QuoteMilestone SWTOR Game Update 1.2 Legacy goes live in April, BioWare has announced.This evolves the Legacy system and allows gamers to link their characters via a family tree. Doing so unlocks abilities, character species and mailbox and Galactic Trade Network terminals for player ships. Companion affection and moral alignment will also benefit.Game Update Legacy also brings a new group Flashpoint, raid Operation and group versus group PVP Warzone.
The Flashpoint is Lost Island, which continues the Kaon Under Siege Flashpoint story from SWTOR Game Update 1.1, Rise of the Rakghous. Get to the bottom of the virus outbreak, basically.
The Warzone is Novare Coast, where two teams battle over mortar locations and use them to bomb bases. Teams of the same faction can fight each other.The Operation is Explosive Conflict, and you'll need eight or 16 other players to tackle it. This takes place in a new zone on planet Denova, where unsavoury types are selling explosive mineral baradium. You'll fight droids, mercenaries and creatures.
SWTOR Game Update 1.2 Legacy also brings PVP Warzone Rankings, Guild Banks and better user interface customisation.
There will be the usual plethora of gameplay fixes and optimisations as well, although they don't appear to have been revealed yet.
Also, there's a new Friends Trial initiative for SWTOR that starts tomorrow. Players can invite up to three friends (who've never touched SWTOR before) to play free for seven days and up to a level cap of 15. At the end of that period they'll get to buy SWTOR at a promotional price.
lovingly borrowed from http://www.eurogamer.net (http://www.eurogamer.net/articles/2012-03-05-swtor-game-update-1-2-legacy-announced)
From what I gathered from the 5 mins of live stream that I seen (they will probably upload the full stream after it finishes tommorow sometime for people to say who missed it)
- New Operation Explosive Conflict
- New war zone Novare Island (believe that is the name)
- New Flashpoint Lost island (2nd part of Kaon)
- Mini pets
- IMPROVED TEXTURING (there is a god)
- Item look customisation
- Legacy family tree (can make a character child, wife, husband etc through various branches between your characters)
- Legacy items (ship mailboxes etc)
- Legacy races (chiss smuggler and so on)
- Guild Banks
- New guild leader options
- A whole range of new set gear (for ops and for leaderboard rankings etc in wz's)
- In game limited time events
- Customise UI
More will be revealed later and there are tons more things to come plus I forgot some more bits that they showed.
1.2 is due to hit Early April.
Quote from: sindri;346004customise ui
woohoo!
More info :)
- Guild Ships in the making
- Guild calendars on the way
- Guild Emblems (which can be displayed on armour) coming
- Guilds level up
- New guild advertising features.
- Ship droid gains affection
- Ship droid can get a restraining bolt (to shut him up WIN)
- Lots of more unique gear such as sand people outfit coming and will always be getting added, plus they can be made into rakata standard but you can still be wearing the outfit and tank something such as EV.
- Chat bubbles
- Emotes with dialogue lines
- having guild mates and friends as part of your legacy (in the works)
- cross realm trading between your alts
- In ship GTN
- Possibility of having companions/other characters ride in your speeder/new mounts when they are added (down the line though)
- More dynamic environments (night/day) and other general features.
All for now kids
Quote from: Sindri;346040- Ship droid can get a restraining bolt (to shut him up WIN)
Yes! No more news about my meal plans. My wife tells me enough about that as it is ;)
ohhh look Ice the airlock is getting closer guild ship he we come.
Sent from my position in this ever expanding universe.
So basically they are making the legacy system like facebook? ^^ The guild advertisement I'm guessing will be similar to what you have in EVE. Legacy races borrowed from D&DO. Loads of "new" features from WoW. If they do combine the best features from other MMOs it could become quite good :)
The best part by far though, the restraining bolt! Thank you! Hope the customizable UI will include a target-of-target frame, and power auras.
Some more info..
BioWare has been busy. The 1.2 update to Star Wars: The Old Republic, scheduled to go live sometime in early April, will contain quite a bit of content, from a new player verus player Warzone and player versus environment dungeons to guild features and class rebalancing significant enough to refund all skill tree points. Game Director at BioWare James Ohlen provided plenty of detail about what is changing and why.
[/SIZE][/FONT]
"We want to give our players their money's worth," said Ohlen. "They're paying fifteen dollars a month, so we have the whole team essentially devoted to pumping out new content and new systems on regular occasions. They've been crunching even past launch. We've had a lot longer [quality assurance] soak time this time. We want to make sure there's no bugs, such as the one that occurred in Ilum for our [patch 1.1]. We don't want that to happen again, we want the positives to be focused on."
Two dungeon areas will be introduced in 1.2, a new Operation, called Explosive Conflict, and a new Flashpoint, called Lost Island, which is linked to the Kaon Under Siege dungeon added in content patch 1.1. The Explosive Conflict Operation will be set on the planet of Denova, and will feature fights against large monsters and mechanical walkers. Ohlen didn't want to give away too many details about how the fights will actually work, but did hint that the experience will be much different from the end game content seen so far. "It's got more of a wartime feel, which is what Denova is all about. You have heavy war machines, you have a camp that you're invading." In the Operation your goal is to assault an arms factory, an especially dangerous mission due to the volatile baradium strewn all over the area, which will blow up if you're not careful.
