Yaaaay ;)
http://uk.ign.com/articles/2012/05/21/star-wars-the-old-republics-13-patch-revealed
(http://uk.ign.com/articles/2012/05/21/star-wars-the-old-republics-13-patch-revealed)
http://www.darthhater.com/articles/swtor-news/20452-darth-hater-interview-game-update-1-3-with-swtor
A bit more explained. Also, in this video has a slight difference than the official vid. on Youtube. I wonder if any Star Wars fan will catch it ;)
Dulfy strikes back. As always the best summary and updated constantly:
http://dulfy.net/2012/05/21/patch-1-3-the-details-we-know-so-far/
(http://dulfy.net/2012/05/21/patch-1-3-the-details-we-know-so-far/)I wont paste it since it's too much, but for example there are some significant reward changes that You should check out :)
Here is more info from last week Q&A:
http://www.deadmen.co.uk/forum/showthread.php?35359-Weekly-Devs-Q-amp-A&p=351551#post351551
It wont make it to 1.3 i believe, however it's worth mentioning that they are working of some sort of "super servers". Merging light population servers into one big that has it's player cap significantly raised from what is now.
http://www.tankingtor.com/2012/05/swtor-tanking-specific-interview-with.html
for all You Tankers :)
Big update from Dulfy - MCM 2012 Expo Transcript:
http://dulfy.net/2012/05/28/mcm-2012-expo-swtor-panel-transcript/
Dunno if this will save the game. If the game continues down the current path I doubt I will want to play it anymore from the lack off ppl on the servers Diablo III or not.
It still has a biggg population and yet people think it's dying even though it is 6 months old :P.
Did u see server transfers > servers merges and mega servers are all in the works. Thus more people whatever population the game is at.
Quote from: gromit83;351610Dunno if this will save the game.
The game itself is fine and doesn't need saving.
QuoteIf the game continues down the current path I doubt I will want to play it anymore from the lack off ppl on the servers Diablo III or not.
It's this kind of attitude which is why we're struggling with operations. We need
committed raiders, we shouldn't be caring if we're a high/low pop server or not as dang nabbit at one point we had enough active people for a comfortable 16 man team with backups and now we're struggling just to get a rag tag 8 man team up.
Instead of guessing my attitude why don't you just watch your own attitude for a bit. Playing a basically almost empty MMO is not fun even if it's a decent one like SWTOR. Since launch (and launch of Diablo3 ) at least 2/3 of the daily population on the fleet is gone. Raids or not. Doing flashpoints with pugs or guildies outside operation nights is impossible at this moment. Not to mention the heroics when lvling an alt. They need to consolidate their servers in a faster timeframe than this.
Calm down guys, whe know they work hard to get things sorted like server merge.
Also this guild is doing anything to keep things up, and these comments wont help at all!!
http://www.swtor.com/community/showthread.php?t=466163
Darth Hater is covering E3 stuff.
Beginning on 1pm PT (which is 09 PM GMT if my math is correct)
http://www.darthhater.com/articles/swtor-news/20569-darth-hater-e3-2012-coverage
- New space combat mission: Space Station Assault. Ships flying through the innards of a huge space station reminiscent of attacks on the Death Star.
New end-game Operation: Terror From Beyond.
New player companion: HK-51 Assassin Droid.
Increased level cap and new class abilities.
New PvP Warzone: Ancient Hypergates
New planet: Makeb. Delves into details surrounding the Hutt Cartel.
New playable species: Cathar
Coming in July, players can level up to 15 for free.
[/LIST]
E3 Trailer for coming in 2012
-new planet
-level cap raised
-new HK-51 assassin (if you know of the HK assassin droids then you will love this)
- New ops (hardly going to play that anytime soon >_>)
- New warzone
- new race
http://www.youtube.com/watch?v=m1YWmguXPqA
Dulfy updated with survey photo revealing even more news:
[ATTACH=CONFIG]1368[/ATTACH]
from: http://dulfy.net/2012/06/04/swtor-e3-announcement-new-level-cap-news-species-new-ops-etc-coming-this-year/
I'll move that last posts to a new thread soon, since it's NOT 1.3 related.
OMG EWOKS
OMG 2 PERSON SPEEDER
OMG THAT LITTLE FREAKISH CREATURE FROM RETURN OF THE JEDI
OMG CAT PEOPLE
OMG 90 DAYS
OMG ALL CAPS
Yeah i'll be buying this :D, looks good, very good, step in the right direction for this game. We wanted, bioware listened.
[video=youtube;qNXEs2JFe-Y]http://www.youtube.com/watch?v=qNXEs2JFe-Y[/video]
:)
Mix of 1.3 and expansion news (yay 1.3 coming to PTS today!)
- 1 million accounts on day 1
- 1.3 game update is called Allies
- Legacy perks
- New social adaptive gear system
- Augmentation system
- Revamped tutorial system
- Group finder
- Ranked Warzones
- 1.3 coming to the PTS tomorrow, can start downloading it now. Update: Confirmed - "Yep. The Public Test Server will be getting Game Update 1.3 tomorrow. Start downloading and patching now! bit.ly/LxsI2v (http://www.darthhater.com/cp/cms/posts/20607/bit.ly/LxsI2v) #swtor"
- New Operation called Terror From Beyond takes place on Asation, Dread Masters opened a Hypergate causing massive creatures to come through
- Transfers coming in next few weeks
- Enhancing & revamping nightmare mode operations, entirely new mechanics and content
- New Heroic quest area on Belsavis
- New 8v8 Warzone called Ancient Hypergates takes place on Celine
- New Companion for all classes HK-51, unlocked via new missions, voice actor same as HK-47, upgraded and enhaced from its previous model
- New planet Makeb, hours of content for both factions, has come under the control of the Hutt Cartel in preparation for Hutt rule throughout the galaxy
- Raising level cap which means new abilities
- Free trial up to level 15 coming in July
- Belsavis heroic area is the behind closed doors demo, involves the Dread Masters unleashing horrors on the lowest levels of the prison, players will take on prisoners to combat the Dread Masters' plan, available to both Republic and Empire factions
- No mention of playable Cathar during session
Footage of new on Belsavis, new mechanics:
(i think it's from the expansion, not 1.3)
[video=youtube;rWqiKvyHrnE]http://www.youtube.com/watch?feature=player_embedded&v=rWqiKvyHrnE[/video]
Official PTS Patch Notes:
http://www.swtor.com/community/showthread.php?t=463539
(http://www.swtor.com/community/showthread.php?t=463539)[SIZE=+1]
Highlights[/SIZE]
- The Group Finder is now available! Players can use this feature to find groups for Flashpoints, Operations, and to find group members for missions on planets from anywhere in the galaxy!
