from TORWars
(http://torwars.com/2012/07/14/trick-or-cheat-legacy-smuggling/)
​ (http://torwars.com/2012/07/14/trick-or-cheat-legacy-smuggling/)Hello TORWarriors! Something has been on my mind and I wanted to bring it to you guys and pick your brains. Have you ever wanted to use your main character to easily get high-level raid gear for your alternate characters? In the oldest of MMORPGs it was possible to do exactly that. Gear that is “bound†prevents you from taking this short-cut with your second character. However, BioWare has introduced the concept of rare gear that is “bound to legacyâ€. This means any character on your legacy can benefit from a drop your main character gets. As-is, the gear is of limited usefulness, but some of it is fully moddable. Once the mod slots are filled with “bound†raid-drop mods, the legacy gear becomes a container for high level mods that you can send to your alt. (http://torwars.com/2012/07/14/trick-or-cheat-legacy-smuggling/)
(http://torwars.com/wp-content/uploads/2012/07/445-1024x576.jpg)Gear stays in the family
Getting high-level bound mods to your alt makes the new “Bind to Legacy†gear exciting and interesting. Legacy vendors on the capital worlds sell bind-to-legacy moddable gear for about 100,000 credits each slot. This creates something of a credit sink. Yet the practice of smuggling these mods across your legacy and sometimes across faction lines is almost certainly unintended. So I ask you TORWarriors, what should BioWare do, if anything, to legacy smuggling? Is this a cool trick or cheat?
I would suggest it's an exploit and BW may take retrospective action on it. Also, not many of us are in the position of having high end raid mods "going spare" ;)