This seems to be a relatively simple fight. I think the most impotrant thing to note from RGT's attempts yesterday are that you need A LOT of DPS on the mutated players. When they interrupt their Amber Explosion it causes the loss of 20 Willpower so you'll need your DPS to always be ahead. Secondly, the Amber Monstrosity's Amber Explosion can be healed through, so if you're not near the boss at the time he's casting it's not the end of the world.
Ill try to set up some Healing cd rotation for the Amber Monstrosity's Amber Explosion... I think we still have many fumbled interrupts ahead of us and a bit of a safety net will not be wasted.
I was not there yesterday, but I found a little piece of advice on mmo-champ, the bolded part was also bolded in the original post:
Quote1) As soon as living ambers come up have DPS spread them out and put some damage on them
2) Your first tank will turn into a construct within 5-10 seconds, once he does everybody DPS him down to 20%, once the tank can break out hop back on ambers and put damage on the boss
3) Repeat steps 1&2
4) Monstrosity should be out by now (70% boss HP), all DPS hop on him while taking out any spare ambers, NOBODY SHOULD BE ATTACKING THE BOSS IN THIS PHASE (99% reduced dmg buff)
5) Have people that get turned into constructs not fail at interrupting the monstrosity (with the "1" key) and themselves (with the "2" key)
5.5) If you are turned into a construct RIGHT CLICK the boss. Your auto attack damage is very important.
6) Have everybody hop on the people that are turned into constructs and bring them down to 20% asap.
7) Make sure that everybody that has been turned into a Construct has interrupted the monstrosity once (watch DBM timers ftw)
8) Phase 3,Lust immediately, the beginning of the phase you will have the most people not turned into constructs, burn the boss down and people who are turning into constructs should be spamming "1", interrupting themselves with "2" and drinking an amber pool once they are at 20 energy with "3"
8.5) If you need to drink, drink more then 1 pool so you spend less time running back and forth between the boss and the pools, and therefore more time auto attacking.
9) Collect loots
10) /flex
Mutated Construct Guide:
[video=youtube;i5OjgHtCzYI]http://www.youtube.com/watch?v=i5OjgHtCzYI[/video]
Found a weak aura for the construct interrupter. Out of all the tries we have had i have not had a chance to have a go myself so i need all the help i can get
If you use weak auras please give this a bash
