Release Notes for 2/13/2013
* Deagle: increased effective range.
* P250: reduced effective range.
* Glock: increased recoil on burst.
* Added a community dedicated server convar "sv_workshop_allow_other_maps". When this option is enabled and the server is idling empty, it will allow players to reserve it on another workshop map. Server will then download the other workshop map and let players play it, after the map ends the players will mapcycle into workshop collection hosted by the server.
* Added a game setting 'Max Acceptable Matchmaking Ping' to allow users in geographic locations far from official datacenters to find games via matchmaking without using developer's console.
* Servers starting to host a workshop collection will no longer show up as running de_dust.
* Added convar mp_death_drop_c4 that determines whether C4 is droppable.
* Fixed not being able to drop C4 in Demolition mode.
* Added display of public joinable games in maps workshop browser.
* Fixed dead players getting a network update that showed their dead icon position at the position of the player they jumped to spectate right after dying
* Fixed mapcycle problems when the server was playing a map outside of active mapgroup or collection.
* Workshop maps no longer show "workshop" prefix on master server and official maps show "official" instead of map id when played as part of hosted workshop collection.
* Fixed the post processing effects (like blur) persisting through a level change to the new map if the new map does not contain a postprocess_controller entity.
* Fixed some sv convars so they can be executed via map cfg files
* Fixed the regular radar images not showing on the loading screen for workshop/custom maps
* Fixed an interpolation exploit with bogus update rates.
* Fixed a regression where old protobuf demo files failed to play. All protobuf demos should be playable again.
* Maps that are newly subscribed are now highlighted as NEW in the UI.
some interesting ones in there :)
I'll try and get the workshop stuff set up over the weekend. sv_workshop_allow_other_maps looks interesting and a good way to test new maps added to the workshop without seeing them to the main collection.
Quote from: Whitey;366731I'll try and get the workshop stuff set up over the weekend. sv_workshop_allow_other_maps looks interesting and a good way to test new maps added to the workshop without seeing them to the main collection.
:thumbsup:
Thanks whitey
Sent from 3 foot behind you.
Great stuff! :)
Release Notes for 2/20/2013
[ MISC ]
- Reduced Glock damage.
- Reduced Deagle inaccuracy.
- Reduced Fiveseven and Tec9 prices.
- Added checks to prevent clients from executing workshop concommands.
- GameModes.txt and individual map kv files now get updated and loaded everytime a new map is loaded.
- Newly subscribed maps in workshop map selector are sorted to the start of the list.
- Fixed some cases where workshop maps failed to download.
- Added status indicator to main menu that shows if maps are currently downloading.
- Added convar sv_rcon_whitelist_address, rcon clients failing to auth from the specified IP address will never get banned.
- Fixed Windows GOTV relays crashing when running without Steam client.
- Improved handling of workshop maps on GOTV relays.
- Added support for specifying +tv_enable 1 +tv_relay ip:port on GOTV relay commandline
Counter-Strike: Global Offensive update adds cs_militia, reworks hostage rescue system (steam://openurl_external/http://store.steampowered.com/news/externalpost/pcgamer/1461689837268544500)
PC Gamer
(http://media.pcgamer.com/files/2013/03/Counter-Strike-Global-Offensive3-610x342.jpg) (http://www.pcgamer.com/2013/03/22/counter-strike-global-offensive-patch-hostage-rescue/)
Valve has sent out a patch for Counter-Strike: Global Offensive that focuses on tweaking Hostage Rescue rules for stronger balance and to entice players away from the long-favored Bomb Defusal. Most notably, CTs have now adopted the tactical doctrine of draping hostages across their shoulders like a squishy scarf, and only a single rescue is needed to secure a win for the good guys.
You'll need to interact with a hostage for a lengthy four seconds to get him to hop on for a ride, and a new "rescue kit" shortens pickup time to a single second by presumably wowing hostages with attractively padded and comfortable-looking shoulder guards to rest on. Taking a note of influence from community-made maps such as cs_motel, hostage spawns are now randomized per match.
Valve is also continuing to stock GO's maps with updated versions of classic Counter-Strike levels, with cs_militia being the latest addition. It's structured similarly to cs_assault, where Ts benefit from an entrenched interior location to bunker in while CTs attempt rescue through multiple points of entry.
Defusing bombs got a small but significant change as well: turning too far away from a bomb while defusing it will cancel the process, a jump in risk and exposure for CTs trying for the win while Ts yet linger to guard the bomb. They could sure use one of those hostage-capes for extra protection.
Oh, and the rumored Support Pass for a community map rotation on official servers isn't happening. Valve even pokes fun at earlier reports of the pass with a new data string, "CSGO_Ticket_CommunitySeasonOneSpring2013_Leak," and its single-word description: "lol." Oh, Valve. Don't ever change
Release Notes for 3/21/2013
- Added new Hostage Rescue map cs_militia
- Update Hostage Rescue Mode rules
- Hostage positions are randomly assigned at the beginning of the match. The hostages will start at these positions for the entire match.
- Hostages are now carried by CTs instead of following behind.
- Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue kit will decrease the time required to 1 second.)
- CTs win a round when the first hostage is rescued.
- Reduced round timer. Round time is extended when the first hostage has been picked up.
- Rebalanced money rewards to accommodate new rules.
- Hostages now indicate whether they are above or below you on the radar.
- cs_office, cs_assault, and cs_italy have updated to use random hostage spawn points.
- Added convars to modify new hostage rules
-- mp_hostages_max - Sets the maximum number of hostages to spawn.
-- mp_hostages_rescuetime - Setting 0 removes the time extension when CTs pick up the first hostage.
-- mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points to choose be the farthest possible combinations.
-- mp_hostages_spawn_force_positions - Setting a comma separate list (ex: 0,2 ) forces specific hostage spawn point combinations.
-- mp_hostages_spawn_same_every_round - Setting 0 randomizes the hostage spawn points every round.
-- mp_hostages_takedamage - Setting 0 allows hostages to be hurt.
- Added hostage entity properties for new hostage rules
-- HostageSpawnRandomFactor - Allows to increase probability of hostage random spawning rules to use that spawn point.
-- HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion group will never spawn together.
- The action of defusing a bomb will now terminate when you turn your view too far from facing the bomb.
- Players always play a quiet client-side jump sound that can only be heard by the jumper.
- Players play the regular jump (step) sound when moving greater than walk speed that can be heard by both the jumper and all clients in earshot.
- The timer that performs the random map selection visuals now properly gets killed when the scoreboard hides.
- Fixed convar mp_weapons_allow_map_place not properly eliminating map-placed weapons. NOTE: FY servers will need to set this convar to 1.
- Added an option to func_dustmotes entity volumes that lets them choose to not be affected by wind.
- Fixed in-game clipping for triple-monitor rendering configurations.
- Added overtime indicator to GOTV spectators miniscoreboard.
- Radar should now correctly follow spectated player when spectating via GOTV.
- Adjusted score and MVP rewards for gameplay events related to planting, defending and defusing the bomb, and for reaching, protecting and extracting hostages.
- Steam overlay game details will now correctly show players score.
- Fixed special characters of player name not correctly displaying in some UI elements.
- Fixed a bug where friends were banned from joining parties where one of the members failed to recently accept a competitive match.
only 3.8 meg according to steam library downloads or a re they staggering release?
Quote from: sulky_uk;369064only 3.8 meg according to steam library downloads or a re they staggering release?
197mb for my update
Very interesting! Hopefully I'll have a chance to try these changes out over the weekend.
Sent from my Galaxy S3 LTE.
Release Notes for 5/8/2013
[ GAMEPLAY ]
- Mag7 - reduced cost to 1800.
- Mac10 - increased price to 1050.
- XM1014 - reduced damage to 20.
- Body parts penetration code will not register headshot damage when penetrating into the neck hitbox through the chest hitbox, only chest damage will be dealt in this case.
[ MAPS ]
- Updated de_favela to latest version.
- Fixed some bugs in de_inferno where the player could get stuck on geometry, fixed some minor bugs (Thanks Wλve!).
[ MISC ]
- If a player was vote kicked from too many recent competitive games the matchmaking system will assign them a competitive cooldown.
- Added sever command line support for -net_port_try 1 to prevent servers from trying to climb ports if the request port was busy.
- Fixed a rare grenade physics interaction that could cause grenades to spin in place when thrown at certain kinds of physics props or players.
- Adjusted default value of sv_maxusrcmdprocessticks server convar to 16 for community servers with default settings to successfully process all user commands from even lowest tickrate and framerate clients.
- When going to overtime players who survived in the last round will start with empty inventory even though teams don't switch sides.
- Fixed flashbang number not updating on the hud if you had set "close after buy."
CS:GO Update:
New de_Mirage!
Release Notes for 6/12/2013
[ MAPS ]
- Added de_mirage.
- Added console command to help players plan strategic grenades. Set sv_grenade_trajectory 1 (cheat convar) to see a visual arc in-game.
[ OVERWATCH ]
- Overwatch Investigators are now required to submit more detailed verdict reports after reviewing evidence.
- Fixed interpolation issues during GOTV and Overwatch demo playback which caused the weapon of a shooting player to visually appear several ticks behind the moment a victim was hit.
- Overwatch FAQ updated. http://blog.counter-strike.net/index.php/overwatch/
[ OPERATION PAYBACK ]
- Operation Payback Pass on sale for $0.99 until Monday 6/17.
[ UI ]
- Added links to top streams on the main menu.
- Added an audio option to reduce game music volume when Steam Overlay is activated.
[ MISC ]
- Restored the "retry" console command.
- Players can only submit griefing reports for teammates.
Release Notes for 6/19/2013
[ WEAPONS ]
- Tuned the AUG and SG553 to function more effectively as a rifle/sniper hybrid.
[ MAPS ]
- de_mirage: Fixed see-through crates at bombsites, various other bugfixes.
- Fixed kv files packaged in workshop maps not loading correctly, which could display incorrect player models and arms.
[ OVERWATCH ]
- Improved interpolation during Overwatch evidence playback.
[ MISC ]
- Added classic competitive map to in-game friends list information text.
- Fixed rare uninitialized text "Target Area" appearing on-screen when watching GOTV.
- Fixed sv_grenade_trajectory linux crash
- Added new sv_grenade_trajectory convars to display a dashed line and to adjust line thickness and duration.
Release Notes for 6/26/2013
[ WEAPONS ]
- Further adjustments to the AUG/SG553.
[ MAPS ]
- de_mirage: Minor bugfixes.
- de_vertigo: Fixed bombsite naming, other minor bugfixes.
[ OVERWATCH ]
- Improved Overwatch test case distribution system.
[ MISC ]
- Whitelisted convars sv_vote_issue_kick_allowed and sv_vote_kick_ban_duration.
- Added a server concommand "removeallids" to unban all user IDs.
- Keybindings are no longer processed in front end when not connected to a server, fixes unexpected keybindings processing in main menu and when chatting in play with friends lobby.
- Fixed players in invalid Steam purchase regions getting error dialogs during play.
- Fixed votes incorrectly displaying player names with formatting symbols.
- Fixed a rare bug where friendly fire damage could count raw damage inflicted instead of actual health points subtracted towards warning or kicking for too much team damage.
- Official classic competitive matches will always allow players to connect even in rare cases when they were kicked and banned from the same game server instance during a previous classic casual game.
- When a player receives a cooldown for being kicked from too many matches it will show up on their main menu immediately and will not be delayed until the competitive match end.
- Adjusted the competitive cooldown for being kicked from too many matches to correspond to the violator's offense level starting at 30 minutes if it was the first competitive violation and following same cooldown computation rules as other types of cooldowns.
- A player who was matchmaking solo and was kicked by a party of 4 teammates will not receive a competitive cooldown for being kicked from too many matches.
- Exposed cl_interpolate convar, allows to disable entity interpolation during demo playback or on listen servers, interpolation is enabled regardless of client setting when connected to dedicated servers.
- Added grenade trajectories when in spectator mode with glows on. Set sv_grenade_trajectory_time_spectator 1 to turn them on.
- Fixed a crash on OSX 10.6.8 when downloading custom maps resources from community servers.
Product Update - Valve 03:30
[ MISC ]
- Playing a demo recorded on a workshop map will attempt to automatically download and display that workshop map.
- Added a convar cl_download_demoplayer to control whether demo player is allowed to download external resources, defaults to 1 allowing downloads from workshop, allows 2 for downloading all other external resources that could be referenced by community server.
- Added engine support for versioning official maps, so demo playback will seamlessly download and load matching version of the map when playing back older demos. ( Currently supports Nuke, Inferno, Dust2 )
- Fixed rare crashes in HUD when game events were received before HUD elements were fully loaded.
[ GAMEPLAY ]
- Additional minor buffs to the Aug and Sig.
- Smoke grenades have been adjusted to make their view-obscuring overlay match the smoke volume shape more precisely as well as some other minor fixes.
[ SPECTATING ]
- Spectating a flashed player via GOTV now shows an additional effect and icon to indicate blindness without obscuring the spectators view.
- Fixed a case where GOTV spectator would get the round radar template instead of the square one.
- Grenade trajectories are now on by default in spectator x-ray view. Convar sv_grenade_trajectory_time_spectator will adjust visible trail duration.
[ MAPS ]
- Made a pass at incorporating some lessons learned from Mirage to original maps. Also, bug fixes.
De_Inferno:
- Widened apartment hallway near A
- Replaced red car in middle with solid cover
- Fixed radar naming on haycart
- Improved visibility
De_Nuke:
- Added radar names
Bug fixes
- Improved visibility
De_Dust2:
- Improved visibility
- Bug fixes
De_Aztec:
- Improved visibility
De_Train:
- Improved visibility
Servers have been updated.
Thanks :)
Thanks. Some good changes!
Sent from my GT-I9505 using Tapatalk 4 Beta
Counter-Strike: Global Offensive Update Released
Product Update - Valve 11 Jul 2013
Release Notes for 7/10/2013
[ GAMEPLAY ]
- Adjusted the function that mapped movement speed to weapon inaccuracy. The linear portion of this function is now exponential.
[ MAPS ]
- de_dust2: Fixed collision bug in Bombsite B, tweaked fog, fixed navmesh naming.
[ MISC ]
- Added support for more Unicode characters in player names.
- Fixed a rare incorrect name truncation in the death notice feed, scoreboard and main menu.
- Fixed truncation of the competitive maps selection when all maps were selected.
- Smoke volume is now cheaper to render.
- Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. Thanks GreenTea!
Release Notes for 8/14/2013
[ARMS DEAL UPDATE]
-Visit http://blog.counter-strike.net/armsdeal/ for complete details.
--Ten Weapon Collections have been released.
--Standard and eSports Weapon Cases now available - a portion of the proceeds from eSports Weapon Case Key sales will help support prize pools for upcoming community competitive CS:GO tournaments.
--Weapon Cases have a chance to contain new knives and StatTrak weapons, which track all player kills with that weapon.
--Players can receive decorated weapons through timed item drops, available on any VAC-secure server.
-All Arms Deal Update items can be traded.
-All Arms Deal Update items can be sold and purchased through the Steam Marketplace (visit the FAQ for details).
-Every decorated weapon has a unique finish and exterior condition and can be thoroughly inspected in game. The ability to launch the in-game inspection view for an item is available in the Steam Inventory, Community Market, and Steam Trading.
[UI]
-Upgraded Scaleform version to 4.2.
-Improved memory management of Scaleform UI elements.
-Added Inventory to Main Menu and the In-Game Pause Menu.
