Dead Men Walking

Forum Archive 2023 => CS Mapping & Modelling => Counter-Strike: Source => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => TCS Maps => Topic started by: Blunt on December 04, 2003, 06:37:11 PM

Title: de_roadhouse
Post by: Blunt on December 04, 2003, 06:37:11 PM
de_roadhouse

is it possible to have this back on the servers sometime?

I used to enjoy this map....especially when some1 got stuck in the truck :blink:

I wonder if it plays different in TCS.

 8)
Title: de_roadhouse
Post by: ChimpBoy on December 04, 2003, 07:39:03 PM
Amazing that we voted it off in the first place - great map that plays well on TCS or DM

When will we learn people?  Democracy doesn't work ;)
Title: de_roadhouse
Post by: Xedos on December 04, 2003, 07:42:34 PM
I never got to play this map first time round, so I'd like a crack at it. Also, there are 2 maps I've not seen for ages. I forget their names, but they are both hostage rescue, one is set on a dam or power station thingy with 2 outside walkways, one above the other. The other map is in a canyon type thing with the terr's in an underground carpark with a mineshaft and lift between the two. Even if these are gone for good, could someone please remind me of their names just so I can sleep again :)
Just remembered...I've not seen Vertigo for a while either..the map, not the Hitchcock classic :)
                                    Pete
Title: de_roadhouse
Post by: Sn00ks on December 04, 2003, 07:44:37 PM
Well the first ones's Thunder and I know the second one but can't remember the name.  :D
Title: de_roadhouse
Post by: JB on December 04, 2003, 07:53:47 PM
Ugh...i hope it aint siege.    :o
Title: de_roadhouse
Post by: Sn00ks on December 04, 2003, 07:54:34 PM
You know JB, I think you might be right
Title: de_roadhouse
Post by: Blunt on December 05, 2003, 12:32:05 AM
de_survivor....

don't you think that the village is wasted?

seige...ugh!
Title: de_roadhouse
Post by: DarkAngel on December 05, 2003, 08:20:37 PM
roadhouse bring it back!!
Title: de_roadhouse
Post by: Blunt on January 19, 2004, 11:45:12 PM
unapologetic bump :P
Title: de_roadhouse
Post by: Dr Sadako on January 20, 2004, 09:47:21 AM
Roadhouse is one of those maps that works for a while and then becomes extremely stale and predictable. The reason for it being voted off, as I recall it, was that CTs easily sniped out long tunnel and held the the toilet area making it hard on the Ts. For this map to work well Ts need to play very organised as a team and CTs to not do their job properly. I think we can put it on some night and see how it works but I am not sure it should be in the rotation.
Title: de_roadhouse
Post by: Benny on January 20, 2004, 10:42:13 AM
I kinda see what you mean Sadako, but there are 5 ways the T's can go, assuming the CT's don't leave the compound.

Tunnel, toilet door, toilet window, toilet roof(I didn't count that), three sewer exits.
I think organised play would work well, plus the layout stops the current, 'its DE, who gets there first wins' tactics...

But yep, it can go stale.
Title: de_roadhouse
Post by: smilodon on January 20, 2004, 05:29:29 PM
It might have worked when we had map boundaries. Restricting the CT's from the petrol pump area, would have allowed all those routes in. I think it would be hard to stop CT's going 'outside' in TCS play. By definition it is a sensible defensive tactic to hold that area by the pumps. And therefore as we agree dull to play.

Unless we made Dingos Mighty Smoke Tactics mandatory   ;)
Title: de_roadhouse
Post by: TeaLeaf on January 20, 2004, 05:37:46 PM
The petrol pump is a bomb site, so that may be difficult to defend if CTs are not allowed there!  The difficulty with roadhouse is that it needs a team of about 6 or 7 to play well.  Any less and the Ts can run riot, any more and the CTs can dominate really easy.  It is an excellent map imo, but the team size has to be right.

TL.
Title: de_roadhouse
Post by: smilodon on January 20, 2004, 06:03:05 PM
QuoteOriginally posted by TeaLeaf@Jan 20 2004, 04:37 PM
The petrol pump is a bomb site
A bomb site? No wonder I was utter utter rubbish on this map.  :huh:
Title: de_roadhouse
Post by: Dingo on January 20, 2004, 10:41:25 PM
QuoteOriginally posted by smilodon@Jan 20 2004, 05:29 PM

Unless we made Dingos Mighty Smoke Tactics mandatory   ;)



.................and as I recall it worked EXTREMELY well on that map


SMOKIN!!  :narnar:  :narnar:  :narnar:
Title: de_roadhouse
Post by: Blunt on January 21, 2004, 12:14:14 AM
so what about the idea of a "guest map" then?

1 new map each week in the rotation...for 1 week only.

simple....fun....easy :D

there's loads of maps that I've never played...and I'm keen to try new maps...1 new 1 per week would be fun...don't you think?

go on....you know it makes sense ;)

admins favourite maps if you like....I don't care...just a bit of variety...gwon..

gwon  gwon  gwon  gwon  gwon  gwon  gwon  gwon  gwon   :blink: