Dead Men Walking

Old Server Admin Section => Game Admins => Archived Topics => SW:TOR Dark Council => Topic started by: BrotherTobious on June 22, 2012, 05:55:48 PM

Title: Guild Crafters
Post by: BrotherTobious on June 22, 2012, 05:55:48 PM
Right as the guild bank is up and running and as I was going through putting it all back I noticed the number of things we had had doubles.

So lets find and nomitate our Guild Crafters, give them the good stuff and promise them hard to get mats when they need to make some stuff for the OP's or social.

I know Ice, KKND and I are Bio Chem.
Title: Guild Crafters
Post by: voyak on June 24, 2012, 01:56:58 PM
I am biochem but will do a reroll to armormech :) my alt, Isnone, is armstech almost 400

Sent from my HTC Desire Z
Title: Guild Crafters
Post by: BrotherTobious on July 03, 2012, 04:39:22 PM
I think that twyst has out a lot in and I think it might be a idea to see if he would like to be a guild crafter, we should gets some rules together and who it should work thoughts please on this and how it should work.
Title: Guild Crafters
Post by: voyak on July 03, 2012, 05:05:38 PM
I'll think about some points and post it here later. But i feel that rules should be categorized.

On a side note:
so these skills when focused can provide a decent amount of gear boost for a new players that want to run Ops, instead of doing old HMs.