-Added Loadout to Main Menu and the In-Game Pause Menu.
-Added blog.counter-strike.net blog to the main menu
-Added drop shadows to some UI element text for improved readability.
-Improved some HUD layouts to avoid overlap.
-Game no longer truncates player names in most HUD UI elements. Fonts will now scale down to fit the full string.
-When a player picks up a weapon, the original owner of that weapon will now be indicated.
-Fixed certain buttons missing clicks
[GAMEPLAY]
-Added Silenced M4A1.
-Added Silenced USP.
-New weapons can be equipped through the Inventory UI.
-When a player reloads their weapon, they now drop a magazine that persists in the world.
-Machine gun belts now visually match the ammo count in the viewmodel when firing and reloading.
-Added holdable action key +lookatweapon that allows players to visually inspect their first person weapon while in-game. This has been bound to the F key by default (if that key was previously unbound).
-Players now automatically crouch while planting bombs.
[MATCHMAKING]
-Adding matchmaking servers in Brazil.
Release Notes for 8/21/2013
[GAMEPLAY]
- SSG08:
-- Reduced price from 2500 to 2000.
-- Reduced standing and crouching accuracy recovery times.
- Reduced Molotov price from 500 to 400.
- Reduced Incendiary Grenade price from 850 to 600.
- Reduced Glock damage from 33 to 28.
- Fixed bug that NiP discovered where the aimpunch experienced when compensating for recoil was incorrect.
- Third person silenced muzzleflash light brightness is no longer a portion of unsilenced brightness, instead it is now completely removed.
- Chickens are no longer scared when moving silently near them or shooting near them with silenced weapons.
- Fixed a bug where removing/adding a silencer would also drop a magazine on the ground.
[MAPS]
- Fixed map placed weapons not working properly.
Aztec:
--New connector between A and B bombsites.
--More cover in underpass.
--More cover in overpass.
--More cover at bombsite A.
--Changed cover at CT side of bridge.
--Removed railings on bridge.
--Added player collision inside large vegetation models.
--Removed collision on some props.
--Clipped stairs.
--Reduced fog.
--Reduced noise in textures.
Train:
--Tweaked shower room.
--Moved ladders to ends of traincars.
--Made T entrance into bombsite A wider.
--Reduced size of CT sniper position.
--Removed some cover from CT sniper position.
--Blocked visibility under electrical box at bombsite A.
--Blocked visibility through yellow barrels at bombsite A.
--Brightened textures near bombsite A.
--Removed some wires at bombsite A.
--Blocked visibility under traincars.
--Rearranged trains at bombsite B.
--Widened back of bombsite B, T side.
--Replaced cover at back of bombsite B, T side.
--Clipped stairs.
--Optimizations.
--Fixed radar naming.
--Blocked visibility through concrete bags near Ivy.
--Brightened door near Ivy.
--Removed railing at top of ladder.
--Brightened environment light.
--Reduced fog.
Inferno:
--Fixed missing collision in an area in mid.
--Made railing at back of bombsite A easier to see through.
--Widened doors in construction.
--Reduced wall penetration in construction.
--Removed wall supports in apartments hallway.
--Increased C4 explosion radius to make it consistent with other maps.
Nuke:
--Fixed a bug in ramp room.
--Widened door in rafters.
--Fixed some radar naming bugs.
--Increased C4 explosion radius to make it consistent with other maps.
Mirage:
--Added more light to CT window into bombsite B.
--Fixed some graphical bugs.
--Removed small trashbags that could be mistaken for players.
Dust2:
--Made it easier to spot enemies at back of long A, CT side.
--Removed center scaffolding in tunnels.
[UI]
- Added warning message for when there is a new update available.
- Fixed Main Menu for 21x9 monitors.
- Weapon Case Unlock Animation:
-- Fixed animation stopping on an item when the connection to the item server is actually unresponsive.
-- Fixed animation not closing if error dialog occurs.
-- Fixed animation restarting if space bar was pressed.
- In-game previews of StatTrakâ,,¢ weapons and unusual knives now correctly display those attributes in the name.
- Weapon target ID text now colors the weapon the color of its rarity.
- Fixed StatTrak HUD element for knives hiding.
- Fixed Tooltip backgrounds disappearing when browsing Workshop maps.
- Fixed Matchmaking 'ACCEPT' button not reappearing after you accept a match and not everyone accepts.
- Fixed spectator player panels were showing up when they shouldn't be (wrong team, wrong mode, etc).
- Fixed the spectator panel not using the new knife icons properly.
- Moved the “flashed†icon from the center of the screen, made it more subtle and added fringe fades for when your target is flashed when connected via GOTV.
- Fixed Rescue Kit displaying as Defuse Kit in hostage maps.
- Fixed pause menu missing entries.
- Fixed item drops displaying for 'Unknown' players.
- Fixed formatting of AWP kill award text in Classic Competitive.
- Teammate’s names now always show overhead during freeze time.
- Additional work on inventory, addressing edge cases where HUD positions would not update properly after a weapon had been added or removed.
[MISC]
- Added "Five Year Veteran Coin" awarded to players who were a member of the Counter-Strike community for over 5 years.
- Fixed Overwatch not displaying new cases after viewing one case.
- Fixed extended delay in the end of Classic Competitive games that had GOTV spectators.
- While watching matches in GOTV, the Autodirector is paused, not deactivated, if the spectator follows a specific player.
- Added weapon_m4a1_silencer and weapon_usp_silencer FGD entries for map makers.
- Fixed several exploits affecting dedicated servers.
- Added a server convar sv_quota_stringcmdspersecond to allow rate-limiting client string commands.
- Reduced memory usage on dedicated server.
- Fixed weapon switch and knife swing animations being choppy at low ping.
- Stability fixes in shaders
- Identified a memory allocation bug involving nVidia Geforce Drivers version 320.49 or earlier. We suggest that you update to the latest beta driver version 326.80.
Just had a look at Aztec and Train, Aztec has the biggest change, shame the vegetation has somewhat disappeared but interesting new route from A to B! But Still think it will be CT biased.
Release Notes for 9/12/2013
[CONTRACTS]
- Added the Arms Deal Contract, allowing players to exchange items from the Arms Deal case.
-- Use the Arms Deal Contract to exchange 10 of your Arms Deal Collection items of identical quality for a single Arms Deal Collection item of a quality one tier higher. Note: Knives are not part of collections.
[ARMS DEAL]
- It is now possible to use Name Tags on stock/default items.
[UI]
- Clan tags are now displayed in the lobby.
[GAMEPLAY]
- Players can now only purchase 1 smoke grenade per round.
- Synchronized M4A1 and M4A4 reload completion event with visual magazine insertion and sound effect.
- Improved some bad cases of player radar visibility through smoke volumes.
- Enemy target IDs now only appear when the crosshair is over a target player's hitboxes instead of their overall bounding box.
- Looking at a weapon in-game (default F) no longer interrupts attaching or detaching silencers.
[MISC]
- The kill panel now correctly displays item rarity and owner.
- Kill panel damage given and received stats no longer add damage from before a player took over a bot.
- Fixed weapon inventory hud flashing when it didn't find the selected weapon in edge cases where you just threw a grenade.
- Fixed hud inventory not refreshing properly in some cases when picking up a flashbang.
- Fixed a bug that reported "hltv_changed_target" as an unused event in the console.
- Fixed weapon icons appearing dark for some Mac versions.
- When watching friends games on official servers, GOTV information is now requested asynchronously from matchmaking servers.
- CS:GO inventory items in Steam Community profiles now list most recently acquired items first.
- Improved CS:GO matchmaking servers stability.
- Fixed context menu popping up over the client info panel in the lobby.
- Added a cheat protected convar named "cl_draw_only_deathnotices" that turns off most hud except for death notices (for movie makers).
new update out, Autumm event started
http://www.pcgamer.com/2013/09/20/counter-strike-global-offensive-launches-second-community-map-event-operation-bravo/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0
Release Notes for 9/19/2013
[OPERATION BRAVO]
- Added Operation Bravo Pass for access to Workshop maps in Deathmatch, Casual and Competitive. Visit http://blog.counter-strike.net/operationbravo/ for details!
[GAMEPLAY]
- Fixed the buy menu not allowing players to buy a helmet+vest when they had a vest but not enough to buy the helmet+vest.
[MAPS]
- Inferno
-- Removed flowerpots on balcony near Mid.
-- Blocked visibility through haycart at Banana.
-- Blocked visibility through sandbags in Banana.
-- Blocked one way visibility through yellow car in Banana.
- Mirage
-- Tweaked cover in Bombsite A.
-- Removed trashcan near connector into Bombsite A.
-- Added cover at top of CT stairs into Bombsite A.
-- Widened box near T tunnel into Bombsite A.
-- Blocked visibility under the van at Bombsite B.
-- Removed the red pushcart near Bombsite B.
-- Removed bed in apartments near Bombsite B.
-- Removed center divider in CT sniper window.
-- Added cover inside Palace.
-- Removed scaffolding in alley near Apartments, tweaked skybox volume.
-- Removed chairs in Underpass.
[UI]
- Fixed vest and helmet+vest armor costs in the buy menu.
- Fixed flashbang grenade overlap bug in the UI.
- The "flashed" icon no longer shows up when the cl_draw_only_deathnotices is set.
- Fixed missing localization text for status of players playing the Weapons Course.
- Increased resolution of death message weapons icons.
[MISC]
- Replaced "Arms Deal Collection Contract" with "Trade Up Contract" that can be used with weapons from any Collection.
- Holstered weapons now correctly show their silenced/unsilenced state.
- Fixed expired Operation Payback Passes not being redeemable for Operation Payback Coin.
[COMMUNITY SERVERS]
- Fixed a community server crash in certain Deathmatch mode settings.
- Fixed a community server file transfer exploit.
- Custom map scenario text files can now contain "RULESHERE" as the very first thing in the text which will get replaced by the game mode rules that are currently being loaded. The rest of the scenario text file will be added to the end of the rules text.
Release Notes for 9/25/13
[BRAVO]
-Added Competitive Scorecard to the Official Competitive match end scoreboard if the user owns an Operation Bravo Coin. (Previously only visible in the Operation Bravo Coin tooltip).
[GAMEPLAY]
-Suiciding now results in 0 cash awarded for the round.
-Player acceleration is now determined by the player's active weapon max speed.
[MAPS]
-Fixed bugs in Gwalior, Cache, Ali, Seaside and Agency.
[MISC]
-Fixed stock items not displaying possessive information in the freeze panel.
-Fixed some water material fallbacks to not reflect the 2d skybox which caused bad reflections with low shader settings.
-Fixed squished weapon kill icons on Mac.
-Fixed the highest quality items in a Collection failing to be filtered out of the Trade Up Contract interface.
-Fixed a memory leak in client code that also caused performance drops during long gameplay sessions.
-New decorated weapon added to the Assault Collection.
Quote from: Blunt;376128Release Notes for 9/25/13
[GAMEPLAY]
-Suiciding now results in 0 cash awarded for the round.
Darn ;D
Release Notes for 10/4/2013
[MAPS]
Ali:
-Updated with bugfixes.
[UI]
-Updated the spectator UI
--Spectator UI shows all weapons that a player has equipped instead of just the grenades and currently equipped.
--Moved the armor icons off of the player avatar and updated icon placements.
--Added Team Round Value display when spectating that shows the current equipment value of the alive members of a team versus the other team.
-Updated map selector UI to show more maps on a single page.
-Fixed usp-s and m4a1-s icons not showing up in the spectator hud.
-If the max rounds is set to > 999, it will display in the spectator UI as "--".
-Fixed weapon icons being scaled improperly in the team scoreboard in Arms Race Mode.
[MISC]
-Grenades no longer bounce off chickens.
-Fixed a money exploit in official competitive matchmaking.
-Fixed potential issue where round backups could incorrectly restore some players as dead.
-Fixed round backups not correctly restoring StatTrak knives for players.
-Fixed a bug downloading workshop maps with Steam set to a non-English language.
-Fixed additional memory leaks.
Quote-grenades no longer bounce off chickens.
noessssss!
Any update on the unclear rules for CS:GO please...as I am getting told by dMw members that I'm breaking rules but by admins that I'm not, Thanks.
Quote from: .DickDastardly.;376543Any update on the unclear rules for CS:GO please...as I am getting told by dMw members that I'm breaking rules but by admins that I'm not, Thanks.
See HERE (http://www.deadmen.co.uk/forum/showthread.php?38680-dMw-CS-GO-Server-rules-in-brief.)
and HERE
(http://www.deadmen.co.uk/forum/showthread.php?37253-TCS-Introduction-Rules-and-guidelines-Expected-Standards&p=362999&viewfull=1#post362999)Rules are going to be discussed at the LAN, but the links above should suffice in the meantime.
Thanks Blunt.
Release Notes for 10/10/2013
[GAMEPLAY]
- Improved grenade physics interaction with player models. Grenades bounce off player hitboxes instead of the overall player bounding volume.
- Improved bomb-planting player animation to prevent unintentionally standing when the plant completes. (Thanks Friberg!).
- Re-added support for alternate firing accuracy. This effectively buffs burst fire on the glock and the famas.
[MAPS]
- Fixed minor bugs in cs_siege and de_ruins.
[UI]
- Added the WATCH menu
-- Watch live, in-progress matches played by highly-ranked CS:GO players
-- Access your match history and review the scoreboard for your previous matches
-- Download and watch any of your recent matches.
-- Select 'GOTV Theater' to watch a continuous stream of live matches.
- Pausing/disabling of the GOTV autodirector has been reverted to the old behavior.
- Fixed a bug that allowed you to see the other team's weapons in a competitive game via the spectator menu if you were the last person to die on your team.
- Fixed a case where spectator weapon panel would be missing the weapon in GOTV and demos.
- Fixed a case where the code version of the weapon name would show up in the freeze panel.
- Fixed the Team Value numbers not switching properly after halftime in GOTV or demo playback.
- The bomb icon is now colored in the spectator view so it's more visible.
[MISC]
- Fixed "Bad sequence in GetSequenceName" viewmodel console warnings.
Release Notes for 10/17/2013
[MAPS]
- de_nuke: Decreased fog
[UI]
- Added Streams tab to Watch menu.
- Friends rich presence now also includes the map if they are reviewing a match from their Match History.
- Fixed being able to invite and message yourself in the Watch menu scoreboard.
- Fixed hitches that would happen when updating match data in Watch menu.
- Reduced memory footprint of Inventory menu.
- Added warning that will show when you have have a corrupt download from Your Games tab.
[GOTV]
- Players in a match can now see the number of GOTV spectators in the scoreboard.
- Added spectator count display to top live Competitive matches.
- Added support for GOTV relays to allow a much large number of spectators for top live Competitive matches.
- Added convar tv_maxclients_relayreserved which allows reserving a certain number of slots from tv_maxclients for GOTV relays.
- Added convar tv_dispatchweight which allows better control of load balancing in relay chains, defaults to 1.25 which for every 4 local spectators will send 5 spectators to each connected relay.
- Fixed empty GOTV spectator chat messages.
[MISC]
- Fixed a crash on startup
- Fixed not being able to equip the default weapon into a loadout slot that previously contained a decorated weapon.
- Improved decorated weapon material compositing to prevent dark patches on some weapons with clean exterior.
Release Notes for 10/23/2013
[GAMEPLAY]
- Added eye shielding animation to players blinded by flashbangs.
