Dead Men Walking

Forum Archive 2023 => SW:TOR Members Only => Star Wars: The Old Republic => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Operations => Topic started by: Crankydruid on January 15, 2012, 11:44:34 AM

Title: size of operations?
Post by: Crankydruid on January 15, 2012, 11:44:34 AM
Helo

What is the guild aiming for on the size todo operations?

8 or 16? or 2x 8 or?
Title: size of operations?
Post by: vladic on January 15, 2012, 12:25:33 PM
2 to 4 X 8 to begin with then those groups would merge into 16 man groups, this is mostly due to 16mans possessing extra phases and tactics etc plus they require people to be slightly better geared then someone having hit 50 and run HM FP.

Hope that helps
Title: size of operations?
Post by: BrotherTobious on January 15, 2012, 12:37:35 PM
More info coming soon just trying to tie up a few loose ends

Sent from your computer.
Title: size of operations?
Post by: Twyst on February 20, 2012, 05:34:46 PM
Right now, the 8 man teams have it easier than 16 man teams dude to 8 man being under-tuned or 16man being over-tuned.
Here's a snippet from a recent dev interview

Quote from: Lexiekaboom16 man Operations are much harder than 8 man Operations (to the point where most guilds can easily clear hard mode 8 man before being able to clear 16 man easy mode) but there is no loot difference at all to doing them. It's better to send your 16 man raid force to clear two 8 man instances .Is this oversight or design? What will be done to offset this in the future?

Quote from: Gabe AmatangeloThis is not per design.  The teams have been addressing this in the weekly patches to some degree and more so in Game Update 1.2.  It is intended that 16 player mode is slightly easier than 8 player mode due to the fact that getting and coordinating 16 players is a larger hurdle in and of itself.
Title: size of operations?
Post by: smilodon on February 20, 2012, 08:02:00 PM
I read in the Developers interview that they had made 16 man slightly easier than 8 as it was harder to organise and control the larger number of players? No idea if that has any real validity but it appears to be the official line.
Title: size of operations?
Post by: vladic on February 20, 2012, 08:51:19 PM
Old thread dude just let it die
Title: size of operations?
Post by: Gortex on February 21, 2012, 12:01:31 PM
I think this is a bit of a way on for getting it going what with the second group not yet formed but it would be nice to try it 16 man.
Title: size of operations?
Post by: vladic on February 21, 2012, 01:53:57 PM
16man would require both groups to be at the same stage of equipment and skill level, as a nightmare team wouldnt want to do 16man normal due to no gain from it, 2 hardmodes could do 16man EV on hard which be no issue, at current tho only viable teams are 2 X 8 man

Vladic
Title: size of operations?
Post by: smilodon on February 21, 2012, 03:32:04 PM
It's certainly something to aim for. We're going to have to live with a difference in group progress for a while at least. I'm hopeful that the differences will become less as the other group/groups advance and we can combine groups and complete 16 man content soon.