- New Legacy perks are now available! Perks offer bonuses for your character and can be purchased with credits after reaching specific Legacy levels.
- The Alderaan Civil War Warzone can now be played by two teams of the same faction.
- Players can now add augment slots to items at modification tables by using an augmentation kit and paying a credit cost.
- Pre-Season One Team Ranked Warzones are now available! Teams of 8 level 50 players can now compete with other Warzone teams to earn Ranked Warzone Commendations and receive their Team Rating!
[SIZE=+1]
General[/SIZE]
- The game now notifies players when changes to preferences that might improve performance have been made. Players now have the option to reset graphics preferences to the recommended default upon logging in when new options or settings have been implemented.
- Several performance optimizations for lower- and mid-spec processors and graphics cards have been implemented.
- Improved the performance of the Galaxy Map on player starships.
- Added a unique icon to the Legacy Window to better distinguish the Warzone Training Dummy from the Operations Training Dummy.
- The Hutt Cartel has seized control of the Galactic Trade Network! All Galactic Trade Network kiosks now connect to the neutral GTN, allowing players to purchase items listed by players of the opposite faction.
I'll paste the most important ones.Oh, lolz:
The Rhythm Augmentation Droid now lasts for 5 minutes (up from 30 seconds).
[SIZE=+1]
Classes and Combat[/SIZE]
[SIZE=+1]General[/SIZE]
- Some optimizations on ability visual effects have been implemented to improve client performance, particularly when many player ability effects are displayed simultaneously.
- Group members that are defeated can no longer receive buffs.
- Ground-targeted area of effect targeting reticules now appear green if they are friendly (and won't cause player damage) and red if the player will be damaged.
- Tab targeting no longer cycles through Mini-pets.
- Ground-targeted reticules no longer light up if a player receives a "Too Close" error.
- If a player uses a Damage over Time ability on a target and then deselects that target (and has no target), the target is no longer automatically re-selected after the ability applies damage again.
- Target cast bars no longer occasionally fail to display when the target is repeatedly activating abilities back-to-back.
- An issue that could cause the global cooldown to incorrectly occur when rapidly attempting to use multiple abilities has been corrected.
- The cost for purchasing the third through sixth skill point respecializations per week has been reduced. The third has been reduced by approximately 25%, the fourth by approximately 38%, the fifth by approximately 45%, and the sixth by approximately 50%. Actual values vary slightly by level.
- An issue has been corrected that could allow triggered effects (such as the effect from Lightning Barrage) to affect the next two abilities used instead of only affecting the next one used.
- Players now receive a confirmation dialog upon selecting their Advanced Class.
[SIZE=+1]Jedi Knight[/SIZE]
Sentinel
- The tooltip for Cauterize now displays the correct damage amount. Functionality for this ability has not changed.
- Corrected an issue that prevented Ataru Form's triggered attacks from displaying visual effects in some circumstances.
- The responsiveness of Riposte and Precision Slash has been increased.
Combat
- Opportune Attack: This skill's tooltip now displays the correct chance for its effect to trigger (15%/30%). The skill's functionality has not changed.
- Precision Slash: This ability now costs 1 Focus and is no longer limited by the global cooldown. Its damage has been reduced, and the duration of its armor penetration debuff has been reduced by 1.5 seconds to ensure the effective duration is the same.
[/I]
[/LIST]
Guardian
- Due to changes to the Guardian skill trees, Guardians have had their skill points refunded.
- The amount absorbed by Blade Barrier now scales properly based on character stats.
- Soresu Form now generates 100% additional threat while active.
Vigilance
- Single Saber Mastery now applies different effects based on your current Form. Shii-Cho Form now increases all Force damage dealt by 2% per point. Shien Form now increases all melee damage dealt by 2% per point. Soresu Form now increases melee and ranged defense by 1% per point and increases the threat generated by Force Sweep and Cyclone Slash by 10% per point.
Defense
- Dust Storm: Cyclone Slash now additionally applies this accuracy debuff to affected targets.
- Blade Barricade: Riposte now increases melee and ranged defense by 1% per point and lasts 12 seconds.
- Profound Resolution has been replaced by Purifying Sweep, which causes Force Sweep to apply 2 stacks of armor reduction per point to all affected targets.
- The damage dealt by Hilt Strike has been reduced, but this ability no longer costs Focus to activate.
- Guardian Slash has been slightly altered. The ability still applies 3 stacks of armor reduction. Damage dealt by this ability has been reduced, but when the target is affected by 5 stacks of armor reduction, Guardian Slash now deals damage to up to 2 nearby enemies, spreading 3 stacks of armor reduction to those enemies and knocking down Standard and Weak targets. It does not deal damage to sleeping, lifted, or incapacitated enemies, and continues to generate a high amount of additional threat.
[/I][/I]
[/LIST][/B][/I][/B]
[SIZE=+1]Sith Warrior[/SIZE]
General
- Rare instances where Unleash would not activate if the player wasn't facing the target have been corrected.
Marauder
- The responsiveness of Retaliation and Gore has been increased.
Carnage
- Gore: This ability now costs 1 Rage and is no longer limited by the global cooldown. Its damage has been reduced, and the duration of its armor penetration debuff has been reduced by 1.5 seconds to ensure the effective duration is the same.
[/I]
[/LIST]
Juggernaut
- Due to changes in the Juggernaut skill tree, Juggernauts have had their skill points refunded.
- The amount absorbed by Sonic Barrier now scales properly based on character stats.
- Soresu Form now generates 100% additional threat while active.
Vengeance
- Single Saber Mastery now applies different effects based on your current Form. Shii-Cho Form now increases all Force damage dealt by 2% per point. Shien Form now increases all melee damage dealt by 2% per point. Soresu Form now increases melee and ranged defense by 1% per point and increases the threat generated by Smash and Sweeping Slash by 10% per point.
