Dead Men Walking Community
Admin Standards
The standard of conduct that all Admins of the dMw community must adhere to are set out below. The standard's are intented to provide structured conduct between the Members and the Admins. Violations of these standards may result in removal of an Admin's access to in-server commands.
1. Language
Admins should hold a professional level of conduct at all time. Please keep your language in the forums and on the server at a professional and mature level. If we sink to vulgarity and name-calling the other Members will see it and follow suit. What is acceptable for YOU to do is acceptable for them to do.
2. TCS Development
All Admins should have a good and current understanding of the TCS Rules and Guidelines. Admins should endeavour to develop other Members' understanding of the TCS style of play for the benefit of all players. Dead Men Walking is a gaming community and members will have had a diverse range of prior Counter-Strike experience. Admins should try to actively welcome and assist new or less experienced Members to adapt to the objective and team based style of play of TCS - this will benefit the community.
3. Map Changes
Some map changes will have to be made dependant on the number of Members on the server at that time. If a map is encountered that people do NOT want to play, change to the next map in rotation. This will keep the rotation in order and allow all maps to be played. The only exception to this is if the number of Members on the server does not suit the next map. In this situation, Admins may use their judgement to select a more appropriate map for better gameplay. Preferably, the chosen map should be the next suitable map in the rotation list.
4. Forums
Admins are not to participate in forum-based flame wars.
5.1 Warnings on Private Servers
Warnings must be given before ANY other form of punishment for ANY Member who is violating the TCS rules or guidelines. Warnings should not be given without FULL understanding of the events that occurred. You must personally have VISUAL confirmation that a rule has been violated or proper conduct has not been followed before a punishment is issued. If possible, have another Admin confirm the event before issuing a warning. Warnings must be given onscreen for all Members to see.
5.2 Warnings on Public Servers
Due to the MOTD and Server messages displayed during play, a separate warning is not always necessary on the public servers. If possible a direct warning should still be given for minor infractions before any other punishment is use.
6.1 Kicks on Private Servers
In order for a Member to be kicked they MUST have been given first and second warnings as outlined in point 5.1. When a Member is kicked, the Admin MUST follow up with a post in the Admins forums under a topic named after the Member. If an existing topic exists, append the new kick information to that topic. This will allow all Admins to understand what is happening with each of the Members. The follow-up post may be done when you are finished playing and does not need to be done immediately. These posts should not be based on personal judgements, merely the facts that led up to the kick. The exception to this is when it is necessary to kick an AFK member or a member in Spectator mode on a full server, in which case no forum post is necessary.
6.2 Kicks on Public Servers
A warning should be given prior to issuing a kick, exceptions to this are players who join to disrupt play (eg. Multiple deliberate TK/TA). These players may be kicked without any additional warning. Any player kicked from the server MUST be given a reason for the kick should they return to the server.
7. Bans on Private Servers
In order for a Member to be banned, they must have a history of rules violations. In-game bans should NEVER be issued for more than 24 hours (1440 minutes) on any Member. Any bans put in place longer than that must be voted upon by the Head Admins. A Member who has been kicked from the server and immediately returns to the server must be advised of the reason for being kicked. If they then start adhering to the TCS rules and guidelines then no further action will be taken. If they resume their poor play or become abusive then they should be banned for 24 hours and kicked from the server immediately. Bans may be applied immediately for any Member who is CONFIRMED with cheats on their system. Confirmation consists ONLY of a message displayed by the currently operating Anti-Cheat software or Member actions confirmed IN-GAME by at least two Admins. All Bans issued must be recorded in the appropriate section of the Admins Forum.
7.2 Bans on Public Servers
A player who rejoins and continues to disrupt play (eg. Multiple deliberate TK/TA), after having been previously kicked and told why, may be banned up to 24 hours (1440 minutes) without any additional warning.
Report the player and situation to a senior admin who can issue a permanent ban if necessary.
8. Server & Other Passwords
Under no circumstances should any Admin distribute their server, rcon or other mod passwords to any other person. Violation of this rule is taken very seriously.
9. Activity
Admins are expected to maintain a reasonable level of activity in both the forums and the servers. Inactive Admins benefit no-one and, for this reason, will have all admin privileges rescinded.
10. Attitude
This hardly needs setting out, but Admins should treat all members with respect. Dealing with other members in a professional manner ensures that many temporary difficulties do not become long-term problems.
