as reported here, Ive tried it and loved it
http://www.bbc.com/news/technology-18280173
(http://www.bbc.com/news/technology-18280173)
Nice article and I might try to get on line for my 28 minutes of life :)
Well it was a nice article until
QuoteUC Davis academic Dr Sarah Juliet Lauro, who studied zombies for her doctorate, said zombies were prevalent in pop culture because of the turbulent times we were living through.
"When we are suffering economic crises, that's when we turn back to the zombies," she said.
Global economic problems and revelations about the abuse of power were only serving to exacerbate the anxiety zombies represented, she said.
"We are seeing the unchecked power of capitalism, so we are reaching for this metaphor," she said. "Zombies speak in so many ways to what capitalism has done to us."
Dr Sarah Juliet Lauro, that may well be true for you and your obvious zombie fixation (a Doctor of Zombies??? ) but back on planet Earth.......... :doh:
Zombies are good because they are totally unaffiliated. They have no religious doctrines or any racial properties. They are anonymous things you can blow away in many varied ways without offending anyone. Coupled with their stupidity and relentless progress this makes them ideal gaming fodder.
Quote from: Sn00ks;352285Zombies are good because they are totally unaffiliated. They have no religious doctrines or any racial properties. They are anonymous things you can blow away in many varied ways without offending anyone. Coupled with their stupidity and relentless progress this makes them ideal gaming fodder.
Exactly what are you trying to say about our community Snooks? :)
Zombies suit our gaming needs because we are unbiased, non-racist, have no religious affiliations and are nice people. We like playing games and do not want to cause offence.
Quote from: Sn00ks;352346Zombies suit our gaming needs because we are unbiased, non-racist, have no religious affiliations and are nice people. We like playing games and do not want to cause offence.
Totally agree Snooksy, now toss another kitten on the bbq please.
Quote from: lionheart;352347Totally agree Snooksy, now toss another kitten on the bbq please.
Actually I'll have a small child please, kitten bones get stuck in my teeth.
We need a zombie game where the weapon remains in situ on the zombie. If anyone has read the Walking Dead comics, much like the knife throught he prison fence. Can you imagine the entertainment in L4D2 if you buried an axe in the back of a team mates head and they ran off with it still in place.
I'm laughing just imagining it, that or a syringe in the ass. *chortle*
I had a quick go at this last night for the first time.
It's very rough around the edges, but incredibly compelling. Anyone fancy giving this a go tomorrow night?
me,me and me
I'll be around for a looksie
Rats got back late and missed it. Let us know how it went and if it's worth doing again? From the You Tubes i watched it looks pretty decent?
Only negative thing about DayZ is that i get so angry when i die.
Sent from my iPad using Tapatalk HD
Well I did manage to get online last night for a while. Generally I liked what the developers had done with this mod. However there are a few things that I didn't really care for. First off the game seems to work as a single player game! While the devs might be going for complete realism the ability to play as a community and work together is stopped dead due to the fact that people randomly spawn all over the map. Players have no actual map of their own either, so finding each other is no simple thing. While vanilla Arma is a bit easy mode with people marked on maps and highlighted in the game, Dayz is the absolute opposite with no real option to start out as a group. You might meet up with other dMw players but it seems a complete lottery finding anyone and you'll probably be got by zombies first anyway. Also it seems there are no private servers allowed and so running a dMw only private night seems a bit dead in the water. A public server would be great as it could bring in new players but the game seems designed to allow players to kill each other as well. Killing another player and swiping their stuff appears to be a design feature so trying to enforce a 'no friendly fire' rule on a dMw hosted server probably wouldn't be doable.
The game itself is very realistic and atmospheric right up to the point when the zombies attack. Personally I found their animations to be rubbish close up. They run very fast but never actually at you directly, which would seem to be the most logical way for a mindless undead to move. They seem to strafe diagonally which apart from being hard to target doesn't look of feel natural at all. And when they are up close the attack animation is very odd, to the point of me wondering if there is actually any animation at all. They seem to just stand in front of you and growl. I must have taken damage from the ones I met as I was bleeding afterwards and needed bandaging but I never actually saw the zombie strike out at me before I shot it? The mod is an Alpha so this is more of an observation than a complaints.