Immortal
- Quake: Sweeping Slash now additionally applies this accuracy debuff to affected targets.
- Blade Barricade: Retaliation now increases melee and ranged defense by 1% per point and lasts 12 seconds.
- Unleashed has been replaced by Crushing Fist, which causes Smash to apply 2 stacks of armor reduction per point to all affected targets.
- The damage dealt by Backhand has been reduced, but this ability no longer costs Rage to activate.
- Crushing Blow has been slightly altered. The ability still applies 3 stacks of armor reduction. Damage dealt by this ability has been reduced, but when the target is affected by 5 stacks of armor reduction, Crushing Blow now deals damage to up to 2 nearby enemies, spreading 3 stacks of armor reduction to those enemies and knocking down Standard and Weak targets. It does not deal damage to sleeping, lifted, or incapacitated enemies, and continues to generate a high amount of additional threat.
[/I][/I]
[/LIST][/B][/I][/B][/B]
[/I][/I][/B][/I]
[SIZE=+1]Jedi Consular[/SIZE]
General
- Project has an updated visual effect and now deals its damage earlier to bring it in line with the Inquisitor's "Shock" ability.
Shadow
- Shadow Strike now displays the correct error message if this ability is used while player is not behind the target.
- Combat Technique now generates 100% additional threat while active. The healing generated by this ability has been reduced by approximately 50%. Its armor bonus has been reduced to 115% (down from 150%).
- Force Breach (Combat Technique) now generates a high amount of threat.
- Spinning Kick now costs 20 Force.
- Battle Readiness now increases the damage and healing dealt by all Techniques by 100% for 15 seconds.
Kinetic Combat
- Slow Time no longer damages a sleeping, lifted, or incapacitated enemy unless it is the primary target.
- Harnessed Shadows: The healing generated by Telekinetic Throw has been reduced to 8% total (down from 12%).
[/I]
[/LIST][/B][/B]
[/I][/I][/B][/I][/B]
[SIZE=+1]Sith Inquisitor[/SIZE]
General
- The light being cast from the Inquisitor's Lightning Strike Ability now fades away when the visuals have stopped and no longer lingers for a few seconds.
- Corrected an issue that caused Jolt to play its visual effects later than intended.
- Rare instances where Unbreakable Will would not activate if the player wasn't facing the target have been corrected.
Assassin
- Maul now displays the correct error message if this ability is used while the player is not behind the target.
- Dark Charge now generates 100% additional threat while active. The healing generated from this ability has been reduced by approximately 50%. Its armor bonus has been reduced to 115% (down from 150%).
- Discharge (Dark Charge) now generates a high amount of threat.
- Spike now costs 20 Force.
- Overcharge Saber now increases the damage and healing dealt by all Charges by 100% for 15 seconds.
Darkness
- Wither no longer damages a sleeping, lifted, or incapacitated enemy unless it is the primary target.
- Harnessed Darkness: The healing generated by Force Lightning has been reduced to 8% total (down from 12%).
[/I]
[/LIST][/B][/B]
[/I][/B][/B][/I][/I]
[SIZE=+1]Smuggler[/SIZE]
Gunslinger
- Due to changes in the Gunslinger skill trees, Gunslingers have had their skill points refunded.
- The damage absorbed by Defense Screen now scales properly based on character stats.
- Hunker Down's buff tooltip no longer incorrectly mentions damage reduction.
- Illegal Mods now increases Accuracy by 30% and Armor Penetration by 15% instead of increasing Alacrity.
- Charged Burst's visual effects now work correctly with color crystals. It now uses the correct visual effects when dual wielding.
- An issue that prevented Leg Shot from displaying visual effects has been corrected.
- The visual effect of Smuggler's Luck now lasts the full 20 seconds.
- Quickdraw has a new sound and visual appearance.
Saboteur
- Contingency Charges now lasts 20 seconds (up from 10). Contingency Charges can now be detonated once every second (down from once every 1.5 seconds).
- Insurrection now provides 2 additional Contingency Charges (up from 1).
Sharpshooter
- Rapid Fire and Burst Volley have swapped positions in the skill tree.
- Rapid Fire is now a 3-point passive skill that reduces the cooldown of Aimed Shot and Speed Shot by 1 second per point.
- Burst Volley now finishes the cooldown of Speed Shot and increases Alacrity by 10% and Energy regeneration by 50% for 10 seconds. It has a 45-second cooldown.
- Trickshot has a new sound and visual appearance, and now changes color based on the equipped color crystal.
[/I][/I]
[/LIST]
Scoundrel
Scrapper
- Survivor's Scars now increases healing received by 1% per point (down from 3% per point).
[/I]
[/B][/I][/I][/B]
[/I][/B][/I][/I]
[SIZE=+1]Imperial Agent[/SIZE]
Sniper
- Due to changes in the Sniper skill trees, Snipers have had their skill points refunded.
- The amount absorbed by Shield Probe now scales properly based on character stats.
- Entrench's buff tooltip no longer incorrectly mentions damage reduction.
- Target Acquired now increases Accuracy by 30% and Armor Penetration by 15% instead of increasing Alacrity.
- An issue that prevented Shatter Shot from displaying visual effects has been corrected.
- Series of Shots' visual effects now fire 4 times over the 3-second activation. Its projectile now changes color based on the equipped color crystal.
- Takedown has a new sound and visual appearance.
Marksmanship
- Rapid Fire and Sniper Volley have swapped positions in the skill tree.
- Rapid Fire is now a 3-point passive skill that reduces the cooldown of Ambush and Series of Shots by 1 second per point.
- Sniper Volley now finishes the cooldown of Series of Shots and increases Alacrity by 10% and Energy regeneration by 50% for 10 seconds. It has a 45-second cooldown.
- Followthrough has a new sound and visual appearance, and its visual effects now change color based on the equipped color crystal.
Engineering
- Cluster Bombs now lasts 20 seconds (up from 10). Cluster Bombs can now be detonated once every second (down from once every 1.5 seconds).
- Imperial Methodology now provides 2 additional Cluster Bombs (up from 1).
[/I][/I]
[/LIST]
Operative
Concealment
- The animations for Laceration and Collateral Strike have been improved.