If you've been playing the game since launch in late 2011, those Legacy levels will finally be good for something after 1.2. Specifically, they'll let you set up a family tree, where you can arrange your characters and earn bonuses. Getting to level 50 will unlock that character's race for all classes you create thereafter, bypassing the regular class and race restrictions. "If you were to play a character to level 50 with all the races, you could create any class of any race," said Ohlen. "We know that not many people are going to do that because it's kind of crazy, so we also gave the option for players to purchase some of the unlocks." Ohlen said the race purchases will be made only with in-game currency.
Other Legacy unlocks will not be available until you've leveled a class to 50, however. Such is the case with unlocking new skills. Do you wish your Bounty Hunter could shoot Force lightning? After 1.2, if you relate the Bounty Hunter to a level 50 Inquisitor, it'll be possible, though with some significant limitations.
A Bounty Hunter won't suddenly turn into a Force-wielding super user. Every class has a heroic moment ability which requires the presence of a companion to activate. Only by using these heroic moment abilities will you be able to access the cross-class Legacy abilities. That essentially means you can only use the abilities out in the questing world; they're locked out when you're in a full group or in a PvP Warzone. "It's a balancing mechanism. We wanted to make the abilities powerful and useful but we know that some players are going to eventually have all seven others on one character. We had to be cognizant of that when we were creating them so we don't give the player seven super-powerful abilities he can use in rapid succession."
In the future, it may be possible for players to fuse their Legacy systems and marry others, but that's far from final. At least for 1.2, only your characters can be slotted in the Legacy family trees.
Over the next months it seems as though the focus of player versus player combat is going to be adjusted quite a bit, as BioWare is on the verge of changing the reward structure. Soon there will no longer be any daily or weekly quests to visit Ilum, the end-game open PvP area. Ilum will still exist as a destination for those interested in open PvP, but it won't be a place to earn commendations for end game PvP armor. "We're keeping Ilum as-is. But I think almost all of our problems that occur in open world PvP are because of the fact that the rewards there, the behavior was less about having fun in that area and more about exploiting to get the rewards faster. We know there is a big contingent of players who are fans of open world PvP and we have a lot of experience, especially on the Mythic team, of working on it. We're going to have more announcements on what we're following up with to give those fans what they're looking for." After 1.2, all end game rewards will be handed out through Warzone participation, which includes Huttball, Void Star, Alderaan Civil War and, after update 1.2, Novare Coast.
Novare Coast will be a capture point setup similar to Alderaan Civil War, featuring turrets your team needs to capture and hold in order to secure victory. BioWare has been listening to player feedback since launch and is aware some end game PvP Warzone participants are tired of getting thrown into Huttball most of the time, and, aside from adding Novare Coast, will be taking additional steps to lower the frequency of Huttball matches.
No, you won't be able select specifically which Warzone to join after 1.2 goes live. Instead, Void Star will be changed so that Republic can fight Republic and Empire can fight Empire, a team format shared by Huttball and Novare Coast. "That means that Void Star will fire more often when you're on a server where it's a faction imbalance…There's going to be less of a Huttball bias. We plan to move Alderaan into that group as well, but it won't be ready for 1.2. We're very conscious of the fact that we have servers with a faction imbalance and we have to deal with that."
A ranking system is being implemented into PvP Warzones to improve matchmaking and let you compare your performance to others. "We can avoid matches where you're going up against a team of players who have a win-loss ratio that' s much higher than yours. We're going to continue to expand up on the PvP ranking in future updates as well. This one we're kind of calling the pre-season, because it's just the beginning of our ranking system. We intend to add to it significantly."
There's certainly a lot of attention given to the end game at BioWare right now, which makes sense given the number of the population at the level cap. "We have a lot of players at level fifty. I can't give exact numbers, but we have more players at level fifty than most MMOs have subscribers. Our first group of players who started when we first launched, they were very much our hardest core players. They went through the leveling content really fast. Other players have been going through the leveling content a little bit slower. I get reports every week on the player population distribution from levels one to fifty and it's a pretty good spread."
A new tier of armor will be made available in 1.2 for both PvP and PvE end game sets, and the crafting system will be enhanced as well. "We drive the artists bonkers with the amount of items they have to create. It looks really good." It'll be a higher tier than is currently available at the vendors. End game crafting is also receiving some attention, as BioWare will add in more level 50 options for those who didn't pick up Biochem as a crew skill. "We wanted to make it so Biochem wasn't the only viable elder game crafting skill. We've done a lot of changes there that'll make the crafting system a lot stronger."
Class changes in 1.2 include new abilities for the Warrior and the Knight, a nerf for the Bounty Hunter, and more. Every class will receive changes, and all skill tree points refunded so you can look over the trees again before deciding how to rebuild your class. "Some players will be excited, some might not. That's always the case when there's tweaks to classes."
Other frequently requested features, such as Guild Banks and a moddable user interface will be included in 1.2 as well. "You have to purchase the ability to use Guild Banks in the first place. Then that gives you one shelf. To purchase extra shelves, that costs extra credits. As you purchase more shelves they become more expensive." Settings will be available to control guild members' access to the bank's shelves, and higher-ups will be able to track who is removing what and when. "In terms of all of our features, it was probably one of the most expensive features we built because it involves a lot of underlying code because you're sharing items between multiple characters."
