lots of stuff about hunter changes
http://www.warcrafthuntersunion.com/2012/08/hunter-patch-5-0-4-guide/
(http://www.warcrafthuntersunion.com/2012/08/hunter-patch-5-0-4-guide/)
So as we can avoid this section becoming a list of links to elsewhere, may I ask that this sort of post is detailed please? What build are *you* choosing, why, your thoughts on alternatives etc. It's a place to discuss personal experience with different builds and to debate the unanswered questions from links such as above.
Thank you! :)
i was gonna do that m8 but theres just so much stuff i can do a cut and paste from there website if u prefer.
Patch 5.0.4 Hunter Changes OverviewAs soon as patch 5.0.4 hits, your talents will be wiped. The new talent system will be in place, the new glyphs will be available, your shots will be able to be dodged,minimum range will be gone and you’ll no longer be using a melee weapon. Your ranged weapon will have lots more stats and do more damage.The good news is that if you’re BM or SV you should end up doing more damage in patch 5.0.4, though you’re rotation will be more complex. You’ll also positively be drowning in focus until Mists of Pandaria releases and you level up away from your Wyrmstalker gear set bonuses. If you’re MM however, you’ll be respeccing.Okay, we got a lot of ground to cover here, so let’s get to it!Patch 5.0.4 Hunter Hit and Expertise Caps (level 85)The first thing you’ll need to do after the patch lands is reforge for the new hit and expertise caps (wait until after the patch though â€" your gear will be changing slightly with no melee weapon / buffed ranged weapon). Starting in patch 5.0.4 hunter shots can be dodged, even if you’re hit-capped. You need expertise to prevent these shots (and your pet attacks) from being dodged. You can read the WHUHunter Expertise Guide (http://www.warcrafthuntersunion.com/2012/08/hunter-expertise-rating-expertise-cap-guide/) for more details.The hit rating conversion is changing, and the hit cap is lowering. Both the hit and expertise caps against a raid boss are 7.5%. Here’s what you need to know for level 85 patch 5.0.4:102.446 hit rating = 1% hit
102.446 expertise rating = 1% expertise
769 hit rating to be hit-capped against a boss (7.5%)
769 expertise rating to be expertise-capped against a boss (7.5%)PvP hit cap = 308 (3%)
PvP expertise cap = 308 (3%)Draenei hit cap = 666 hit rating vs raid boss / 205 PvP
Dwarf & Troll expertise cap = 666 expertise rating vs boss / 205 PvPYour pet should inherit both hit rating and expertise rating from the hunter. Every 1% hit will give your pet 0.5% hitand 0.5% expertise. Thus if you are both hit and expertise capped, then your pet will be as well.Note: your pet attacks will also be able to be parried. In Cataclysm if the hunter was hit-capped the pet could not be parried; starting in patch 5.0.4 that is changing. Your pet can only be parried when attacking from the front, which only happens when your pet is tanking. If someone else is tanking, your pet will attack from behind, and attacks from behind cannot be parried. So this will affect PvP & solo huntering, but not raiding.Getting hit-capped and expertise capped shouldn’t be that hard if you’re rocking the Wyrmstalker set (chest & hands provide hit). That alone gets you most of the way there with 437 rating on Raid Finder, 499 normal, and 570 heroic. Add Zeherah’s Dragonskull Crown (http://mop.wowhead.com/item=77150) (no heroic version) and you’re already over the new hit cap and can reforge away into expertise. Even without Z’s helm you should be looking pretty good. And of course if you can get your hands on the Seal of Primordial Shadow (http://mop.wowhead.com/item=77231) you can have some expertise to start off â€" though it’s a very low drop rate from any DS boss.Best Hunter Spec in Patch 5.0.4[Updated 8/26] Mists of Pandaria formulas are currently not terribly friendly to MM, and they’re giving a huge boost to BM. Right now it’s looking like at level 85 BM hunters are doing great â€" BM is getting a substantial DPS boost out of the patch changes. BM is the top DPS spec right now, with SV justslightly behind. You should be able to play either BM or SV for top DPS at level 85 in patch 5.0.4.For the time being if you’re MM, it’s time to respec and raid as another spec for a while.Best Hunter Talents in Patch 5.0.4(http://www.warcrafthuntersunion.com/wp-content/uploads/2012/08/hunter-talents-5-0-4.jpg)Patch 5.0.4 will introduce the new hunter talent system (http://www.warcrafthuntersunion.com/2011/10/the-new-talent-system/), where we have just six tiers of talents and must choose one of three talents at each tier. If you want you can go look at the full hunter talent list (http://www.warcrafthuntersunion.com/2012/03/mop-hunter-talents/). In patch 5.0.4 we’ll have access to the first 5 tiers of hunter talents. The first 3 tiers offer no DPS benefit, and you can take the talent that you think works best for your play style: shore up your weaknesses or take talents that work well for the raid content that you’re working on.The next two tiers both offer DPS gains, and once we have DPS gains we can do some math to calculate the best talent choice for a given hunter spec. Tier four is the focus regen tier, and tier five is the extra DPS ability tier. Here’s a rundown of what you might want to consider for each tier, depending on your spec:- Level 15 Talents: the Disengage tier. Lots of awesome things that happen when you Disengage. Take what works best for your playstyle (for raiders this is really a choice between disengaging more often, or having the speed boost after disengaging).
