozz-10-Heroic

M (http://www.mmo-champion.com/threads/1045907-Guide-Warlord-Zon-ozz-10-Heroic)atching our own pretty well, but explains it in details.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Leggs on February 02, 2012, 10:43:35 PM
for those worried about the enrage this is a quote from a guide
"He has a tight enrage of 6 minutes that will require a zerg/nuke method to down. The 4th Dark Phase is the zerg/nuke phase and an appropriate time to Heroism/BL. You will want the boss under 30% by the time you enter the 4th Dark Phase."
-30% on a 4th dark phase doesn't seem out of our reach
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Niel on February 02, 2012, 11:58:05 PM
Quote from: Siffredi;343545We could check this strategy out:

http://www.mmo-champion.com/threads/1045907-Guide-Warlord-Zon-ozz-10-Heroic

M (http://www.mmo-champion.com/threads/1045907-Guide-Warlord-Zon-ozz-10-Heroic)atching our own pretty well, but explains it in details.

Pretty similar to what we had worked out ourselves in the end - the big improve is obviously the gather at start of dark for aoe healing with the split after some down, the opposite of what we were doing and their way looks better and logically should be better.

Looks like a go'er to me.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Azunai on February 03, 2012, 12:51:52 AM
Looks really solid, that guide! Can't wait to give it a go sunday!
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Azunai on February 05, 2012, 10:33:19 PM
A TL;DR version of the guide + our tweaks:

(http://oi42.tinypic.com/30aqhbn.jpg)

Orb phase:
Ranged on Blue and Melee on Red on the first Orb phase. Vice versa afterwards.

Tentacle phase:
Everyone stacks on Blue.
Ranged grp 1 kills Flail 2, then Eye 5, then Eye 4 (is this what we did in the end? I'm not 100%) - (guide says the other way around)
Ranged grp 2 + Melee 2 kills Flail 1
Ranged grp 2 then moves to Eye 1, then Eye 2
Melee 2 then moves to Eye 3, then Eye 2
Melee 1 + tank on Claw/Boss

Best we had was 45%, which was during 3rd black phase if I remember correctly. So we would've had 1 orb phase and then the final Nuke phase left. DPS looked more or less on track for that, I think.

Note: Ideally we have Ranged grp 2 going Flail 1, Eye 2, Eye 1 and Melee 2 going Eye 3 then boss, but we had a lack of DPS on that side, so we amended like this. It works, although we lose my DPS on the boss.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: microid on February 10, 2012, 05:46:14 PM
well i got only 2 ideas. there is one thing i did not know until now. the flails dos only put the debuff on us it dont go away when they die. it goes away when all the tentacles are dead.

1 idea.
mark 2 places where from you can nuke 1 flail 2 eyes. to these will the 2 groups go. 2dps 1heal. we will take the last 7 bounche. whit using only 1 player like a mage can iceblock him self. this should give us enough time to run to position and healer to get everyone till full health. the remaining dps who will soak the ball by him self will nuke the middle eye. or the one we left out from the 2 groups.

2 idea
this should be better for the healers. make a stack point where we can tank the big one and nuke as much tentacles as we can. atleast 3 of them should be enough. then we are 3 stacks lower that is about 35% lower dam than spread out tactics. after this we will spread out. melee group and range group in different directions point the boss at range group they can bounch the ball back even if they are still killing the last eye. the melee group should get back before the ball hits the boss.

i need a woman.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Azunai on February 10, 2012, 07:10:41 PM
Quote from: microid;344184well i got only 2 ideas. there is one thing i did not know until now. the flails dos only put the debuff on us it dont go away when they die. it goes away when all the tentacles are dead.

Not sure where this is from, but the mechanic is that you lose a stack of the debuff when you kill a tentacle. Debuff stays, but deals less damage the more tentacles you kill.

I'm not sure if we should change all that much from last time we tried. With a bit better setup we should definetly kill him, as it went really well!
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: microid on February 10, 2012, 07:35:45 PM
you where not there when we last tried it. we got an order from our superiors to find out new ways to deal whit this =)
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Azunai on February 10, 2012, 08:58:23 PM
Ah. It didn't show up in logs, so hence my assumption. Then, to adjust, my 2cents based on the last time I was there, it felt really solid once we managed to execute things properly, the only downside being a lack of dps. But ofc we need to find something that works regardless of setup.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: TeaLeaf on February 11, 2012, 06:42:05 PM
Just so you know, I am reading this and will be posting, but probably won't have time to do so until tomorrow.   Let's keep the ideas and discussion flowing please!
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Slush on February 12, 2012, 08:50:07 AM
A: Running left/right when we are being dispelled is not good enough. There is enough room for everyone to move in their own direction.