There's still a lot of discussion within BioWare about what to do with guilds next, including the possible inclusion of guild capital ships. "We want to put in some guild features, like the aforementioned capital ships, that players have never seen before in an MMO." Ohlen wasn't able provide more detail about how capital ships might work.
For the interface, it sounds as though nearly every element of it will be modifiable in some way. "You're going to be able to take a lot of the [graphical user interface] elements and move them around onscreen and place them where you want to place them. You're also going to be able to change the size. If you're so used to the World of Warcraft interface that you want to move everything so it's identical to that, you can do that."
Many less dramatic changes will be implemented as well. BioWare has been busy tracking down numerous bugs and smoothing out the leveling process, and in 1.2 will be implementing a better search functionality in the Galactic Trade Network, The Old Republic's auction house. Unfortunately the ability to bid on items still won't be included, but Ohlen promised searching will be a lot easier.
Specifics about class changes and crafting will be revealed in the coming weeks. Are you still playing The Old Republic? Do you like the sound of update 1.2 so far?
[/SIZE][/FONT]
Loving it! Really hope they improved the UI a bit also, not just made it movable.
More horizontal buttons and smaller buttons would be my hope.
http://www.youtube.com/watch?v=lwAoHhV2dt8
p (http://www.youtube.com/watch?v=lwAoHhV2dt8)retty low quality but i guess it should be soon in HD.. :)
The UI stuff looks good :)
yeah, that's what i thought too! :)
i also like the smuggler using the force choke :P I wonder if I could add stealth to my BH :D
Q&A about 1.2 from Facebook:
QuoteTim Simmons[/B][/FONT][/COLOR]
Cantinas are wonderful, big empty spaces - any plans to have the abilities to make music and dance (I don't mean entertainer classes per se, more a reason to "hang around" them - small buffs of something)... ?
Damion
We have some ideas, but nothing planned for the immediate future.
Paul Holding
Are there going to be more world bosses added? They're one of the best parts of the game
Damion
We will probably add these sporadically throughout the life of the game. I can tell you there's at least one new one in 1.2.
Luca Rio
How big are the expectations for patch 1.2? I mean, as a team, how much are you looking forward to it and how strong do you think it will affect the current gameplay?
Damion
That's a tough question to answer - the game was pretty strong before 1.2 came out. That being said, this game update is an incredibly large and ambitious update, and has some definite key improvements to the game experience. I think that in particular Legacy will offer an all-new dynamic for people to play around with, no matter what their play style is.
Chris Scott
What Space Combat and Starship changes can we expect? Will we see customizations and new upgrades?
Damion
The space team has several initiatives moving at once right now - I wish I could speak to them all. Once these are more concrete, we'll be happy to tell you more about them.
Damiano Vitali
Is there any chance we could have target marks to be key-bindable in 1.2? Many tanks and RL would be pleased.
Damion
That will definitely go on the GUI backlog today. I don't have an ETA for when this will get to you, as their top priority for 1.2 is being sure that GUI customization is clean and ready to go.
Stefan Viskovic
will we be able to tranfer the already discovered taxi/teleportation nodes through legacy from our mains to our alts?
Damion
Not at this time.
Nathan E-lie Pavely
Will you ever change it so characters aren't always right handed? Where's the love for lefties?
Damion
This is fairly non-trivial for our game, due to the choreographed combat and the in-game cinematics. Sorry to say, we have no plans for this at this time.
Gabriel Santiago
Will assassins be able to use electrostaves without restricting moves? since carrying a glowing and humming weapon is not stealthy
Damion
I've passed this feedback on to the combat team.
Jeffrey Peck
With what sounds like a continued NERF to biochem reusables in the future, what are the plans to make it competitive with the rest of the crafting skills after they seem to all be getting boosts?
Damion
The balance team has no plans to make Biochem inferior to other classes at the endgame, but instead to bring a level of parity across all crafted items. We think the changes in 1.2 should bring all the crafting skills to be much closer in line with each other.
Lee Mathe
Will we be able to crit craft exisiting orange schematics already in the game?
Damion
Our lead crafting designer says: Yes! All craftable orange (custom) gear can be crit crafted.
Matty Debilde
"About the raid calendar, is there maybe also some consideration about recording loot from events on the calender, assigning it to people and maybe even assigning points to people, as in making it possible to use/create a dkp system ingame?"
Damion
We've talked about this before and may examine it again in the future. Part of the problem is that guilds use a wide variety of different DKP methods, and there's a wide swath of players who are hostile to any sort of DKP system at all, and who don't want to feel the game is forcing one down their throats. Any solution we come up with needs to be general enough to take all of these play styles and considerations in mind.
Chris Welbourn
Currently you can preview the appearance of armour for your character and companions. Will it be possible to please view weapons, as well, in this fashion?
Damion
Someday. No immediate ETA.
Oren Shed
I am not thrilled about creating multiple characters and like to stick to just one, as well as a lot of the other population in the game in sure. With the legacy system, would someone like me be losing out a lot of new skills/abilities now since I dont want to create other toons?