Dead Men Walking Community TCS - Member Standards The standard of conduct to which all Members of the dMw community must adhere. The code of conduct has been put in place to keep the atmosphere within the Dead Men Walking community at a satisfactory and manageable level and also to provide information as to what players can expect while in-game and also in the forums.
1. Understand TCS Tactical Counter-Strike is played on password protected servers to maintain the integrity of the TCS style of play. As such all players on the servers must have:
- Registered on this forum using a valid email address
- Entered their SteamID in their personal section
- Read and understood the TCS Introduction
- Read and understood the TCS Rules and Guidelines
Registration via the forums will give you membership of the community's Alpha Company and grant you access to the area of the forums that contains the current server passwords.
2. Attitude / Community A big part of what makes TCS what it is today is the sense of community people feel with each other. As part of this community, you should work to resolve and help fix problems you see in-game that are contrary to the TCS philosophy. If you see something that doesn't seem to work properly or fit in with ths philosophy, please make suggestions to help fix it by posting a message in the TCS Discussion section of the Forum. If you don’t feel comfortable posting your questions then please feel free to contact the Admins (admins@deadmen.co.uk) directly. With this in mind it is requested that players do not issue map votes themselves whilst there is an Admin on the server. If anyone has an issue with the particular map being played, please chat to the Admin on the server and let the Admin take appropriate action. Finally, please treat all other members with respect - this will go some way to ensuring that we all enjoy our stay here!
3. TeamplayTeamplay is mandatory. If you fail to cooperate with your team then your team will lose confidence with you as a player and may file a complaint with an Admin as to your style of play. These complaints will be taken seriously and investigated. Deliberate 'Team Wounding' (TW), 'Team Killing' (TK), 'Hostage Wounding' (HW) and 'Hostage Killing' (HK) are strictly forbidden and as such are the quickest ways to achieve a kick/ban. If you wish to file a complaint about a certain player’s style of play, please send it to the Admins (admins@deadmen.co.uk).
4. Language All players should hold a professional level of conduct at all time. Please keep your language in the forums and on the server at a professional and mature level. Play as though you are an example for other players and set a good one. New players will often follow examples set by veteran players, good OR bad.
5. Warnings Warnings will be given before ANY other form of punishment for ANY player who is violating the rules or guidelines of TCS.
A player’s first warning will appear on screen for you and others to see. Second warnings will appear on screen and again will be broadcast to all players. Second warnings are of a last-call nature and may ultimately result in you being kicked from the server or banned for a period of 24 hours. If you are a persistent offender it is possible that you will be removed for a longer period of time or removed completely from TCS.
6. Player Kicks When a player is kicked they will be dropped to console. If you have a question or concern about why you were kicked, please bring it up with the Admins (admins@deadmen.co.uk). Do not rejoin the server to argue your cause or start a flame-war in the forums. This will lead to a 24 hour ban. The Admin that kicked you will deal with your concerns. Be respectful and we guarantee that the Admins will treat you with respect in return.
7. Player Bans If you have been banned from the server, it is for a good reason. If you do not feel the ban is warranted, bring it up DIRECTLY with the Admins (admins@deadmen.co.uk). Once again, treating the Admins with respect will go a long way in regards to having the Admin respect you and in the deliberation of your "case".
8. Server PasswordUnder no circumstances should any registered player distribute their password to the server to any other person. Violation of this rule is taken very seriously.
9. Admins Player Warnings, Kicks or Bans can only be issued by an Admin. A list of the Admins can be found here (http://www.deadmen.co.uk/forum/showthread.php?t=9460).
10. Escalation Procedure If you feel that your case has not been resolved in a satisfactory manner, please contact AdminJudge ONLY via e-mail at AdminJudge@deadmen.co.uk (AdminJudge@deadmen.co.uk). Any requests presented in-game will not be responded to and if pursued could lead to an additional warning or being kicked as this is disruptive to the other players.
These rules and guidelines exist to ensure that everyone gets maximum enjoyment from playing TCS. They are not complicated but they do need to be understood and adhered to. Please make sure that you've also read and understood the TCS Introduction (http://forum.deadmen.co.uk/index.php?showtopic=3306).