(http://img804.imageshack.us/img804/3716/30aqhbn.jpg) (http://imageshack.us/photo/my-images/804/30aqhbn.jpg/)

B: When we go back into Orb Phase, the stacks doesnt hurt us anymore. We can in theory leave Eye 3 and Eye 4 up. The ranged in melee group (if we have one) should have no issue dps'ing these two down during the this orb phase. Bear in mind that if we go back into Black phase again with any of these up, the stacks are added.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: microid on February 12, 2012, 01:38:40 PM
it can be done even whit my dps i did kill 1 eye alone in ping-ball phase. and also you left the most hansom man in the guild out of your picture. MURRRRRRR =)
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Azunai on February 12, 2012, 02:19:30 PM
That would be heavier on healing I guess, but leave us more time on boss. We could:

A) Have whoever's on Eye 3 help out on Flail 1, Eye 2 and Eye 1
B) Have that person stay on boss instead and increase boss DPS

And of course people on the north side would be done faster since they only have to kill Eye 5 and flail 2.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Slush on February 12, 2012, 05:18:10 PM
Ah.... one more thing.

We need to have one dispeller in each group through BLACK phase (we have 3 groups in this phase).

Why?
Because the dispellable buff can and will be cast on us before we enter 2nd orb phase.
At this point of the fight (end of 1st black phase), people are spread out so much, it might be impossible to reach for the orb-phase-dispeller. (I died to this 2 times as dps on thursday).

When the 2nd Orb spawns, we will be gathered properly at ranged and melee camp, meaning we can go back to 2-group dispelling.

I wont be there tonight, but best of luck! :D
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Slush on February 14, 2012, 09:19:27 AM
Can't really see from logs if you tried out those tips. Did you? And did it help? Wasnt there :angry: (I did see you killed him on normal, though).
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: TeaLeaf on February 14, 2012, 10:27:13 AM
Iirc we did.   When we split we have one healer with each wing group and one with the tank group, so we have one in each group who can dispell.   However, it comes more down to 2 dispellers as we are in 2 groups at the point they are cast, so it is usually 2 dispellers handling it as we enter black phase.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: TeaLeaf on February 15, 2012, 01:26:50 PM
RGT kill target for this week.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: microid on February 17, 2012, 11:54:15 AM
i still want to suggest taking the melee side last ball bumb on one player to lower the damage. then healers should have more time to keep the tank alive we had a few tank wipes last tries.

also we should use the same tactics as we did on ultraxion. we go in we kill the boss we get out.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Azunai on February 17, 2012, 02:23:40 PM
There are some problems with that:

1. We don't have any melee who has a cooldown sufficient enough (and with a short enough cooldown to use it every time) to soak all that damage. We're looking at 269.100 damage, boosted by 100% (5x +20%), so roughly 540k damage. A single melee has ~155k health, and a typical CD reduces damage taken by 40-50%. That's still almost twice their total health in damage.

2. It means the melee healers will have to move out of the way, thereby interrupting their healing process on the tank, and thus defeating the purpose of the action as a whole.

3. It's unreliable as the assigned CD person may very well get a debuff at the time of soaking, requiring him to move out

4. There's a good chance the tank gets caught in the blast radius because there's only 1 person. It means that tank is taking 50% of the total damage unmitigated. The CD person might survive, but the tank is getting pounded by the boss as well -> not a comfortable situation.

5. There's no real gain. Whereas 1 ranged soaking the last one allows healers etc. to preposition themselves, there's nothing to gain from this, as the risk and total damage is higher, instead of lower.

Overall it creates more problems than it solves.


What I'm wondering is how we got to 3rd or so phase on a regular basis the first night we were there, and now we're running into problems even getting past the 1st phase. I can't really see what we've changed...