- Level 30 Talents: the CC tier. For PvP Silencing Shot (http://mop.wowhead.com/spell=34490) remains the obvious choice, and for 5-mansWyvern Sting (http://mop.wowhead.com/spell=19386) is going to be what you want. Note that Wyvern Sting no longer applies a DoT when it breaks, making it better CC than ever.
- Level 45 Talents: the self-heal tier. Spirit Bond (http://mop.wowhead.com/spell=109212) offers the most overall healing, while Exhilaration (http://mop.wowhead.com/spell=109304)offers the best burst heal (and is probably the PvP option of choice). Aspect of the Iron Hawk (http://mop.wowhead.com/spell=109260) is better for raids where you’ll be taking lots of unavoidable damage, and is essentially worthless for PvP since you won’t be in Aspect of the Hawk anymore (more on that later).
- Level 60 Talents: the focus regen tier. I recommend Dire Beast (http://mop.wowhead.com/spell=120679) for all specs. With the ridiculous focus regen we’re going to have at level 85 with the new Steady/Cobra shot focus regen levels plus our set bonus, it’s incredibly hard to get maximum use out of Fervor (http://mop.wowhead.com/spell=82726). In fact, you’ll usually end up doing nothing but casting Arcane Shot and your signature shot during the Fervor focus over time, and your Serpent Sting will fall off. If you use a Cobra Shot to keep it up, you’ll cap on focus and lose some of the benefit. MM’s pairs of Steady Shots are even harder to maintain.
- Level 75 Talents: the pet tier. I recommend going with A Murder of Crows (http://mop.wowhead.com/spell=131894) for SV or MM,and taking Lynx Rush (http://mop.wowhead.com/spell=120697) for BM. Keep in mind that Lyx Rush will hit multiple targets if there’s more than one target: this is good for AoE but on fights where you don’t want to hit side targets Blink Strike (http://mop.wowhead.com/spell=130392) is a better option.
You can change your talents anytime you aren’t in combat by spending 1 Dust of Disappearance (http://mop.wowhead.com/item=63388) to remove one talent. Alternatively you can still visit the trainer to wipe all the talents for a gold cost, and you’ll need to visit the trainer to wipe out a spec to let you choose a new spec, also for a gold cost.Patch 5.0.4 Hunter RotationsAll hunter specs have a more complicated rotation in patch 5.0.4, and indeed in Mists of Pandaria, due to the fact that our best talent choices give us additional buttons to push in our rotation. The core rotation doesn’t change; however, we’ll want to toss our A Murder of Crows / Dire Beast / Lynx Rush/Blink Strike below our signature shot in priority (don’t push back your signature shot for the shiny new buttons).For reference, you can see the current Cataclysm rotations if you’re unfamiliar: BM Rotation (http://www.warcrafthuntersunion.com/2010/11/cataclysm-bm-hunter-shot-rotation/), SV Rotation (http://www.warcrafthuntersunion.com/2010/11/cataclysm-survival-sv-hunter-shot-rotation/), MM Rotation (http://www.warcrafthuntersunion.com/2010/11/cataclysm-mm-hunter-shot-rotation-guide/).Here are some spec specific rotation notes:- BM Rotation: Use Dire Beast and Lynx Rush on cooldown, but don’t delay your Kill Command to do so. Note that Kill Command (http://mop.wowhead.com/spell=34026) is ridiculously more awesome in patch 5.0.4: you can hit Kill Command when your pet is up to 25 yards away and the attack will register, and furthermore your pet willcharge in at your target super fast after hitting KC. So Kill Command works better and works more often. It is a joy to use.