- Fixed respawning in Deathmatch sometimes choosing a spawn point visible to players when more ideal positions were available.
- Fixed a bug in Deathmatch that could create weapons on the ground if a player spammed his "buy" key immediately upon respawn.
[SPECTATING]
- Added changeable, preset camera positions for all shipped maps that are activated by selecting a player with SHIFT + 0-9 while spectating. (see https://developer.valvesoftware.com/wiki/CSGO:_Spectator_Tools for more info)
- Target players now glow white when viewing from a spectator camera in ROAMING mode.
- When spectating in ROAMING mode, we now draw a subtle Aiming Vector Line that shows each player’s aiming direction.
- Dropped C4 now glows for spectators (yellow = dropped, flashing red = planted, green = defused).
- Added more UI during freeze time to display player money, spent money that round, and kills/assists/deaths.
- Improved armor icons in spectator panels.
- Fixed recoil not being applied in GOTV and replays.
- Fixed UI weapon image sometimes being blank in GOTV.
- StatTrak now displays correct number of kills in GOTV and replays.
- Reenabled the spec_goto command and fixed it not working properly if called from a key bind.
- Moved the autodirector toggle key from “+speed†to “radio3†(from SHIFT key to the C key by default).
- Streams tab now includes 6 live streams.
[MISC]
- Scope lines now blur out completely to better match the weapon's current inaccuracy.
- Improved Fiveseven viewmodel animation
- Improved Tec-9 viewmodel animation
Release Notes for 10/30/2013
[SPECTATING]
- Spectating and dead players can now view a series of graphs displaying player/team statistics over time. Graphs are bound to lastinv (q, by default).
- Fixed Avatars being overly bright for the selected player.
- When a player is damaged, their outline is filled with a flashing red 'damage amount' indicator.
[MAPS]
- Adjusted the de_nuke B site particles a bit to make it sort correctly with smoke grenade smoke.
[ COMMUNITY SERVERS ]
- Added experimental support for coaches, which are effectively permanently dead teammates. To enable, set sv_coaching_enabled 1. To coach a team, type either 'coach t' or 'coach ct'.
- Added concommands mp_pause_match and mp_unpause_match which will flag the match to pause indefinitely during freeze time and cancel the pause, respectively.
[MISC]
- Added detection of the case when a client downloads the latest version of a game update and becomes unable to reconnect to their ongoing competitive match on an older game server version. Minimal competitive matchmaking cooldowns will be assigned in this case, and will not increment client's competitive offense level.
- Added server convar sv_force_transmit_players to allow networking player entities to all clients.
- Money of dead players will now more reliably network to teammates at round end instead of waiting until round restart.
- Fixed item icon cache retaining cached icons for items that you no longer own. Should reduce disk usage significantly for frequent traders.
- Fixed the death notice text sometimes getting truncated (and skipping the victim names).
- Fixed two hardcoded UI elements - they now properly use localized tokens.
Release Notes for 11/6/2013
[GAMEPLAY]
- Changed C4 planting sounds based on pro feedback. When planting the bomb, it plays an initialization sound that everyone can hear, but ONLY the player planting will hear the code typing sounds. This makes fake planting possible (similar to fake diffusing as a CT).
- All items now follow the same pick up sound rules (grenades, C4, weapons, defuse kits, etc):
-- If a player picks up an item while running, it plays a pickup sound that everyone can hear.
-- If a player picks up an item while moving silently, it plays a subtle pickup sound to ONLY the player picking it up.
- Weapons, grenades, and remaining money are now displayed as icons above player heads during freezetime. (Thanks R-arcHoniC)
- Fixed overhead teammate arrows not showing up in some cases.
- Fixed automatic observer target selection failing to find a controllable bot when a player was killed.
[MAPS]
- Cache:
-- Fixed lighting on prop in CT spawn.
-- Fixed buggy wallbangs at A main and B halls.
-- Fixed issue with dropping bomb behind spools in mid warehouse.
- Mirage:
-- Increased size of Bombsite A plant area.
-- Opened up skybox in T spawn.
-- Improvements to visibility throughout the map. (Thanks andzie!)
-- General optimizations.
-- Smoothed out movement in Bombsite B.
[UI]
- Added ability to link your Steam account to Twitch.tv account.
- Added Link to Twitch.tv button in Watch tab.
- Added more stats to the Spectator Graphs: Average Damage per Round, Headshot Percentage, Total Cash Earned.
- Fixed uncased knives with no finish displaying incorrectly in the GOTV and Demo UI.
- Fixed spectator weapon panel staying visible when switching to Roam camera.
- Fixed player panel appearing behind graphs.
[DEMOS]
- Work in progress improvements to demoui & demoplayer:
-- Seeking backward no longer reloads the map.
-- Can now seek to next/previous round start or player death.
[COMMUNITY]
- Fixed x-ray rules for coaches.
- Players can now become coaches during freezetime in addition to warmup.
Release Notes for 11/15/2013
[GAMEPLAY]
- Reduced fade to black time to 0.3s to better hide enemy movement when playing with "mp_forcecamera 2".
- Buy Time now lasts the entire Warmup period.
- Fixed the Defuse Kit making a pickup sound that everyone could hear when walking over it.
- In official competitive mode players now accumulate end of round money even if they are disconnected at the moment when end of round money is awarded to their teammates.
- In official competitive mode players who disconnect from the game server while alive are treated as having committed suicide and don't receive end of round money for that round.
[MAPS]
- Mirage improvements based on pro feedback
-- Raised skybox ceiling around T spawn
-- Rebuilt red building in T spawn to give more room for grenade throws
-- Fixed a bug where Ts could see into Bombsite A without exposing themselves
-- Added collision on tall box near CT stairs to prevent players getting onto it
-- Fixed a bug where a player could get onto boxes near ladder room alone
-- Added wider cover in mid, T side
-- Made CT sniper window in mid taller
-- Removed gaps where players could see through scaffolding in Bombsite A
-- Fixed various spots where you could see through crates in Bombsite A
-- Made it possible to shoot through a crate in Bombsite A
-- Smoothed out movement inside Palace
-- Added wider windows in Bombsite B apartment
-- Fixed a bug where a player could stand on the wall outside B apartment
-- Removed dark door underneath Bombsite B apartment
-- Added pretty flowers
- Nuke
-- Fixed invisible I-beam collision in hut/lobby
- Inferno
-- Made railings on balcony near Bombsite A and CT spawn easier to see through
[UI]
- Fixed the overhead Freeze Time icons not updating frequently enough to catch certain equipment changes.
- Fixed the Freeze/Invuln Time color correction being wrong if the Invuln Time was shorter than the Freeze Time length.
- Fixed Achievement icons not appearing when it displayed Achievements earned in the previous round.
- Fixed map selection button becoming inactive when Workshop maps are being updated.
- Added Inventory error message when Steam cannot access your items.
- Added item image to Delete Item confirmation.
- Contracts
-- Fixed not auto-scrolling away from a blank item list.
-- Fixed being able to submit without signing.
-- Fixed signatures being offset from the mouse cursor.
[SPECTATING]
- Reduced duration of red player damage effect.
- In GOTV the kill camera now orients so both the killer and victim are visible.
- Fixed spectator navtext no longer wrapping.
[DEMOS]
- Work in progress improvements to demoui & demoplayer:
-- Menus, Overview Map, Graphs, etc. now work when the demo is paused.
-- Improved seeking with less particle effect, sound, and HUD spew.
-- Demo Timescale slider now goes up to 10x.
-- Added buttons to directly set demo timescale to 1/4x, 1/2x, 1x, 2x, 4x speeds.
-- Fixed Stats Graph round columns not resetting correctly when rewinding a demo.
-- Removed demoui2.
- Fixed color of weapon names not matching the actual rarity of the weapon.
[COMMUNITY]
- Added server convar sv_matchend_drops_enabled for suppressing item drops at the end of tournament matches, play time is still accumulated by players and items will be awarded at the next opportunity.
- Using the game_round_end to force a specific winner now consistently increments the round number (you must still use the game_score entity to set the appropriate team score).
- Fixed a case where CT coaches would get locked into 3rd person.
[MISC]
- Cached inventory icons are regenerated if Texture/Shader Detail is increased using the Options menu.
[LINUX DEDICATED SERVERS]
- Updated the version of libstdc++.so.6 for Linux dedicated servers to require Glibc 2.11.
- Linux dedicated servers now upload core dumps out-of-process and more reliably.
Release Notes for 11/20/2013
[MISC]
- Added DreamHack 2013 tab in watch panel. This is the hud to watch and download all the games.
- Added a panel to the spectator UI that shows the event logo, spectator number and viewer item drops during freeze time of an event.
- Added a convar sv_matchpause_auto_5v5, when enabled will track if less than 5 human players are connected on either team and will pause match during nearest freezetime, and will automatically unpause when all 5 players are connected on both teams.
- Spectators of competitive games can now access their inventory.
- Fixed ADR showing the value from the previous half on round 1 of the second half.
- Fixed case where a data series could exceed the chart range.
- Grenade collision with doors is not affected when the grenade kills a chicken.
- Players can no longer throw weapons through displacement surfaces.
Release Notes for 11/20/2013
[MISC]
- Added DreamHack 2013 tab in watch panel. This is the hud to watch and download all the games.
- Added a panel to the spectator UI that shows the event logo, spectator number and viewer item drops during freeze time of an event.
- Added a convar sv_matchpause_auto_5v5, when enabled will track if less than 5 human players are connected on either team and will pause match during nearest freezetime, and will automatically unpause when all 5 players are connected on both teams.
- Spectators of competitive games can now access their inventory.
- Fixed ADR showing the value from the previous half on round 1 of the second half.
- Fixed case where a data series could exceed the chart range.
- Grenade collision with doors is not affected when the grenade kills a chicken.
- Players can no longer throw weapons through displacement surfaces.
Release Notes for 11/21/2013
[MISC]
- Added the Highlights feature. Players can view their own highlights from downloaded matches by selecting ‘Watch Your Highlights’ when clicking on a match. Other players’ highlights can be accessed through the match scoreboard.
[ COMMUNITY ]
- Graphs are now accessible when sv_competitive_official_5v5 is set to 1
- Removed player number restriction from Spectator Stat chart.
Client update for 12/4/2013
[MISC]
- Fixed a problem with stickers on ATI GPUs.
- Fixed tooltip positioning for items at the edge of the screen.
- Fixed a rare case where clients could get stuck in the competitive search queue when Steam servers were experiencing heavy load.
Release Notes for 12/12/2013
[UI]
- To improve chat readability, chat text colors have been updated to make the team, location and "say" text all use unique colors.
[COMMUNITY]
- Fixed exploits where custom maps could run non-whitelisted server commands.
- Added functions for VScript to ask gamerules what game mode and type the current match is set to.
[MISC]
- Fixed an exploit where player's could print chat text on behalf of the console.
- Fixed grenades making continuous noise when thrown into narrow spaces.
Release Notes for 12/18/2013
[ CSGO ]
- Added three purchasable gift options:
-- Gift Package - gives a random item to a random player in your match.
-- Pallet of Presents - gives random items to up to nine people in your match.
-- Audience Participation Parcel - gives random items to up to 25 viewers watching your match.
- Added the Winter Offensive Case, the first-ever community-made case.
- Replaced the eSports case with the new eSports Winter Case.
[ MAPS ]
- Added Cobblestone and Overpass maps, which are available to community servers and offline play. Official matchmaking is limited to Operation Bravo in order to collect additional map balancing data prior to a wider release.
- Fixed an exploit in Assault
- Minor bugfixes in Bank, St.Marc and Sugarcane
[ GAMEPLAY ]
- Walking into shallow water no longer makes an audible splash.
[ MISC ]
- Added a link to share downloaded matches. To access this link, download one of your recent matches, view the scoreboard from that match, and click on 'Copy Link.'
- Added say_team support for coaches.
- Added holiday cheer.
[ CS:GO SDK ]
- Fixed a Steam authentication problem when running individual CS:GO SDK tools not from Steam Library, but directly from command line.
- Fixed a bug causing workshop uploader tools to retrieve only the first 50 of a user's items.
More on the gift packages and random gifts ( hope you don't mind Blunt) http://www.pcgamer.com/2013/12/19/counter-strike-global-offensives-seasonal-update-brings-new-maps-and-deadly-gifts/?utm_source=fb&utm_medium=emp
Release Notes for 1/23/2014
- Significant improvement to server infrastructure to support growing CS:GO community.
[ UI ]
- Fixed an alt-tab related memory leak.
- Added ability for Friends Lister to display two columns of friends.
- Added ability for mouse wheel to scroll Friends Lister.
- Added filtering by item name. Players can enter any part of an item name in the text field to filter their inventory.
- Added ability to sort items when selecting items that will work with a tool.
- Players can no longer initiate a vote kick on the final round or match point.
- The 'bomb has been planted alert' now also states the number of seconds that mp_c4timer is set to.
- The voice chat button in the lobby (microphone) now stores it's state from session to session.
- Fixed remaining cases where Blog would take mouse input when if was obscured.
- Fixed Main Menu bar buttons getting stuck in highlighted state.
- Context menu entries are now divided into categories.
- Open Case UI will auto-select a key in cases where players do not need to choose between different types of keys.
- Fixed cases where players could not rename items in Lobby and Pause menu inventories.
- Inventory images will show the thumbnail for a weapon's sticker.
- Buying helmet when you already have kevlar will now update the health/armor HUD icon element immediately on purchase.
- Fixed the freeze cam panel not always having the killer's weapon item data during demo playback.
- Grenades now show player ownership in their name.
- Fixed some vote panel text getting truncated.
- Fixed the health, armor and ammo HUD elements not showing up sometimes when spectating some players.
- Fixed some alignment issues on the spectator follow panel
- Fixed the weapon image in the spectator panel not having a background.
- Realigned the spectator follow panel a bit.
- The gift drop alert panel has been de-holiday-ified.
- Removed the snow from the main menu background.
- Turned off rope and freeze cam holiday effects.
- Fixed missing Cyrillic characters in chat.
- Fixed HUD disappearing when alt-tabbing or starting another app (like hlmv).
[ MAPS ]
OVERPASS
- [Bombsite A]
-- Moved CT van to give more effective cover
-- Made CT van climbable
-- Moved fences to give more space
-- Removed red car
-- Widened door into back of A
-- Blocked visibility from bridge to canal
-- Tweaked position/rotation of truck
-- Made corridors and stairs under A wider
- [Bombsite B]
-- Moved Bombsite B to CT side of pillar, extended area with a platform to give more space and cover
-- Made players in sniping room easier to silhouette against the background
-- Made cement sacks climbable
-- Opened up wall on CT side
-- Made bridge wider
- [General]
-- Moved up CT spawns and pushed T spawns further back
-- Increased C4 radius to 500 from 400
-- Railings in sniper room no longer blocks bullets or grenades
-- Added light to sniper room balcony
-- Made upper door in park connector wider
-- Made park connector easier to navigate
-- Made corridor near T spawn wider
-- Brighter ambient lights in canal pipes
-- Made climbing thing in playground more solid
-- Made bathroom corridor wider
-- Made windows in bathrooms breakable
-- Added spectator fixed camera positions
-- Tweaked soundscape settings
-- Fixed various minor bugs
COBBLESTONE
- Added collision to top of trees
- Added more accurate model collision
- Removed particle effects that could be mistaken for grenades
- Blocked a sightline in battlements near A
- Blocked a hiding hole in underpass near A
- Removed light models near statue at B that could be mistaken for player heads
- Removed a portapotty at back of B
- Raised height of center fence near B
- Fixed various minor bugs
Release Notes for 2/5/2014
[ STICKERS ]
- Added Sticker Capsules. Each capsule contains one sticker out of a series of sticker designs.