Seems to me what we're messing up on 2 things:

1. Proper moving out, getting dispelled/healed up, and getting back in, and as a result, proper orb gathering/soaking: People moving to one side together, people not moving far enough, etc.

2. We seem to lose quite a few people in the transition from orb to tentacle phase. Are we using a minor raidwall during it? Was it better when we gathered up first, so we could have Healing Rain etc. while we cleared the first few tentacles?
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: TeaLeaf on February 17, 2012, 03:27:38 PM
I hear what you say Miicro, but we're not losing the tank at that point and according to the healers the healing requirement at that point is modest.   If we have someone who has the CD to soak it *and* is not healing the tank/raid then we could do it, but it might well force dps to stop dpsing to move away from the soak point and that's counter-productive.

You know I like looking at 1st deaths, so here's last night's when we got in 21 tries on HC Zon'ozz:

Please remember, the fact that someone's name is there as first death does not necessarily mean they were the problem!  All we're trying to do here is identify trends or common problems that we can fix.  I personally don't care who is on the list so long as it allows us to identify improvements and then kill the boss.  Anyway, this is how I think the first deaths occurred:

Try|1st Death|Notes
1|Amber|Died to void diffusion, need to heal up first after dispel before returning to group to soak
2|Whytee|
Healing got behind and never caught up (http://www.worldoflogs.com/reports/2o8l4ijx9wb43hlm/analyze/hd/source/?s=2191&e=2263&target=6), probably due to movement
3|Amber|10 seconds with no healing (http://www.worldoflogs.com/reports/2o8l4ijx9wb43hlm/analyze/hd/source/?s=2448&e=2554&target=2), gradually died to normal AOE 16 seconds into black phase
4|Jesung|Range issues with Jas leading to little assigned healer healing (http://www.worldoflogs.com/reports/2o8l4ijx9wb43hlm/analyze/hd/source/?target=2&s=2973&e=2979), gradually died to normal AOE 12 seconds into black phase
5|Teaell|Dispersion failure, logs show dispersion cast 0.228 secs before soak AOE; L2press earlier to correct for Blizzard's stupidity
6|Whytee|4 second gap in big heals received (http://www.worldoflogs.com/reports/2o8l4ijx9wb43hlm/analyze/hd/source/?target=6&s=3511&e=3517), we got behind and never caught up
7|Miicroid|Ran in before being healed up after a dispel (http://www.worldoflogs.com/reports/2o8l4ijx9wb43hlm/analyze/hd/source/?target=0&s=3710&e=3834).  Note, 5 second gap post dispel with no healing
8|Torgen|Had Disrupting shadows for 4 seconds and just before 4th tick also took an AOE soak - can't soak & take DOT!
9|Miicroid|Same as Try 7
10|Jas|Had disrupting shadows DOT for 7 seconds, no heals during that period (http://www.worldoflogs.com/reports/2o8l4ijx9wb43hlm/analyze/hd/source/?target=25&s=5099&e=5177)
11|Jesung|Looks like too few soaking, leading to higher damage than normal on the soak - movement must improve!
12|Leggs|No healing for long tiime (http://www.worldoflogs.com/reports/2o8l4ijx9wb43hlm/analyze/hd/source/?s=5722&e=5801&target=4), had DOT for 6 seconds, then was hit by soak AOE
13|Torgen|Had no healing in black phase (http://www.worldoflogs.com/reports/2o8l4ijx9wb43hlm/analyze/hd/source/?s=6048&e=6088&target=5)
14|Jas|Ran in to soak too soon after dispell
15|Whytee|Took soak AOE 4 seconds before 7 stack damage killed him (http://www.worldoflogs.com/reports/2o8l4ijx9wb43hlm/analyze/hd/source/?s=6535&e=6545&target=6)
17|Teaell|Ability to press hotkey failure, logs show no dispersion cast; L2press properly to correct for my stupidity!
18|Whytee|Took soak AOE 2 seconds before 7 stack damage killed him (http://www.worldoflogs.com/reports/2o8l4ijx9wb43hlm/analyze/hd/source/?target=6&s=7326&e=7394)
19|Slush|Too close to TL's solo soak, AOE killed him - clear the area!
20|Amber|Too close to TL's solo soak, AOE killed him - clear the area!
21|Amber|Died in black phase 10 seconds after dispell with negligible healing (http://www.worldoflogs.com/reports/2o8l4ijx9wb43hlm/analyze/hd/source/?s=8194&e=8281&target=2) in the intervening period
[/table]