dmKMKaqifLcJsOQ0PeQkULqLDPOOggs6yqPLPiptPY0ekxJQQTjv5Bsvnok4CkvnpfLIUhvPu2NIsPdQqTqj4HufMOqv1ffQYgvunsQIojvPyMkOBsvQ2Pq(jvLgQc0sPk5PGPkLRQOKVQOiNLQuQwRIsvZvrH9s(RuzWsuhwKfJepwcnzk6YQ2Ss(msnALYPr8AQsjZgQUTOSBb)wsdxuDCfLklhYZP00rDDQSDk03vaJxHCEOy9uvSFjYcRAcsQjwGva2zo2m3FMniitGPat1emY31YEwrXfBsagFxl7zn3)ESu3VhBV9u7VFAFpQAfxmdcqNMudnm5xanQ6Yf8r5PG5nffb2JVgSscSGc(2A(69HXBEtqY0KWKAiH3Xicn9rw1elyHszhyuItkYVGGlRHi00hzvewb41KPAcqv8RMGmhotutSyXciMc8mLNJb2s5hjwqr1uew1eWicn9rQjGXKFbwoXoRax4gFGfKCCvq(rfFG3EcN3emrvGZ(oxGWQGGIolxZ62iMxatYUPaN9D5hv8bE7jCEtfeKFuXh4TNW5TUA(rjUIemB6TjwW2j0BSI2rvaEnzQMauf)QjiZHZe1elwGZ(UWnEKOiWNA4c88jexQCDvQ88NqcC235tnCvqGL4ZvtqMdNjQjGFqfeWd8aJzrmEvqSyXcwv0PrvxWS9rSdDbEtGpALk(zm2003GDgZ0tERXouYodVFtsAgTpIDOBNbm7Cj07MPncFbOttQHgM8lihvPr3A5pIDOlaJVRL9SMhxS9t(nSBN)E9N6pTVhwTIlwFbbxwdrOPpYQOjbRk60OQly6rfVIutry1C)73fdR)ygOUd70Uy97RvC(7POjnVNbS9NWUZV)D(nyyYavTIZ)ofTtruflizAsysnKW7yeHM(iRAkcRAcyeHM(i1eyDuUXh4brFrgjagmEdhkGXKFbjhkjW8uCRvdt(f45yV8(8znuG1r5gFGb3ArgjOZJXqRdAJ9QjiKYUvnfHvGx3ULYFPYdjRlwGlqyb54jmhj4gFGf45t48MGIolxZ62iMxatYUPybUaJi00hPMyXIfuSIxrQjwWiFxl7zn3GHE9I1pwp)yNm03V)jTIlwmbve5boXKAqGN(6L3m79nQnEOaIPaVo(t2lwrtQjGreA6JutqrNLRzDBeZlGjz3uaJj)cSCIDwbo772EcN3efbUWn(ali54QaN9DUaHvbb5hv8bE7jCEtWevbBpHZBD18JsCfjy2ky7jCEtWevbo77YpQ4d82t48Mkii)OIpWBpHZBD18JsCfjy2kwW2j0BSI2rvaEnzQMauf)QjiZHZe1elwGZ(UWnEKOiWNA4c88jexQCDvQ88NqcC235tnCvqGL4ZvtqMdNjQjGFqfeWd8aJzrmEvqSyXcwv0PrvxWS9rSdDbEtGpALk(zm2003GDgZ0tERXouYodVFtsAgTpIDOBNbm7Cj07MPncFbOttQHgM8lihvPr3A5pIDOlaJVRL9SMhxS9t(nGT3od9JrDx)(91kUy9feCzneHM(iRIMeSQOtJQUGPhv8ksnfHvZ7zaB)jS787FNFdgMmqvR48VtrtkIQI2P5(75hR)(9OsDAF)y9JrvR48BqSGKPjHj1qcVJreA6JSQPiSQjGreA6JutG1r5gFGhe9fzKayW4nCOagt(fKCOKaZtXTwnm5xGNJ9Y7ZN1qbwhLB8bgCRfzKGopgdToOn2RMGqk7w1uewbED7wk)LkpKSUybUaHfKJNWCKGB8bwGNpHZBck6SCnRBJyEbmj7MIf4cmIqtFKAIflwqXkEfPMybJ8DTSN1Cdg61lw)y98JDYqF)(N0kUyXeurKh4etQbbE6RxEZS33O24HciMc8ifyVo(t2lwr7utagFxl7zffhwbmIqtFKAcym5xGLtSZkiVoWrcOkiVoWrD18JsCfjy26TjWzFxEDGJefb34dSGX48rHe)sLhSoWrcC235cewfeu0z5Aw3gX8cys2nf4c34dSGKJRIfSDc9gRODufGxtMQjavXVAcYC4mrnXIf4SVlCJhjkc8PgUapFcXLkxxLkp)jKaN9D(udxfeyj(C1eK5WzIAc4hubb8apWyweJxfelwSGvfDAu1fmBFe7qxG3e4JwPIFgJnn9nyNXm9K3ASdLSZW73KKMr7Jyh62zaZoxc9UzAJWxa60KAOHj)cYrvA0Tw(Jyh6ckwXRi1elGykyMi4451bosqWL1qeA6JSkAsWQIonQ6cMEuXRi1u0KM3FVHjd(XILASjQynmrvR48Vtr7uevXcsMMeMudj8ogrOPpYQMIWQMagrOPpsnbwhLB8bEq0xKrcGbJ3WHcym5xqYHscmpf3A1WKFbEo2lVpFwdfyDuUXhyWTwKrc68ym06G2yVAccPSBvtryf41TBP8xQ8qY6If4cewqoEcZrcUXhybE(eoVjOOZY1SUnI5fWKSBkwGlWicn9rQjwSybUaJi00hPMaN9DUaHvbbUaHfKJNWCKybJ8DTSN1Cdg61lw)y98JDYqF)(N0kUyXeurKh4etQbbE6RxEZS33O24HIvum1eWicn9rQjWfiSGSNr5ib28xKSifNvGWcOuTwScmpf3A1WKFbEo2lVpFwdfesz3QMIWki(VLtui4eFUybfDwUM1TrmVaMKDtXc2oHEJvuV(cWRjt1e4SVZNA4QGaN9DHB8irrGp1Wf45tiUu56Qu55pHeGQ4xnbzoCMOMyXIfGonPgAyYVasXAqWiFxl7zf1l20mtLk19975V3KFb(uRzAU)(9I1JA)D7JH1G)jS90ko)XeKmnjmPgs4DmIqtFKvnXcW47AzpR5X5NAVE763VVHjQ73VVNbTIlMbbdqm5nf1NQGGlRHi00hzvewbetbX)TCIcbN4ZlvEmmlbfRvCZ6abvqSI8RMaxGreA6JutGn)44rPSRiStt7mSxSatInhpHP9r8WVybfQwBPYEtGpc5YzbmIqtFKAcym5xGLtSZkWfUXhybjhxf4SVJemEK9IIGB8bwGh1kUzDGqPYdIQ0OBTLkhFH8JJhFe4SVZfiSkiWMFC8Ou2ve2PPDg2lWzFNn)44rPSRcck6SCnRBJyEbmj7MIfGX31YEwrt9fSDc9gROjQcWRjt1eGQ4xnbzoCMOMyXcC23fUXJefb(udxGNpH4sLRRsLN)esGZ(oFQHRccSeFUAcYC4mrnb8dQGaEGhymlIXRcIflwqWL1qeA6JSkAsa60KAOHj)csouIscjyHszhyuItkYVGKPjHj1qcVJreA6JSQPiSQjGreA6JutG1r5gFGhe9fzKayW4nCOagt(fKCOKaZtXTwnm5xGNJ9Y7ZN1qbwhLB8bgCRfzKGopgdToOn2RMGqk7w1uewbED7wk)LkpKSUybUaHfKJNWCKGB8bwGNpHZBck6SCnRBJyEbmj7MIf4cmIqtFKAIflwaXuWyOuzpIFbdqm5nfnrfRGr(Uw2ZkYp1yZmvQu33VN)Et(fqkwdIIyf1tnby8DTSNv0uFbKI1GOiGreA6JutaJj)cSCIDwbUWn(ali54QaN9DKGXJSxfeCJpWc8OwXnRdekvEquLgDRTu54lKFC84JaN9DUaHvbb28JJhLYUIWonTZWEbo77S5hhpkLDvqqrNLRzDBeZlGjz3uSakjKhv8ksnfHvZJ5Fc7upQgOoTR)((7N0ko)gu0KIWkwGlWicn9rQjWMFC8Ou2ve2PPDg2lwW2j0BSIMOkaVMmvtaQIF1eK5WzIAIflWzFx4gpsue4tnCbE(eIlvUUkvE(tibo778PgUkiWs85QjiZHZe1eWpOcc4bEGXSigVkiwSybbxwdrOPpYQOjbOttQHgM8li5qjkjKGfkLDGrjoPOyciMcgdcsMMeMudj8ogrOPpYQMIWQMagrOPpsnbwhLB8bEq0xKrcGbJ3WHcym5xqYHscmpf3A1WKFbEo2lVpFwdfyDuUXhyWTwKrc68ym06G2yVAccPSBvtryf41TBP8xQ8qY6If4cewqoEcZrcUXhybE(eoVjOOZY1SUnI5fWKSBkwGlWicn9rQjwSybdqm5nfnrfRGr(Uw2ZkYp1yZmvQu33VN)Et(fysS54jmTpIh(flOq1Alv2Bc8rixolwr9vtagFxl7znpU9uP2hRHjQ9JzOpwdunOvCX6lGuSgefbmIqtFKAcym5xGLtSZkWfUXhybjhxfCJpWc8OwXnRdekvEquLgDRTu54lKFC84JaN9DUaHvbb28JJhLYUIWonTBVFbo77S5hhpkLDvqqrNLRzDBeZlGjz3uSaxGreA6JutGn)44rPSRiStt727xSGTtO3yfnrvaEnzQMauf)QjiZHZe1elwGZ(UWnEKOiWNA4c88jexQCDvQ88NqcC235tnCvqGL4ZvtqMdNjQjGFqfeWd8aJzrmEvqSyXccUSgIqtFKvrtcqNMudnm5xqYHsusibluk7aJsCsr(fqmfaZ9OuzpIFbjttctQHeEhJi00hzvtryvtaJi00hPMaRJYn(api6lYibWGXB4qbmM8li5qjbMNIBTAyYVaph7L3NpRHcSok34dm4wlYibDEmgADqBSxnbHu2TQPiSc862Tu(lvEizDXcCbclihpH5ib34dSapFcN3eu0z5Aw3gX8cys2nflWfyeHM(i1elwSGbiM8MIMOIvWiFxl7zn3GHE9I1ZWevdg21RhvdAfxSycmj2C8eM2hXd)IfahFvQS3e4JqUCwSImOMaxGreA6JutGn)44rPSRiStt727xSasXAqueWicn9rQjGXKFbwoXoRax4gFGfKCCvGZ(osW4r2RccUXhybEuR4M1bcLkpiQsJU1wQC8fYpoE8rGZ(oxGWQGaB(XXJszxryNM2T3VaN9D28JJhLYUkiOOZY1SUnI5fWKSBkwaLeYJkEfPMIWQ5(75hR)(9OsDAF)y9JrvR483xrtkcRI2P5X8pHDQhvduN21FF)9tAfN)9IfGX31YEwZJBpvQ9XAyIA)yg6J1avdAfxS(c2oHEJv0evb41KPAcqv8RMGmhotutSybo77c34rIIaFQHlWZNqCPY1vPYZFcjWzFNp1WvbbwIpxnbzoCMOMa(bvqapWdmMfX4vbXIfli4YAicn9rwfnjaDAsn0WKFbjhkrjHeSqPSdmkXjfftaXuam3dbjttctQHeEhJi00hzvtryvtaJi00hPMaRJYn(api6lYibWGXB4qbmM8li5qjbMNIBTAyYVaph7L3NpRHcSok34dm4wlYibDEmgADqBSxnbHu2TQPiSc862Tu(lvEizDXcCbclihpH5ib34dSapFcN3eu0z5Aw3gX8cys2nflWfyeHM(i1elwSGbiM8MIMOIvWiFxl7zn3GHE9I1ZWevdg21RhvdAfxSycmj2C8eM2hXd)IfahFvQS3e4JqUCwSI2RMam(Uw2ZkkU97eqkwdIIagrOPpsnbmM8lWYj2zf4c34dSGKJRcUXhybEKSSaN9DUaHvbbfDwUM1TrmVaMKDtbo77S5hhxfeyZpoUGXzuoQu54nkhVAj1GybBNqVXkANFbusf9w0OQly6rfVIutrXuewXcWRjt1eGQ4xnbzoCMOMyXcC23fUXJefb(udxGNpH4sLRRsLN)esGZ(oFQHRccSeFUAcYC4mrnb8dQGaEGhymlIXRcIflwqWL1qeA6JSkAsWiFxl7zn3GHE9I1ZWevdg21RhvdAfxSycqNMudnm5xqYHsusibluk7aJsCsr(fqmfmiEcZrLk7rYYcsMMeMudj8ogrOPpYQMIWQMagrOPpsnbwhLB8bEq0xKrcGbJ3WHcym5xqYHscmpf3A1WKFbEo2lVpFwdfyDuUXhyWTwKrc68ym06G2yVAccPSBvtryf41TBP8xQ8qY6If4cewqoEcZrcUXhybE(eoVjOOZY1SUnI5fWKSBkwGlWicn9rQjwSybdqm5nfnrfRatInhpHP9r8WVybE7vxPYEKS8SHyfHLQAcyeHM(i1eyRouX7cewa4qxGT6qfVGXzuoQuzVxdwgvTegJathkXKAqqSEcS5hhpkLDbJZOCuPYXBuoE1sQbbmM8l4gFGf4c34dSaMKDtbo77SvhQ4vbbfDwUM1TrmVaMKDtb34dSapQzusCPYdR0cC23zZpoEuk7QGaN9D2Qdv8UaHffbo77S5Vizrk2zRouX7cewfelGsc5rfVIutry18y(NWo1JQbQt76VV)(jTIZVbfnPiSIfSDc9gROD(fysS54jmTpIh(flOq1A9i(fqkwdIIa8AYunbOk(vtqMdNjQjwSaN9DHB8irrGp1Wf45tiUu56Qu55pHe4SVZNA4QGalXNRMGmhotuta)GkiGh4bgZIy8QGyXIfeCzneHM(iRIMeGonPgAyYVGKdLOKqcwOu2bgL4KIIjGykyCgLJkv2J4xqY0KWKAiH3Xicn9rw1uew1eWicn9rQjW6OCJpWdI(Imsamy8gouaJj)csousG5P4wRgM8lWZXE595ZAOaRJYn(adU1ImsqNhJHwh0g7vtqiLDRAkcRaVUDlL)sLhswxSaxGWcYXtyosWn(alWZNW5nbfDwUM1TrmVaMKDtXcCbgrOPpsnXIflyaIjVPOjQyfmY31YEwZnyWqmQ(7rD)(9y31FYGwXflMam(Uw2ZkYFFXkclw1eqjv0BrJQUGPhv8ksnfftryflGreA6JutGT6qfVGXzuoQuzVxdwgvTegJathkXKAqW0m7xGZ(oB(XXvbbfDwUM1TrmVaMKDtbmM8lWYj2zfyZpoEuk7cgNr5OsLJ3OC8QLudcUXhybEKSSaN9D2Qdv8QGaN9D28xKSif7CbcRccCbclGs1ANe4SVZMFC8Ou2vbb28JJlyCgLJkvoEJYXRwsniWzFNT6qfVlqyrrGlCJpWcsoUkWzFNlqyvqSaxGreA6JutGlqybuQw7KaN9D28xKSif7CbcRcIfqkwdIIGTtO3yfTZVa8AYunbOk(vtqMdNjQjwSaN9DHB8irrGp1Wf45tiUu56Qu55pHe4SVZNA4QGalXNRMGmhotuta)GkiGh4bgZIy8QGyXIfeCzneHM(iRIMeGX31YEwZnqDAIk29983BNHy(XoPvCX6laDAsn0WKFbjhkrjHeSqPSdmkXjf5xaXuW4mkhvQShjllizAsysnKW7yeHM(iRAkcRAcyeHM(i1eyDuUXh4brFrgjagmEdhkGXKFbjhkjW8uCRvdt(f45yV8(8znuG1r5gFGb3ArgjOZJXqRdAJ9QjiKYUvnfHvGx3ULYFPYdjRlwGlqyb54jmhj4gFGf45t48MGIolxZ62iMxatYUPybUaJi00hPMyXIfmaXK3u0evScg57AzpR5gm0RxSEgMOAWWUE9OAqR4IftGjXMJNW0(iE4xSGcvRTuzpsw2oBiwryNutaJi00hPMaB(XXJszxW4mkhvQC8gLJxTKAqaJj)cUXhyb2Qdv8cgNr5OsL9Enyzu1symcCHB8bwatYUPaN9D2Qdv8IIathkXKAqa2jb34dSapQzusCPYdR0cSvhQ4DbclihpH5ibo77S5hhpkLDvqqrNLRzDBeZlGjz3uGZ(oB1HkExGWQGybusipQ4vKAkcRMhZ)e2PEunqDAx)993pPvC(nOOjfHvSasXAqueGX31YEwrXTFNatInhpHP9r8WVybE7vhYJ4xaEnzQMauf)QjiZHZe1elwGZ(UWnEKOiWNA4c88jexQCDvQ88NqcC235tnCvqGL4ZvtqMdNjQjGFqfeWd8aJzrmEvqSyXccUSgIqtFKvrtcqNMudnm5xqYHsusibluk7aJsCsrXeKmnjmPgs4DmIqtFKvnfHvnbmIqtFKAcSok34d8GOViJeadgVHdfWyYVGKdLeyEkU1QHj)c8CSxEF(SgkW6OCJpWGBTiJe05XyO1bTXE1eesz3QMIWkWRB3s5Vu5HK1flWfiSGC8eMJeCJpWc88jCEtqrNLRzDBeZlGjz3uSaxGreA6JutSyXciMcgepH5OsL9i(fmaXK3u0evScg57AzpR5gmyigv)9OUF)ES76pzqR4IftW2j0BSI25xSybgve2yuPkwca
Fully ninja'd from
http://www.mmo-champion.com/threads/1228792-WeakAuras-quot-HappyShaper-quot-needs-some-testing-P
Aura works good.