- Sticker Capsules can be received as drops at the end of matches, and are opened using a Sticker Capsule Key.
- A sticker can be applied to any gun, and each gun can hold multiple stickers.
[ MISC ]
- Several adjustments to improve performance for a range of hardware configurations.
- Ended Operation Bravo.
- Overpass and Cobblestone maps are now available to everyone.
- Removed the following items from the store:
-- Season's Gifts. They are still marketable on the Community Marketplace and remain fully functional.
-- Operation Bravo Passes. They are still marketable on the Community Marketplace and can be redeemed for an Operation Bravo Coin.
- Doing an ent_create now orients the created entity opposite the player's orientation so it's facing the player.
- Added a new material type called 'Lightmapped_4WayBlend' that can be used on displacements. Documentation can be found here: https://developer.valvesoftware.com/wiki/Lightmapped_4WayBlend
- Added more diagnostic information for buffer overflows in network channel.
[ UI ]
- Removed rouge [sic] pixel on mode map selection UI.
- Added player teammate colors in Competitive Mode that displays a unique color per teammate in the radar, playercount panel, scoreboard and the arrow over their head (can be toggled offline with cl_cmm_showteamplayercolors).
- Reduced translucency of avatars in playercount panel and did some minor visual updates.
- Enemies icons on radar are now a different shape than teammates.
- Hostages on radar now have an H in the dot and never rotate.
- Added sort method 'Equipped' to the Inventory.
- Added a setting to Game Options that allows hiding Team Tags in death notices.
- Team tags now scale to fit in the scoreboard and no longer overlap ping or get get cut off.
- Fixed an issue where sometimes no live games could be found in the Watch panel for the first minute after game launch.
[ GAMEPLAY ]
- All grenades now have a secondary fire that throws an underhand grenade a short distance in front of the player.
-- Secondary fire can be combined with primary fire to precisely adjust the strength of the throw.
- Weapon balance has been adjusted:
-- Improved Desert Eagle accuracy recovery
-- Improved Sg553 and AUG rates of fire.
-- Improved Sg553 and AUG scoped control ( reduced inaccuracy and recoil ).
-- Increased movement inaccuracy on all automatic weapons by 50%.
-- Movement inaccuracy when walking is now calculated differently, resulting in better walking accuracy across the board.
- sv_airaccelerate has been slightly increased.
[ MAPS ]
- Mirage
-- Fixed a bug where you could peek over a crate at CT stairs.
-- Added a peek position in Bombsite A connector, towards Palace exit.
-- Clipped benches inside palace.
-- Fixed some boost/exploit spots (Thanks F3RO!).
-- Breakable metal panels can no longer be shot through without triggering break effect.
-- Made it easier to get into hole leading to CT sniper window.
-- Made it easier to move over cart leading to B route from CT spawn.
-- Reworked cover in Bombsite A.
-- Reworked cover in Bombsite B.
- Overpass
-- Changed cover in playground.
-- Fixed smoke sorting on water.
-- Made players easier to see in park connector stairs.
-- Raised upper park divider to prevent peeking over it.
-- Increased ambient lighting.
-- Made bridge near Bombsite B twice as wide.
-- Made it easier to spot players in T side of canal.
-- Simplified the layout of Bombsite B slightly.
-- Removed small tree at CT side of upper park.
-- Blocked visibility through truck in Bombsite A.
-- Tweaked soundscape.
-- General optimizations.
- Inferno
-- Fixed a bug where players could get stuck in ceilingfans.
-- Fixed some areas where thrown C4 could get stuck.
-- Increased brightness slightly in hallway leading to balcony in Bombsite A.
-- Fixed gaps that players could see through in Bombsite B.
-- Made wall penetration in construction more consistent (Thanks Pawlesslol!).
-- Nerfed the refire rate on the churchbells (changed from infinite dings per second to 1 ding per second).
-- General optimizations.
- Dust 2
-- Removed dark texture near tunnel stairs.
-- Removed sky collision over building near T spawn.
-- Covered up shadow that looked like a player near CT spawn.
-- Fixed invisible ledges on curved corners.
- Assault
-- Fixed various graphical bugs.
-- Fixed bugs related to prop_physics_multiplayer.
-- Added a CT van to CT spawn.
-- Fixed an exploit where players could get out of the map.
Release Notes for 2/12/2014
[ CZ75-Auto]
- Added the CZ75-Auto as a new stock pistol that is a loadout alternative to the P250. Its stats are identical to the P250's with the exception of being fully automatic and having only two magazines.
http://blog.counter-strike.net/index.php/2014/02/8644/
[ CS:GO Weapon Case #3 ]
- Introducing the CS:GO Weapon Case #3, comprised entirely of pistol finishes, including finishes for the new CZ75-Auto.
[ GAMEPLAY ]
- Weapon adjustments based on data collected:
-- Increased Aug recoil
-- Reduced Aug rate of fire
-- Reduced Aug and Sg553 scoped run speeds
-- Increased Desert Eagle accuracy recovery by 2.5%
- Improved scope visuals for Aug and Sg553.
- Aug now has a new firing sound.
- Pressing the walk key while running now properly decelerates your speed to walking instead of instantly capping it.
- Fixed regression that broke environment fog not being reduced when zoomed with a scoped weapon.
[ UI ]
- Added text filter to loadout.
- Added peel animation when player cycles position.
- Fixed enemies on the square radar not rotating to match their view.
- Fixed teammate colors sometimes shuffling on some panels when a player disconnected in Competitive Mode.
- Crosshair style 2 (Classic) has been changed to accurately show weapon accuracy.
- Added some ConVars to be used with crosshairstyle 2 (Classic) to allow users to further customize how they want it to display. (cl_crosshair_dynamic_splitdist, cl_crosshair_dynamic_splitalpha_innermod, cl_crosshair_dynamic_splitalpha_outermod, cl_crosshair_dynamic_maxdist_splitratio)
[ MAPS ]
- Overpass
-- Improved visibility.
-- Removed small cover on CT side of Bombsite B.
-- Drastically reduced the number of trashcans.
-- Widened tunnel near T spawn.
-- Widened lower door in park connector.
-- Widened corridor near CT sniper room.
[ MISC ]
- Fixes to improve game stability during startup.
- Added diagnostic info to debug video config reset.
- Fixed dedicated server to write steam_appid.txt
- Fixed several game server memory leaks.
- Fixed a bug causing certain workshop maps to re-download every time the game is launched.
Release Notes for 2/13/2014
[MISC]
- Aug and SG 553 scope modes now correctly respect players' zoomed mouse sensitivity settings.
- Fixed game client unexpectedly loading installed plugins. -LoadPluginsForClient is now required if client needs to load plugins, however with plugins client will start in insecure mode.
- Added buymenu localization tokens for the CZ75-Auto.
- Player teammate colors now stay consistent throughout a match in both Competitive MM and most third party services.
- Adjusted the teammate colors a bit based on feedback.
- Fixed miniscoreboard causing hitches by refreshing the avatars too often.
- Fixed the chat on Macs showing hex colors instead of names.
- Fixed Scar-20 icon not being visible in the in-game weapon inventory.
- Fixed NameTag text field not taking input.
[Shipped yesterday]
- Fixed Classic Static (crosshairstyle 4) not being static.
- Fixed player color arrows being bot colored in casual.
- Fixed letter label showing up over player dots in radar when spectating / watching a demo.
They not fixed the silly gun sounds then?
Sent from my XT1032 using Tapatalk
Release Notes for 2/20/2014
[ OPERATION PHOENIX ]
- Started Operation Phoenix
- Operation Phoenix Passes are available for purchase. They provide access to:
-- Eight maps, chosen by the community, available on official CS:GO matchmaking for all game modes.
-- An upgradable Operation Coin, that tracks all competitive matchmaking statistics for the duration of the event.
-- Exclusive access to the new Operation Phoenix Case, with 13 Community-Created Weapon Finishes.
[MISC]
- Teammate Colors:
-- Added convar cl_color to allow players to set their preferred teammate color index.
-- Renamed teammate colors convar to cl_teammate_colors_show and added option to display Color Letters over teammate colors in competitive ("cl_teammate_colors_show 2").
-- Teammate preferred color can now be chosen when in a lobby and displays above player avatars.
- Damage can no longer be done to teammates during a freeze period in any mode.
- Fixed cs_baggage skybox texture.
- Fixed cl_draw_only_deathnotices 1 and cl_teamid_overhead 0 not hiding the overhead player arrows.
- Fixed player flair icons getting cropped on avatars in the lobby.
[Aug and SG556]
- Scope dot no longer fades too quickly during online play.
- Scope dot is slightly more visible against bright backgrounds.
- Scope dot is now tinted using the player's crosshair color settings.
[MAPS]
- Overpass
-- Smoothed out movement on truck in Bombsite A
-- Simplified cover in bombsite B
-- Removed some trees in upper park
-- Smoothed out ground in canal
-- Removed small walls near playground entrance
-- Tweaked cover in playground
-- Small fence at birthday area no longer block bullets/grenades
-- Simplified corridor to CT sniper position
-- Improved player visibility
-- Improved performance
- Nuke
-- Made wallbanging through large metal doors consistent
-- Added back pretty lighting in bombsite B
-- Made it possible to throw grenades through skylights in warehouse
-- Fixed some graphical bugs
[NETWORK]
- Added support for threaded socket processing on clients and servers.
- Significantly reduced the size of client connect packet to be below MTU.
- Optimized split packet processing sequence.
- Client address is no longer transmitted in official game events or saved in official GOTV demos.
- Client P2P NAT requests are now always rejected when connected to a game server.
Have they sorted out the gun sounds, how big is that update.
Sent from my XT1032 using Tapatalk
My gun sounds are back to normal, dunno if that's just me or due to a patch.
Hopefully due to the patch!
Sent from my XT1032 using Tapatalk
Release Notes for 3/6/2014
[EMS One Katowice 2014]
- Added EMS One Katowice 2014 CS:GO Championship Sticker Capsules:
- Each capsule contains a single EMS One Katowice 2014 participant sticker. A portion of each capsule's proceeds is shared equally among the included organizations.
[Misc]
- Fixed a bug where the sticker peel animaton played when opening the apply sticker panel.
- Centered the names of stickers.
- Demo highlights now show a "Fast forwarding to next highlight..." message while fast forwarding.
- Demo highlights now include bomb plant and bomb defuse.
- Fixed dsp canceling and a few other exploits.
- Added competitive match scores to in-game friends list status display.
- Added rich presence display in friends game details in Steam Overlay.
- Fixed a hitch on stattrak kills for players with large inventories.
[Maps]
- Mirage:
-- Made it easier to peek short from B apartments
-- Made cover at back of B bangable
-- Horizontal metal bars on catwalk no longer block bullets or grenades
-- Made corner to the right on Bombsite A scaffolding bangable
- Overpass:
-- Added more cover in Bombsite A
-- Widened gate at back of Bombsite A
-- Blocked fence completely at back of Bombsite A
-- Color coded tunnels under A
-- Removed dropdown into water near bombsite B
-- Made cement bags around bombsite B easier to climb
-- Added cover near construction
-- New connector between upper park and bathrooms
-- Widened tunnel near T spawn
-- General polish and optimization
- Dust2:
-- Fixed tiny gaps between boxes in Bombsite A
-- Fixed killer box in Bombsite B
Quote from: Blunt;382159[Maps]
- Mirage:
-- Made cover at back of B bangable
-- Made corner to the right on Bombsite A scaffolding bangable
It does make you wonder what these map designers get up to in their spare time..... :blink:
Release Notes for 4/23/2014
[UI]
- The options menu now has a setting for specifying which command will enable the mouse on the scoreboard. The option has a few presets but any command may be set using the convar cl_scoreboard_mouse_enable_binding directly (e.g. ‘cl_scoreboard_mouse_enable_binding +jump’).
- Fixed uninitialized scorecard for competitive matches being visible.
- Improved lobby performance.
- Added saving of inventory sort and filter dropdowns.
- Fixed chat window scroll bars getting stuck at the top/bottom.
- Fixed scoreboard mouse input when watching gotv.
[SDK/MAPPING]
- Added a new trigger (trigger_bomb_reset) that teleports dropped bombs back to a valid in-play position. This is intended to be used in player-inaccessible areas where a dropped bomb cannot be retrieved.
- Bots no longer see through tools/toolsblock_los func_brushes (npc line-of-sight blockers).
- Bot maximum vision distance can be set per-map by “Bot max vision distance†in info_map_parameters. Default is unlimited.
- Prop doors (prop_door_rotating) that are in the process of opening or closing can be checked to see if they are “Locked†and if so, ignore player +use.
[MAPS]
- Mirage
â€" Enabled collision on arch corners (Thanks NBK!)
â€" Fixed some spots where C4 could get stuck
-Vertigo
â€" Added bomb teleport trigger to prevent bomb falling out of playable area
â€" Closed off dumpster in chokepoint near bombsite B
â€" Improved signage
â€" Fixed players being able to climb down elevator shaft
[MISC]
- In Official Competitive matchmaking, the initial warmup timer will now start at 5min and reduce to 30s when the last player connects.
- In Official Competitive matchmaking, if any player has not connected by the end of warmup, they will receive an abandon and the match will be aborted.
- Fixed vote accounting in cases when players disconnect while the vote is in progress.
- Fixed a bug related to purchasing armor.
- Fixed smoke grenades popping again when thrown into more than one molotov fire in a row.
- Smoke volumes are now more consistently shaped with the particles more evenly distributed. The overall shape is now round and no longer square.
- Increased minimum distance from the center of a smoke grenade volume in which a player’s view will be completely obscured by smoked.
- Fixed some “micro hitches†related to picking up weapons with custom finishes and new players joining a game.
- Fixed several potential crashes.
- Fixed some Coach bugs
â€" Fixed radar and overview maps for coaches not behaving like players.
â€" Fixed scoreboard item status for coaches not behaving like players.
- Added support for concommand spec_player_by_name for in-game spectators.
- Improved Official Competitive matchmaking scheduler to support more than 65,535 users playing competitive matches concurrently.
- Default USP, M4A1-S, and CZ-75 Auto weapons that are on the ground will show the correct names in “swap for†message.
- Decoy grenades now work properly for the USP-S, M4A1-S, and CZ75 Auto.
- Steam accounts that have never played CS:GO can now purchase and receive CS:GO inventory items via Steam Trading.
Release Notes for 5/1/2014
[CSGO]
- Added the Huntsman Case.
- Added the Bank Collection to the drop list.
- Added Community Sticker Capsule One.
[UI]
- The bomb inventory icon in the UI now shows an arrow when you pick it up in a addition to the sound and center screen message.
- Fixed some relative positioning of elements to the radar to work consistently with hud scaling and resolution.
- Players now have the option to adjust HUD elements. This includes:
-- Place the Player Count element at the top of the screen or bottom (cl_hud_playercount_pos).
-- Show all avatars in the Player Count element or just the player count number (cl_hud_playercount_showcount).
-- Size the Radar element (cl_hud_radar_scale).
-- Choose a color to display the main parts of the HUD (health, ammo, money, etc) (cl_hud_color).
-- Adjust the HUD background alpha for the colored elements. (cl_hud_background_alpha).