Common themes;
-slow dispells due to pre-healing (is it worth Jas taking Nature's Cure point in talent build so we increase coverage and reduce delay?)
-positioning (either for range on dispells or soaking)
-not being healed up post-dispell before running in (or vice versa)
-healing gaps as people heal then dispell (an additional dispeller might help here)
-reaffirm healing assignments so no gaps
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: JonnyAppleSeed on February 17, 2012, 05:21:51 PM
Nature's Cure added to spec
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Azunai on February 17, 2012, 06:01:37 PM
Minor adjustment to my spec made: 6% increased healing on me, instead of retaining 50 rage on stance switching. Why I ever took the latter is a mystery to me. Arms warrior never changes stances in regular rotation :O

Not game changing but it should help a wee bit on black phase ^^
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Slush on February 17, 2012, 10:17:48 PM
Ladies and gentlemen. Read post 2 in this thread.
  http://www.mmo-champion.com/threads/1058114-Need-help-on-Zon-ozz-10-HC

Now.. Going 9-7-9-x might just be it to avoid every bit of crap happening at the same time. Comments please?

Sent from an iPad in the midst of the woods of southern Norway.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: microid on February 17, 2012, 11:12:53 PM
i whatched the video. what i noticed that they started from eye 3 the hole team and killed it and then spread out to 2 teams to kill the rest of flails and eyes. also their tank has 240k health ???? need to have pretty high gear for that.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Azunai on February 18, 2012, 12:13:19 AM
Quote from: Slush;344692Ladies and gentlemen. Read post 2 in this thread.
  http://www.mmo-champion.com/threads/1058114-Need-help-on-Zon-ozz-10-HC

Now.. Going 9-7-9-x might just be it to avoid every bit of crap happening at the same time. Comments please?

Sent from an iPad in the midst of the woods of southern Norway.

An extra advantage of that is gaining a lot more damage done on the boss sooner as well.
Their DPS is pretty similar to ours as far as I can tell, but they're only just killing it, passing into enrage.

The obvious downside: Tank needs loads more healing. I believe we're already cutting it close on 7 stacks currently.. but healers would be more qualified to comment on that.

[video=youtube;sLXx1ctWQdQ]http://www.youtube.com/watch?v=sLXx1ctWQdQ[/video]

That little stacking thing they do seems handy too, like Microid pointed out. They seem to stack at the Flail that spawns on the boss' right. Obviously it dies pretty much right away. Then everyone focusses Eye #3 down, and only after that they split towards assigned targets. Obviously has the added advantage that we can use some raidwalls to mitigate the initial damage, plus benefit from AoE heals like Healing Rain.

What they say:

QuoteDuring black phase the raid (excluding tank) move to the Flail closest to the Claw, we use healing cooldowns (rdruid tranq, boomkin tranq, rdruid tranq - I think is our order), meanwhile melee kill the Flail and 2 Eyes (nearest the Claw), 2 ranged move to kill Eyes on one side, 1 ranged + 1 melee do the opposite side. When Zon'ozz moves to the Claw our rogue gets on him.

What I decipher from that is they gather at Flail 1 (which is actually exactly between Eye 3 and 2, unlike the picture shows). They kill it, then kill Eye 3 all together while remaining stacked. Only then do they split:

2 Melee take out Eye 4, one of them (would be Leggs in our case) goes to the Boss/Claw as soon as the boss comes towards the claw.
2 Ranged take out Eye 2 and 1
1 Melee (me) and 1 Ranged take out Eye 5 and Flail 1

(http://oi42.tinypic.com/30aqhbn.jpg)
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Leggs on February 18, 2012, 01:04:59 PM
Really like the look of this tactic. Having everyone stacked and within range of each other at the start seems the way to go, although I don't see why they stack at flail when they could stack at eye 3 which is where the melee are
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Azunai on February 18, 2012, 02:17:18 PM
Probably cause it's closer. The image doesn't really show but that eye is quite a bit further back. Not an issue on the 1st transition but on the others it means it takes longer to reach a stacked position where you can use a raidwall/HR, i.e. more time at which damage is high and healing is low.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: TeaLeaf on February 19, 2012, 06:09:54 PM
Yep I think I'm happy to have a go at inside out to see if ti improves our survivability in the black phase - but that does assume we stop the cock ups we've been delivering before we even get to the black phase!