NOTE FOR PRIESTS:
Do not spec into Angelic Bulwark for this fight as it procs even when you are a construct, meaning your HP gets stuck at 30% and you die as the DPS have another 20% HP to dps through in order to release you. GG Blizz :angry:
How bleedin' stupid can you get. :rolleyes:
By the looks of my dps it seems that the auto attack ability used once you are mutated (called Smash in the logs) doing the highst amount of damage. So here is a macro just to make sure that the mutated person will auto-attack the boss:
If you keybind this macro, it'll target the Monstrosity in P2 and the Boss in P3 and start the auto-attack. Cuts back on a little of the construct hassle. (Tested and confirmed working as intended.)
/tar boss1
/tar boss2
/startattack
Paste it exactly as posted (Boss1 and Boss2 are actual unit IDs). One press will target the appropriate unit, i.e. if the Monstrosity exists, the macro will cycle from the Boss to the Monstrosity immediately.
Great macro Guru, I'll be using that on Sunday to save the targetting time.
Another point worth noting is the amount of time you have in p3 to attack before you need to drink pools. I found that interrupting two of your own Amber Explosion's will leave you with around 30 willpower, you then have time to go out to drink 2 pools. That should return you to around 70 - 80 willpower by the time you get back to the boss to continue auto attacking. It's extremely important in p3 that we keep ourselves alive in the Construct, as once you're dead the Construct will start to attack other players and they hit very hard!
Icy-veins.com on phase 3:
The only added mechanic is Volatile Amber. Un'sok will regularly cause one of the amber pools located around the edges of the room to explode. This fires a barrage of amber shards at the raid, which strike the first player that they come into contact with. When striking a player, it deals a moderate amount of Nature damage to them.
If the Mutated Construct is hit by Volatile Amber, it is healed for 20% of its maximum health.
It is important to avoid Volatile Amber healing the Mutated Construct, if you are trying to help players exit the Constructs. Your raid members will have to shield the Mutated Construct with their bodies, so that the amber shards from Volatile Amber hit them, and do not reach the Construct.
I have not been paying too close attention to DPS targets in phase 3. Are we killing 0, 1, 2 or 3 constructs before nuking boss?
If we are killing 0, then we can pretty much ignore what I linked from Icy-veins.
I think the easiest would just be full burn on boss (kill 0 constructs) to lower the time we spend in phase 3 to an absolute minimum. Healing in phase 3 is pretty insane.
+1 for the macro, copied and installed. Even with focus set, targeting on this boss fight is a royal pain in the arse, so the macro is a win.
Tip:
Make sure you have player debuffs turned off for when you are a construct (I had mine set to ON and your screen literally explodes with this huge list of debuffs as the raid dps's you)
Weak Auras:
-TOP & BOTTOM bars are the actual cast bars. When they cast then hit your interrupt (1 for the top cast bar, or '2' for your own cast)
-DBM gives an audio count down for YOUR cast, not for the boss cast, so when you get the audio countdown you get ready to press '2'
-BOSS cast is best to listen for the 10 sec warning, do not use '1' until boss casts, then interrupt
-the red bar marked Boss Interrupt is NOT telling you to interrupt or counting down until when you need to press '1', it is simply telling you that you have already pressed '1' and that you cannot for another 'x' seconds. I ended up ignoring it and the simple bar at the bottom for your own interrupt
(http://i.imgur.com/obrqp.jpg)
(http://i.imgur.com/1Mu1d.jpg)
Summary:
Press 1 to interrupt boss
Press 2 to interrupt yourself
Quote from: Slush;364530The only added mechanic is Volatile Amber. Un'sok will regularly cause one of the amber pools located around the edges of the room to explode. This fires a barrage of amber shards at the raid, which strike the first player that they come into contact with. When striking a player, it deals a moderate amount of Nature damage to them.
If the Mutated Construct is hit by Volatile Amber, it is healed for 20% of its maximum health.
It is important to avoid Volatile Amber healing the Mutated Construct, if you are trying to help players exit the Constructs. Your raid members will have to shield the Mutated Construct with their bodies, so that the amber shards from Volatile Amber hit them, and do not reach the Construct.
I have not been paying too close attention to DPS targets in phase 3. Are we killing 0, 1, 2 or 3 constructs before nuking boss?
If we are killing 0, then we can pretty much ignore what I linked from Icy-veins.
I think the easiest would just be full burn on boss (kill 0 constructs) to lower the time we spend in phase 3 to an absolute minimum. Healing in phase 3 is pretty insane.
We are not killing any constructs in phase 3 so this part can be ignored.
Quote from: Midd;364529Great macro Guru, I'll be using that on Sunday to save the targetting time.
Another point worth noting is the amount of time you have in p3 to attack before you need to drink pools. I found that interrupting two of your own Amber Explosion's will leave you with around 30 willpower, you then have time to go out to drink 2 pools. That should return you to around 70 - 80 willpower by the time you get back to the boss to continue auto attacking. It's extremely important in p3 that we keep ourselves alive in the Construct, as once you're dead the Construct will start to attack other players and they hit very hard!
4 abilities that the Mutated Construct has,
one generates Willpower, one costs Willpower, while the other two neither generate Willpower, nor cost any.Lets put some maths in this:
Button #1 called Amber Strike (Debuff the boss + interrupt the boss KABOOM) = Cost 0 Will Power / 6 seconds CD
Button #2 called Struggle for Control (Interrupt your own KABOOM + increasing your damage taken by 100% for 5 sec) = Cost 8 Will Power / 6 seconds CD
Button #3 called Eat Amber (gain 20 will Power) = Cost NOTHING!