- Survival Training now increases healing received by 1% per point (down from 3% per point). (another patch, another nerf, yeeey! :D)
[/I]
[/B][/I][/I][/B]
[/I][/B][/I][/I]
[SIZE=+1]Trooper[/SIZE]
Vanguard
- Pulse Generator now only affects Pulse Cannon, as described.
- Ion Cell now generates 100% additional threat while active.
Shield Specialist
- Supercharged Ion Cell now increases Ion Overload damage by 25%. While Ion Cell is active, High Impact Bolt triggers your Ion Cell on the target and up to 4 additional nearby targets. This damage does not affect sleeping, lifted, or incapacitated enemies. This generates a high amount of threat.
- Static Shield: The critical chance bonus applied to Stockstrike and Explosive Surge has been reduced to 8% per point.
- Static Surge now increases the damage dealt by Explosive Surge by 6% per point and causes Storm to grant 1 charge of Static Surge per point, which makes the next Explosive Surge free of cost. This skill now requires Storm instead of Static Shield.
[/I]
[/LIST]
Commando
Gunnery
- Cell Charger has been redesigned. While Armor-Piercing Cell is active, there is a 50% chance to generate 1 Energy Cell every 6 seconds.
- Charged Barrel and Gravity Surge have swapped positions in the Skill Tree. Charged Barrel now requires Grav Round and Gravity Surge now requires Charged Barrel.
- Gravity Surge now additionally grants an extra stack of Charged Barrel and Charged Barrier, if applicable, with each Grav Round fired.
- Heavy Trooper now increases healing received by 1% per point (down from 3%).
Assault Specialist (Commando)
- Target Lock has been redesigned and now gives Full Auto and High Impact Bolt 10% of armor penetration per point.
[/I][/I]
[/B][/I][/B]
[/I][/B][/I][/I]
[SIZE=+1]Bounty Hunter[/SIZE]
Powertech
- Ion Gas Cylinder now generates 100% additional threat while active.
Shield Tech
- Supercharged Ion Gas now increases Ion Overload damage by 25%. While Ion Gas Cylinder is active, Rail Shot triggers your Ion Gas Cylinder on the target and up to 4 additional nearby targets. This damage does not affect sleeping, lifted, or incapacitated enemies. This generates a high amount of threat.
- Flame Shield: The critical chance bonus applied to Rocket Punch and Flame Sweep has been reduced to 8% per point.
- Flame Surge now increases the damage dealt by Flame Sweep by 6% per point and causes Jet Charge to grant 1 charge of Flame Surge per point, which makes the next Flame Sweep free of cost. This skill now requires Jet Charge instead of Flame Shield.
[/I]
[/LIST]
Mercenary
Arsenal
- Barrage now properly affects Unload while wielding a single blaster pistol.
- Terminal Velocity has been redesigned. While High-Velocity Gas Cylinder is active, there is a 50% chance per point to vent 1 Heat every 6 seconds.
- Tracer Lock and Light 'Em Up have swapped positions in the Skill Tree. Tracer Lock now requires Tracer Missile and Light 'Em Up now requires Tracer Lock.
- Light 'Em Up now additionally grants an extra stack of Tracer Lock and Power Barrier, if applicable, with each Tracer Missile fired.
- Custom Enviro Suit now increases healing received by 1% per point (down from 3%).
Pyrotech (Mercenary)
- Advanced Targeting has been redesigned and now gives Unload and Rail Shot 10% of armor penetration per point.
[/I][/I]
[/B][/I][/B]
[/I][/I][/B][/I]
[SIZE=+1]
Companion Characters[/SIZE]
[SIZE=+1]General[/SIZE]
- Companion Characters now remember if they were set to Passive when the player dismounts from a vehicle.
- A message is now displayed when companions are dismissed as the player enters a PvP Objective Area.
- Corrected an issue that would cause companions to appear as invisible when equipped with a Rakghoul Companion Kit.
[SIZE=+1]
Crew Skills[/SIZE]
[SIZE=+1]Crafting Skills[/SIZE]
- Players can now receive a critical success when crafting Relics, which results in the addition of an Augment slot to the crafted item.
- New Custom (orange) waist, wrist, hand, and foot slot schematics have been added to Armormech and Synthweaving. These schematics can be obtained via Underworld Trading missions.
Armstech- Elegant Modified Blaster Pistols now require 400 Armstech to learn and craft. Players who already learned this schematic but are below 400 Armstech retain the schematic, but will not be able to craft it until they reach 400 Armstech.
Biochem
- Adrenals that were craftable by Biochemists before 1.3 can no longer be used in PvP Areas.
- Biochemists can now craft a version of Warzone Adrenals. The grade 6 crafting PvP box provides enough materials to craft 20-40 of these adrenals.
- Attack Adrenals now reduce healing done by 20% when active.
- The damage penalty of Triage Adrenals has been reduced from 50% to 20%.
[/B][/B]
- Level 48 Biochem consumables no longer require Grade 5 materials to craft.
- Level 45-46 "Mind-bending" implants now require Parasitic Microorganisms instead of Red Goo to craft.
[/B][/B]
[/LIST]
[SIZE=+1]Gathering Skills[/SIZE]
- Players can now scavenge materials from corpses in combat. Taking damage will push back or cancel the action.
- Companions can no longer harvest materials while in combat.
[/B][/B][SIZE=+1]
Flashpoints and Operations
[/SIZE]
[SIZE=+1]General[/SIZE]
- The number of enemy encounters has been reduced in The False Emperor, Taral V, Boarding Party, and Directive 7 to bring them in line with other Flashpoints.
- Loot rewards in level 50 Flashpoints have been improved significantly. Bosses now drop equipment that prepares players for Hard Mode Flashpoints.
- Daily Commendations can now be acquired from some bosses in level 50 and Hard Mode Flashpoints.
- Players now earn social points for defeating Flashpoint and Operation bosses of appropriate challenge. No social points are gained for defeating bosses more than three levels below the player.
[SIZE=+1]Flashpoints[/SIZE]
- Loot drops in many endgame Flashpoints have changed:
- Affected bosses drop items directly instead of dropping tradable tokens. Every boss now has at least one valid item per gear role. Many bosses now drop a variety of items (instead of items for a single slot). Commendation and ingredient drops have also received minor updates.