Flail 1 seems best grouping spot (seems only melee go to Eye 3)and should allow us to get around to other stuff in due course.   Really would be nice to see some healer feedback though on the viability of the proposal from your perspective.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Slush on February 20, 2012, 07:16:01 AM
Quote from: Azunai;344646What I'm wondering is how we got to 3rd or so phase on a regular basis the first night we were there, and now we're running into problems even getting past the 1st phase. I can't really see what we've changed...

We did 5 stacks that night.

Quote from: Azunai;344646The obvious downside: Tank needs loads more healing. I believe we're already cutting it close on 7 stacks currently.. but healers would be more qualified to comment on that.

Quote from: TeaellReally would be nice to see some healer feedback though on the viability of the proposal from your perspective.

The thought behind that tactic means there will be more healing on tank for a single short period of time on 9 stacks.
But... This will not happen at the same time as we have everything happens = healers will have more time to regain mana and a less stressful transition.

I tried to post more on Saturday, but that Auto-correcting iPad in the middle of nowhere was a pain in the butt, so I never got to post this.

GZ RGT ON THE KILL!!!


(logs ftw?)
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Azunai on February 20, 2012, 07:44:16 AM
We went the regular 7-5-5-5 pattern, but did change to their positioning in black phase. Was really controlled overall now. The kill was very smooth, don't think we lost anyone and we had time left before enrage.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: TeaLeaf on February 20, 2012, 07:44:33 AM
Logs are up.   We beat enrage by 11 seconds with 7-5-5-5.

We tried 9 on the first for a while but the tank died so easily & quickly every time.  As soon as we went back to 7 our tries improved immeasurably.

So with 7-5-5-5 we grouped at Flail 1 at the start of the black phase, ranged started nuking Eye 3, melee killed Flail 1 then moved to Eye 3 then Claw.   Ranged spliut and handled Eye 2->1 or Eye 4->5/Flail2.   Most tries all were down before orb respawned for next phase.  

We also noticed that if we bounce the ball relatively quickly when trying to go for 7 that we can often miss the Debuff clash with the start of the black phase (although on the actual kill we got the debuff just as black phase started).

Also prioritised quicker movement out of group for quicker dispelling, this allowed no healing requirement before the dispell in many cases.

After the final 5 we focused boss who jumps to middle, claw/eyes/flails spawn, then he jumps back to the Claw.   Heroism was blown under that phase and we pushed CDs though the final period.   Iirc my healing hymn was started at about 12% HP and the boss died with 2 seconds left on the Hymn!

Good job all, nice to get this bugger down finally!  Onwards to Hagara and Gunship!
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: TeaLeaf on February 24, 2012, 12:48:48 PM
Reminder:

Group on Flail 1 as we go into black phase.
ALL DPS priority:  Flail 1, then Eye 3.
Then DPS split into the two sides:
right group kills Eye 2 then Eye 1
left group kills Eye 4 then Flail 2 then Eye 5

When we group like this is makes the healing so much easier on the transition and through black.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: TeaLeaf on May 08, 2012, 02:48:50 PM
Hmm, just realised we never did a video for Zon'ozz, I'll try to sort one out for RGW when we raid on Thursday.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: hubbah on May 08, 2012, 02:50:23 PM
Whoehoe! another moment of fame! youtube here i come!
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Jesung on May 08, 2012, 03:02:30 PM
Quote from: hubbah;350281Whoehoe! another moment of fame! youtube here i come!

5 minutes of fame :)
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Treach on May 09, 2012, 10:24:44 PM
On the 2 ranged groups. Put the highest and lowest ranged dps together and the 2 mediums. This might give a bit more even dps on all tentacles.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: TeaLeaf on May 10, 2012, 08:39:21 AM
This page should be the starting point for review:
http://www.worldoflogs.com/reports/rt-wi2jar5jw4l7wh8l/survivability/?enc=wipes&boss=55308

Work out why, look for common issues, sort them and then advance.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Cynba on May 10, 2012, 11:26:57 AM
Reading back some posts from RGT's progress make more sense after actually doing the fight couple times :narnar:
Think we only had 1 decent attempt, rest was just one big chaos..