Damion
We are very sensitive to this, and want to be sure that we don't undermine your playstyle. In particular, we want to be sure that the amount of alt-playing you have to do in order to take part in other activities you might like (warzones, operations) is limited at most. This is why the unlockable 'Heroic Moment' abilities are limited in their usage, and why players can unlock some of the key buffs in the tree with credits instead of alt-playing. Also, as is possible now, players can gain legacy levels and experience even when their normal level is at cap. Yeah, you'll miss out on some cool toys, but for the most part, there will be ways for you to get everything that you need to get.
Rob Levi
Since we are under Legacy system, is there a way our alts can appear in a room either on our ships or the guild ships? It would be awesome to see our characters and maybe even exchange inventory with them on the ship
Damion
No on the 'seeing alts' thing (at this time). We do have plans for the future to streamline inventory swapping between legacy characters, but for right now, you'll have to use mail. Note: we are removing the faction limitations on sending mail to yourself to facilitate this.
James Brown
Is there going to be a way to change the appearance of our armor? Seeing the same old armor is getting quite old.
Damion
1.2 will have an increase in the amount of moddable gear, as well as improvements allowing for moddable gear to be used at the endgame. Between that and the new color unify system going in, players should have a remarkable amount of freedom in customizing the look of their character's gearset.
[/FONT][/COLOR]
http://www.youtube.com/watch?v=stUOwXStj0A now in HD :)
From the titles i got:
More Craftable Color Crystals
Cybertech Vehicles No Longer Bind on Equip
New RP Emotes
Craftable Aguments
Combat Log
New Vehicles
New Crafting Schematics
New Lightsaber Colors
Ship Droids Gain Affection (i wonder if they can get negative affection and shut up)
Stackable Companion Gifts
RE Random Drops
Legacy Item Drops
Increased Chance of Researching Schematics
Crystal Formations on Alderaan
Extractable Tier 2 Mods
Aguments in Craftable Orange Gear (maybe there is crit added)
Trade Vendor in Corellia Spaceport (that was a tough one ;))
Companion Gift Cooldown.. (i think it's "removed")
Learnable Tier 2 Items Craft... (ing schematics?)
and once again everything summed up:
Operations and Flashpoints Discussion- The new Operation, Explosive Conflict will be the hardest Operation
- Nigthmare mode will have a different loot (gear) post Update 1.2
- Normal mode wil be replaced by "Story Mode", to allow casual players to enjoy the story behind the Operations
- Character copy to PTS will be available soon
- New Flashpoint:
Lost Island continues the Kaon story
- Game Update 1.3 will include a Group Finder (single server only)
- Game Update 1.2 will not come with any in-game combat log or any metrics for that matter but a parsable log will be implemented per class actions (offline, probably disk dump)
Player vs. Player Discussion
- New Warzone: Novare Coast (same faction vs same faction gameplay). It's an objective control type Warzone.
- Game Update 1.2 will bring Ranked PVP.
- Group queue will be available in 1.2 (up to 8 players)
- New PVP dailies in 1.2
- 18 new objective medals are going to be introduced in 1.2
- Winning the games faster is encouraged in 1.2
- Vote to Kick will be added in 1.2
- Players who afk in Warzones or don't do anything (0 medals or objectives), won't receive any rewards in 1.2
- New PVP gear (tier) in 1.2
- New PVP Crafting (expertise crystals)
- Voidstar and Civil War will have a training version which will allow same faction vs same faction battles
- Cross-server Warzone queues will be implemented in the future
- Warzone Tournaments will be introduced post Game Update 1.3
- Persistant groups through Warzones (the ability to keep the current group while queuing) will be implemented with no ETA atm
- Ilum will be redesigned in the near future
- Minor changes to Outlaw's Den (quicker travel route)
- Player bounties are planned in the future of SWTOR (no ETA)
- Warzone challenges are planned (challenging another guild/group directly)
- War Hero commendations will be available only via Ranked Warzones (doesn't require to have Valor Rank 70, it's just named the same)
- The current focus of valor is not to get different gear, it's more of a prestigious thing but it will yield several items/things such as mounts, titles, vanity pets etc.
Legacy Presentation
- Family Tree type legacy
- Once you reach level 50 with a species, you can unlock that species to all classes
- Human species alts give you extra Presence
- Legacy Global Unlocks: - unlock class emotes
- Unlock other class buffs (ex. as a Bounty Hunter, with a Sith Warr alt, you can buff with both class buffs)
- Heroic Moment ability (not usable in Warzones/Ops etc)
- Unlock Heroic Abilities (ex. using Force Choke on your agent - again, not usable in Warzones/Ops and usable only with an active companion)
- Complete all missions for a companion “type†(e.g. ranged tank) unlocks a shorter cooldown for Heroic Moment, a small stat boost and additional Presence buff for all your companions.
Social Rank Unlocks
- Dance with your companions
- Brawling abilities for unarmed combat
- Purchasable Legacy Rewards
- Dark/Light/Neutral rewards
- New "Sprint" ability - short duration buff
- Ship training dummies and Warzones dummies will be available at 1.2 (testing damage etc)
- Ship repair droid that will repair your gear, which you can sell gear to and from you can buy different items
- Ship mailbox
- Ship Neutral GTN (high legacy level only)
- Legacy Weapons and Armor
- Legacy appearances
- Unique orange items only unlockable by legacy levels.