- Story Mode endgame Flashpoint loot has been upgraded across the board to contain a mixture of Artifact items. Artifact items include the head, chest, feet, hands, and leg pieces of sets that were previously only given out as waist and wrist pieces from Heroic World Bosses and Xenotech and Tionese pieces that do not contain a set bonus.
- Hard Mode endgame Flashpoint loot has been upgraded to contain higher-quality Artifact items, including Tionese pieces with set bonuses and Columi pieces. Hard Mode final bosses are largely unaffected.
I've skipped the specific flashpoints, moving on to Ops:[SIZE=+1]Operations[/SIZE]
General
- Story Mode Operations no longer automatically assign loot to individual participants.
Eternity Vault
- Corrected an issue that could cause Gharj to occasionally knock players out of the world.
- A message is now broadcast when the Infernal Disciples encounter is reset.
- Soa's Ball Lightning and Mind Traps are now destroyed when Soa is defeated.
Explosive Conflict
- Corrected an issue that caused players to be teleported out of the phase if they reached some remote areas of the minefield.
- During the encounter with Firebrand and Stormcaller, the Shield Generators will no longer be susceptible to procs from Relics.
[/B][/B][/B]
[SIZE=+1]
Group Finder[/SIZE]
- The Group Finder is now available for all players! It can be accessed via the Group Finder button located next to the minimap once a character reaches level 10. The Group Finder allows players to be automatically grouped with other players looking to participate in Flashpoints and Operations, or to find groups on specific planets.
- Players can specify roles they wish to play (Tank, Healer, or Damage) and can choose which Flashpoint or Operation they would like to find a group for. When a group is found, the players can choose to teleport directly to the Flashpoint or Operation.
- Players can receive bonus rewards for using the Group Finder by allowing it to randomly select a Flashpoint or Operation. Players receive bonus rewards the first time each day they complete a random Story Mode Flashpoint, Hard Mode Flashpoint, and Story Mode Operation. Rewards are received upon completing the content.
- Group Finder groups are slightly different than normal groups: the leader cannot kick players or change loot rules, but the group has access to the vote kick system. Players can elect to remove another player from the group.
- In a Group Finder group, the group or operation frames display an icon indicating each member's chosen role (healing, tank, or damage).
[SIZE=+1]
Items[/SIZE]
[SIZE=+1]General[/SIZE]
- Mini-pets have been added to the PvP items vendor.
- Baradium Flux can now be traded between players.
- Some gear (Custom social gear, in most cases) has been flagged as "Adaptive." This gear determines its armor type based on the best armor the player or companion wearing it can equip. Tooltips for adaptive gear have been reworked to make it easier to compare armor values (given that it may have different armor values for you and your companion).
- Many descriptions for Unassembled gear pieces have been updated to describe where players should go to redeem them.
- PvP lockboxes are no longer unique and now have a required purchase level.
- Premium PvP lockboxes have been reduced in price from 120 Warzone Commendations to 80 Warzone Commendations.
- Voice processing for some head slot items has been corrected. It has been added to some items that lacked processing and removed from some items that should not have had it.
- Additional spawn locations for the Orokeet Mini-pet egg have been added to Alderaan. Eggs can now also be found on Balmorra (Imperial) and Taris (Republic).
- Three green color crystal schematics have been added to the Daily Commendation vendor.
- War Hero Mender's MK-1 System has been added to the Smuggler and Imperial Agent War Hero PvP vendors.
- The M3-O1 Matrix cube now grants 28 Strength and 14 Endurance (instead of 19 Strength and 24 Endurance).
- The Party Instigator and Galactic Party Bomb now function correctly and are available on the appropriate Social vendors.
- The passive stats on all top-level Matrix Cubes have been increased.
- The "on use" abilities on relics have been altered. The magnitude of their stat buffs has been decreased, but the duration of the buff has been increased. This reduces burst damage, but sustained damage is unchanged.
- The Rhythm Augmentation Droid now lasts for 5 minutes (up from 30 seconds). :)
- Modifications with four stats will now display properly when viewed from the Item Modification Table.
- Relics can no longer provide extra damage or healing to a dead target.
- Corrected an issue with relics that could allow for them to damage friendly and heal hostile enemies.
[SIZE=+1]Augmentation Slots[/SIZE]
- Item Modification Tables in the game world now provide players with the ability to add augmentation slots to armor (head, chest, wrists, legs, feet, waist), earpieces, implants, relics, main and off hand items (knives, shotguns, generators, shields, foci), and droid armor (sensors, cores, motors, and parts).
[/COLOR]
- To install or upgrade an augmentation slot, the following requirements must be met:
[/COLOR]
- The target item must be Premium (green) in quality or better.
[/COLOR]
- The player must have enough credits to cover the installation fee, which varies based on item level, quality, and equipment type.
[/COLOR]
- The player must have an augmentation kit of the appropriate rank which will be consumed in the process.
[/COLOR]
- Installing an augmentation slot binds the target item to the player.
[/COLOR]
- Augmentation slots are tiered in rank, and can only accept augments up to their rank. Augmentation slots can be upgraded to a higher tier through the Item Modification Table.
[/COLOR]
- Mod extraction costs have been reduced by 30%.
[SIZE=+1]Itemization[/SIZE]
- A wider variety of item modifications are now available as loot drops. For grouped players, these modification drops are almost always tailored to party composition.
[/COLOR]
- Loot drops on Origin Worlds, especially rare items, are now more appropriate for the classes that obtain them.
[/COLOR]
- Players now see specialized class and role item drops throughout the game that are more appropriate for the player or group.
[/COLOR]
- Medpacs dropped throughout the course of playing on a planet are now more appropriate to that planet's level range.
- Many Prototype quality Barrels and Hilts have been added to random loot as rare drops.
[/COLOR]
- Several level 56 items that had level 48 color crystals instead of level 56 have been corrected.
[/COLOR]
[SIZE=+1]
Legacy[/SIZE]
- Character Perks are now available! These are bonuses that a player can purchase with credits upon reaching a minimum Legacy level that apply only to the character that purchased them. The Perks available in Game Update 1.3 include:
- Increased experience from Flashpoints, Warzones, Space Missions, Class Missions, and Exploration
- Increased companion affection gains from gifts and conversations
- Increased chance for a companion to craft Exceptional gear
- Reduce the time it takes for a companion to sell junk items
- Summon a Droid in the field to repair gear and buy and sell items.