Some thoughts


**Normal phase**
Bouncing the ball is pretty straightforward. The debuff though still caused some trouble:
-Need to pay more attention to the debuff. It's not only walking away from the group to get yourself dispelled, there might be another person somewhere around you with the debuf. If you run too soon to the group again, you might get hit from the aoe when the other person gets dispelled.

-Also, I'm wondering, if you need to run out, you get dispelled. At this point you are low hp, but it's possible that a ball is about to hit the ranged group. I know I (nearly) died couple times. Is it possible to just stay out of the group till your fully healed, even meaning the ball will only hit 4 ppl instead of 5? Or do you need to use some personal dmg reduction cooldown?
Looking at TL's post some ppl died to this aswell
"Ran in before being healed up after a dispel."
"not being healed up post-dispell before running in"
"Ran in to soak too soon after dispell"


**Black phase**
(http://oi42.tinypic.com/30aqhbn.jpg)
Copied the image from earlier posts, & below from TL:

QuoteGroup on Flail 1 as we go into black phase.
ALL DPS priority: Flail 1, then Eye 3
-> This is for everyone except the tank, who needs to go to the claw straight away
Mark someone so we can clearly stack on that person
->Right at the start of black phase all tentacles are up = more dmg to raid, so at each start of the black phases we should use healing cooldowns, tranq etc when grouped up
QuoteThen DPS split into the two sides:
right group kills Eye 2 then Eye 1
left group kills Eye 4 then Flail 2 then Eye 5
2 ranged on eye 2 then eye 1
2 ranged + melee on eye 4, flail 2 then eye 5
Nims on claw/boss

When black phase is over, we gather asap to start bouncing the ball. Even if there's still a tentacle cause as far as I know they only do dmg in black phase.. This does mean we'll need to kill it somehow.. cause if it's still up when we enter the next black phase we'll get additional aoe dmg.


Just my 2cents.. other thoughts or feedback more then welcome :)
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: TeaLeaf on May 11, 2012, 02:16:27 PM
We Fraps last night's kill and I've put it into a video guide which is rendering at the moment.  It should be up on on Youtube and posted in the WoW Media section of this forum shortly.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: TeaLeaf on May 11, 2012, 02:57:10 PM
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Hendrikjaan on May 11, 2012, 03:47:29 PM
Cheers TL, thanks to you & whole RGT for providing this vid for us!
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: hubbah on May 11, 2012, 03:58:19 PM
Ah look at that sexy hunter moving around the map, 2 seconds of youtube fame!!.

Anyway, hope this helps RGW and goodluck on the boss  :D:D:D
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Treach on May 11, 2012, 05:26:52 PM
I like the vid but have a suggestion for positioning in black phase for quicker movement.

The claw seems to be spawning at the mid point between the eyes and flails so wouldn;t it make more sense for everyone to stack on the claw so entire raid is grouped for healing while 2 eyes are in range (melee on the claw?) then the dps can split (2 ranged 2 melee x2) on 2 remaing flails and eyes? Then everyone groups to the middle for phase 1.

The idea of this is to have both dps groups at equal range to their targets to give minimum movement to both groups while at the same time giving a starting point where the entire raid is in aoe healing range.

Just a thought.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: JonnyAppleSeed on May 11, 2012, 05:45:22 PM
Treach we had agro and cleave problems if we were to close to the claw/boss as it spawned ... It takes a few secs for the claw to decide who is tanking it. Its preference is druid healers so stay away moon :)
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Azunai on May 11, 2012, 06:05:57 PM
Quote from: Treach;350606I like the vid but have a suggestion for positioning in black phase for quicker movement.

The claw seems to be spawning at the mid point between the eyes and flails so wouldn;t it make more sense for everyone to stack on the claw so entire raid is grouped for healing while 2 eyes are in range (melee on the claw?) then the dps can split (2 ranged 2 melee x2) on 2 remaing flails and eyes? Then everyone groups to the middle for phase 1.

The idea of this is to have both dps groups at equal range to their targets to give minimum movement to both groups while at the same time giving a starting point where the entire raid is in aoe healing range.

Just a thought.

We tried this at first and decided against it, although I can't recall exactly why.