General Rules 1. Teamplay is mandatory. Frag-hunters, deathmatchers and lone gunmen are not catered for here.
2. All Members must abide by the Member & TCS standards.
3. All Admins must abide by the Admin, Member & TCS standards.
4. All Members must abide by the forum's Acceptable Use Policy (http://www.deadmen.co.uk/forum/showthread.php?t=3146).
5. Members caught cheating will be banned.
Rules of Engagement The attacking team has the use of the whole map to achieve the map objective. The defending team has some restrictions imposed upon them:
- Prevent the completion of the map objective!
- Guard the bombsites, hostages or VIP as a team.
- Do not stray from your team unless it is as part of a planned team strategy.
Guidelines 1. Selecting teamWhen you join a TCS server you should check the scoreboard so that you can join the losing team. If the scores are level you should join the attacking team. If you've joined the “wrong” team you may be asked to swap teams - please do this as soon as possible, it helps us balance the teams to ensure successful gameplay.
2. Map ChangeSwap teams at the map change. If the resulting team-balance is wrong then be prepared for an Admin to re-balance the sides and restart the map. If asked to switch sides then please do!
3. Bomb CarriersIf you are the bomb carrier then plant the bomb! Your team is there to cover you, let them do their job while you do yours. Once the bomb is planted, join in the defense of the target until the bomb explodes. Die there if necessary, but that bomb *must* detonate.
4. Bomb EscortEscorting the bomb carrier should be a whole team effort. You should not desert the bomb carrier unless it is part of a planned team strategy. While the bomb carrier is planting and vulnerable to assault, make sure that you are covering the entrances to the room/area to protect them. You should be sacrificing yourself to make sure the bomb carrier completes their task and your team completes its objective.
5. Hostage DefensePreventing hostage rescue is a team effort - no exceptions! Co-ordinate your fire-power and positions and you will reap the rewards.
6. Bombsite DefenseWhen a bombsite is being attacked then CTs can call for backup. The team members guarding the other unattacked bombsite can then use all available routes to flank the attackers as necessary. However, you should remember that the attack could be a decoy, so don't be too quick to rush to the other bombsite! As the primary CT goal is bombsite protection you will understand that an immediate attempt to flank is not allowed.
7. Bomb DownOn de_ maps if the bomb is 'down' and in view of the CT team then the CT's job switches from guarding the bombsites to guarding the bomb. CTs can converge on the bomb to provide backup using all available routes. If the bomb is then retrieved then the defenders must choose to either continue the engagement or drop back and resume covering the bombsites. Whichever of these two actions is taken, it must be taken as a team.
8. StealthDead men don't wear plaid, but they often know a team-mate who wears clogs! If there's one thing guaranteed to bring the wrath of your team down on your head it's making a noise when everyone else is trying to be quiet or poking your head out when your team are trying to stay hidden. Running, reloading, jumping, firing, grenades etc all make unnecessary noise and will get your team-mates killed. Move quietly where at all possible and stay hidden where necessary!
9. RushingIf a 'rush' attack is called then it should be as a whole team as it relies on speed and numbers to overpower the enemy. So make sure that when you run you do so holding a knife, a pistol or a grenade (running with rifles/SMGs is slower), preferrably use a buy-script (it gives you more time to think about and discuss strategy) and then move as a team - but take care not to 'block' your team-mates by stopping in doorways or suddenly crouching in the middle of a passageway to start shooting!
10. FreezetimeMake the most of this time to discuss the tactics for the coming round. There is no rule that says you must all rush out of spawn when freezetime ends so plan your strategy as carefully as you can.
11. Use of the AWM Sniper RiflePlease read this (http://www.deadmen.co.uk/forum/showthread.php?t=3495) post to fully understand the restrictions regarding the use of this weapon on our servers.
12. Going AFK - Away From Keyboard Having to go AFK for a time comes to us all. However, it is not acceptable to just message out 'Going AFK' and hope that you can be back before anyone notices. Being AFK at your spawn can completely ruin the round for everyone else. If an Admin is on the server you will be kicked.
If you have to go AFK for more than a few seconds then please follow this procedure. You can do this 'dead or alive'.
- Press your team select key (usually M)
- Select the team you are already on (you 'die' if alive)
- IMPORTANT: DO NOT SELECT A SKIN
While AFK you will no longer spawn (you appear as 'dead' in your teamlist) but you will accumulate cash. When you return simply chose a skin to continue playing.