- Reset your skill point specialization in the field
- Unlock the ability to use some speeders at lower levels
- Priority Transport Passes that allow for fast transit back to your capital world, the Outlaw's Den on Tatooine, the Black Hole on Corellia, and the Gav Daragon (Republic) or the Ziost Shadow (Imperial). And more!
- The Legacy abilities Heroic Orbital Strike, Lightning Storm, Dirty Kick, Sticky Grenade, Force Sweep, Project, and Force Choke now deal increased damage.
[SIZE=+1]
Missions and NPCs[/SIZE]
[SIZE=+1]General[/SIZE]
- New weekly missions to defeat various Heroic World Bosses are now available on the Fleets.
- Players can now use shift-click in the mission log to create a chat hyperlink for a mission.
- Killing bosses in Nightmare Mode now gives credit for the [VEHICLE] Aratech Nightscythe and the [VEHICLE] Praxon Firaxa missions.
- A very rare issue that could cause players who completed a mission and exceeded its goals by an extremely large amount (by continuing to kill the mission's targets, for instance) to be returned to character select has been addressed. (whaaaat?)
[SIZE=+1]
PvP[/SIZE]
[SIZE=+1]General[/SIZE]
- Players are no longer flagged for PvP if they use their class buff on a player that is flagged.
- New introductory level 50 PvP missions that reward a choice of lockboxes that contain Recruit PvP gear have been added to the game. Players who already have Recruit gear can elect to receive a Recruit Credit Redemption Token, which can be sold for the purchase price of a set of Recruit gear.
- Players are no longer removed from their current group when they join a Warzone. While a player is in a Warzone, all functions affect the Warzone group. Players that are not in the Warzone will see the original group normally, and when the Warzone is over, players in the Warzone will be able to interact with their original group.
- Players who are stunned or immobilized no longer appear to teleport a short distance to a new location on other players' screens.
- Medical probe revivals can no longer be called in PvP regions belonging to the opposing faction.
- Relics that have effects activated "on hit" no longer cause players to remain in combat longer than expected during PvP.
- The "on use" abilities on relics can no longer be used inside Warzones. PvP relics (such as the Recruit, Battlemaster, and War hero relics) now have passive boosts to the same stats that the "on use" ability affected.
- New relics that offer "on hit" triggered abilities are now available from PvP vendors.
- Warzone Expertise Adrenals have been renamed to Warzone Adrenals. The item now only provides PvP Damage Reduction and does not boost healing or damage.
- Adrenals that were craftable by Biochemists before 1.3 can no longer be used in PvP areas. Biochemists can now craft a version of the Warzone Adrenal.
- The duration of the Warzone Adrenal has been reduced to 15 seconds (down from 25) to match the duration of other Adrenals.
[SIZE=+1]Warzones[/SIZE]
General- Players who receive an in-combat revival no longer receive healing scoreboard credit for the revival.
Pre-Season One Team Ranked Warzones
- Pre-Season One Team Ranked Warzones are now available! Teams of 8 level 50 players can use the "Queue Team Ranked" button in the Warzone queue window to queue for a Ranked Warzone match.
- Ranked Warzones reward Ranked Warzone Commendations.
- Teams receive their Team Rating after participating in 10 Ranked Warzone matches. This rating is adjusted at the end of every Team Ranked Warzone match based on win or loss and the ratings of all other matched players.
- Leaving a Ranked Warzone before it ends counts as a loss. Declining an invitation once a match is made counts as a loss.
- Players in the queue for a Ranked Warzone can queue for a normal Warzone at the same time. Entering a normal Warzone does not remove players from the Ranked Warzone queue. If a Ranked Warzone match is found while a player is in a normal Warzone, the match is reserved until the player finishes the normal Warzone, and other players in the reserved match will not be asked to join normal Warzones.
[/B][/B]Alderaan Civil War
- This Warzone can now be played by two teams of the same faction. Additionally, each objective marker now appears in a color relative to the player's team â€" green indicates objectives controlled by your team, and red indicates objectives controlled by the other team. These colors match the colors on the scorecard and map.
- Corrected a terrain issue that allowed players to reach the middle objective from the other objectives faster than intended.
- Corrected a region placement error that caused Imperial players to be instantly defeated in an unintended area near the Republic spawn area.
- The Warzone Scorecard now properly displays the pre-match countdown.
- Performance optimizations have been implemented to improve the framerate inside this Warzone.
- Corrected an issue that could prevent tooltips from minimizing properly.
Huttball
- The acid trap debuff now expires correctly if a player is disconnected while in the acid trap.
Novare Coast
- The message that an enemy bunker is taking damage now plays less frequently.
- The areas around each capture point that provide credit for defense have been adjusted and now include more area.
Voidstar
- The layout of the first room has been changed slightly to increase travel time between objectives.
- Objective markers in this Warzone now appear in a color relative to the player's team. When the bomb is waiting to be armed, the attacking team will see a red marker and the defending team sees a green marker. This marker is green for the attacking team (and red for the defending team) when the bomb has been planted.
- Players now receive notification when they receive defender points for guarding doors.
- Voidstar scoring now factors in time spent both on offense and defense. This means a team that started on defense and prevented most of the objectives from being taken can get maximum score by making further progress in round 2 and winning early.
- Corrected an issue that could prevent the bomb from displaying correctly when planted on doors.
- A very rare case that could prevent a Voidstar match from ending early if the second attacking team exceeded the progress of the first attacking team has been corrected.
- The Voidstar features new voiceover transmissions that support matches between players of the same faction.
[SIZE=+1]World PvP[/SIZE]
The Outlaws' Den (Tatooine)
- Companion Characters are no longer permitted within the Outlaw's Den.
[SIZE=+1]
UI[/SIZE]
[SIZE=+1]General[/SIZE]
- Corrected an issue that could cause profession abilities to disappear from quickslots occasionally.
- Vehicles now display unique buff icons that list the vehicles name, icon, and movement speed description.
- Players no longer see mission loot beams on corpses that have a mission item for another group member.
- Spending points in Skill Trees no longer causes players to be dismounted.
- If players attempt to reverse engineer an item that is being modified, the Modify Item window will now close.
- Added a tooltip to the untrain button (designated by "x") in the Crew Skills window.
- Added a tooltip to schematics when viewed in the Crew Skills trainer window.