So as a regular night and a resurrection of Arma II I'm not sure it will work. Unless we can actually all spawn together and work as team, which is why I imagine we all played Arma II in the first place I worry this will be a few hours of creeping about on our own and chatting on TS? As Tut said it' rough around the edges and that's understandable but the fact that it seems designed to force players to spend most of their time alone doesn't bode well for us and our team based play style.
or you could download the cherny map and have it displayed on your second monitor or in my case tablet...that solves a lot of issues and myself and a few non dmw friends do this and it makes the game sooo much better as we can meet up very quickley
this is the zoomable map i use, just save it when finished opeining
http://downloads.game.co.uk/game.co.uk/pdfs/ARMAII_MAP.pdf (http://downloads.game.co.uk/game.co.uk/pdfs/ARMAII_MAP.pdf)
Isnt there an in game map that you can find knocking about the place, GPS and maps too I think?
i have played this for 5 hours and not found a map or gps, so this works' and it tests your map reading skills
Played this again last night with Sulky's cool map and it's clearly a survival sim rather than an action game. For almost the entire time it was pitch dark with zero zombies in the map. So I spent most of my time stumbling about in the black checking out random buildings to see which ones actually had doors I could use to enter and check for supplies. The game uses the existing Arma building models and it's clear only a sub set of them can actually be entered. So a lot of my time was spent finding out there was actually no way into the building at all. While I found some nice bits and bobs mainly food, drinks, bandages etc it ultimately was a pretty boring experience. It again comes back to the solo survival concept which IMHO doesn't work here. If you're going to be on your own there needs to be things to do other than looking at a black screen and occasionally bumping into a building or two. The only way I managed to find anything was due to a thunderstorm starting up and giving me the occasional glimpse of the world.
Then for no apparent reason zombies started spawning everywhere and I found myself in a town surrounded by them in the pitch dark. I lasted about two minutes and then got killed. If this game had a map (with no 'easy mode' dot showing your location), a compass and maybe a torch which needed replacement batteries now and then that had to be found in the world, the game might be more 'user friendly'?
This mod is a really nice idea and does have moments of fun but for me who likes to play games collaboratively it's ultimately a frustrating and unsatisfactory experience. It's just too much a hardcore simulation and too little actual fun. I don't mind a game being really challenging but it needs to be something worth doing in the first place. I might drop on again if other dMwer's are playing and try to meet up but otherwise it's not for me.
the servers are based on real time so while you play on an eu server and its in the dark the new york server is still in daylight
So what time zone is EU26 in. I was playing early evening and it was pitch black. I really can't find any reason to log in after dark at all, until I find some bloody night vision goggles or even just a box of candles. One flare doesn't really hack it.
from what i gather the servers are on a real time cycle, it depends on where the server location is as in the uk it gets dark at 2200 ish but if the server is say rome where sunset tonight is at 2047 local which is 1947 bst so it would be dark when you join. if its dark just use a us server
here also is a map that shows all the locations of bits and bobs including deer and barns that are usable, hospital and supermarkets
http://teamfackin.com/moocow/dayz/map/
(http://teamfackin.com/moocow/dayz/map/)
anyhow just in case anyone forgot
here are the key binds
(http://img532.imageshack.us/img532/1814/a2keylayout.png)
Anyone on tonight for some zombie shooting?
about 2100 bst
Eeeek...
http://www.rockpapershotgun.com/2012/06/20/day-z-update-probably-the-cruelest-yet/
Here's a rather excellent map which you can use from the Steam overlay if you're not a fancy git with a tablet: http://teamfackin.com/moocow/dayz/map/
I will be partaking in some zombie shooting tonight.
Another map with more loot detail
http://dayzmap.info/
I will have another go although it does try my patience a lot with all creep and no kill....
how about 2030bst tonigt
I think I've managed to fix the issues we were having last night:
- Deleted my DayZ folder
- Patched OA with the latest Beta update (http://www.arma2.com/beta-patch.php)
- Installed DayZ from fresh using the Six Updater tool
did you lose the weapon loadout you had?
OoOo! You guys into this? I need blood :( One can only solo so much. Anyone looking for a dastardly partner?
Am currently north of balota and pretty-well kitted up, on way back from NW airfield and requiring a transfusion.
Will chop wood and cook meat for a willing mistress.
Will even play with that tart Tutonic, if it comes to that.
Seemed the right place to put this -
QuoteDayz Creator Ponders a Free-to-Play Standalone Version
Owen Good
DayZ, the Arma II mod that places players in a tense, realistic survival against a zombie outbreak, is easily one of the most compelling PC games of the year. It's amassed more than 400,000 users since its release in April and, if its current rate holds, will surpass half a million sometime in the next week, the mod's creator said yesterday.
"We've got 420,000 now. We'll have 430,000 tomorrow," Dean "Rocket" Hall, the mod's creator, told Eurogamer. Hall was appearing at Rezzed, a PC and Indie game show going on this week in Brighton, England.
In the panel, Hall said he wanted to see DayZ become a standalone game, possibly free-to-play. Hall is a multiplayer designer for Bohemia Interactive, the maker of Arma II.
DayZ's meteoric growth has torched five servers, Hall said. Really, they lost five servers to overheating. "We have trouble telling the difference between a DDoS and whether some YouTube channel has posted a video of the game," Hall said.
As for new features, Eurogamer reported that dogs will be coming to DayZ. Hall specifically said a German Shepard will be added, though more pressing matters have delayed its introduction.
stolen from kotaku.com