Button #4 called Break Free (only usable @ 20% or below) = Cost 0 Will Power
So here is an interesting math for p3:
Start = 100 willpower, rate of decay 2/sec = 50 secs max.
Eat one pool for ease, so thats + 20 willpower aka + 10 secs.
There are always 3 explosions in that time frame, the last occurring near the end, so 8x3 = 24, 120 - 24 = 96.
96/6 = 16. 16/2 = 8.
Also here is an intersting fact about the auto-attack:
the constructs can hit for well over 1M per strike averaging 1.5M per strike (and a 287M crit!), and 500k melee hits in P3.... They're literally the most important mechanic in the encounter.
DBM has a lot of waaaaaaaay too much going on in this fight with castbars and timers. And at the moment we have too much information. Lets untick CDs and casts bars for:
Fling (http://www.wowhead.com/spell=122413)
Parasitic growth (http://www.wowhead.com/spell=121949) (your/healers UI will show the debuff either way)
Amber Scalpel (http://www.wowhead.com/spell=121994)
Massive Stomp (http://www.wowhead.com/spell=122408) (everyone but melee, pherhaps?)
Volatile Amber (http://www.wowhead.com/spell=123014) (the phase 3 ability)
Some will argue that they need this information and they should of course not untick these. Removing as much information (that you dont really need) as possible makes it easier to see the important stuff, which at the moment is:
Amber Explosion! (http://www.wowhead.com/spell=122398)
Bonus tip; Paladins can use Hand of Purity (http://www.wowdb.com/spells/114039-hand-of-purity) on any party members that has less than 6 secs left of parasitic growth.
Quote from: Slush;364542DBM has a lot of waaaaaaaay too much going on in this fight with castbars and timers. And at the moment we have too much information. Lets untick CDs and casts bars for:
Fling (http://www.wowhead.com/spell=122413)
Parasitic growth (http://www.wowhead.com/spell=121949) (your/healers UI will show the debuff either way)
Amber Scalpel (http://www.wowhead.com/spell=121994)
Massive Stomp (http://www.wowhead.com/spell=122408) (everyone but melee, pherhaps?)
Volatile Amber (http://www.wowhead.com/spell=123014) (the phase 3 ability)
Some will argue that they need this information and they should of course not untick these. Removing as much information (that you dont really need) as possible makes it easier to see the important stuff, which at the moment is:
Amber Explosion! (http://www.wowhead.com/spell=122398)
Bonus tip; Paladins can use Hand of Purity (http://www.wowdb.com/spells/114039-hand-of-purity) on any party members that has less than 6 secs left of parasitic growth.
Indeed Slush, DBM has so many bars for this fight. For me I just disabled everything but Amber Explosions ( 2 bars, one for normal phase and the other for p2) and it works great for me.
Oh yeh... and 2heal plz
http://www.worldoflogs.com/reports/rt-arqtswxhz7sv5q2v/sum/healingDone/
Some smart guy on one of the forums I visited posted; here are 3 things that can cause a raid wipe:
1. Standing in pools (Fixed! noone is stadning at them)
2. Incorrect healing of parasite. (Fixed! personal CD's helps ALOT)
3. Amber Explosion! (Cant be fixed even with 3 healers).
One extra dps will lower the time we spend on the big add and therefore reduce the number of amber explotions in total throughout a fight.
Yes, we can will struggle if one of the healers gets a big yellow suit on, but it is according to forum sources still managable.
We did have a go at 2 healz and agree it can be done .... tho im happy to stick with 3 until we get the interrupts sorted. we have the dps
Even with 3 healers we're well ahead on DPS, so I don't see the benefit of moving to 2 healers. As Jas says, it's the interupts we're not handling at the moment. Sort the interrupts and the autoattack on the boss and Amber-Shaper's going be die.
Quote from: TeaLeaf;364600Even with 3 healers we're well ahead on DPS, so I don't see the benefit of moving to 2 healers.
More dps'ers = shorter encounter = fewer Amber Explosions = bigger chance of not missing interrupts of Amber Explosions
I see guilds using both 2 and 3, so no big issue, really. Just a thought.
Quote from: Slush;364542Bonus tip; Paladins can use Hand of Purity (http://www.wowdb.com/spells/114039-hand-of-purity) on any party members that has less than 6 secs left of parasitic growth.
That's only if your a Holy Paladin
Quote from: Whitey;364631That's only if your a Holy Paladin
Nope, its actually a quite good talent for protection paladins. Situational ofcourse, like the other tier 4 talents.. but clearly (imo) a talent to choose on this fight, feng and stone guardians (all fights with DoTs). I agree that it might not be worth swapping talents for each fight on normal, but might be handy on heroic..
If you on HC Feng get 3 stacks, this would be pretty awesome as lifesaver/damage mitigation tool against his DoTs... for a few seconds.
As far as I can see, the Clemency talent was not used by neither you or Hal on sundays raid:
World of Logs link (http://www.worldoflogs.com/reports/rt-arqtswxhz7sv5q2v/xe/?enc=bosses&boss=63666&x=%28%0D%0A+++++%28spell+%3D+%22Hand+of+Protection%22%29+or%0D%0A+++++%28spell+%3D+%22Hand+of+Salvation%22%29+or%0D%0A+++++%28spell+%3D+%22Hand+of+Sacrifice%22%29+or%0D%0A+++++%28spell+%3D+%22Hand+of+Freedom%22%29%0D%0A%29)
I also read up a bit on this, seems like there is a buff to Hand of Purity incoming.