- Multi spec is coming (a type of Dual spec but allows you to save multiple specs - more than 2)
- Voice restraining mod for the ship robot (aka mute)
- Ship droid gains affection
Economy and Crew Skills Discussion
- 84% of players have less than 1 million credits and repair costs are currently seen to high. The developers are working for balance adjustments to correct this situation
- Legacy upgrades for Crew Skills are coming in Game Update 1.2 such as better RE system, crafting Operations gear with critical augment slots and more.
- Armstech and Armormech will be able to make different types of augments
- Slicing will supply augment materials
- Cybertech speeders will become BoE
- The costs of training a level 3 speeder will be reduced
- Shorter cooldowns for cybertech grenades
- New color crystals will become available for crafting through Artifice
- New schematics will be implemented, including for PvP crafting (gained by PvP-ing). Artifice will be the first crew skill to benefit from this
- Overall, efforts are focused to motivate players to become crafters by offering them exclusive benefits that will allow them faster credit gains, better looking gear and performance
- A tooltip will be implemented in Game Update 1.2 that will tell you if you can Reverse Engineer an item and if there is a new schematic that you can learn by doing so
- High-level (purple) missions will no longer have a chance to fail starting with Game Update 1.2
Roleplayer's Discussion
- New possible features include character re-customization and chat bubbles
- Social, alignment and family tree unlocks will be available through the Legacy system
- In the future all cosmetic gear should work for all types (light, medium and heavy armor)
- Animal mounts will be implemented at some point in the future
- More role-play emotes will come and many of them will have lines.
Guild Features Discussion
- Guild banks will come in Game Update 1.2 (with up to 7 tabs that you can buy with a gradually increasing price)
- Detailed guild logs will allow guild leaders to see all incoming/outgoing transactions
Post Game Update 1.2 Guild Features
- Guild Emblem (useable on armor)
- Guild Calendar
- Guild Advertising (to support guild recruitment/joining)
- Guild Progression will be implemented, but not in the near future
- Guild Capital Ships design exists (will also not be available to soon)
User Interface Presentation
- You will be able to move and scale most UI components while in "Edit Mode". Components that are always visible and the ones that are only visible sometimes will be displayed with different colors
- For now only four quickslot bars remain available
- Game Update 1.2 confirmed to bring the "target of target" feature
- You will be able to flip the map axis
- You will be able to move secondary windows anywhere on the screen and have more than one open at the same time
- UI configurations will be save-able as XML files and shared between players
- Macros will not be implemented any time soon
- Spec-specific quickslots will be implemented at some point
- Many improvements to the GTN will come in Game Update 1.2. (such as less mandatory filters)
- You will be able to share UI settings between characters (altough not in Game Update 1.2)
...And The Rest
- The "Unify to Chest" option is being brought back in Game Update 1.2 and it will be toggle-able for each armor piece (default setting "off")
- New daily quests on Corellia will be implemented in Game Update 1.2
- Dual-multi spec is coming in two stages: first you will be able to switch between tree builds; in the second stage switching will also change the gear loadout (not in 1.2)
- Same gender romance will be implemented at some point (quote: "Sometime this year") with story updates included
- Warzone team balancing will be optimized through the improved match-making system and the incentives provided to discourage warzone quitting
- The option to to turn down shader settings that is coming with Update 1.1.5 will make the game playable on lower end machines. However, there is a dedicated team working constantly on optimizations to make the game run better
looks good, i cant belive they are delaying combatlogs and the LFG tool even more tho...
Quote from: Tanales;346260looks good, i cant belive they are delaying combatlogs and the LFG tool even more tho...
Do we really need them? It encourages eliteism (comatlogs) and anti-social (LFG).
IMHO ofc :)
The lack of combat logs will prevent detailed analysis of raid results. This will mean that raids will have to accept a less exact standard as players will not be able to judge their performance or see where they need to improve with any great detail. This will mean raid outcomes/bosses etc.will need to be more forgiving of less than perfect performance. As a casual raider I'm not too worried about this but I can see our more competitive players being unhappy at the lack of detailed stats and therefore lack of real hardcore encounters.
I'm not sure exactly which direction Bioware plan on going with end game content. WOW did give themselves problems by making the raiding so hard that it was denied to most paying customers. Perhaps Bioware plan on travelling a different road with the raiding and detailed logs won't be a part of that? Time will tell I guess.
I think it is fine that it is only in datadumps. people should be able to play without it being updated in real time and out of operation analysis will be possible.
Not being too shallow about it but I still don't see how I can hide my companion's headgear....
Yes, I know but it's a big thing in my book :norty:
Quote from: Penfold;346291Not being too shallow about it but I still don't see how I can hide my companion's headgear....
Yes, I know but it's a big thing in my book :norty:
For now you can just get a customizable head slot item for them, that doesn't show. The assassin pvp helmet for lvl 40 for example is only a circlet thing.
