cs_assault
as difficult as ever!
it is an ok map, but not really fun when playing 1 vs 2 and the rest are bots :narnar:
but it is nice to have an extra map to the short rotation ;)
Great map and hellish to play love it
Sent from 3 foot behind you.
Hated the map, love it now, those rooflights make all the difference!
Really is a ballanced map now (experience of only 18 rounds though)
Apparently the map was released with only 5 spawn points on each side, which resulted in a couple of people missing out last night.
This has been fixed with an update to the update (didn't we used to call these things 'patches'?)
See point #4
QuoteRelease Notes for 2/7/2013
[MISC]
- Added 'workshop_start_map' command line param to specify which map in a workshop collection for the server to start on. Takes the desired map's file id.
- Password-protected community servers are no longer available for community matchmaking.
- Map name is now correctly reported to master server.
- Added spawn points in cs_assault.
- Convars now get reset to defaults before server.cfg is executed.
- Fixed a dedicated server crash after player disconnection.
- Fixed respawn pop-up showing when you could not respawn in some cases.
- Fixed bug in respawning if team spawn point counts were asymmetrical.
- Fixed prop_dynamic_glow's not getting a final network update.
- Fixed webapi authkey behavior on Linux dedicated servers.
- Fixed layout of player details screen.
Is it downloadable from the server?
The server is already updated, the client version is auto updated via steam :)
Quote from: Snokio;366325The server is already updated, the client version is auto updated via steam :)
Ah okay, cheers!:flirty:
Quote from: Snokio;366325The server is already updated, the client version is auto updated via steam :)
Via just joining the server or via steam workshop?
edited because I was Talking rubbish, please ignore
ohh, I didn't even spot the download, thought the update was via a standard patch / update