- SV Rotation: Use Dire Beast and A Murder of Crows on cooldown, but don’t delay your Explosive Shot or Black Arrow to do so. Note that Lock and Load (http://mop.wowhead.com/spell=56343) is much more awesome: the new mechanics of the proc mean you can no longer clip ticks of Explosive Shot no matter what. So when you get Lock & Load, just spam those Explosive Shots. Of course with your crazy focus regen, you may want to weave in an Arcane Shot between the first and the second Explosive Shot just to prevent focus capping.
- MM Rotation: Use Dire Beast and A Murder of Crows on cooldown, but don’t delay your Chimera Shot to do so. Note that Improved Steady Shot is being replaced by Steady Focus (http://mop.wowhead.com/spell=53224), which is much better. In addition to boosting focus regen, Steady Focus also means you only need to hit Steady Shot pairs every 10 seconds, rather than every 8 seconds. I recommend using an Arcane Shot rotation and only hardcast Aimed Shot while under haste effects. The MM rotation is harder than ever to manage: things like the free Aimed Shot proc, the free Dire Beast every 30 sec and Kill Shot all disrupt the rotation making it incredibly focus rich when you need to hit those buttons â€" which in turn makes it harder than ever to keep up the pairs of Steady Shot without focus capping. It’s a lot more work to do substantially less damage than the other specs. At level 90 it’s a bit better, though the damage is still low.
(http://www.warcrafthuntersunion.com/wp-content/uploads/2012/08/pew-pew.jpg)Hunter Glyphs in Patch 5.0.4Glyphs are once again undergoing an overhaul. The general design goal was to put choice back in glyph selection by removing glyphs that increase DPS. On the glyph front, they did a better job of making that happen than with talents. There are no longer any Prime glyphs: just Major and Minor. And the minor glyphs are minerer than ever, often providing nothing more than a cosmetic gain (of which I’m a big fan).You can hop over and check out the complete list of Mists of Pandaria Hunter Glyphs (http://www.warcrafthuntersunion.com/2012/08/hunter-patch-5-0-4-guide/www.warcrafthuntersunion.com/wow-hunter-guides/www.warcrafthuntersunion.com/2012/03/mop-hunter-glyphs/) and choose the ones you like best. There are certainly going to be glyphs that work best for specific fight strategies, and the new glyphs make PvP hunter giggle with glee, but for the most part take the glyphs that you like â€" there isn’t any single “best†glyph choice.Here are a handful of glyphs that probably make the short list for raid glyphs:Major- Glyph of Animal Bond (http://mop.wowhead.com/spell=20895)
- Glyph of Chimera Shot (http://mop.wowhead.com/spell=119447)
- Glyph of Disengage (http://mop.wowhead.com/spell=56844)
- Glyph of Endless Wrath (http://mop.wowhead.com/spell=119410)
- Glyph of Marked for Death (http://mop.wowhead.com/spell=132106)
Minor- Glyph of Aspect of the Cheetah (http://mop.wowhead.com/spell=119462)
- Glyph of Stampede (http://mop.wowhead.com/spell=57902)
- Glyph of Fireworks (http://mop.wowhead.com/spell=57903)
Hunter Pet Changes in Patch 5.0.4Along with hunters, our hunter pets are going to get some substantial changes in the patch. You will get to choose whether to make any pet Ferocity, Cunning, or Tenacity. Pets no longer have talents: instead their abilities are determined by the spec that you choose. Ferocity are the best DPS pets, Tenacity are for tanking / soloing, and Cunning are for PvP.You can change your pet’s spec at any time just by opening the pet window in the talent pane and choosing a new spec (out of combat, of course).(http://www.warcrafthuntersunion.com/wp-content/uploads/2012/08/pet-spec-5-0-4-560x407.jpg)In general pets have lost a tiny bit of health, and a more substantial chunk of armor, as well as a touch of avoidance for tenacity tank pets. Pets are also pretty focus-starved (non-BM in particular) making it sometimes difficult for the pet to use abilities that cost focus other than their basic attacks (like Dash or Thunderstomp).Very Important!! â€" the pet’s Growl ability has changed so that it is now a true taunt! This means that if your pet growls at a mob, that mob will be forced to attack the pet! While this ability typically doesn’t work on bosses, it does mean that you absolutely must have growl turned off at all times unless you really want your pet to be tanking. It also gives us a nice new tool to pull aggro off a healer with a pet taunt. This is a powerful improvement of the pet ability: use it wisely.Aspect Dancing Changed to the SuckIn an effort to prevent hunters from just macroing aspects into their shots, Blizzard has pretty royally screwed aspect dancing. Starting in patch 5.0.4 changing aspects will now trigger the global cooldown. This means that you can’t macro them into single-button macros, but it also means that you lose a full second every time you switch aspects â€" which means losing a shot (or most of a shot). It also means that if you switch into Aspect of the Fox for a movement phase, it’s not worth switching back to hawk for the instant shots until after the movement phase ends.In PvP hunters will only be in Aspect of the Fox and never switch out. In raids hunters will almost always be in Aspect of the Hawk and rarely change, except for long heavy movement phases. So don’t switch aspects unless it’s really necessary and you’re going to be in the new aspect for a while. Keep in mind that on average for a 30k dps hunter, switching to fox will now cost you 60,000 damage plus the reduced damage of all your instant shots while in Fox (around 6.5%). Most of the time for short movement bursts you’ll be better off just delaying your shot rather than switching to fox.I very much hope Blizzard finds another solution to this soon, because this one pretty much makes aspects redundant, and also means that one of our level 45 talents is literally useless in PvP.Hunter Buffs in Patch 5.0.4Raid buffs and debuffs are once again being overhauled and streamlined even more, and hunter buffs along with them. Trueshot Aura (http://mop.wowhead.com/spell=19506) is now a default hunter ability that all hunter specs get automatically. Some buffs/debuffs have been removed and a new mastery buff has been added â€" this also changes which buffs hunter pets bring.The following raid buffs are being removed in 5.0.4: 30% bleed damage, armor, mana regen, 6% spellpower, 3% damage done, Str & Agility, Intellect. You can see a full list of raid buffs in the Mists of Pandaria Raid Buffs (http://www.warcrafthuntersunion.com/2012/03/hunter-raid-buffs-in-mists-of-pandaria/) article.Other Hunter ChangesAbove are all the really big changes, but it’s worth highlighting some of the other hunter changes coming in 5.0.4 that don’t require their own section:- Shots that are missed or dodged now only cost 20% of the focus that they would otherwise have cost. So it still hurts to be dodged, but not quite as much.
- Readiness (http://mop.wowhead.com/spell=23989) is turning into a default hunter ability, that all hunter specs will have without having to spend a talent on it.
- Steady Shot and Cobra Shot will generate 14 focus per shot, rather than the 9 focus per shot of Cataclysm.
- Trap Launcher is awesomely cooler â€" it now toggles on or off. If it’s on every trap is launched; if it’s off every trap drops at your feet.
- Hunters are getting a couple of knockback effects in Mists. One is a level 90 talent, Powershot (http://mop.wowhead.com/spell=109259), but with the Glyph of Explosive Trap (http://mop.wowhead.com/spell=119403) we can also turn our Explosive Trap into a sweet AoE knockback. Do not use in groups/raids without raidleader okay, or they’ll hate you for it and rightly so.
- There will be no more resistances, and no more spell penetration
- Helm enchants are going away entirely â€" as will your existing one. There is nothing to replace this with and that’s just find.
- Worth stressing again: minimum range is going away
- Your ranged weapon will appear on your back
- You will find your menu for mounts and vanity pets under its own icon (a horse head) on your main toolbar (down by the game menu).
- Buffs and Debuffs have been consolidated into a single dropdown. The game will tell you what buffs you’re missing if you’re in a raid.
- Really, if you remember just one thing remember to turn off growl!
above post has been taken from http://www.warcrafthuntersunion.com/2012/08/hunter-patch-5-0-4-guide/
a (http://www.warcrafthuntersunion.com/2012/08/hunter-patch-5-0-4-guide/)ll respect goes to them for a great right up, please refer to there site for the full information.
Sneaky, a cut & paste from somebody else's website? I meant your opinions, your view, your words.
As survival, I have found that although slightly under geared I can match dps with higher geared players on bosses but not mobs. I have chosen iron hawk dire beast and crows. The rotation is the same as before more or less. Although kill command has gone. Pet talents have gone in the main too
Some of the glyphs are a bit useless and I need to look into the best fit.
Ill sit down this weekend ( if i got a weekend :P ) and do some reading.
I like all the new things :)
Explosive shot costing only 25 energy, can spam it on a LnL proc, dire beast/murder of crows.. very nice high five!
My current talents (note: I'm survival. Only cause I'm used to this spec, been this for 6-7 months now. Will change to BM probably for leveling & then see whats best at 90)15: I prefer this (http://mop.wowhead.com/spell=118675/crouching-tiger-hidden-chimera) for the reduce of cooldown on disengage/deterrence. Seems to be more useful right now then the extra speedboost. Other thingy is more for pvp I guess :p
30: Binding shot (http://mop.wowhead.com/spell=109248) for the sapper on warmaster :D we might only see him once or twice more, but oh well. Will probably swap this with the silencing shot (http://mop.wowhead.com/spell=34490) later. None of these talents seem to be that useful right now anyway
45: Iron hawk (http://mop.wowhead.com/spell=109260), overall 15% damage reduction seems way more useful then an extra healthstone or a constant (but small) amount of healing
60: Dire beast (http://mop.wowhead.com/spell=120679). Focus regen is pretty good right now so fervor (http://mop.wowhead.com/spell=82726)is useless. Same for Thrill of the hunt (http://mop.wowhead.com/spell=109306), which seems quite nice & I tried it in the beta. But, it does make you focus capped quite often so Dire beast is the better option here.
75: Got A murder of crows (http://mop.wowhead.com/spell=131894) atm. lynx rush (http://www.wowhead.com/spell=120697) for more AoE based fights, & I think I'll use blink strike (http://www.wowhead.com/spell=130392) when leveling, doesn't seem to be that good for raiding though.
90: Haven't tested any of these myself but from what I read Glaive toss (http://www.wowhead.com/spell=121414) seems to be best..
My current glyphs:
Major- Glyph of Animal Bond (http://mop.wowhead.com/spell=20895)
- Glyph of Disengage (http://mop.wowhead.com/spell=56844)
- Glyph of Marked for Death (http://mop.wowhead.com/spell=132106)
Minor- Glyph of Aspect of the Cheetah (http://mop.wowhead.com/spell=119462)
- Glyph of Aspect of the Pack (http://mop.wowhead.com/spell=57904) (will swap with Stampede (http://mop.wowhead.com/spell=57902) at 87)
- Glyph of Fireworks (http://mop.wowhead.com/spell=57903) :)
Not a big post but that's it for now.. might post what I'll use for leveling & eventually at 90 for raiding.
Early days but my pet dies far more often than it used to?
Yeah I was playing my huntard and yeah the pet is getting smashed to bits!
I don't think my pet has every died till now
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Cynba any tips?
Haven't played much lately, only did some 5m & a LFR ultraxion to test the new things.
But yea, not sure if it's intentional or not but more ppl seem to have this problem:
http://www.mmo-champion.com/threads/1187823-Are-pets-squishier-after-the-patch
http://eu.battle.net/wow/en/forum/topic/5207823261
Mend pet it is then I guess, until they fix it :)
Tried mend pet and it's useless :p so yeah just gona have to wait for the tweaking
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From MMO-champ:
QuoteI was wondering if you could comment on the design intent for pets?
Currently, it seems all pets are missing avoidance and their armor value isn't enough to withstand incoming damage. Even with Mend Pet glyphed, you still have a lot of trouble healing through damage without using another ability (such as Spirit Mend) on your pet as well.
Pets lost a lot of armor coming into Mists. The new scaling system didn't make up for all of the base armor they had before. So, we are going to significantly buff pet armor across the board. Theorycrafters will want to reset the armor values of relevant pets when this fix goes live. As an example, hunter pets will go from 100% of master armor to 170%. Cloth wearers will get more and plate a little less
Found some macro's that are useful:
Quote#showtooltip Arcane Shot
/cast Arcane Shot
/cast Dire Beast
-> Replaces normal Arcane Shot. DB is on a 30sec cooldown, it's nice to bind it with a spell you're using very often anyway.