"5.2 patch notes state: Hand of Purity now reduces all incoming damage by 10% in addition to its other effects."
Double Interrupt.
Sometimes both the boss & construct Amber Explosions go out at the same time.
As I learned the hard way, and was tested by Whytee i believe, Pressing 1 will NOT work while the construct explosion is going out.
Pressing 2 first then spamming 1 to ensure both construct & boss explosions are stopped has been agreed to be the way to roll with it.
On Jas's Request I have learnt Weak Auras inside and out - back to front etc etc... and came across this on the net
dq0kmaqiPQQ6scjQrPcfNsfkDlfPDPKyysLJPOwMk5zkLPHsxtk2gr8nLyCcX5eQMNqkUNuvv2NuvLoOuYcLQ8qa0efsKlQczJkP(OkuzKsvLtkvLvQcv9sPQkMPss3uiv7uf9tvWqbOLkKWtHMQcxfa8vHKMRuQ9s9xLQblroSilgq9yvPjRQUmPntuFgfJwvCAcVgaA2aDBvQDl43sA4sy5GEoQMoY1f12veFhqgVe15jsRxiL2Vqzp7HXKhMmYnoVc7klReX4TXVXVhglFqwMRKxpLTPBBzBPtIKTRT4sIy5PnZgLEqwMRKxhHLL9ITBzEElstxKiwEkReJCfugWQiqg7Dymoe9vpA9Wiuze1WqAHAKbwZfgd57buWWOqUpNnk(gBDdScJvcFsfk0iyn99WiScQEy8odscpmzYKrTCrk81Vb2KXxp85ShgLRbcfrR6ZLlJFbVamjDOLjJ9RVrSsZgZbckyyuOhgZbbzKsqgLmzm9sIAG7HroLGKhg51C4BSVaPq50R2U1)xd82rvtayRmmXBdyfif2kdt8ORFrQnwZHpVnGaWja73kvggJ)6oVMdF3ZKjJspilZvYRxyBI3fPJLTBlYml7LLNY2y8TcwHE4ZlF25ZnVoc7YYMe2UowwjxZZZwEAZIjJeuWWOqpmYluqqJTUbwHXkDu5cWkxudgLZGG83uW9mQt0azeGjozmheKrkbzuYyMR75GGCpJK0c1iNsuMBmh0jAGmMYu1yMR78cfe09m(M5u9E)r8vJK4w)MmcvgrnmKwOgjTmzeiXNE8AjnSZSllBxDnrIVnFz5PSnglFqwMRKpNUTs84XLSTTejENKRgJH89akyyui3NZgfFJTUbwHXkDu5cWkxudXknsqgLm(OcMhYNlxgtbXDIe1GhgVtIGhglGkxjJjWINeGzqUAYKrWA67HXmx3dPB1aBewbvpmENbjHhMmzYy6)fKOgsG7euWWOqUhMm5ZlpmkxdekIw1Nlxg)cEbys6qltg7xFJyLUmk9GSmxjVEHTjExKow2UTiZSSxwEkBJX0ljQbUhg5ucsEyKxZHVX(cKcLtVA7w)FnWBhvnbGTYWeVnGvGuyRmmXJU(fP2ynh(82acaNaSFRuzym(R78Ao8DptMmcvgrnmKwOgjTmz8TcwHE4ZlF25ZnVoc7YYMe2UowwjxZZZwEAZIjJPG4orIAWdJ3jrWdJfqLRKXeyXtcWmixnzYibfmmk0dJK0c1iNsuMBuNObYiatCYiVqbbn26gyfgR0rLlaRCrnymh0jAGmMYu1yMR75GGCpJzUUZluqq3ZOCgeK)McUNX3mNQ37pIVAKe363KrGeF6XRLeFRPHD7QHDRzoYYLLNY2yu8n26gyfgR0rLlaRCrneReQGYgd57buWWOqUpNnw(GSmxjFETsxx3fl7mBNKRgJpQG5H85YLrWA67Hryfu9W4DgKeEyYKjJP)xqIAibUtqbdJc5EyYKp38WOCnqOiAvFU1y8l4fGjPdTmzC1drnwPO23QRgReGhI6rrrSsrZXeL5hB)n2Xh74pUdXkfLII(o7pXkDCho0)Jv6y6xFJyL2owJspilZvYRJSC1S0T0fpYSK55MllpLDXiuze1WqAHAK0YKX3kyf6HpV86iSllBsy76yzLCn3f3YtBA85Mx3iPzUzrsx3v8f2f2olpTH1KrckyyuOhgjPfQroLOm3yHcF1avubsHg36mM56EHcF1avubsHUNXmx3lQaPqdSrDIgiJawbsHglQaPqsAH6ZnJ5GordKXuMQgZCDpheK7zmKUvUh(C24znwPONO3NyLwxZHVjJfk8vdurfifUxluyIQqJrJXmx3lQaPqsAH6EgFZCQEV)i(QrsCRFtgbs8PhVMTHnIKTMMiDsIZ2CfXYtzznk(gxTcuSsrvacgReGvGuOXq(EafmmkK7ZlJLpilZvYRN2i5koB8TU4ZlsUMxKy5PSSgFubZd51rKWkjExZCKgjXxwIFz5PSlgbRPVhgHvq1dJ3zqs4HjtMmM(FbjQHe4obfmmkK7HpN9Wibfmmk0dJK0c1iNsuMBKNbwNObcZYYIYg3bylCSJJwrXWyMR7t0hXlO6Eg1jAGmcWA4lirnWnYZaRt0abiuLfLnIaE0QRAmheKXcWKufAmh0jAGmMYu1yMR75GGCpJVzovV3FeF1ijU1VjJ5abfmmk0dtMmzYNSEymhiOGHrHEymheKrkbzuYKrOYiQHH0c1iPLPmunw(GSmxjFoDBL4XJV00ePj(2sJX0ljQbUhg5ucsEyKxZHVX(cKcLtVA7w))HaV9rGtaG(AFRFrQnVMdFEBGsWGiWSYDXMXFDNxZHV7zYKrsltzOASVaPq50R2U1)xd82rvtayRmmXBdyfif2kdt8ORFrQDRmmXB3kdtZBrmM(FbjQHe4obfmmkK7HpN9Wibfmmk0dJK0c1iNsuMBmZ19NkNeGcsQb2yoOt0azmLPQrDIgiJaqqqXkbWNem9skuWjXl3ipdSordeGqvwu2ic4rRUQX3Nem9sk0ybysQcn(u5KauqsnkdfA4dk1ipdSordeMLLfLnUdWw4yhhTIIHXmx3FFsW0lPq3ZyMR75GGCpJzUUNik9cGjGbv3ZyoiiJucYOKjJ5abfmmk0dJ5GGmsjiJsMmzYO4BCnuObqPXkfL0e9eReGqDIgifAKGcggf6HrsAHAKtjkZnM56(JMaPhdSXcf(Qb6rtG0JXRoJVzovV3FeF1ijU1VXmx3Zbb5EgZbDIgiJPmvnMdcYiLGmkzmZ19cf(Qb6rtG0J7zSqHVAGE0ei9SxluyIQqJrt)ZKXq(EafmmkK7ZlJG103dJWkO6HX7mij8WKjtgLEqwMRKx30TnVjPl(82YwJKiDwEkBJjtgN4Zz2Uot2a
It "looks" like it'll show whats needed but will need to test it.
It actually (on further inspection) is looking really like what most are after
You can also add a
"button glow" for which button to press
Open Weak Auras