- Adding or removing item modifications will update the modification count appropriately in the modification window.
[SIZE=+1]Galactic Trade Network[/SIZE]
- Droids now use "Droid Armor" instead of Heavy Armor. This change corrects issues with the Usable By filter on the Galactic Trade Network. This is a categorization change and has no impact on item use.
[SIZE=+1]Groups and Targeting[/SIZE]
- Players can now choose to enable a predictive tab targeting indicator, which will display an icon next to the enemy next in line for tab targeting.
- The predictive targeting indicator is now available even if the player has nameplates disabled.
[SIZE=+1]Guild Banks[/SIZE]
- Guild members can now view their own ledger data, and the guildmaster's transactions now accurately appear in the log.
- The ledger now defaults to show all members, and the guildmaster can disable ledger viewing based on rank.
- The Guild Bank will now show players the correct error message if they try to deposit more credits than they currently have.
[SIZE=+1]Maps[/SIZE]
- Many areas where the map would incorrectly change and show another area have been corrected.
[SIZE=+1]Social[/SIZE]
- Font size can now be adjusted in detached chat windows.
- The social emote /ironfist is now available for use. It cannot be used while in combat.
[SIZE=+1]Tutorials[/SIZE]
- In-game tutorials have been polished significantly:
- The tutorial window is larger, and all tutorials have more images and information available.
- Players can browse through all tutorials via an index on the tutorial page. All tutorials can be accessed via the main menu.
- Tutorials can now be turned off directly from the tutorial screen.
[SIZE=+1]
Miscellaneous Bug Fixes[/SIZE]
- Several grammatical and localization text and voice over errors have been corrected throughout the game.
- Several locations where players could become stuck in terrain throughout the game have been corrected.
- Many minor art bugs have been addressed. Examples include visible terrain seams, incorrect collision in some areas, misplaced environmental assets, some pieces of gear that displayed incorrectly, and improper animations for NPCs. Not every minor art change has received an individual note.
- Some minor audio bugs, such as missing lines of ambient dialogue and incorrect volume for some effects, have been corrected.
- The emote /overthere now properly references the player's target in the chat window.
- The female /taunt emote now animates properly while the player is moving.
- Player weapons during looping emote animations are now stowed away more consistently.
- Trails behind speeder bikes no longer stretch inappropriately when in first-person view.
- An area of Nem'ro's Palace that was mistakenly flagged as a Rest XP area has been corrected.
- The bind point at the Republic Wilderness Outpost on Belsavis no longer incorrectly binds players to Meltwater Outpost.
- Corrected an extremely rare client freeze.
- Custom chat channel commands (moderate, kick, and mute) now work more reliably.
- The "success" chat message is no longer displayed before actually joining a custom chat channel.
- A new "Very High" graphics options setting is now available, and existing settings (Very Low, Low, Medium, and High) have been re-factored to cover the wider spread of options.
- Character eyes now appear brighter when using "Very Low" shader complexity.
- Players that begin a taxi ride while in a jumping or falling animation no longer see visual errors or take falling damage.
- The camera no longer zooms to a distance beyond the player's maximum camera distance while on taxis.
- The Miraluka social ability, Sense Force Alignment, now properly reflects only the target's Force alignment.
- If an item is equipped to an invalid slot, it is now moved to the player's inventory after logging in. This corrects some edge case issues with incorrectly categorized items.
- The Chiss and Mirialan social abilities now correctly do not break on damage unless the player is in combat.
- The correct message is now displayed when a player gains experience by discovering a new area.
- Anti-Aliasing has been re-enabled for ATI 6900 series video cards.
- Using Ctrl-A and Ctrl-M no longer reports to the chat window that ambient sounds or music has been toggled.
- Players that are defeated in areas not controlled by their faction on Alderaan now respawn closer to the hostile area where they were defeated.
That's all.. sorry for the formatting, but i'm still at work :P
Legacy Perks:
[video=youtube;Ip9HqBAfsbQ]http://www.youtube.com/watch?feature=player_embedded&v=Ip9HqBAfsbQ[/video]
Class balance:
http://www.swtor.com/blog/class-changes-and-balance-game-update-1.3
[URL]http://www.darthhater.com/articles/swtor-news/20614-patch-1-3-class-and-balance-changes-preview (http://www.swtor.com/blog/class-changes-and-balance-game-update-1.3)[/URL]
Interview with Daniel Erickson:
http://www.darthhater.com/articles/swtor-news/20634-e3-2012-darth-hater-interview-with-daniel-erickson
Sent from my HTC Desire Z
Combined info from the PTS by Dulfy:
http://dulfy.net/2012/06/06/consolidated-patch-1-3-info/
Feel free to ask me any info that wasnt yet covered or answered, as they've succesfully copied my char 50 lv. char on PTS :)
My operative is there also!
Healing seems more powerful..... but nothing in that regard should have changed. But then I've just been running FPs
interesting one from Q&A:
Shintorg: Can you explain the reasoning behind making the BIS consumables, Exotech Stims and Adrendals, drop so rarely and seemingly only on Hard Mod EV&KP? Why isn't there a way to purchase these? Why don’t they drop in Explosive Conflict? Or off bosses?
David Hunt (Systems Designer): These schematics are split between the Black Hole and Daily Commendation vendors in Game Update 1.3. This isn’t in the version of Game Update 1.3 that’s currently on the public test server, but it will make it into Game Update 1.3 before it reaches live servers.
p.s. Twyst, what's Your name on PTS?
Twyster was copied over.
I also created Twyst from scratch to earn the levelling on PTS titles :)
Today I ran 4x different FPs, once with the same group. I had already run 4. All via the new LFG tool which works quite well. So hopefully I've now qualified for both the 1.3 PTS titles. As a healer with 30-40 people on fleet queues popped about every 10-15 mins. As Hydian way normally has about 90-100 on at a similar time there should be very good queue times for those using the tool. All though how many were like me, just doing it for the title and thus artifically decreasing the queue times I don't know. I know that I won't be using it right away once it hits live, except possibly to get Twisted some gear.
