Dead Men Walking

Forum Archive 2023 => Classy Questions => World of Warcraft - Dead Men Raiding => dMw Gaming => Gaming Archive => Melee DPS => Topic started by: Grimnar on August 28, 2012, 09:16:34 PM

Title: MoP - Feral Kitty
Post by: Grimnar on August 28, 2012, 09:16:34 PM
Well to give those an idea for what counts for a feral dps in MoP, here is what i am going to use at the start for leveling, also with some changes when i am raid ready...

Tier 1:
Wild Charge, No shapeshift form: you fly to an ally's location. Cat Form: you leap behind an enemy, dazing them for 3 seconds.

Tier 2:
Renewal,
A self-heal for 30% of your maximum health with a 2-minute cooldown. For certain fights to help out with tank healing Cenarion Ward (a buff that you can place on a friendly player, lasting up to 30 seconds. When the player takes damage, Cenarion Ward activates a 6-second HoT on the player, consuming Cenarion Ward in the process.) might be an option.

Tier 3:
Faerie Swarm,
is a spell that replaces Faerie Fire, upgrading the latter spell to also slow the target's movement speed by 50% for 15 seconds.

Tier 4:
Soul of the Forest,
passively causes your Finishing Moves to grant you 4 energy for each Combo Point used. When you often need burst dps Incarnation: King of the Jungle (removes the stealth requirement from all your abilities, removes the positional requirement of Ravage and allows you to Prowl while in combat, for 30 seconds. This ability has a 3-minute cooldown.) a nice little burst dps option even a survival one.

Tier 5:
Ursol's Vortex,
is a targeted AoE slow. When enemies first try to leave the slowing area, they are pulled back in.

Tier 6:
Heart of the Wild,
increases your Stamina, Agility, and Intellect by 6% at all times. Additionally, with a 6-minute cooldown, it allows you to viably perform roles outside of your specialisation, for 45 seconds. At this time it is said that Dream of Cenarius is the best option for improving dps etc. But i aint sure at the moment and will have to test it, that is why i choose at this time for "Heart of the Wild".



Glyhps:

Glyph of Savagery
is the most important glyph for you. This glyph allows you to cast Savage Roar without having any Combo Points. This applies a 12-second Savage Roar, and it is ideally suited for recovering from a mistake that caused you to drop the buff. It is also excellent for using at the start of the encounter, when you have to get all your bleeds up, ensuring that you also benefit from the damage bonus of Savage Roar without investing any Combo Points into it.

Glyph of Shred removes the positional requirement of Shred while Tiger's Fury or Berserk are active. This is not especially impressive, but it will probably be beneficial in some situations.

Glyph of Cat Form increases the healing received by you by 20% while Cat Form is active. This is a great boost to your survivability.

Glyph of Stampeding Roar increases the range of Stampeding Roar by 30 yards. If using this ability is vital to your raid's strategy, this glyph is excellent.

Glyph of Rebirth is very useful if you ever intend to use your Rebirth, since it allows the target of your Rebirth to come back to life with full health, meaning that they do not risk instantly dying again to environmental damage.



Basic Single Target Rotation:

The Feral Druid DPS rotation revolves around keeping up various buffs and debuffs, while generating Combo Points and using them on Finishing Moves.
[/LIST]Multiple Target Rotation:

When you are facing 2 targets, simply perform a single-target rotation on one of them. You can try to maintain Rake up on both of them.

If you are facing 3 or more targets, keep up your Savage Roar buff at all times, keep up the bleed effect from Thrash, and use use Swipe on cooldown. Use your remaining Combo Points to weave in Rip on the main target, if there is one.


For more reading and worked out details (http://www.icy-veins.com/feral-druid-wow-pve-dps-guide)