Quote#showtooltip Bestial Wrath
/use 10 (slot 10 = gloves, only put this line in if you're an engineer with the glove enchant)
/use 13 (trinket 1 if it has a Use)
/use 14 (trinket 2 if it has a Use)
/use Virmen's Bite (new agi potion)
/cast Rabid
/Cast Bestial Wrath
-> First you want to put Rabid off the autocast (spellbook -> Pet). This will use BW with Rabid.
Quote#showtooltip Lynx Rush
/use 10 (= gloves, only put this line in if you're an engineer with the glove enchant)
/use 13 (trinket 1 if it has a Use)
/use 14 (trinket 2 if it has a Use)
/cast Rabid
/Cast Lynx Rush
-> Same as above.
Quote#showtooltip Kill Command
/petattack
/cast [@pettarget, exits] Kill Command
-> Haven't tried it myself but seems nice. It means your pet will do Kill Command on it's current target, not the one you are targeting. For example, on Zonozz/Yorsahj I used to put my pet on passive and at the start of the fight let him attack the boss, meaning he stays on the boss the entire fight & doesn't lose DPS time running to adds.
Don't use Rapid Fire with Beastial Wrath, you'll be focus capped. Same when reaching Focus Fire at 5 stacks, don't use for the same reason.
Nice find Cynba keep them coming plus the tactics of using the pet ðŸ'½
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Stampede is awesome
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Quote from: Cynba;358804Found some macro's that are useful:
#showtooltip Arcane Shot
/cast Arcane Shot
/cast Dire Beast
-> Replaces normal Arcane Shot. DB is on a 30sec cooldown, it's nice to bind it with a spell you're using very often anyway.
Sorry, but unles they changed how macros work, Dire Beast would never be fired because it is AFTER an ability that triggers GCD. You need to have DB before Arcane Shot
Quote from: Cynba;358804#showtooltip Bestial Wrath
/use 10 (slot 10 = gloves, only put this line in if you're an engineer with the glove enchant)
/use 13 (trinket 1 if it has a Use)
/use 14 (trinket 2 if it has a Use)
/use Virmen's Bite (new agi potion)
/cast Rabid
/Cast Bestial Wrath
Sorry, but this macro doesnt make much sense.
1) on use trinkets always share CD so cant trigger them both so one of the trinket´s on use effect is wasted
2) you can argue that having both trinket slots there just lets you put your soingle on use trinket to either trinket slots. That would be true if using Synapse Spring hadnt trigger a 10 sec (?) CD on your on use trinket. And vice versa - your on use trinket puts 20sec(?) CD on your synapse springs.
3) you mix there abilities that have wide range of different CDs - from BW and Synapse spring´s 1 minute, to trinket´s 90-120sec (typically), to Rabid´s 2 minutes to pot. SO if this macro worked, it would only be good for bosses like Spine of Deathwing HC where you have short periods of burst time and DPS in the rest of encounters is more orr less irrelevant. For any other boss it would be DPS loss
Quote from: Cynba;358804#showtooltip Lynx Rush
/use 10 (= gloves, only put this line in if you're an engineer with the glove enchant)
/use 13 (trinket 1 if it has a Use)
/use 14 (trinket 2 if it has a Use)
/cast Rabid
/Cast Lynx Rush
Same as above.
Anyway, here are some macros I use:
Quote#showtooltip Bestial Wrath
/use 10
/cast Bestial Wrath
-engineers only
-lines up usage of 1920 AGI with 10% damage boost (20% for the pet)
-it only delays Synapse springs slightly after back-to-back BWs after usage of Readiness (typically once per fight)
Quote#showtooltip Deterrence
/cancelaura Deterrence
/cast Deterrence
- useful when Deterrence is needed for less than its normal duration (think soaking of Ultraxion´s Hour of Twilight or triggering traps on Ragnaros)
- first press triggers Deterrence, second press cancels it
Quote#showtooltip Any_shot
/startattack
/cast Any_shot
- picks automaticaly next target if you dont have any(saves you pressing TAB) and fires your Any_Shot
- beware, you may actually pull unwanted group of mobs so you need to know what you are doing
Quote
/cast Bestial Wrath
/cast Lynx Rush
/cast Stampede
/cast Dire Beast
/cast Rapid Fire
- only opening sequence macro (different CD length, overlapping of BW and RF which is ok here because youa re going to reset CD with Readiness anyway
- you will still need to prepot before this macro and cast Hunter´s Mark
- this macro will be followed by Glaive Toss and Kill Command (KC can be first if pet is already within KC range
I might be using some other macros, too, but I was just writing this from top of my head
EDIT: oh, yes, I use simple target macro...