-- Select to show the bomb position under the radar or in the default inventory position (cl_hud_bomb_under_radar).
-- Display the health and ammo with or without bars/bullets (cl_hud_healthammo_style).
- Updated the look of the options menu.
- Removed the pop-up confirmation dialogue in the video options menu with tooltips.
- Added some tooltips to various options menu widgets.
- Dropdown panels now don't go away and reappear when you click on them.
- Drop panels will now hide if you click on the header when they are open.
- The health number in the health panel now supports displaying numbers greater than 100.
- Fixed the health bar not scaling properly with health greater than 100.
- When a player opens a sticker capsule on the game server it will now correctly print in chat the rarity and actual sticker found.
[ COMMUNITY SERVERS]
- UPS, M4A1-S, & CZ75a are now available in Community Arms Race and Demolition games. To use them, add them to your server's gamemodes config file.
- Increased default downloadable file size from servers to 150MB, added client launch option -maxdownloadfilesizemb N if clients needs to download even larger files from community servers.
- Added a convar weapon_reticle_knife_show, when enabled will show knife reticle on clients to be used for game modes requiring target id display when holding a knife.
[MISC]
- Starting the game with a different anti-virus or in different paged pool memory configuration will no longer reset all video settings.
- Fixed matchframework shutdown order during dedicated server shutdown process.
[MAPS]
- Seaside
-- Added bomb teleport trigger, to prevent bomb getting stuck in water
- Overpass
-- Removed one-way dropdown near entrance to bombsite B, making the site easier to defend
-- Reduced volume of environment sounds
-- Removed ramp at back of truck in Bombsite A
-- Updated radar
-- Added cover in T side of canal
-- Made upper park divider wider
-- Improved visibility in park
- Inferno
-- More accurate collision model on blue truck
Ido Magal
2:07 AM (6 hours ago)
CSGO update 1.32.9.0 is now live.
The previous build has been pinned as ‘may_1’
Thanks.
Release Notes for 5/7/2014
[MATCHMAKING]
- Fixed buytime ending as soon as all players join in QMM.
- Increased warmuptime when all players are connected from 30 sec to 60 sec
[UI]
- Fixed the default radar scale and money position settings overlapping with the spectator UI in the most common resolutions.
- Dropdown panels now support more than 20 options.
- Fixed inventory grenades icons drawing black.
- Fixed the bottom position player counter being a bit too low and cut off.
- Fixed hud alert flickering.
- Fixed Deathmatch Bonus Panel overlapping excessively with radar in extreme cases.
- Optimized some hud options code which improves performance.
- Money position relative to radar now considers safezone.
- Fixed HUD background alpha not saving if you set cl_hud_background_alpha to 0.
[SDK]
- Added concommand 'rangefinder' for map makers (provides 2d and 3d distance to target).
- In Demolition games, the last weapon can be any weapon and trigger the end of round logic if enabled.
[MISC]
- Added Effective range and rangefinder functionality to cl_weapon_debug_print_accuracy convar.
- Fixed bad hostage icon positioning in some cases.
- In DeathMatch it now says the right name for all guns.
- In Demolition games, the next weapon panels now work for all guns.
- Optimized backend performance when when accessing CS:GO inventory on Steam Community.
Release Notes for 5/14/2014
[CSGO]
- The Trade Up Contract no longer restricts items to a single collection. In exchange for 10 items of identical quality, the Trade Up Contract provides one item of the next highest quality, from a collection of one of the items provided.
[MAPS]
- Agency
-- Updated with bugfixes.
[MISC]
- Fixed CZ75a reload animation: the player will now perform a traditional magazine reload if the forward magazine has already been used. If there's enough spare ammo, the forward magazine is restored when the weapon is hostered and re-drawn.
- Plugins can now precache new particle systems within pcf files by calling PrecacheGeneric() and passing the particle's pcf file path.
- r_drawscreenoverlay is now set to 1 by default and is modifiable by the server.
Release Notes for 5/21/2014
[SERVERS]
- Added a convar mp_backup_restore_load_autopause to control whether the game remains paused after round backup file is loaded.
- Added a dedicated server convar host_rules_show to control whether the server is allowed to reply to connectionless rules requests.
- Improved server lobby slot allocation logic to reduce the chance of getting 'session is full' errors when connecting to a game server with available player slots.
- Fixed a slow memory leak in Linux dedicated servers.
- Fixed several rare game server crashes on Linux.
[MISC]
- Added a convar (cl_hideserverip) that when set to 1, will hide most cases of the server and client IP address appearing in the developer console.
- In official competitive matchmaking, servers will no longer show the message of the day.
- Fixed several errors that previously showed up in the console.
- Moved some messages that would previously show up in the console to dev 1 and above.
Release Notes for 5/28/2014
[GAMEPLAY]
- Cobblestone
-- Blocked long sightline from back of Bombsite B
-- No longer possible to plant on top of hut at bombsite A
-- Made statue base at bombsite B taller, so players can't peek over
-- Made hut on bombsite B catwalk wider
-- Moved all T spawns to upper level
-- Decreased fog
-- Removed small tree near platform in mid
-- Pushed down some vegetation that players could hide in
-- Disabled collision on small rocks
-- Blocked visibility through cart in mid
-- Revised cover in Bombsite B courtyard
- Overpass
-- Redesigned the connector between canal and park
-- Made tunnels under Bombsite A easier to navigate
-- Added lights to hut near Bombsite A
[MISC]
- Matches in which a whole team gets disconnected will no longer terminate and the disconnected players will get the opportunity to reconnect and finish the match.
- Added a new context menu option 'Use With Trade Up Contract,' which will be visible when you own ten or more items of the same quality.
- Weapons can no longer be deleted from the inventory.
- Added a game setting for twitch.tv streamers to allow backend integration with new twitch.tv directory.
- Added backend integration with Steam Community for better inventory filtering and Steam Community Market search.
- Added support for per-channel ratelimits in engine threaded network layer, ratelimits are controlled with a group of net_threaded_socket convars.
- Fixed pistol round achievements to award player progress in the pistol round of the second half in competitive matches.
- Fixed several rare crashes on clients and servers.
- Fixed a problem in tournament round backups when players had invalid characters in their persona names.
Release Notes for 6/4/2014
[ MATCHMAKING ]
- When a player has been banned for cheating (via VAC or Overwatch), all Skill Group adjustments from that player's recent wins will be reverted for their partied teammates as well as their opponents.
[ MISC ]
- The "thirdperson" and related commands are now executable by servers (for mods and plugins).
- Added a server convar (sv_allow_thirdperson) which allows servers to set players to third person mode.
- The env_fog_controller entity now has a field and input to scale the amount fog is adjusted when players zoom (with scoped weapons).
- Community tournament servers with built-in round backups enabled will automatically restore all player data upon reconnection and this in most cases will avoid having to load round backups.
Still no fix on the smoke nades?
Sent from my GT-I9505 using Tapatalk
Quote from: Snokio;384984Still no fix on the smoke nades?
Sent from my GT-I9505 using Tapatalk
Has it been raised as a bug to fix? :g:
Quote from: Snokio;384984Still no fix on the smoke nades?
Sent from my GT-I9505 using Tapatalk
I can confirm the smokes are the same as ever. :(
Got killed twice tonight when I thought I was covered in smoke.
Dunno if it's been raised as a bug Sparko, I'll check.
Didn't realise you can report insects
Sent from my GT-I9505 using Tapatalk
got my csgo working again i had 2 flash players installed and they were conflicting.
Quote from: Sneakytiger;385068got my csgo working again i had 2 flash players installed and they were conflicting.
well done :)
Release Notes for 7/1/2014
1 JUL 2014 -
[OPERATION BREAKOUT]
- Six community maps were added, available in official matchmaking to all CS:GO players for the duration of the operation.
- Operation Breakout All Access Pass is now available for purchase. Features include:
â€" The Operation Breakout Challenge Coin
â€" Mission drops
â€" 45 new weapon finishes as potential mission rewards
â€" Operation Breakout Case drops
â€" Journal that contains:
â€"- Active Duty Scorecard
â€"- Operation Breakout Scorecard
â€"- Friends leaderboards
[GAMEPLAY]
- The Buy Menu has been updated and now has the following weapon stats:
â€" Damage ( Pre-falloff damage against an unarmored opponent. )
â€" Firerate ( How frequently does this weapon shoot or can be shot )
â€" Recoil Control ( How easy is it to compensate for the recoil )
â€" Accurate Range ( The distance up to which 100% of shots will land within a 30cm circle. See cl_weapon_debug_print_accuracy )
â€" Movement Rate ( How fast the player can move with the weapon in hand )
â€" Armor Penetration ( The percentage of the shot’s damage that ignores armor )
â€" Penetration Power â€" See Below
- Weapon Changes:
â€" Desert Eagle:
â€" Increased standing and crouching Accurate Range
â€" CZ75-A:
â€" Decreased standing and crouching Accurate Range
â€" Tec-9:
â€" Increased standing, crouching, and moving Accurate Range
â€" Elites:
â€" Reduced price to $500
â€" SSG08:
â€" Reduced price to $1700
â€" Increased Accurate Range slightly
â€" Mag7:
â€" Penetration Power increased
â€" Pellets reduced to 8
â€" Individual pellet damage increased to 30
â€" Reduced maximum range slightly
â€" Sawed Off:
â€" Penetration Power increased
â€" Pellets reduced to 8
â€" Individual pellet damage increased to 32
â€" Reduced maximum range slightly
â€" Spread increased slightly
â€" XM1014:
â€" Reduced price to $2000
â€" Penetration Power increased
â€" Spread reduced slightly
â€" For all shotguns except Nova, pellets will now penetrate walls.
- Updated the bullet penetration (wallbanging) system to be more straight forwarded, fixed some previous bugs associated with it. (for more info on how penetration works, see this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=275573090)
- Bullets now leave a brief trail in the air after penetrating most surfaces (wallbang)
- Human players can +use a bot to retrieve the bomb.
- The spotting code that shows enemies on the radar now considers the map’s fog values to determine if a player will show up or not.
- The game now announces if you've been “saved†by someone or have “saved†someone. Saving someone means that you eliminate an enemy who is about to kill one of your teammates who is unaware of that enemy.
- Added a new convar (sv_showimpacts_penetration) that will display on screen penetration data when bullets penetrate surfaces in game.
- Added a convar mp_backup_round_auto, when enabled will keep in-memory backups to handle reconnecting players even if the backup files aren’t written to disk, enabled by default.
- Added convar mp_force_assign_teams that when set, will auto assign players to a valid team and does not give them the option to choose teams.
- Exposed previously development only ConVar (cl_weapon_debug_print_accuracy) which shows Inaccuracy, Spread, SpreadDistance, Player Velocity, Accurate Range, and some other real time data for weapons when shooting.
[MAPS]
- Maps have been divided into three groups: Active Duty, Reserves, and Operation. These map assignments will be re-evaluated every Operation.
â€" Active Duty Maps:
â€" Dust II
â€" Nuke
â€" Mirage
â€" Inferno
â€" Cobblestone
â€" Overpass
â€" Cache
â€" Reserves Maps:
â€" Train
â€" Aztec
â€" Dust
â€" Vertigo
â€" Office
â€" Italy
â€" Assault
â€" Militia
â€" Operation Maps:
â€" Castle
â€" Overgrown
â€" Black Gold
â€" Mist
â€" Rush
â€" Insertion
- Mirage:
â€" Fixed a collision exploit near entrance to Underpass.
- Nuke:
â€" Reduced fog
â€" Blocked visibility through bottom of cover in Bombsite A.
â€" Made ceiling in Bombsite B twice as thick.
- Dust2:
â€" Fixed some spots where C4 could get stuck.
â€" Reduced post processing effects.
- Inferno:
â€" General graphical updates.
â€" Thinner pillars underneath trellis in CT spawn.
â€" Thinner pillars on awning in Alt Mid.
â€" Added lights to balcony in Alt Mid.
â€" Fixed some spots where C4 could get stuck.
â€" Removed pretty flowers behind yellow car in banana.
â€" Added a ton of flowers in other areas to compensate.
â€" Calmed down dog in apartments.
â€" Removed tree boost spots.
â€" Added a chickencoop to T spawn.
â€" Changed max chicken population from 10 to 12.
â€" Added back relaxing flamenco music to T spawn.
â€" Updated the skybox.
â€" It is now possible to shoot through the box in the middle of Bombsite A.
- Militia
â€" Fixed a bug where bots would get stuck.
[MISC]
- Competitive matchmaking will no longer consider matches with a very high skill group difference regardless of search time.
- Updated all loading screens and the team select screen.
- Demos launched with +playdemo on the command line are improved:
â€" Allows specifying full paths with drive letters for the demo filename.
â€" Hide the main menu when a demo is started from the command line.
- Fixed the team select screen lingering and sometimes not going away in some circumstances.
- Fixed radar not showing up during the first round of a competitive match on official servers.
- Reduced screen effects on high shader settings when zoomed with scoped rifles.
- Resolved an issue that was preventing users from earning knife-related achievements in Arms Race.
Release Notes for 7/2/2014
2 JUL 2014 -
[OPERATION BREAKOUT]
- Missions will now properly reward progress on partnering dedicated servers.
- Fixed graphical glitch with water on cs_rush and de_overgrown when shader detail is set to medium or low.
[GAMEPLAY]
- Fixed the Tec-9 weapon script.
[MISC]
- Fixed a rare crash when updating the scoreboard.
- Zooming out of a sniper scope on a map that doesn’t have a post processing entity will no longer cause a circular visual artifact.
10 JUL 2014 -
[CSGO]
- Introduced the new eSports 2014 Summer Case.
[OPERATION BREAKOUT]
- Added quick link to Operation Journal on player profile.
- Added several new missions to the mission drop list.
- If you have two missions that you haven’t been able to complete for some time and you are eligible for next mission drop, you are now allowed to delete one of your current missions.
- Journal will auto-close when a competitive match is found.
- When exiting a lobby, the mission panel now enables properly.
- Fixed an overlapping mission panel in Play With Friends lobby.
[GAMEPLAY]
- Adjusted penetration system to have bullets lose less damage for travelling through mass and more for the initial impact.
- Increased penetration bonus slightly for penetrating objects that start and end with plastic and cardboard surfaces.
- Penetration Power for AWP, G3SG1 and SCAR-20 has been lowered slightly because their damage naturally gives them higher penetration.
- Fixed bad penetration results with surfaces that started bsp and ended displacements or vice versa.
- Fixed bad penetration results when penetration exit surface was a nodraw surface.
- Penetrating a glass surface no longer erroneously consumes more damage on impact than other more solid surfaces.
- sv_showimpacts_penetration now shows how far a bullet penetrated before it terminated and stopped travelling.
- sv_showimpacts_penetration now shows when the bullets stops.
[SDK]
- Added key “Only Spawn-Valid Destinations†to trigger_teleport that allows mapper to ignore teleport targets that are not valid player spawn positions ( blocked by geometry or other players ).
- Added new demoinfogo.exe command line tool. Run this on a demo file and it will dump out demo packet info to the console. The source code is available in demoinfogo.zip.
[MISC]
- Added context menu for all items that tells you how many items you need to fulfill a trade-up contract (entry links to the marketplace, pre-filtered for items that can fulfill the contract).
- Fixed overview images not loading for custom maps with the dds embedded in the bsp.
- Added a default image to the loading screen.
- Additional work on memory savings for servers. Memory consumption should now be 50% or less of what it was two weeks ago.
