Dead Men Walking

Forum Archive 2023 => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Counter Strike 1.5 => Topic started by: ChimpBoy on November 17, 2003, 12:30:29 PM

Title: TCS Rule 6
Post by: ChimpBoy on November 17, 2003, 12:30:29 PM
Quote6. Bombsite Defense
When a bombsite is being attacked then CTs can call for backup. The team members guarding the other unattacked bombsite can then use all available routes to flank the attackers as necessary. However, you should remember that the attack could be a decoy, so don't be too quick to rush to the other bombsite! As the primary CT goal is bombsite protection you will understand that an immediate attempt to flank is not allowed.

Could someone clear this up please - a little ambiguous ?  I thought the rule always used to be that limits were in place till the bomb was planted ?  Has it changed or is this mis-written ?
Title: TCS Rule 6
Post by: Dr Sadako on November 17, 2003, 12:33:25 PM
It means that you can flank even though the bomb hasn't been planted. It also means you are allowed to 'flank' to move in for defence of a downed bomb.
Title: TCS Rule 6
Post by: Benny on November 17, 2003, 01:20:46 PM
ooohhh, that's gonna take some policing.

I'm sure we are all grown up enough to manage it. Next time someone calls bomb mistakenly in the house on inferno and everyone goes rushing straight across from the other site.

'You can't rush across'
'Someone called the bomb in the house'
'oh - it wasn;t there'
'sorry thought I saw it'
Title: TCS Rule 6
Post by: Aga on November 17, 2003, 01:25:40 PM
I'm not sure I like the revision to this rule as a successful decoy will effectively open up the map limits. I'd prefer the "old" way when you could only break the map boundaries if the bomb was planted or dropped.
Title: TCS Rule 6
Post by: Dr Sadako on November 17, 2003, 01:27:18 PM
QuoteOriginally posted by Benny@Nov 17 2003, 02:20 PM
ooohhh, that's gonna take some policing.

I'm sure we are all grown up enough to manage it. Next time someone calls bomb mistakenly in the house on inferno and everyone goes rushing straight across from the other site.

'You can't rush across'
'Someone called the bomb in the house'
'oh - it wasn;t there'
'sorry thought I saw it'
I wouldn't worry too much about it.

QuoteHowever, you should remember that the attack could be a decoy, so don't be too quick to rush to the other bombsite! As the primary CT goal is bombsite protection you will understand that an immediate attempt to flank is not allowed.

But it will require the regulars/veterans to teach the new guys the fine art of judgement and patience.  :ph34r:  :D
Title: TCS Rule 6
Post by: Anonymous on November 17, 2003, 01:28:42 PM
and we can always kick everybody from the server unless Steam has already kicked us  ;)
Title: TCS Rule 6
Post by: DuVeL on November 17, 2003, 01:51:11 PM
QuoteOriginally posted by BlueBall@Nov 17 2003, 01:28 PM
and we can always kick everybody from the server unless Steam has already kicked us  ;)
Long live Steam!!! Players using Steam: Lots, Players on Steam: None, all kicked!
Title: TCS Rule 6
Post by: smilodon on November 17, 2003, 05:48:57 PM
TCS doesn't have map boundaries...they've all gone  :blink:
Title: TCS Rule 6
Post by: TeaLeaf on November 17, 2003, 06:42:55 PM
QuoteOriginally posted by smilodon@Nov 17 2003, 05:48 PM
TCS doesn't have map boundaries...they've all gone  :blink:
Correction:  TCS has no *written* map limits.......it removes the emphasis from the policing of an artifical map boundary and replaces it with an emphasis on self-regulation.  But the police wait nearby, watching their CCTV monitors with interest.......

Set a good example, others will follow suit.

More importantly, a game with no detailed and complex rules or map limits suddenly becomes more interesting to the potential new TCS player.  They can learn from the experienced members......

TL.
Title: TCS Rule 6
Post by: DuVeL on November 17, 2003, 06:53:34 PM
QuoteOriginally posted by TeaLeaf@Nov 17 2003, 06:42 PM
importantly, a game with no detailed and complex rules or map limits suddenly becomes more interesting to the potential new TCS player.  They can learn from the experienced members......

TL.
Who is that then? Do I know him?
Title: TCS Rule 6
Post by: smilodon on November 17, 2003, 07:27:36 PM
QuoteOriginally posted by TeaLeaf@Nov 17 2003, 06:42 PM

Correction:  TCS has no *written* map limits.......
He he he I was just trying to scare Chimpy with free choice  :)

Seriously though point taken...no written map boundaries
Title: TCS Rule 6
Post by: ChimpBoy on November 17, 2003, 08:45:21 PM
I fear change.....