EDIT: Didn't see Jas' post there. Was it that? I thought it was something else.. to do with range for the DPS folks and so on.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: TeaLeaf on May 11, 2012, 06:19:31 PM
Aye Claw aggro can be somewhat dodgy, so it's easier to stay clear, particularly if you think that Ooze Spit could go off when we're all stacked around the Claw waiting for aggro to settle, that would be nasty!   Plus you get 2 static healers with the Green position, the tank & the Eye1/2 group, neither have to move, only Eye4/5 group needs to move out.  If you grouped on Claw then both group healers would have to move to keep range.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Nimsraedian on May 11, 2012, 10:44:39 PM
Aggro on the claw shouldn't be too much of a prob since i'm expected to hit it.
As soon as it spawns i Tott the tank and start hitting the damn thing :p
So only if i make a mistake or if the tank needs alot of time ( 15 secs or more ) to get to the claw, this could go wrong.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Siffredi on May 12, 2012, 07:32:43 AM
Quote from: Nimsraedian;350632Aggro on the claw shouldn't be too much of a prob since i'm expected to hit it.
As soon as it spawns i Tott the tank and start hitting the damn thing :p
So only if i make a mistake or if the tank needs alot of time ( 15 secs or more ) to get to the claw, this could go wrong.

Just a small thing - you should be dpsing the boss and moving with the boss (except if you need to stack up to easy healing, but with feint and CoS you should be fine for that) when the boss moves to the claw then pop blade flurry and AR to burn on the boss (takes 100% more damage during that phase), and this way you get high dps and burn the claw down quickly.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Azunai on May 12, 2012, 08:06:15 AM
Quote from: Siffredi;350641(takes 100% more damage during that phase)

He takes 5% extra damage for each stack on the ball ;-) And it's cumulative and lasts into the normal phase, so each black phase he'll take more than the one before. If you go with our schedule of 7-5-5-5 bounces, he'll take:

35% extra dmg during and after 1st black phase
60% extra dmg during and after 2nd black phase
85% extra dmg during and after 3rd black phase
110% extra dmg during and after 4th black phase

But yeah the argument is the same: attack the boss so his higher dmg will copy to the claw instead of vice versa.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Nimsraedian on May 12, 2012, 11:48:59 AM
Quote from: Siffredi;350641Just a small thing - you should be dpsing the boss and moving with the boss (except if you need to stack up to easy healing, but with feint and CoS you should be fine for that) when the boss moves to the claw then pop blade flurry and AR to burn on the boss (takes 100% more damage during that phase), and this way you get high dps and burn the claw down quickly.

Thx for the hints. I'll be doing that on our next attempts :)
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Switchback on May 21, 2012, 04:53:08 PM
-Need to pay more attention to the debuff. It's not only walking away from the group to get yourself dispelled, there might be another person somewhere around you with the debuf. If you run too soon to the group again, you might get hit from the aoe when the other person gets dispelled.

-Also, I'm wondering, if you need to run out, you get dispelled. At this point you are low hp, but it's possible that a ball is about to hit the ranged group. I know I (nearly) died couple times. Is it possible to just stay out of the group till your fully healed, even meaning the ball will only hit 4 ppl instead of 5? Or do you need to use some personal dmg reduction cooldown?


This is a good point raised by cynba.... as it happened to us and rgt...ppl dying due to low health after/before dispells. So if you run out and get dispelled and are low health >30% say. Stay out until you are healed please. Yes the 3or 4 people left will take more dmg from the ball but we should be able to heal through that. We need every1 alive as for us really its a dps issue.

With t'ls vid and the help he gave us last week hopefully the positioning and targets will be easier for people to grasp so therefore dps should go up.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Azunai on May 22, 2012, 01:15:07 AM
Quote from: Switchback;351185-Need to pay more attention to the debuff. It's not only walking away from the group to get yourself dispelled, there might be another person somewhere around you with the debuf. If you run too soon to the group again, you might get hit from the aoe when the other person gets dispelled.

-Also, I'm wondering, if you need to run out, you get dispelled. At this point you are low hp, but it's possible that a ball is about to hit the ranged group. I know I (nearly) died couple times. Is it possible to just stay out of the group till your fully healed, even meaning the ball will only hit 4 ppl instead of 5? Or do you need to use some personal dmg reduction cooldown?