NDA has been lifted in regards to the Guild Summit Day 2. During that time, those invited got some hands-on playtime with the 1.2 beta. Massively joystiq and DarthHater have done a comprehensive job of detailing the changes.I have summarized what I personally thought were the most interesting changes. I strongly encourage everyone to read the interview with Goerg Zoeller since I was not able to cover all of the information he discusses in it. I also did not cover the new Flashpoint nor the new Operation in detail to not give away spoilers. You guys should read the Darth Hater articles if you want more details.(And yes, more details about the BH "nerf" at the end of this post).Links:- http://massively.joystiq.com/2012/03...ic-update-1-2/ (http://massively.joystiq.com/2012/03/13/massivelys-hands-on-with-star-wars-the-old-republic-update-1-2/)
- http://www.darthhater.com/articles/s...-on-highlights (http://www.darthhater.com/articles/swtor-news/19982-guild-summit-patch-1-2-hands-on-highlights)
- http://www.darthhater.com/articles/s...nt-impressions (http://www.darthhater.com/articles/swtor-news/19987-guild-summit-lost-island-flashpoint-impressions)
- http://www.darthhater.com/articles/s...-georg-zoeller (http://www.darthhater.com/articles/swtor-news/19979-guild-summit-interview-with-georg-zoeller)
Legacy:
Species - Note: All of the values will likely be retooled or changed before the 1.2 patch roll out. Everything here should be treated as such until the final values are updated. Values with * may be incorrect. All species unlocks can be unlocked by getting to 50 with a character of that species.
- Chiss â€" Unlockable for 1.5 million credits, legacy level 8
- Cyborg â€" Unlockable for 500,000* credits, legacy level 8
- Human â€" Unlockable for 500,000* credits, legacy level 8
- Miraluka â€" Unlockable for 1.5 million credits, legacy level 8
- Mirialan â€" Unlockable for 1.5 million credits , legacy level 8
- Rattataki â€" Unlockable for 1.5 million credits , legacy level 8
- Sith Pureblood â€" Unlockable for 1.5 million credits , legacy level 8
- Twilek â€" Unlockable for 1.5 million credits , legacy level 8
- Zabrak â€" Unlockable for 500,000* credits , legacy level 8
Alignment: - Legacy of Sacrifice â€" Grants the use of the sacrifice ability to all characters. Injures your companion to instantly heal yourself. Requires level 50, Dark V, 250,000 credits, legacy level 10
- Legacy of Unity â€" Grants the use of the unity ability to all characters. Unity reduces damage to you and your companion for a short duration. Requires level 50, Light V, 250,000 credits, legacy level 10
- Legacy of Equilibrium â€" Grants the use of the equilibrium ability to all characters. Equilibrium increases damage and healing by you and your companion for a short duration. Requires level 50, neutral, 250,000 credits, legacy level 10
Ship Unlocks: - Mailbox â€" Unlockable for 250,000 credits, legacy level 10
- Repair Droid â€" Unlockable for 1 million credits, legacy level 8
- Operation Training Dummy â€" Unlockable for 250,000 credits, legacy level 10
- Warzone Training Dummy â€" Unlockable for 250,000 credits, legacy level 10, valor rank required
- Black Market Trade Terminal â€" Unlockable for 5 million credits, legacy level 35
Combat: - Legacy of Combat: Punch â€" Unlocks the unarmed combat function. Unlockable for 10,000 credits, legacy level 5, Valor rank level 5
- Legacy of Combat: Jab â€" Unlockable for 15,000 credits, legacy level 8, valor rank 10
- Legacy of Combat: Uppercut â€" Unlockable for 20,000 credits, legacy level 10,valor rank 15
- Legacy of Combat: Bash â€" Unlockable for 25,000 credits, legacy level 15,valor rank 25
Convenience: - Legacy Fleet Pass â€" Cuts down the time of the use of Fleet Pass by increments of one hour for each of the levels. There are three levels to it and are unlockable for increments of 50,000 credits, 5 legacy levels (5, 10, 15)
- Legacy Quick Travel â€" Same as the above except that it is cut down by one minute each level instead.
- Rocket Boost â€" Short duration speed increase. Unlockable for 5 million credits, legacy level 20
Achievement Mission Terminals : - Several Achievement Mission Terminals are located in fleets of the two factions that now unlock achievement rewards for doing certain flashpoints, operations, etc.
- These feats require boss kills and more to unlock special speeder skins/colors.
Warzone:
Novare Coast - Novare Coast is a majority control Warzone that pits two sides against each other
- In order to win, a team will have to control two of the three turret control panels to damage the shielding opposing side’s base
- If interrupted, players can also continue the progress where they left off if they are able to get back to the panel before the other side proceeds to capture it in the other direction
- The capture mechanic works almost like a tug of war centered on the points.
Interview with Georg Zoeller:
Operations: - We’re not completely happy with the speed of some of the Operation’s fixes.
- We know there are a lot of pain points, especially in Eternity Vault with Soa.
- We now have a very senior team now dedicated specifically to going through all the Operations to make sure that every single report is verified and fixed
- Bugs: there is a dedicated team now dealing with these things and that should hopefully bring the response times more into a realm that we are happy with.
- There is a lot more interaction between the core combat, the balance team, and the Operations design team at this point.
- There are some pain points with area healing in Operations that we are addressing on the class side
Class Balance / Buffs / Nerfs: - Bounty Hunter Mercenary healers or Scoundrel healers: we bolstered their area healing capability with some nice quality of life changes to make their healing output more predictable and overall comfortable to play
- We did some improvement on the Sage and the Sorcerer as well, but we also identified some bugs/exploits that we fixed that caused the class to over-perform.
- Nerfs: it’s obviously controversial if we decide we have to nerf something. I don’t expect people to throw us a parade. Ultimately, people are going to be very unhappy.
