[video=youtube;mmT5Eq6pkhQ]http://www.youtube.com/watch?v=mmT5Eq6pkhQ&feature=youtube_gdata_player[/video]
No Heroic thread yet so posting here now, as I'd probably forget later :-) Pretty goofy strategy: 4 healers, 4 dps, 2 tanks. Seems really stable and doable while gear lvl is still low.
May be goofy but if it works .... :norty:
guessing we are going for the 4 / 4 / 2 setup as well ? :D
It would seem a sensible place to start yes.
We struggled on this one, I suspect due to a double stomp:
Before the first Black Blood:
Time|Korchom|Morchok
0||Crystal
5||Stomp
12|Stomp|
15||Crystal
20||Stomp
21|Crystal|
26|Stomp|
Subsequently:
Time|Korchom|Morchok
0||Stomp
5|Stomp|
8||Crystal
14||Stomp
19|Stomp|
21||Crystal
26|Crystal|
26||Stomp
31|Stomp|
35||Crystal
41|Crystal|
41||Stomp
46|Stomp|
The first two stomps are within 10 seconds of each other, so you take double damage on the second as you're still debuffed from the first. That's my guess as to why we struggled. To avoid this we send in group 1 for first and then immediately rotate groups to allow the second, undebuffed Group 2 to soak the second stomp. In theory this should work if we move quickly enough and then split the bosses thereafter to avoid further double stomps.
Adjustments made for the kill:
Split G1 and G2 left and right respectively at pull.
Ensure only 1 tank soaks the first stomp with their own stomp soaker! (both tanks getting stomped must be avoided - see my previous post)
Group soaking first crystal decided by where it spawns.
Groups split ASAP on boss split - tanks ensuring they are at least 25yds apart, everyone else range from their tank and already 25+yds from the other tank.
Once split the fight eases somewhat:
Absolute prio to not lose 25yd range on tank/boss and not to be a double-stomp soaker unless you had intended it!
Tank moves to crystal upon spawn, ranged/healers have to maintain their spacing to not take double-stomp and to get 'Safe' buff.
Use raidwalls when you get chained crystal/stomps.
Follow your tank on blood phase - STICK TOGETHER!
Problem seen: healer runs to a different place, group loses AOE healing due to LOS & range, healer then has to run back across to the group after blood phase risking double stomp and/or range problems.
Random ranged stomp deaths
There are reports of this fight still being a little buggy when calculating range and who should take double stomp damage.
It is reported the following positioning helps (much like we did most of the night). When we lost our 'shape', we saw random deaths from time to time.
[ATTACH=CONFIG]1105[/ATTACH]
[ATTACH=CONFIG]1106[/ATTACH]
(pictures stolen shamelessly from someone's post on the Blizz website)
Remaining questions about Stomp
Is it based on range from tank or range from boss?
Everything I had read prior to our Normal kill indicates range is from the tank, but there is still debate within our raid group about this. The deaths we saw might have been the 'buggy' element of the fight when we lost our positioning and the improvement seen when we closed our range towards the boss might just have been due to us not losing our shape due to us focusing more on the closer range. We can check next time if we need to, but if the problem is resolved with shape then so much the better. I've subsequently found threads that seem to indicate that stomp range calculation is less buggy of ranged keep the tank & melee soaker inbetween them and the boss. Still no clarity though on poor Blizz tooltip wording, grrr.
I don't know if it helps etc.
But i went tank aswell for this fight. First tactic was me swapping to bear for the stomp and then back to cat. That worked to a point on where you just do one attack before the stomp and that makes your formswapping on a 1 or 2 second cooldown so i couldn't swap in time and it killed me. After that had happend a few people said just go full time in bearform. I did that for 1 or 2 tries before i also swapped to bear tank spec to get all my attacks and its effects. Plus the healing for group 2 became i think a bit easier as i didn't took as much damage as before. And thanks to that i was also able to help with the crystal when we lost our gnome.
It is a sort of dps loss but in the end we did it...
He enraged in the end. Was that because we reached a timer or because his bro died? Because I thought they shared a HP pool?
Quote from: Azunai;341337He enraged in the end. Was that because we reached a timer or because his bro died? Because I thought they shared a HP pool?
Because we hit the enrage I think, even though i don't know why Kochron (or w/e his name is) died first as I thought they shared a health pool as well.
Yes he hiot the 7min enrage, but future tries would be neater and more effective from a dps point of view. It will also get easier as we gear up more - and 'ditto' on what Jesung said!
Buffs needed:
Tessy - Conzentration Aura
Tanks - Resistance Aura
Shamans - Stoneskin/pushback resistance (in the group that has only 1 pally)
Resistance aura is not needed if we have a priest.
Just wanted to put this one to rest once and for all ;-)
4.3.2. patchnotes include a change in the Stomp mechanic. The original line was colorcoded to show the change, but what the ability will do from now on:
BEFORE
Stomp: Splits 750000 damage between all targets within 25 yards. The two targets closest to Morchok take a double portion of the damage.
AFTER
Stomp: Splits 750000 damage between all targets within 25 yards. Morchok's current target and their closest ally will take a double portion of the damage.
So the original damage originates from the boss's centre, 25 yards out. So get within 25 yards of the boss to soak it. The double damage is taken by the tank and the person closest to the tank.
Looks easy I'm sure it's not, did I spot benny hill run on at the end?
to be honest the fight aint hard, its like killing morchok normal with 5 people.
You just need to get used to the fight and then its a kill, im willing to bet youll get it in 1 night :)
From a healer perspective there's a definite rhythm to the fight and once you find it then you're good as gold. Miss a global CD though or use the wrong heal at the wrong time and you'll need to blow CDs to catch up as it is a lot of healing. From a gear perspective it is very achievable with RGW gear levels, I managed to heal it with my discipline gear which is significantly worse than my shadow gear, so it should be achievable.
The frustrating bit might be the pull, you'll see a lot of very quick early wipes if one of the tanks takes a double stomp, so work on the initial range as it is critical to get that bit right. Once you are past that part then as the bosses split apart you are very much into your own little 5 man world.
How did the RGW tries on wednesday? Havent seen any update on here..
Quote from: hubbah;345259How did the RGW tries on wednesday? Havent seen any update on here..
Haha, you beat me to it, I was looking for it in the logs just now and there's no Morchok fight listed.
Rgw didnt have 4 healers at the start so i think they spent some time looking at how to do the soak rotation on ultrax
We went for normal runs all the way after alot of wipes on zon ozz
With only 1 and a half healers at the start it limited our choices. Drea if u wondered i'm the half.
We didnt have 4 healers even with me being lats....due to a holiday and rl issues for another...
So we were going for hc Ultra but the ball boss was bugging and took about 12 attempts :(....
Next week hopefully we can go for 1st boss on hc
Kill was great. Going over tacs:
Tank: /range 15 really useful. as long as everyone is in range and your back to the cirlces then it;s all good. I was using 20 yards but found that sometimes the ranged could be out of range. 15 garentees range.
Melee: just stand close to the boss. As long as you;re closer then the ranged then you're going to soak the double stomp damage. So yes, you can stand behind the boss.
Ranged: Move to the circle and concentrate on your pewpew/heals. tank will move boss to you.
RGT have run into some problems with this fight the last couple of weeks. We suspect (but this is not confirmed) that we were burning Morchok below 90% too fast, with the result that the first stomp gets double cast and kills the tank & soaker once the groups have split. We deliberately slowed dps and allowed the first stomp to be cast before hitting 90% and forcing the split and this seemed to work as we got no double stomps.
So, a note for the future, let the first stomp happen before pushing below 90% HP.