- Additional work on memory savings for clients. Memory consumption should be about 165 MB less than it was two weeks ago, which should improve stability on 32-bit Windows.
- Fixed async rcon socket connections from OSX clients to be fully compliant with standard (thanks protonic86).
- Fixed a bug that could cause packet loss on Windows servers.
- Suiciding players or players who died naturally (like world damage) can no longer “save†another player.
- “You saved X†won’t show if the player on your team who you saved is an enemy (like if mp_teammates_are_enemies is on, for example).
[MAPS]
MIRAGE
- Updated look of inner middle window wall materials.
- Updated the Catwalk to Kitchen window bang to better visually designate what is bangable and what isn’t.
- Replaced the vent cover in window room with one that allows more visibility through it.
- Connecter to A wall now has a blown out, wood covered wall on the left to visually designate a bangable spot to allow more options for taking/retaking A.
DUST
- Replaced all game-play affecting double doors with the new metal ones.
DUST2
- Replaced all game-play affecting double doors with the new metal ones.
- Fixed some bad geometry in various places that allowed bullet penetration when it shouldn’t.
INFERNO
- Replaced non-wallbangable coil at B with bangable variant.
- Thinned half-wall at B to allow banging down from site.
OVERGROWN
- Fixed various exploits that allowed you to reach unintended areas.
- The windows along the top of B are now breakable on T side, the same as they are on CT side.
- The roof windows at Inside are now breakable.
INSERTION
- Fixed players getting stuck on each other after a teleport in competitive.
- Added cover and some foliage to east side of hostage rescue.
- Added buyzones at teleport destinations.
- Removed collision from villa windows when glass is broken so grenades can be thrown through them.
- Minor lighting and visual work.
CASTLE
- Moved T spawn further away from bomb sites to increase the time it takes to reach them.
- Moved CT spawn closer to A.
- Added a big column to A spiral stairs, removed well.
- Increased brightness.
- Added another light outside of hut.
- Decreased reflections on windows.
- Other minor improvements.
Release Notes for 7/16/2014
[GAMEPLAY]
- Fixed the bullet penetration system not penetrating static GRATE surfaces (fences) and brushes that are NODRAW on both sides (for example, the ladder in Cache).
[MIRAGE]
- Fixed upper shutters in kitchen having a NODRAW face inside that wall that prevented wallbanging from one direction (bottom wood is unchanged).
- Clipped a part behind van to prevent bomb from getting stuck.
- Thinned B "bench" wall a bit to allow more damage to penetrate.
- Clipped windows in palace so you can't jump into them.
[OVERPASS]
- The bank side door has been opened to reveal a new path into A.
- The back A stairs have been flipped to enter nearer to the bomb plant zone.
- A site has been opened up, the APC has been moved back and a new box has fallen off of the semi.
- "Quickfall" palettes have been added to the bottom of ladder on T-side tunnels to allow for quick decent (ala Nuke).
- The flower box at the CT sniper spot at Long A is now higher.
- The connector tunnels have become more spacious.
- One of the windows in Connector Tunnels has been opened up (for possibilities...).
- Removed shelf in sniper nest above A to allow grenade damage through.
- Stomped some flowers in the box outside bathrooms leading to A because they got in the way of an important sight-line.
- Added a light to the bathroom connector to Long A. This improves visibility of players looking from mid connector.
- Fixed the steam pipes on connector to no longer leak steam.
- Clipped a few more areas to smooth movement and cleaned up nav mesh.
- Updated radar image.
- Thanks to iBP steel and c0tt0n
[COBBLESTONE]
- Removed OP flower pot at back of B.
- Added a lip at the top of main B entrance to provide more cover to T team.
- Slightly extended large planter by B entrance to close a thin sight line from back of B to side door.
- Drop-down to alternative B entrance has been widened to allow a better view of the room below.
- Drop-down room roof beams have been moved further away from the stairs.
- Roof of alternative B entrance has been opened up for additional grenade throws.
- Locations where the bomb could be dropped out of players' reach have been clipped off.
- Lighting changes at some locations to provide better visibility.
- Shifted tapestry in CT sniper room up and made it lighter color to make players more visible against it.
[BLACK GOLD]
- Removed collisions on red light above B doorway (Long B).
- Simplified drill tower bases and pipes based on Operation feedback.
- Fixed lighting issues on warehouse support beams.
[UI]
- By popular demand, added a 6th crosshair style (cl_crosshairstyle 5) which emulates the non-dynamic behavior of 1.6 and Source. Just like the previous versions of CS, this crosshair does not accurately portray current weapon accuracy, spread or recoil, but does provide feedback about whether or not you are currently firing a weapon. If you are a new player or you haven't quite mastered recoil or accurate range, use crosshair styles 0, 2 or 3. They accurately show up-to-date feedback on your current weapon's bullet spread/recoil at every given state.
[MISC]
- All weapon cases, weapon case keys, operation passes, name tags and stickers are now marketable as commodities on Steam Community Market.
- Replaced "Death Comes" sticker art.
QuoteRemoved OP flower pot at back of B.
:roflmao:
17 JUL 2014 -
[OVERPASS]
- Fixed the A box not having its clip brush enabled.
- Fixed some unfair peek and boost spots around the map.
- Added some clip brushes to smooth movement.
- Fixed the sign decal on the bank.
- Thanks AreUhungry.
[GAMEPLAY]
- Fixed a surround spatialization issue caused by not handling angle wraparound properly at 0/360. ( thanks derpylurker )
[MISC]
- Fixed a networking regression with M4A1-S when fired by a player who is not the owner of original item.
- Fixed M4A4 | Howl showing as the wrong quality in GOTV streams.
- Fixed decay lerp on non-default crosshairs, crosshairstyle 5 now decays linearly and is now frame-rate independent.
- Fixed equipped collectible items not networking correctly for other players.
Release Notes for 7/23/2014
23 JUL 2014 -
[UI]
- safezonex’s min value can now go as low as 0.28 with triple monitor setups and will allow a min value of 0.475 with double monitor setups.
- Added convar sv_server_graphic which allows the server to specify a 360×60 px image file (must be 16k or smaller) in /csgo/ that will display in the spectator view. Supports PNG transparency.
- when the scoreboard is up, the radar will now switch to the square “overview†mode (disable with cl_radar_square_with_scoreboard, or in the Game Settings menu)
[MISC]
- Fixed a crash on round end/restart or player spawn if a player was parented to another entity that was cleaned up.
- Increased session communication buffer size to allow for up to 64-player sessions.
- Added experimental cpu_frequency_monitoring convar to detect thermal throttling. If you have CS:GO performance problems on Windows, add “+cpu_frequency_monitoring 2″ to the CS:GO command line to see if CPU thermal throttling is an issue. If the displayed CPU frequency percentage drops below about 80-85% then you may have a problem with your CPU slowing down due to overheating. If it drops below 50-55% then you may have a serious problem. CPU overheating can be caused by overclocking, insufficient cooling, insufficient airflow, failing or dirty fans, or other causes. The CPU frequency results are displayed with cl_showfps or net_graph. For more detail see https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873
- Added engine_no_focus_sleep convar (default value 50 milliseconds), which controls the amount of time the engine sleeps per frame when the game is not in focus.
- Fixed incorrect material property on some breakable doors and scaffold models
[SDK]
- Added a few more location “Place Names†for use by level designers
[CACHE]
- Added solidity to gates in b halls and ct garage to allow for nade creativity.
- Improved readability in B heaven.
- Improved readability by quad.
- Improved lighting by forklift.
- Improved prop-consistency by quad by adding more rigid edges.
- Increased visibility in vent.
- Fixed missing texture issues.
- Fixed various lighting issues.
- Fixed texture translation issues.
- Added clipping to prevent an exploit boost.
- Slightly increased vent lighting.
- Minor but important change to shadowing in some rooms.
[INSERTION]
- Added fences/fallen trees/cliffs around the map to reduce the ammount of invisible walls.
- Added a small window above the backdoor in the barn.
- Added a big rock next to “SeaRockâ€.
- Minor gameplay tweaks.
- Optimized the villa (thanks to Glitchvid).
"- Added experimental cpu_frequency_monitoring convar to detect thermal throttling. If you have CS:GO performance problems on Windows, add “+cpu_frequency_monitoring 2″ to the CS:GO command line to see if CPU thermal throttling is an issue. "
Not a pun, but this is cool.....
"- Fixed a crash on round end/restart or player spawn if a player was parented to another entity that was cleaned up."
Absolutely no idea what this means, gobbeldy gook...who's yo daddy?
Release Notes for 8/1/2014
1 AUG 2014 -
[UI]
- Added cl_crosshairgap_useweaponvalue convar (0 or 1) that defines whether the crosshair gap changes with the equipped weapon (defaults to off, works with style 4 and 5)
[GAMEPLAY]
- Flagged smoke grenade particles to face player camera position instead of camera direction.
- Non-local player positions are now networked with full precision. This prevents small discrepancies in player bounding volume motion between clients and servers under certain circumstances.
[MISC]
- Fixed a rare case when a previously existing inventory item was displayed after unlocking a weapon case or fulfilling a trade up contract.
[MAPS]
Cache:
- Fixed visibility exploit around pipe at mid.
- More translation fixes.
- Fixed multiple one-way wallbanging issues.
- Made catwalks wallbangable.
- Fixed issue where grenades would get stuck on thin wall panels.
- Smoothed movement around generator for less abrupt movement restriction.
- Improved readability around Quad.
- Further improved readability at Heaven.
Mist:
- Improved clipping, removed possibility to boost at various locations (where it was not intended)
- Added clip in windows
- Deleted bad DM-spawn (in Underpass)
- Players should now properly die when jumping from the Sniper tower
- Increased the width of B-site door coming from ShortStairs
- Made skill-jump at Catwalk easier (still hard)
- Removed pipes sticking up at Side (looked like a player head from a far)
- Added possibility to jump from blue container at Stairs (avoid peeking CT from Outside when rushing Underpass)
- Removed strong light at Stairs to make peeking to Outside less dangerous
- Changed red-navigation decals to orange (easier to see)
- Raised generator at CT-side Catwalk to allow easier movement when jumping down from middle
- Removed railing/yellow poles at Front (allowing easier movement for T at the start of each round)
- Slight optimization of items in the skybox
- Updated hints around T-spawn/Front
- Very careful removal of items in the player area
- Removed unusable doors (that was placed around the level)
- Removed barrel under Backway stairs (there is no way anyone could have placed it there)
- Updated text on the Restricted sign (German and Finnish â€" Finnish soldiers are now greeted welcome)
- Removed col from fence at Sniper tower
- Lowered the sound intensity for rumbling rain at B-site
Cobblestone:
- Changed terrorist faction to Phoenix
Release Notes for 8/4/2014
4 AUG 2014 -
[CSGO]
- Added ESL One Cologne 2014 Legends Sticker Capsule
- Added ESL One Cologne 2014 Challengers Sticker Capsule
[WATCH]
- Added the Cologne 2014 Pick’Em Challenge, available in the WATCH menu. http://www.counter-strike.net/pickem/eslcologne2014
[MISC]
- Added sv_server_graphic2 that specifies a 220×45 image that is placed above the right side team.
- Renamed sv_server_graphic to sv_server_graphic1.
- Fixed classic static crosshair (cl_crosshairstyle 4) not being totally static.
Release Notes for 8/8/2014
8 AUG 2014 -
[MISC]
- Updated the Challenger ESL sticker.
- Team MTS Gamegod Wolf updated their sticker.
- Enabled the Virtus.Pro (Holo) | Cologne 2014 sticker to be used for the Cologne Pick’Em Challenge.
- Spectators can now hear the caster via GOTV on official event matches and toggle a variety of options (from the scoreboard) that allows caster to control the local user spectator experience.
- Fixed an exploit that allowed players to use an sv_cheats-protected sound mixer state on non-sv_cheats game servers.
- Fixed upside-down label position on butterfly knife model.
- Fixed the string “X saved Y by killing Z†showing X as Z for spectators.
- When a camera switches between nearby players when spectating, it now interpolates (disable via game options menu).
- The spectator panel no longer goes away when the scoreboard comes up, but the player health sub panel still does.
- The HUD no longer goes away when the bomb explodes for spectators/gotv viewers.
- The scoreboard mouse cursor now comes up automatically when you are an HLTV spectator.
- Added panels to the spectator panel that will show a variety of information about current matches during official events.
[GAMEPLAY]
- Added positional audio support for players using Mumble voice chat.
- Fixed case where sniper scope blur was not accurately representing full sniper weapon inaccuracy when scoped.
- Fixed a bug where in some cases a bullet didn’t know it had penetrated a player hitbox if it started by penetrating another surface first and hadn’t exited before “hitting†the hitbox.
- Fixed weapon damage falloff distances getting reset every time a surface was penetrated, which allowed weapons to shoot farther than they should if they penetrated an object first (like the sawedoff).
- Terminated birthday party.
- Increased Zeus price to 400.
[MISC]
- Fixed a regression with fov_cs_debug convar.
[MAPS]
- Mirage
â€" Removed various unintended boost-spots
â€" Moved some flowers at top of mid
- Overpass
â€" Updated based on feedback and observations from ESL One Cologne
â€" Removed tall sandbags near Bombsite B which could be used to two-man boost onto and peek/shoot into T water
â€" Added a intended boost spot in its place, where you can two-man boost. Wall near position is bangable from both sides.
â€" Removed boost on green wall in playground
â€" Removed position on toilet mid entrance which could be used to get an angle on toilet entrance
â€" Fixed some spots where C4 could get stuck
â€" Removed grass on low cover near Bombsite A which obstructed peeking
â€" Changed some textures and lighting to improve visibility and reduce environment noise
â€" Moved lightpost at entrance to Bombsite A to remove gap
â€" Closed off hut at Bombsite A
â€" Railing outside of squeaky door no longer blocks bullets or grenades
- Rush
â€" Various balance tweaks, optimizations and bug fixes
- Insertion
â€" Added unique sounds for each spawn
Release Notes for 9/10/2014
10 SEP 2014 -
[ SYSTEMS ]
- Updated a large number of systems necessary for the Linux client.
[ MISC ]
- “kill†command is no longer possible in competitive matchmaking matches ( except during warmup ).
- Fix for CTs not speaking their radio lines when throwing an Incendiary grenade.
- Voice status text now shows the player location for teammates.
- Radio command location text is now colored in chat.
- Planted bomb status now displays for spectators.
- Improved some inventory, inspect and economy audio feedback.
[ OPERATION BREAKOUT ]
- Operation Breakout is on sale.
[ PERFORMANCE ]
- Improved performance when scoreboard is visible.
- Improved performance when spectator panel is visible.
- Improved performance in some cases where avatars and “Display†items are displayed.
[ MAPS ]
- Mist
â€" Various bug fixes.
- Insertion
â€" Fixed buyzone bug in competitive mode.
â€" Updated overview map.
Release Notes for 9/17/2014
17 SEP 2014 -
[GAMEPLAY]
â€" Tec9: Improved accuracy and reduced recoil.
[MISC]
â€" Added new spawn entities that can be placed in maps and are used and prioritized when playing arms race (info_armsrace_counterterrorist & info_armsrace_terrorist).
â€" Fixed only one non-primary weapon showing on spectator player panels.
â€" Improved performance as a spectator when the scoreboard was visible.
[OSX]
â€" Improved dynamic shadow support.
â€" Better detection of hardware capabilities to improve performance.
â€" Added multi-threaded rendering support.