Updated from latest PTS patch notes:
(http://dulfy.net/2012/06/13/pts-1-3-update-1changes-to-relics-augment-kits-and-exotech-adrenals/)http://dulfy.net/2012/06/13/pts-1-3-update-1changes-to-relics-augment-kits-and-exotech-adrenals/
- Upgraded stats for Matrix Cubes
- Exotech Biochem Schematics for purchase
- PvP Relics got a passive stat boost instead of active
- Agument kits now require slicing parts
More about gear and aguments on the official site:
http://www.swtor.com/blog/crew-skills-and-items-game-update-1.3
1.3 coming in Tuesday! :)
Sent from my HTC Desire Z
Preparing for 1.3 from Dulfy :)
http://dulfy.net/2012/06/23/preparing-for-patch-1-3-some-tips-and-pointers/
Sent from my HTC Desire Z
Interview with Daniel Erickson about 1.3 and 1.4:
http://www.youtube.com/watch?v=r4g9qpfTLyM&feature=youtu.be
Just reminding people that you can get a free 320k Credits from the PVP Mission Terminal in 1.3. Its part of a new quest to help gear new 50s for PVP. You can either choose a box containing a Recruit PVP set or just choose the token which is worth as much as a Recruit set (320k Creds). Yaay for free credits.
http://www.reddit.com/r/swtor/comments/vm3cz/psa_get_your_free_credits_after_13_tonight/
1.3 is LIVE!
Feel free to ask questions :)
UPDATED: June 26th, 2012General
- Companion lightsaber glowing may persist in some circumstances after the companion has been dismissed.
- PvP Warzone Training Dummies do not currently take the Expertise stat into account, thus the damage dealt to it will not be correct. The Operations Training dummy works as intended.
- Using persistent emotes (such as /dance and /sit) while riding the Jawa Balloon on Tatooine can cause players to be teleported to the ground.
- Using mouse trailers with the Window Mode preference set to "Fullscreen" can cause the mouse pointer to disappear.
Workaround: Players can opt to turn off mouse trailers, or change Window Mode preference to "Windowed" or "Fullscreen (Windowed)" to makes the mouse pointer visible once again.
- If the Windows Region is set to "English (United States)" and the Decimal Symbol is changed to a comma, players will be unable to progress past the initial game loading screen.
Workaround: Changing the Decimal Symbol to a period instead of a comma will allow for the game client to load as intended: from the Windows Control Panel, players should navigate to "Region and Language" settings and select "Additional Settings" from the "Formats" tab.[/I]
[/LIST]
Group Finder
- If group leadership is transferred manually after a group member quits or is vote-kicked, the new group leader will be unable to use the Group Finder to queue for a replacement player to fill the empty group slot until the group composition changes again.
- If a player gets an "Invalid Group" error, pressing the "Update Roles" button will cause the whole group, rather than only the player, to repeatedly see "Your group has been added to the group finder queue."
- When players are prompted with a vote-kick popup, the role icon does not correctly match the role of the player named.
- A group seeking replacement members via Group Finder that leaves the queue will not be able to select "Find Replacement" again, and will only be able to enter the queue for a new group that will reset their content.
- After losing two party members, the Group Finder Icon Tooltip displayed to the Group Leader will incorrectly message that the group is queued for a replacement.
- When attempting to manually add a replacement player to a group that is waiting to fill the slot via the Groupfinder Queue, players will not be given an error message indicating that their action is not allowed.
Classes and Combat
- The Bounty Hunter ability "Rapid Shots" and Trooper ability "Hammer" can erraneously give an "Invalid Target" error if players have select "Target Nearest Enemy" from Preferences.
- The "Take Cover" ability does not work properly when bound to the mouse wheel.
- When Bounty Hunters use the "Unload" ability and then move, the animation will continue to play.
Workaround: Players can cast Unload again without moving to stop the animation.
[/LIST]
Flashpoints and Operations
- Hard Mode Flashpoints do not grant the correct amount Social Points. The amount reflected in the mission complete window is the amount given.
Crew Skills
- The "Crafting Trainers" mission will not currently complete or grant credit as intended when a player trains Armstech and then speaks to the Armstech Trainer. All other Crew Skills will properly update this mission progress.
- When a moddable item is being reverse engineered, it is possible to add new item modifications into the item before accepting the materials from the reverse engineering process. Doing so will the the item modifications to be lost with no additional materials produced.
Missions and NPCs
Missions
World Missions
- For the Imperial Daily mission "Reluctant Volunteers," if players complete the main mission before the bonus mission "Trying to Impress," the mission item will disappear from the mission tracker.
Workaround: Players can still complete the bonus mission by using the mission item directly from their inventory.
[/LIST]
Class Missions
- Imperial Agent: Hositle Takeover: When using the "Droid Disguise" to infiltrate the VerveGen Corporation, characters will become completely invisible.
- Bounty Hunter: Number One With A Bullet: The loading screen text does not update as intended. This does not affect the character’s game progress, and the mission’s completion is valid.
[/I][/I]
NPCs
- Currently, the Imperial Fleet does not have a Quesh Commendation Vendor.
Workaround: Imperial players must travel to the planet to spend Quesh commendations.[/LIST]
PvP
- The number of kills for a player as displayed in the Warzone GUI is incorrectly displaying one less than the correct kill count in the Warzone Scoreboard.
Items and Economy
- When purchasing the Czerka Patroller Speeder from Barik on the Republic Fleet, players will not be given a confirmation box before purchasing.
- The "Fleet Pass" item that can be purchased from the Security Key Vendors will be consumed upon use, rather than at the end of the use cast bar. Moving or canceling the cast will still consume the pass.
- Voice distortion caused by mouthpieces may be incorrectly applied to some helmets that do not cover the mouth, and some helmets that cover the mouth do not have the proper voice modification.
UI
- After using CTRL+U to refresh the UI, the Resolve Bar will no longer display correctly.
Workaround: players can log out and back in to view the Resolve Bar properly.
- New members will not display on the Guild Roster for Guildmasters after they are added to the guild.
Workaround: Guildmasters must log out of the game and log back in for the Guild Roster to properly refresh.
- It is possible for Custom Chat Channels to reach a state where regular chat text does not display, but players can use /say and /whisper in those channels.
- If a player selects "x" to cancel after choosing "Set Comment" on the Friends List, the button for "Set Comment" will become unusable.
Workaround: Players can reset the UI by pressing CTRL+U twice to resolve the issue.[/LIST]
[/I][/I][/I][/I]