- There is the small-minded approach of “so many people play Sorcerer, BioWare is never going to touch them.†No, that is not how it works.
- So we did some changes there to rebalance that particular tree to move a bit out of the Tracer Missile, and require you to be more active in your combat style to achieve that kind of effect. You can call that a nerf. I call that housekeeping.
*EDIT*
In response to the price tag attached to the various Legacy unlocks, Georg Zoeller took the time to respond to our concerns (you can find his post in this very same thread):
Originally Posted by
GeorgZoeller
[...]
And let me make this clear, since there's some confusion about it:
The system allows you to unlock things EITHER via achieving the unlock condition (e.g. reaching chapter 2 in a specific class, reaching a specific PvP rank, etc) OR by paying credits. It is not both.
The credit option exists so players can enjoy content that they know they would never unlock in regular play (e.g. 'I'd love a pureblood Smuggler, but no way I'll level a Sith Warrior just for that').
Some things (like legacy class abilities) cannot be purchased with credits while other things can only be purchased (not unlocked) but are gated by legacy level (e.g. the GTN for your ship requires you to have a high legacy level before you can purchase it).
Quote from: voyak;346696- Bounty Hunter Mercenary healers or Scoundrel healers: we bolstered their area healing capability with some nice quality of life changes to make their healing output more predictable and overall comfortable to play
I'm quite comfortable with my current healing style on the Operative (Scoundrel mirror) and I love the mini game of managing my resources vs healing.
I really hope the skill factor isn't lost as the Operative is not a push the buttons as they light up kinda play. And I have many buttons to push :D
the PTR patchnotes for 1.2
http://www.swtor.com/test-center/patchnotes
target of target :D
QuoteMentor's claw previously targeted the group's healer more than intended. It now focuses on its initial target.
Finally :D
QuoteThe health of KR-82 Expulser's probe droids has been increased significantly.
is this a joke? I haven't done this in a while but these are the droids that made the boss extremely hard right?
QuoteThe Stimulant Dart ability used by Attack-Science Technicians and Mechno-Assault Specialists has been adjusted. It is now easier to control these enemies in an Operations group with less than three crowd control abilities.
nice to know
[/COLOR]
Quote- Players may now choose to view victory and defeat messages in the chat window. This feature can be enabled in the new "Combat Logging" section of the preferences menu. This must be enabled for combat messages to appear in the chat window.
- The "Combat Logging" section in the preferences menu also allows players to stream all combat interactions originating from or directed at their character to a machine-parsable file. When this option is enabled, time stamped log files are written periodically to the Star Wars â€" The Old Republic\Combat Logs directory in the My Documents folder. Warning: This is an advanced feature. Constant combat logging may use a significant amount of disk space, and players may need to periodically delete old logs.
This might mean that everyone in an operation will have to create logs and sent to op leaders for analysis at some point.
made a char on PTS for testing 1.2
Everything is very good so far, had a look at some of the black hole gear (above Rakata) and the new pvp gear, looks pretty badass for inquisitors and Warriors mainly, bh and agent still look good though.
New textures has made everyone actually look good instead of looking like a poorly drawn a blurry character from some badly animated game. New textures is by far the best feature by a mile.
things that people should note:
- Legacy characters, if u have a character at 50 of a certain race thn that race becomes available for all your new alts, otherwise it will cost 1.5m creds
- Ziost shadow has had a bit of a change, when you take the life to the mission deck u enter a sort of med bay that splits the ship into 2 parts. The old area including EV, Kaon and KP etc is to the right, the new area through the door on the left takes you to the new operation.
- Legacy gear drops are a gold colour gear called 'inheritance gear' which is unassembled. How you assemble it i'm not currently sure as this new character doesn't have legacy yet or any of the bits, seen other players with these unassembled bits.
- bloom graphics feature makes everything in the game look as if jesus p***** on it. This is good.
apart from that my level 11 is limited as all the other features are really for legacy characters and so on so i can't find out much more with the character for now. All I got.
I'll also post later a few things since they've made some minor but nice changes as well. I'm overall very happy with the update!
In depth about Guild Banks and Vehicle achievements:
http://dulfy.net/2012/04/06/guild-bank-and-vehicle-achievements-in-1-2/
oooo sod the GB! me want more speeders............!!!!!!!!!!!!!!!
Clarification of the gear changes by Georg Zoeller:
Hi,
There have been quite a few threads where you have voiced confusion regarding the end game itemization in 1.2 and I want to take the opportunity to clarify what you are going to see in the game when Game Update 1.2 goes live on Thursday.
One of the issues we are dealing with on the PTS Forums is that we are not only introducing changes from the current state of the game (1.1.5x), but also several changes a week. Without wiping our Forums weekly, it is inevitable that these updates cause significant confusion about what it is in the game, what is intended to be in the game, etc.
So, without further ado....
PvE
Tionese / Columi / Rakata Gear
These sets are not changing. Their stats have not changed from their pre 1.2 state and they are acquired in the same way as they were before 1.2, except for the following changes:
- The drop rate for Tionese commendations has been increased from all the existing sources.
- Columi can now be acquired, in addition to the existing sources, from the new Lost Island Flashpoint (Hard Mode) and their distribution rate has been slightly increased, mostly through weekly quests.
