Dead Men Walking

Forum Archive 2023 => Crafting => Star Wars: The Old Republic => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Biochem => Topic started by: JanuZ on January 26, 2012, 05:45:26 PM

Title: Medpacs and Stims for Operations
Post by: JanuZ on January 26, 2012, 05:45:26 PM
Seeing as we are starting Operations I guess I should post what stims and medpacs I can make

Stims

http://www.torhead.com/item/9z1d9AF/prototype-hyper-battle-fortitude-stim - 104 endurance and 43 Defence, 2hours persists through death
http://www.torhead.com/item/2bZ4eFS/prototype-hyper-battle-resolve-stim   - 104 Willpower and 43 Power, 2hours persists through death ( can make reusable for those that have Biochem as well )
can also make normal green once that give 104 to stat and 43 power that don't persist through death, will be reverse engineering up to blues later

Medpacs

http://www.torhead.com/item/5xrCBWR/prototype-ultimate-medpac (http://www.torhead.com/item/5xrCBWR/prototype-ultimate-medpac) - Heals ca 3750-4500 and ca 1600 HoT for 15 seconds ( can make reusable for those that have Biochem as well ( no HoT on those )
Can also make normal greens of these that heal the same amount but don't have a HoT

Material can be found in the links, prices come later, not sure what the mats cost.