Note! The above is only valid for CS and CZ. For CSS you need to select spectate instead. 13. EnjoyRemember that as a Member of the Dead Men Walking community you are here along with the rest of the community to have fun!
TCS - Introduction
What is TCS?
TCS stands for 'Tactical Counter-Strike'. It is Counter-Strike played in accordance with a simple principle:- All players work as a team to either complete their map objective or prevent the other team from completing their map objective. The emphasis is on teamwork.
What do you mean by teamwork?
Your team's job is to defend, attack or protect depending on the map being played, the team you've joined and the tactics being employed. Your role within the team is to support your teammates, execute your element of the agreed tactics for the benefit of the whole team and focus on the completion of the objective. Use of voicecomms is essential in this context as you can warn of an approaching enemy, adjust tactics as the changing situation dictates and co-ordinate your actions with those of your teammates. Everyone on our servers uses voicecomms!
Which tactics are deployed?
As a player new to TCS you will notice that one of the more experienced TCS players will usually take the lead and suggest possible tactics for the coming round. Your role is to stick to the gameplan and to work with your team mates to achieve your team's objective. Listen out for calls made during the round as tactics have to adapt to changing circumstances. As you listen to the voicecomms you will quickly get an idea of what sort of information is helpful to pass on to your team so that you can make your own contributions in later rounds. Players on our servers interract throughout every round, often synchronising elements of their attack or defence to outwit their opponents.
Why is teamwork so popular on the TCS servers?
This is easy - it's because we all enjoy playing CS as part of a team - it's more fun, it's far more rewarding and it is highly sociable! Our servers are password protected and we have experienced TCS Admins (http://www.deadmen.co.uk/forum/showthread.php?t=9460) who make sure that the occassional frag-monkey who does register, doesn't wander in from a public deathmatch CS server and ruin everyone's enjoyment! As a result, players on our servers grow to trust that their teammates will 'protect their back'. The result is that the solo frag-monkeys do not come to our servers, for they know that we only provide servers for the team-players of our 'TCS Community'
Sounds a bit heavy, isn't it all a bit too serious?
No not at all. It's damn good fun. We take the way we play seriously but the beauty of being part of the Dead Men Walking community and playing the game in the TCS style is that the rewards are greater. Over time you'll get to know your fellow players well - voicecomms is a huge help in this respect and you will find that on our servers there is always a good level of banter between teams and teammates. People say hello to you when you join our servers, your teammates thank you when you have saved their bacon and the opposing team will praise you for a job well done against them. How often would that happen to you on a public server? It happens all the time on our Dead Men Walking TCS servers!
How easy will it be for me to fit in?
We can assure you that if you've read and understood the TCS rules/guidelines (http://www.deadmen.co.uk/forum/showthread.php?t=3498) *and* the TCS way of playing appeals to you, then you will have no problem fitting in on our servers. Your skill level is totally irrelevant, your attitude isn't! As TCS players are used to using voicecomms then join in the conversation and ask for help if you need it. TCS players are always happy to assist!
So where does 'Dead Men Walking' fit into all this?
Dead Men Walking is not only a clan but is also the family of like-minded players that provide the heart and soul of the TCS community. The moment you register on our forums to play on the TCS servers you are granted Alpha Company membership of the Dead Men Walking community. The Dead Men Walking clan provide the TCS servers, the highly popular Dead Men Talking forums (http://forum.deadmen.co.uk) and also competes in various CS ladders, leagues and cup competitions. The clan has members from across the UK and Europe, with a wide range of skills and experience, but they all have a single common thread: they want to play Dead Men Walking TCS. For those who wish to take their membership a little further then we can offer a greater participation in the community through our Bravo, Charlie and Delta Companies, access to private areas of the Dead Men Talking forums and matchplay experience in clan wars! The Dead Men Walking clan *is* the community.
OK. I like what I've read and I'm willing to give it a try. Where do I signup?
Hey! This is only the introduction! First you must register with these forums to get access to the server password. Please make sure that you read and understand the Dead Men Walking TCS community rules/guidelines (http://www.deadmen.co.uk/forum/showthread.php?t=3498). They are designed to help make your game more enjoyable and to enhance gameplay! We look forward to welcoming you to both our community and our servers!