I have seen this tactic been used sometimes on this server but not as often as it should be used imho. Usually it is employed when there is only 1 player left on the attacking team. So what do I mean?
1. Attack at one spot. It is not necessary to get a kill.
2. Retreat/regroup
3. Take a new position
Repeat the cycle.
This tactic is very easy to use on N42 because we have 7 minutes per round. Of course if no one of the enemy puts his/her head out it is not a good tactic. It would be very close to what is called offensive camping but I think you know that waiting in the same spot for 3 minutes is not that wise.
This tactic is very effective on de maps for Ts. It will make the CTs uncertain if they are not well organised. They will not know the difference between a distraction and a real plant attempt.
As I said in "1." it is not necessary to get a kill. By wearing down the enemy they will call for backup and soon they will get unorganised.
So what I am saying is try this tactic before there is only one guy left ...
Simple CS rules to live by:
1) Just because you see an enemy doesn't mean you have to shoot at him instantly. Especially if he doesn't see YOU.
2) Just because you see an enemy doesn't mean you have to kill him there and then. Wear down tactic applies.
3) Just because a teammate fires at an enemy does not mean the rest of the team should all bunch up pushing each other out of the way to try and get in the last shot to win the kill. (happens ALL the time)
4) You don't need to run everywhere. You've got 5 minutes to complete your objective, use the time you have wisely.
As we have some new guys to PCS here I thought it to be in order to bump this topic.
Learning Point: If you bump often enough and in sufficient volume, everyone else will give up, go home and find something else to do....
TL. 8)
wearing them down is good when your team is not succeeding at rushing anywhere. We've used it to good effect to claw rounds back as T on de_ maps like aztec and inferno. Just sit back and try to pick off some of the defenders for the first few minutes. Then move in and attack one (or both) sites but slowly as you now have a definite numbers advantage.
btw, as I almost always end up CT on de_piranesi I would like to say that the T team wear us down almost every 2/3 rounds rather than outright rushing and on complex maps it is particularly effective.