[MAPS]
â€" Inferno
â€" Added a boiler to boiler
â€" Fixed a missing texture near Bombsite B
Edit: Also big changes to backalley (not in the update)
Release Notes for 9/30/2014
30 SEP 2014 -
[GAMEPLAY]
â€" Tec-9: Further improved accuracy and additionally reduced recoil.
[MAPS]
-Overpass
â€"Fixed a bug where it was possible to defuse a bomb in A site from B balcony
â€"Added collision to top of pillars in Park
â€"Added a boiler to room next to A pit (now known as Boiler)
[MATCHMAKING]
â€" Matchmaking sessions system has been significantly improved.
â€" Matchmaking backend load can now be amortized better across different game modes.
â€" Connectivity to game servers can be fully recovered after CS:GO backend updates.
â€" Games in progress remain joinable after game servers or some players lost and regained their connection to Steam servers.
â€" Searching for all official game modes will show the same user interface that displays the number of players searching.
â€" When a game update is released, clients who are searching for a match will be notified to update their client.
â€" Official competitive matches will abort if any player has abandoned prior to the end of warmup.
[LINUX CLIENT]
â€" Made it possible to connect to community servers
â€" Made it possible to download custom content from servers
â€" Fixed a variety of bugs when using non-English locales
â€" Added icon in the store page
â€" Improved client stability
[MAC CLIENT]
â€" Fixed a bug causing a line in the shadows to follow the player around
â€" Improved client stability
[MISC]
â€" Fixed a case where the wrong Operation name was displayed.
â€" Improved client stability
[UI]
â€" Reworked main menu item bar
â€" Now supports ability to offer individual items, including a set of new community stickers
â€" Added “Explore a Case†market link, which filters for the case and all contents
â€" Added a link that filters for keys.
â€" Added ability to preview community stickers that are offered
Release Notes for 10/2/2014
2 OCT 2014 -
[ OPERATION BREAKOUT ]
â€" Operation Breakout ended and all missions are now expired.
[ MATCHMAKING ]
â€" Players on the same LAN as a community game server can now connect to it directly using LAN-internal IP addresses.
â€" Fixed client connectivity issues to community GOTV relay chains.
â€" Community servers will now reload the map and game rules when the first player joins after server hibernation.
â€" Fixed incorrect networking of some values including StatTrak counters from Linux dedicated servers.
â€" Friends who are trying to join a game invite to an official non-competitive game that is full will receive the corresponding message in main menu.
â€" Fixed CS:GO match sharing links to work even if the game is already running when they are clicked.
â€" Friends playing on competitive community servers will now correctly show community status on the in-game friends list.
â€" Fixed rich presence and join status for friends who are watching Overwatch evidence or demo replays.
â€" Restored functionality of several menu items in the pause menu.
[ UI ]
â€" The “COUNTRY†section in the Buy Menu now shows flag images.
â€" Renamed MOVEMENT to MOBILITY in the Buy Menu.
â€" Added the raw movement value to the MOBILITY section in the Buy Menu.
[ GAMEPLAY ]
â€" Tagging (movement slowdown when hit) has changed.
â€" Tagging is now slightly cumulative. Damaging someone in quick succession will apply slightly more tagging and slow them down more (to a point).
â€" Your currently held weapon now determines how much you are tagged when getting hit. How much you are tagged depends on the weapon’s “Mobility†value. The higher the Mobility value, the less you will get tagged when hit.
â€" Unified tagging values when shooting people in different parts of the body.
â€" Players now get tagged slightly (based on the weapon they’re holding) when they take HE blast damage.
â€" All weapons have updated tagging values.
â€" All SMGs now have ~20% more armor penetration.
â€" Some movement affecting server values have changed (sv_stopspeed increased to 80, sv_accelerate decreased to 5.5, sv_friction increased to 5.2).
â€" Fixed players getting stopped by teammate’s “in flight†grenades.
â€" Players who are hit by grenades “in flight†that were thrown by the other team now take a small amount of impact damage.
â€" Slightly increased size and contrast of most impact decals to increase impact readability.
â€" Impact and blood particle effects have changed slightly to improve impact readability.
[ SDK ]
â€" Custom maps can now spawn HE grenade projectiles using class hegrenade_projectile.
â€" Hammer bug fixes and improvements
â€" Fixed a bug where the Model Browser would become unresponsive
â€" Removed shortcut key for Radius Culling
â€" Extended functionality of Instancing â€" Collapse. Now allows to collapse recursively or not.
â€" Hammer now saves status of Instancing â€" View Instances
â€" Face Edit Sheet:
â€" Added buttons to randomize X and Y texture shift
â€" Texture scale now supports 3 decimals
â€" Texture shift now rolls over from 1024 to -1024
â€" Buttons to increase/decrease Texture Scale now increments with .005
â€" demoinfogo has been updated. It now parses and dumps out string tables, data/send tables, and PacketEntities.
10 OCT 2014 -
[CSGO]
â€" Introducing Music Kits, featuring new music exclusively made for CS:GO by various artists and composers.
â€" When equipped, Music Kits replace all of the music in the game and include an anthem that plays whenever you are MVP.
â€" Music Kits can be shared through the scoreboard. Use the context menu to check out another players music.
â€" Music Kits are currently available as a special offer for CS:GO players.
â€" Added music volume controls for the following:.
â€" Main Menu
â€" Round Start
â€" Round End
â€" Map objective
â€" Ten Second Warning
â€" Death Camera
[GAMEPLAY]
â€" HE grenade damage tagging is now scaled based on the damage applied.
[MAPS]
â€" Fixed being able to pick up the bomb through some opaque solid walls â€" you now need LOS unless you get close enough to touch it directly.
â€" Fixed some bullet penetration bugs.
â€" Fixed a radar naming bug on Dust2.
[MISC]
â€" Fixed an issue where friends parties were not preserved when returning to lobby from an official competitive match.
â€" Added more specific net_graph connection descriptions for official and community servers.
â€" Fixed configuration of GOTV replays recording in South Africa.
â€" Private matches in non-competitive game modes will host the game on lobby leader’s listen server.
â€" Pause menu allows to invite more friends to a private match hosted on a listen server.
â€" Fixed connectivity to sv_lan 1 game servers.
â€" The +graph command now respects the server’s sv_max_allowed_net_graph convar.
â€" Fixed a visual glitch caused by inspecting a shotgun while reloading.
â€" The inspect in-game feature for marketplace assets no longer requires the previous owner id.
[SDK]
â€" demoinfogo
â€" Added the ability to dump only specific things from the demo using command line arguments. Run the tool with no arguments to see the list of options with descriptions.
â€" Game Events that have userid’s will show the player name as well as optionally show position and facing. The position and facing are the last read values, and do not include interpolation/prediction.
â€" Fixed a couple bugs in parsing that would cause missed player info when parsing some demos.
Release Notes for 10/22/2014
22 OCT 2014 -
[HAPPY HALLOWEEN]
â€" In game characters are now celebrating the spooky season with masks.
â€" The spirits of fallen friends have again risen to haunt player death cameras (they show up in the world during death/freeze cameras in game).
â€" When there’s no more room in Chicken Hell….
â€" Added convar sv_holiday_mode (set to 0 on the server to disable holiday festivities).
[MISC]
â€" Fixed radius damage from exploding HE grenade to not get applied to last bot’s location where bot had been taken over by a human.
â€" Bots can no longer be controlled by humans during warmup.
â€" Updated inventory inspect animation to reveal both sides of knife blades.
â€" Added six new offers community stickers.
[MAPS]
-Mirage:
â€"Fixed wallbang inconsistency through closed window in apartments near Bombsite B
â€"Optimized placement of blue potted plant T side of mid
â€"Made balcony at Bombsite B slightly larger
â€"Opened up skybox from CT spawn to Bombsite B
-Inferno:
â€"Added relaxing windchimes to CT spawn
â€"Fixed bugs where players could get stuck on roof overhangs
â€"Fixed some textures with wrong surface properties
â€"Removed some wacky boost spots
â€"Updated collision model on pillars in Ruins
Update to fix the last update:doh:
Release Notes for 10/23/2014
23 OCT 2014 -
[MISC]
â€" Fixed masks drawing through smoke.
â€" Fixed grenades getting stuck in chickens.
â€" Doom sticker is no longer invisible.
â€" A VAC error message will now take the user to a KB article to help resolve the error.
Release Notes for 11/11/2014
11 NOV 2014 -
[OPERATION VANGUARD]
â€" Six community maps added to the Operation Vanguard map group, available for free to ALL CS:GO players.
â€" de_marquis, de_facade, de_season, de_bazaar, cs_workout, and cs_backalley
â€" The Operation Vanguard Pass is now available. With an operation pass, you’ll receive:
â€" A personal Operation Vanguard Journal
â€" Exclusive access to the new Operation Vanguard weapon case as a separate timed drop.
â€" TWO all-new Campaigns: Weapon Specialist and Vanguard. Choose your own path through a series of missions that span the globe, and receive extra weapons or Operation Vanguard weapon cases as a reward.
â€" Access to two optional campaigns: Maghreb and Eurasia.
â€" An Operation Vanguard Challenge Coin, which can be upgraded by completing branches of a campaign.
â€" Active Duty and Vanguard Scorecards, and Friends Leaderboards to track and compare your Competitive Matchmaking performance throughout the Operation.
â€" Operation runs until February 10th, 2015.
[ARMS RACE]
â€" Friendly Fire has been turned off.
â€" de_stmarc, de_lake and de_safehouse are now available in Arms Race mode.
â€" Fixed game reporting the wrong name of the player who got to knife level in Arms Race.
â€" Major update to Arms Race mode:
â€" Leaders (players with the highest weapon index) from each team now glow for a short time after attacking.
â€" The weapon progression list now picks a weapon randomly from 5 fixed weapon categories.
â€" The number of levels to reach Golden Knife have been reduced to 16.
â€" Two kills are needed to upgrade with each weapon (unless you get a knife kill or kill the enemy leader).
â€" Added some new sounds to AR mode.
â€" To see more of the Arms Race rules changes, see this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=336510139
[DEMOLITION]
â€" Friendly Fire has been turned off.
â€" de_shortdust added to Demolition mode
[DEATHMATCH]
â€" Changed Deathmatch bonus weapon to support all guns.
[GAMEPLAY]
â€" When FF is off, bullets no longer penetrate teammates
[UI]
â€" Fixed grenades icons in weapon panel obeying the user’s HUD color setting
â€" Fixed Mini-Scoreboard panel not properly hiding a few avatars slots on a full server in casual when you had the Mini-Scoreboard Style set to “Just Show Player Countâ€
â€" Fixed the freeze panel overlapping with the info panel.
[MISC]
â€" Halloween has come to a grisly end. (sv_holiday_mode set back to 0)
â€" Fixed rebuy not rebuying nades, defuse kit, or taser correctly.
â€" Volume of ambient and 1st person sounds have been slightly reduced in “headphones†setting.
â€" Death Camera music no longer plays while spectating.
â€" Half-time / Game-end music no longer plays in overwatch mode.
â€" Fixed bug where 10 second countdown music(s) would play after round end when round end music volume was set to 0.
â€" Addressed hitches that were caused by synchronous file i/o.
Release Notes for 11/12/2014
12 NOV 2014 -
[OPERATION VANGUARD]
â€" Fixed Overpass MAG-7 mission in Eurasia Campaign.
â€" Fixed errant reward on Weapons Specialist Shortdust mission for all future mission completions.
â€" Fixed incorrect reporting of available missions in Operation Journal ToC.
â€" Fixed incorrect strings in missions UI.
â€" Fixed “needs more players†warning showing up incorrectly in missions UI.
[MISC]
â€" Fixed an inventory-related client crash.
[MAPS]
â€" Minor bug fixes for de_facade.
â€" Minor bug fixes for cs_backalley.
Release Notes for 11/21/2014
21 NOV 2014 -
[DREAMHACK 2014]
â€" Added DreamHack 2014 Team Stickers and Legends Capsule
â€" Enabled the DreamHack 2014 Pick’Em Challenge
â€" Enabled DreamHack 2014 tab in the Watch Panel
[OPERATION VANGUARD]
â€" Added Mission FAQ to the Operation Vanguard website: http://www.counter-strike.net/operationvanguard/
â€" Mission cooldowns now display hours remaining in the mission panel and journal.
â€" Added a display showing how many missions a user can complete in the mission panel and journal.
â€" Added help text tooltip for the mission panel.
â€" Added Steam rich presence and twitch.tv integration data for Operation Vanguard maps.
â€" Fixed de_dust2 Galil mission
â€" Fixed bonus deathmatch weapon score calculation for missions.
[MATCHMAKING]
â€" Added three restrictions to Competitive Matchmaking:
â€" If a player does not have a competitive Skill Group, they will not be able to queue in a party with a player having a very high Skill Group
â€" Accounts are restricted to two Competitive wins per day until they receive their competitive Skill Group
â€" Unless they are in a party of 5, players will not be able to queue for Competitive Matchmaking if their skill group range is very large.
[MISC]
â€" Fixed a case where the deathmatch bonus weapon panel was showing an uninitialized weapon icon.
â€" Made host_framerate convar accessible with sv_cheats enabled ( for movie makers )
â€" Spectators and GOTV viewers can now spectate grenades thrown by players. To do this, press and hold the Left Alt key when the player you are observing throws a grenade. Your camera will follow the grenade until you release the Left Alt key or the grenade explodes/expires.
â€" Fixed Alerts panel showing incorrect layout for certain bans and cooldowns.
[MAPS]
â€" Bug fixes on Workout, Season, Facade, Bazaar and Marquis
Release Notes for 12/4/2014
4 DEC 2014 -
[DREAMHACK]
â€" Added Pick’Em Challenge trophies.
â€" Added Tournament winners trophies (Congratulations LDLC!)
â€" Made WATCH tab default to Live Games.
â€" Removed sticker store from Tournament tab.
[MAPS]
â€" Overpass
â€"Bombsite A plant trigger has been extended
â€"Added visual hints to the usable bombplant zones
â€"Removed A pit stairs, replaced with jump
â€"Fixed some overpowered boosts
â€" Nuke
â€"Changed floor material in ramp room and Bombsite B.
â€"Fixed a sound bug where only footsteps could be heard through the wall between A site and ramp room.
â€" Operation Vanguard
â€" Season, Facade and Backalley updated with bugfixes.
[MISC]
â€" Marked mat_texture_list as a cheat convar.
â€" The extendfreeze command is no longer allowed in competitive mode.
â€" sv_kick_players_with_cooldown 2 on community servers no longer affects new players during Skill Group calibration phase.
â€" Added a fun-fact for last second bomb defusals.
Release Notes for 12/10/2014
10 DEC 2014 -
[MAPS]
â€" Reintroduced Train, which has been added to the Operation Vanguard map group (available for free to all CS:GO players).
â€" For more information, visit //www.counter-strike.net/reintroducing_train
[GAMEPLAY]
â€" CZ75-Auto adjustments
â€" Magazine size has been reduced to 8 and reserve ammo is now 16 (3 mags total).
â€" Damage has been reduced slightly.
â€" Firing rate has been reduced slightly
â€" The CZ75-Auto takes nearly twice as long to draw, and has an updated draw animation.
â€" Kill reward is now 1/3.
â€" Updated the weapon description.
â€" Increased price of M4A1-S to $3100
â€" Reduced price of Desert Eagle to $700
â€" Updated the Tec-9 firing sound.