->Left hand Frame Click The Added Aura for Ambershaper
-> Click - to open up the sister panels
-> 1st panel is "Amber Explosion on Target"
-> Click this - Then on Right Hand Frame Click "Actions"
-> On this panel Now Tick [Button Glow], and to right of it select in drop down box "Show"
-> Below That Click Choose then select what button corresponds to "vehicle bar button 1"
Now do exact same for 2nd panel on left hand side (Amber Explosion Self)
But again replacing button to what corresponds to "Vehicle bar Button 2"
wow heh, that looks more like my wireless access point password than code for a ui element :)
I should take a look at weak aura's though.
I have now installed this (weak aura's), with the help of Milly. I really like the look of this, and hopefully it will mean no more screw ups on my behalf (the warnings are massive on my screen ). I am aware that this fight and me arent the best of friends and it was my fault more than likely for us going boom a lot - so fingers crossed (i shall test this on an LFR first) my issues with this fight are now solved :)
Weak auras is the default addon of this type for RGT, I'd recomment installing it as we fairly regularly come across a code to help with a specific encounter. I particularly like the 20% STOP sign, it might help us not lose people. As with all WA codes, once you click on the sub-components of the code, it allows you to drag and move each bar to suit. Make sure you spend time thinking about where will best suit the message or bar that you want to see.
....and I apologise for sounding a bit shirty last night at times, I should not have let my frustration with this encounter get the better of me. It's tough for us all and I should have carried it better than I did.
Here is my observation for last night raid:
1 - Don't PANIC.
2 - If you're using DBM just disable every bar except the 2 explosions.
3 - After wiping many times, it proves that having one ranged (thanks to TL) dealing with Ambers is the best method to quickly get the mutated player around 25% health.
4 - Phase 2: it is very important to range players (healers or dps) to hug the big mutated dude in order for melee to dps the the player, I've seen yesterday few tries that we as melee struggled to dps the mutated player. So I'd suggest if we can put a fix position to dps and interrupt the big dude.. Like hugging the left leg from the back rather we as melee run as headless chicken.
5 - Worst case Scenario: This case happened to me yesterday and it sums it all for everyone. I had the re-shape life debuff and amber was targeting me AT THE SAME TIME. So I decided to move away from boss area and kill the amber quickly (auto attack + hitting #1) Amber died. Then Whytee was yelling "explosions in 10" while dbm started counting 5 4 3 .. I was far away once dbm count down reached 1.. I was in the a bit far away from the big dude so I interrupted myself (# 2) then rushed to the big dude and target him.. I saw the cast bar on the big dude and then finally I reached him and interrupt him (# 1) and auto attcked him. when I reached almost 23% HP there was another self explosions from me.. so I've waited a bit then when the dbm reached 1 on countdown and I saw the cast bar on me.. I just pressed (#4) and by that I left safely and interrupted my add explosion at the same time.
6 - Phase 2 : Once the big dude reached around 15% we will stop nuking the reshaped life player and we keep dpsing the big dude and build stacks by mutated player.
bump for RGW
I'd add that shadow priests need to stop using AOE dps/heals abilities like Halo as whilst it does dps, it also heals the player with the debuff which then makes the healers job a nightmare.