Unless 2 of the debuffs hit the ranged camp, you should very well be able to let the ranged camp (or the melee for that matter) soak with just 4. But the key to the debuff is to run out *very* fast once you know you have it. I use WeakAura's to give me a huge warning on screen and I start running the split second I see the thing fire up. As soon as I'm out of range of the rest I sometimes call on TS that I'm clear but in RGT the dispellers usually catch on to my being out pretty quick. If you run out real fast, it minimizes the damage you take by the debuff greatly, meaning that in the ideal scenario you could even run out, let the debuff explode, run back in and still have enough HP left to soak the ball with your group.
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: TeaLeaf on May 22, 2012, 07:49:52 AM
A great kill by RGW last night! :thumbsup:

Well done!  Now on to Heroic Hagara! :worship:
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Sithvid on May 22, 2012, 07:51:41 AM
RGW got the kill ðŸ'ª
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: TeaLeaf on August 09, 2012, 10:02:31 AM
RGW had some issues with this last night, damage taken was massive and healers were doing 20k hps and ending up oom.   I was looking at the logs this morning and trying to understand why.   Anecdotally it seemed to me we had a couple of issues:

1 - DPS was too low
RGW had rdps of about 170k on the try.  On average across all the tries there were 36k, 32k, 27k, 20k, 19k, 16k, 15k dps.    This is way too low for a fight where everyone should be aiming to be 25k+.    Yes we have people gearing and we had offspecs running as dps, but the majority of our dps was too low!  

Low DPS means we spend longer taking damage in the nasty phases, which means healers have to heal more, which potentially means they go oom.

2 - Damage Taken was too high
There were a number of reasons for this.

Resistance
No shadow protection buff means less resisted damage so this does not help, but RGW has done the kill before with these same levels of resistance.

Dispelling
Total Disrupting Shadow damage taken is very high.   Healers must dispell faster, which means people must see their own debuff and move faster.  If you stand in the middle of the raid it's difficult for healers to dispell you and means you end up still being on low health when the orb hits and we share soaking damage!   People need to react faster so that we can dispell faster.

Orb Soaking
Poor handling of Disrupting Shadow means that people are slower getting back into the group to soak the orb, or are still on very low HP when coming back into the group.  This means healers have to use way too many big, mana-expensive heals.   My GHW count was way up as I spent most of the fight seemingly emergency-healing people back up to a survivable level of health.   If we handle Disrupting Shadows faster, then we can dispell faster, which means we can get back into the group faster to share the soaking damage more, which means that there is less emergency healing going on and the normal 'Healing Rain' or AOE type of heals do more of the group healing for us and healers then don't go oom.

AOE damage taken
See the DPS comments.   Take too long on the adds and it really hurts!  That's significant extra healing and also means events that need healing start to overlap and crisis events start to occur.

Track how long it takes by looking at this log page:
http://www.worldoflogs.com/reports/rt-ay4820vkycjymyj3/analyze/dt/spell/?s=1516&e=1764

Select Black Blood and you'll see the AOE damage and how long it is there for, and when it reduces.   Each add killed means a 'step' down on the graph as the AOE damage reduces.  Ideally you want to see a sharp & quick drop off in the damage taken.  Horizontal areas followed by a big step down means adds are being killed too slowly.

Basically we just need to tighten up on what we do.  A small improvement in every person in every area leads to cumulative LARGE improvements and a nice steady kill.

Finally, it's probably best to stick to 7-5-5-5 for the moment until things improve!
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Riggy on August 11, 2012, 03:44:57 AM
http://www.youtube.com/watch?v=nQY4dIxY1H4
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Slush on August 11, 2012, 07:11:22 AM
Quote from: Riggy;356260http://www.youtube.com/watch?v=nQY4dIxY1H4

So, I opened the video... then I looked at what time it was when Riggy posted this... then I moved on. :devil:
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: Riggy on August 13, 2012, 11:55:52 AM
omg.......... that's where it went!!!!! 3.44 am is not a good time to be linking stuff, there is a story to accompany but I think it's just better all deleted and I will follow you moving swiftly on with my head in my hands :P
Title: HEROIC Warlord Zon'ozz - DEFEATED 19/02/12
Post by: hermioneg on August 20, 2012, 08:26:21 PM
deleted an put in righr place