Quote/tar mob1
/tar mob2
/tar mob3
- This is just for super fast target switching (Snobold Vassals on Gormok, Bone spikes on Marrowgar, Elementium Bolt or Mutated Corruption on Deathwing or anything else...
- You can opt to bind Arcane shot to this macro right at the end (this will NOT be your common Arcane shot, though)
- You can list more mobs from one encounter. In this case, higher priority target is on bottom.
Enjoy them.
BTW, dont judge my armory now, it doesnt show my reforges and all enchants that I did last night (I really dont need 12.5% hit :) ) and still shows old boots
BM has already so many cooldowns to manage, the Dire beast macro isn't optimal I know, but it does use the spell. Try it, even if you have full energy, spamming this will first use AS then dire beast.
All-in-one macro: I know you can't use 2 trinkets at the same time (been like this for ages now :p). But really, I can't remember the last time I equiped 2 on use trinkets in a raid environment.. The way you do it seems logical cause of the same cooldown, but when are you using trinkets? imo BW+trinket>BW+engi gloves.
I'm also using the deterrence macro for quite a while now, very useful idd!
Also have 1 big target macro for obvious reasons :D
Anyway, I swapped to survival now, we're still on the first boss & Surv is alot better here due to quite some target swapping.
Also want to add: NeedToKnow is a nice addon to track the IGC on for example trinkets, to line up the proc with potion or other abilities
addon: http://www.curse.com/addons/wow/need-to-know
tutorial: http://www.youtube.com/watch?v=e6IDQ99y92I
Using this for Searing Words trinket (85 sec ICD), but other trinkets from bosses seem to have a proc aswel so will be nice for these too
It is fine to have Dire Beast bound to AS. I mean, it is not optimal but as you said, BM already has a ton of CDs to manage so if you are running out of keybinds, use this macro (or get Razer Naga :) ) You can, alternatively bind DB with macro for every shot...
If Dire Beast really is fired with this macro then it is because some of reasons below:
1) they changed the way macros work and you can actually now fire abilities even after abilities that trigger GCD. This doesnt seem likely to me, though.
2) you spam the button. In that case these abilities fire each with different click
3) I dont know :)
Anyway, I would just put DB one line above the Arcane shot.
-All in one macro
You are right that trinkets usually have greater effect than engineering glove tinker. But the way you have it written means that tinker is used first, puts CD on trinket so trinket will not be used. Or should not based on rules. Anyway, the main point is that is is not advised to have too different CD lengths in one macro, except for initial nuke macro.
- Fast pet target switching: consider taking Blink Strike talent instead of Lynx Rush for this fight and depending on how far the bosses are from each other, you can bind it with pet´s Dash ability (sure, it costs 30 pet focus), which should be ready for each target switch.
- Need to know is pretty good light weight addon, I was using it in Cata. But now im using JS hunter bar which has incorporated ICD timers, along with CD timers, focus bar, HM alert, Tranq shot alert, Aspect indicator, CC durations.
Guess it's cause of spamming the button :P and putting the DB line above AS doesn't work, it does make more sense but for some reason you can't shoot AS then, only DB every 30 sec.. And I also used to bind it with cobra shot at first, but thats bad cause sometimes when you want energy really badly you'll waste a GCD on DB, delaying a kill command for example. Might be good aswel to bind with serpent sting though, or multi shot..
For the all in one macro, guess it's better then to put '/use 10' below the '/use 14' :) but yea, agree it's not really optimal
Blink strike, it's only a 20 sec CD, to get the most out of it you're gonna have to use it asap when its off CD, which means you'll most likely end up using it on the current target rather then actually using it to swap targets quickly. Sure there's dash, but this has a 32sec cooldown so..
And have read more about that JS addon, even though I'm used to my current setup I'll surely check it out, seems pretty nice!
Keep the info coming guys it's helping me a sith load
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Actually my bad about that Dire Beast. It was off GCD in beta...
From 5.1 PTR notes
- Aspect of the Fox has been removed.
- Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
- Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
- Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.
With these changes we're gonna have some very nice mobility :yahoo:
Lynx Rush looses the burst, but the overall damage stays the same (more of a pvp change)
Bestial Wrath change shouldn't affect PVE that much either I think