- Rakata can now be acquired, in addition to existing sources, from the final Boss of the new Lost Island Flashpoint (Hard Mode) and the story mode of Operation: Explosive Conflict on Denova.
A temporary change on PTS that modified some existing rakata gear has not been taken into the final version 1.2 based on testing feedback.
"Campaign" and "Black Hole" Gear
Campaign gear is the new tier of PvE set items we are rolling out with the Explosive Conflict Operation. It shares the set bonus with Rakata, allowing seamless equipment upgrades and is acquired through tokens acquired in Hard Mode of Operation: Explosive Conflict and the new World Boss on Belsavis.
All Campaign gear can also be reverse engineered for a chance to learn the associated schematic. For armor, this means a chance to learn the custom (orange) appearance of item, for implants, earpieces, mods, etc. This means learning to craft the item itself. All of these may be crafted critical for an additional augment slot or, in case of a mods, additional resulting items.
Campaign gear uses a different stat distribution from previous sets with greater variety of available stats and better base stats.
Unlike Rakata, Columi and Tionese gear, Campaign gear carries it's set bonus on the armoring of every piece. This means that players may transfer all mods and armoring out of campaign gear into any custom (orange) appearance available without losing the benefit of the set bonus. Please note that moving an armoring with a set bonus into a pre 1.2. item shell with a set bonus (e.g. a Rakata Shell) will be resolved with the armoring taking precedence (Sorry, no stacking here (http://cdn-www.swtor.com/community/images/swtor/smilies/smile.png))
As mentioned previously, all armoring found in endgame gear now 'binds to slot' upon extraction - Armoring removed from a pair of gloves will only fit into another set of gloves. However, there is the possibility to acquire 'universal' armorings that fit into any slot through direct drops (e.g. not contained in an item). Those however will never carry a set bonus.
Black Hole Gear is similar to Campaign gear, but lacks the set bonus. It does however offer additional stat distribution options not available on Campaign gear. It also cannot be reverse engineered into appearances (although mods / earpieces, etc. can be learned).
Black Hole gear, unlike Campaign items, is acquired from trading in Black Hole Commendations found through weekly quests in the new Corellia area as well as the weekly quest for the Rise of the Rakghoul flashpoints (Kaon/Lost Island). It also drops on bosses in Operation: Explosive Conflict on all difficulties.
Two new color crystal variations may be found as part of the random drops in the new Operation: Black Core Purple and Black Core Orange. These colors are introduced separately from the weapons, which now come by default with more traditional colors available. It is worth noting that we are not extending the stat progression on crystals, meaning the existing +41 crystals found in 1.1.5 continue to be the top end of the crystal progression.
PvP
Centurion and Champion
Centurion and Champion gear, as of 1.2, has not changed, but will no longer be available for purchase. Existing gear on characters of course stays in the game.
Recruit Gear
Recruit gear is the new, blue entry level PvP gear available from the new PvP Recruit vendor on the fleet. It is acquired directly through credits without any Valor requirement and serves as a bootstrap to enable players coming straight out of the leveling game to participate in endgame PvP in the 50+ bracket. Power wise, it sits between Centurion and Champion, but lacks the set bonus and cannot be modified.
Battlemaster Gear
Battlemaster Gear, as of 1.2, no longer requires a 60 Valor rating and is acquired straight through Warzone commendations at the Battlemaster PvP vendor on the fleet.
As of 1.2, Battlemaster gear features an increased budget of expertise and an update stat distribution on a small subset of items on some classes.
These changes to the stat distribution are a result of issues fixed with the original Battlemaster set of mods. As mentioned before, we will automatically update your Battlemaster items to the new version when you log into the game the first time after 1.2 has been deployed, provided that the items still contain their original mods. Reinserting these mods into the existing gear will suffice for this purpose.
War Hero Gear
War Hero gear is the new tier of PvP items introduced with patch 1.2. It is acquired through trade in of 'ranked warzone commendations' and the corresponding Battlemaster Shell (empty appearance, mods may be extracted before trade-in). Some items do not require a Battlemaster trade-in but instead can be acquired by warzone commendations. War Hero gear does not require a valor rating.
I found this community created image (http://i.imgur.com/VCumt.png) to be a nice visual summary of the situation (although prices may still change as we put finishing touches onto the patch).
Just as with Campaign gear, War Hero items carry their set bonus on the armoring and all mods, including the armoring which may be extracted and moved into any custom (orange) shell in the game.
An additional upgrade option exists for players who wish to benefit from an additional augment slot but retain their Battlemaster or War Hero appearance: It is possible for crafters to obtain the schematics to create orange (and potentially augmented) version of the armor through 'schematic boxes' on the PvP vendor and sell the resulting items to players via the GTN.
It is worth noting that these crafted appearances will require the player to have Valor Rank 60 (Battlemaster) or 70 (War Hero) to equip.
As a side note, we will allow trading of Warzone commendations into ranked Warzone commendations at a ratio of 3:1.
All in all, PvP gear in 1.2 features a much stronger focus on Expertise in itemization and the diminishing returns cap for this stat has been modified to account for that change.
Color crystal wise, we've added Expertise crystals of various colors for direct purchase via warzone / ranked commendations, as well as crafted PvP expertise crystals of several colors.
Any more questions? I'll be monitoring this thread for a while and try to clarify what I can.
Target of target! finally!