â€" Fixed M4A1-S muzzle flash showing through smoke.
â€" Fixed not being able to defuse the bomb in some cases where it was planted on a ledge and the player attempting to defuse was standing next to it on the ground (e.g. the fountain in Cobblestone).
â€" Fixed a case on community servers where a player would get income after the first round when they should not.
[UI]
â€" Team equipment value now correctly accounts for cost of CZ75-Auto and for two flashbangs.
â€" “Assists†on teammate kills no longer get counted in scoreboard.
â€" Added some new holiday freeze-cam borders and the holiday cheer has been re-enabled â€" Happy holidays!
[MISC]
â€" Gifts have been re-enabled.
â€" Released a new set of stickers (available now as offers), and put some music kits on sale.
â€" Fixed a few localization errors
â€" Fixed a typo in the game mode descriptions.
â€" Fixed several exploits in the engine.
Cool, liking the look of the 'modern' version of train :) we able to play it on our server?
Missed games tonight due to update :(, train looks good!
Quote from: Sparko;392498Cool, liking the look of the 'modern' version of train :) we able to play it on our server?
Yup, played it a couple of times tonight.
Yet to be convinced it's better.
Quote from: Snokio;392500Missed games tonight due to update :(, train looks good!
I missed an hours gaming tonight due to internet outage :(
Release Notes for 12/15/2014
15 DEC 2014 -
[MISC]
â€" Fixed a bug that resulted in view kick (and other elements) getting an update from the server that didn’t match the client and would result in the view “kicking†in opposite directions.
â€" Added some code to reduce the frequency of getting a misaligned or missing HUDs.
[MAPS]
â€" Mirage
â€" Fixed a boost exploit near T ramp in Bombsite A
Release Notes for 12/18/2014
18 DEC 2014 -
[MISC]
â€" Added a holiday-themed Midnight Riders Music Kit, available as an offer for a limited time.
â€" Updated the artwork on the M4A4 | Griffin.
â€" Fixed server browser displaying very few results to users. (Thanks, Gamemann)
â€" Fixed some cases where players would not smoothly slide along certain kinds of geometry while moving.
[MAPS]
â€" Train
â€" Widened lower ladder room.
â€" Blocked visibility from Bombsite B lower ramp to T ramp.
â€" Pushed back T spawn slightly.
â€" Updated collision model on train bumper models.
â€" Fixed some spots where C4 could get stuck.
â€" Fixed sun orientation.
Release Notes for 1/8/2015
8 JAN 2015 -
[COMMUNITY MARKET]
â€" Keys purchased from the Steam Community Market are given a seven-day trade and market restriction.
[GAMEPLAY]
â€" Reduced P250 ammo from 5 magazines to 3.
â€" Reverted CZ nerf to ammo and fire rate.
[MISC]
â€" Added the Chroma Case, that features new finishes for knives.
â€" Added UI for showing multiple offers.
[MAPS]
-Mirage
â€"Fixed a bug where players could clip through a wall near CT spawn
â€"Removed center scaffolding near hole to CT sniper position
-Train
â€"Extended buyzone for T spawn
â€"Further optimizations
-Dust2
â€"Fixed bullet penetration through arch models in tunnels
â€"Fixed collision for door top of mid
â€"Added Goose to Goose
-Facade
â€"Updated radar
â€"Fixed fade distance on props
â€"Updated player clips in areas where bomb could be lost
Release Notes for 1/14/2015
14 JAN 2015 -
[GAMEPLAY]
â€" Fixed P2000 ammo capacity.
[MISC]
â€" Fixed a corrupt packets issue that occurred when a client attempted to play on community servers after official servers.
â€" rcon stats now include server frame simulation time ms, stddev of simulation time ms, and tick precision ms.
â€" Fixed an exploit used by malicious servers to bypass SERVER_CAN_EXECUTE restriction on connected clients.
â€" Fixed achievement icons not displaying.
[MAPS]
-Cache
â€"Exploit fix in Bombsite B
-Facade
â€"Updated overview image
-Cobblestone
â€"Fixed sticky spot under roof overhang at B
â€"Fixed overview map not matching the geometry at Gallery
â€"Raised ceiling and added trim in Gallery
â€"Fixed sticky clip brush at A
â€"Added clip brush to tapestry in CT sniper room so you can’t walk through it
â€"Fixed floating electrical box in sewer stairwell
â€"Fixed missing texture above T ramp
â€"Removed handrail/clips and adjusted lighting in CT sniper hallway
â€"Fixed wooden platform clipping into stone in T spawn
â€"Made window bars in B tunnels & Gallery non-solid
Release Notes for 1/28/2015
28 JAN 2015 -
[GAMEPLAY]
â€" Adjusted the radius at which incendiary and smoke grenades interact.
[UI]
â€" Loading screens will now display the icons for maps that have item collections associated with them
â€" In Spectator Mode, Scoreboard and Server Graphic will now obey hud scale and position settings.
â€" Fixed New Items alert showing incorrect number of items up when coming back to main menu from a match
[MISC]
â€" Added server convar tv_allow_camera_man_steamid that should be set on tournament servers to the full 64-bit numeric SteamID of production caster (e.g. 7650123456XXXX). Tournament production casters who launch the game with the “-interactivecaster†command line flag and join the in-game spectators will get all camera and voice recorded and broadcast on GOTV.
â€" Upgraded runtime libraries to use the latest Steam SDK.
â€" Fixed a frequent crash during map loading while the game was minimized.
â€" Various weapon CPU optimizations.
â€" Added flavor text to Chroma Case weapons.
[MAPS]
-Mirage
â€"Fixed a bug where a boosted player in T spawn could peek into mid/CT sniper position.
â€"Moved a prop to make peeking into palace easier, CT side.
â€"Removed a strange boost in bombsite A.
-Nuke
â€"Fixed a bug where an incendiary grenade could explode on bombsite B ceiling beams and damage players in A site.
-Overpass
â€"Rerouted entrance into upper park from bombsite A.
â€"Changed mid cover in bombsite A, corners can now be shot through with rifles.
â€"Changed cover in T side of upper park.
â€"Moved T spawns forward slightly.
â€"Moved bombsite A plant zone up slightly.
Release Notes for 2/4/2015
4 FEB 2015 -
[MISC]
â€" Reduced latency of voice audio.
â€" Community servers now can show viewer counts when players are streaming their match.
â€" Fixed regression in Deathmatch Bonus mission evaluation.
â€" Fixed a Deathmatch exploit where players could maliciously cause the server to run out of entities.
â€" Fixed buymenu’s Accurate Range weapon stats being computed incorrectly.
â€" Fixed AWP viewmodel rendering when zoomed.
â€" Added flavor text to Arms Deal Case 1 and fixed typos in previous flavor text
â€" Positional sounds spatialize to within 15 inches of the player and no longer “spread†to stereo when nearby.
[MAPS]
â€" Major changes to Cobblestone
-Bombsite A:
â€"Made bombsite A courtyard smaller
â€"Removed spiral stairs at back of bombsite A
â€"Pushed forward side-balcony at bombsite A, making it easier to check corners before jumping down
â€"Added a static door to entrance to connector from bombsite A
â€"Shortened battlement in long A, making it easier to check
â€"Raised wall around bombsite A slightly, to give some cover when out in the open
â€"Added additional cover in bombsite A
â€"Removed balcony at CT side of long A
â€"Added an additional chest-height wall at A ramp
â€"Removed large boulders in A site
-Bombsite B:
â€"Made bombsite B courtyard smaller
â€"Rerouted T main entrance to bombsite B
â€"Made it easier to throw grenades into B site from a safe position as T
â€"Added some cover on T platform in bombsite B
â€"Moved bombsite B more to the middle of the courtyard
â€"Flattened ground at bombsite B
â€"Removed back of B area
â€"Hut at back of B can now be shot through
â€"Added a static door to entrance to bombsite B from connector
-Other:
â€"Removed stairs and overpass route from dropdown room
â€"Widened upper dropdown passage
â€"Added a ramp to dropdown to make it easier to peek into lower
â€"Players can now jump up via flowerbed in connector to get into dropdown room
â€"Removed walls in T tunnels
â€"Removed CT sniper room
â€"Added a static door to CT side of water room
â€"Tweaked layout of water room slightly
â€"Removed double window room near T spawn
â€"Moved T spawns forward a bit
â€"Added a direct ladder to T sniper tower
â€"Various optimizations
â€"Increased player visibility
â€"Fixed a bug where very few chickens were spawned
Release Notes for 2/12/2015
12 FEB 2015 -
[GAMEPLAY]
â€" Smoke screen overlay fades faster now when exiting smokes quickly.
â€" Adjusted boundaries of smoke screen overlay slightly.
[TOURNAMENT SUPPORT]
â€" Added server setting sv_reliableavatardata: when enabled player avatars are reliably exchanged between all players and casters on the game server, reliably delivered to GOTV spectators, and recorded in demo files.
â€" Added the ability to specify team logos just like we specify team names or flags (via convars mp_teamlogo_1 and mp_teamlogo_2 using team’s shorthand image name).
â€" Team logos now show in the spectator scoreboard, the win panel and the player scoreboard.
â€" Added a new win panel string that shows the team name if they win the round.
[MISC]
â€" Added ff_damage_bullet_penetration convar to control how much penetration power and damage is scaled when hitting a friendly when FF is off.
â€" Fixed pistol muzzle flash so it no longer stretches to the map origin at low framerates.
â€" Fixed fog clearcolor calculation that caused free-cam spectators to see bright colors behind level geometry.
â€" Speculative fix for spectating audio bug.
â€" Added player flashbang visual indicators with a progress bar that shows over players heads when you are watching via GOTV.
â€" Updated the first person flash effect when spectating someone via GOTV.
â€" Fixed bug which stopped CS:GO from working on OSX Snow Leopard.
â€" Added flavor text to the Bravo Collection weapons.
â€" Added 5 new Music Kit Offers.
â€" Added 12 new Sticker Offers.
â€" Fixed gamepads being reset and deactivated on map load.
â€" Added support for hot-plugging of gamepads rather than requiring that they be connected prior to game launch.
[MAPS]
-Cobblestone
â€"Removed various boosts
â€"Further optimizations
â€"Tweaked layout of underpass room
â€"Moved door from CT side to T side of underpass
â€"Made cubby at entrance to Bombsite A smaller
â€"Widened arch at end of long A
â€"Set correct surface types on textures
â€"Brightened haystacks at entrance to Long A
â€"Updated collision on broken wall in bombsite A and B
Release Notes for 2/26/2015
26 FEB 2015 -
[TOURNAMENTS]
â€" Added the Katowice 2015 Pick’Em Challenge. Visit http://www.counter-strike.net/pickem/kat2015 for details.
â€" Added Team and Event Stickers for Katowice 2015.
â€" Added ability to browse and download old Tournament Matches.
â€" Added ability to browse old Pick’Em Challenges.
[LINUX]
â€" Fixed some audio-related crashes some users were experiencing.
[MISC]
â€" Added flavor text to Operation Vanguard Weapons and fixed other typos.
â€" Fixed a potential security issue where up to 32 bytes of gameserver memory could be unintentionally disclosed.
â€" Significantly increased client-side demo recording buffers.
â€" When attempting to stop recording POV demos in round-based game modes, the demo will stop recording at the nearest end of round.
Release Notes for 3/5/2015
5 MAR 2015 -
[UI]
â€" Added round result history visuals to the scoreboard for Competitive games.
â€" Spectators/casters can now use SHIFT when drawing on the map overview which will show the approximate time it takes to travel that (2D) distance.
â€" Drawing on the overview map can now be done in two colors using left and right mouse buttons.
â€" Lines drawn on the overview map are now smoothed.
â€" The map overview drawing is now a bit cheaper to render.
â€" Added a WIP “Grid†option to allow drawing to snap to a standard grid (that can be accessed for spectators if “mapoverview_allow_grid_usage†is 1).
[TOURNAMENT]
â€" Added server event logging for match start which also includes the team names playing as CT and T.
â€" Added server event logging details for kills that occur with penetration, domination, and revenge modifiers similar to how the headshot modifier was logged previously.
[MISC]
â€" Fixed the round stats sometimes reporting that the round ended by time running out when the bomb was defused.
â€" Fixed a very rare case when Ts could kill a defusing CT, win the round, and a dead CT could still score a bomb defusal and earn defuse money bonus after the round was already over.
â€" Added flavor text to Operation Phoenix collection weapons.
Release Notes for 3/31/2015
31 MAR 2015 -
[OPERATION VANGUARD]
â€" Operation Vanguard has come to a close.
[MAP GROUPS]
â€" Train has been added to the Active Duty map pool.
â€" Nuke has been moved to the Reserve map pool.
[GAMEPLAY]
â€" Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals.
â€" Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke).
â€" Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa.
â€" Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom).
â€" Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke.
â€" Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team.
â€" Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
â€" Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon’s price with its utility.
â€" Increased Tec-9’s damage fall-off to reward players that close engagement distance.
â€" Lowered Tec-9’s magazine size to 24 to reward more discriminate firing.
â€" Lowered scoped movement values for AWP and Autosnipers.
â€" The accuracy of the MP9, MP7, and Mac-10 have been improved.
[STATRAK]
â€" Trade up contracts work on StatTrak weapons.
â€" There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon.
[SERVER BROWSER]
â€" Fixed the server browser showing the map workshop path in the “Map†column.
â€" Added a sortable column to the server browser to display whether a server is running a map from the workshop or not.
â€" Added a sortable column to the server broswer that displays icons for popular game mods running on that server.
â€" Server browser will save the layout changes made between game sessions.
â€" Updated the first time server browser pop up message.
[UI]
â€" Fixed scoreboard hiding at match end when you bring up a player’s Steam profile.
â€" Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends.
â€" Added Flavor Text to the Bank collection.
[MISC]
â€" Add surround sound support (quad/5.1) on Linux.
â€" Marked nav commands as a cheat to protect against potential server exploits.
â€" Chicken kills are now logged in CS event logs on game servers including attacker and weapon information.
â€" HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion.
â€" Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb if the corresponding SteamID avatar is missing), and avatars will be recorded in GOTV demos. To produce avatars rgb files tournament operators can place 64×64 png player avatars as csgo/avatars/76512345678-.png and run the client-side command cl_avatar_convert_rgb to convert all 64×64 png files into rgb format.
â€" Optimized the process of logging in players to matchmaking backend during game updates.
[MAPS]
-Dust2
â€"Opened up skybox around Long A double doors, Catwalk and Short
â€"Improved visibility around blue car in Long A
â€"Fixed render distance on a crate in CT spawn
-Mirage
â€"Opened up skybox around back of apartments
â€"Simplified sides of CT sniper window in mid
â€"Raised cover slightly in upper mid
â€"Fixed visibility through a crate in Bombsite A
-Overpass
â€"Opened up and simplified Bombsite A
â€"Added back stairs to pit near Bombsite A
â€"Opened up semi-open door in bathrooms, fountain side
-Cobblestone
â€"Smoothed out movement in Bombsite B
â€"Removed corner on left side of T tunnel into Bombsite B
â€"Haystack near Long A now requires a jump to get on top
-Train (Thanks c0tton and adreN!)
â€"Various optimizations
â€"Removed collision at top of ladders
â€"Pushed Bombsite A further back towards CT side
â€"Added a third train car to A site to reduce amount of long sightlines
â€"Added a peek-position inside T main
â€"Opened up area on the left side of T main exit
â€"Moved dumpsters in Ivy
â€"Raised crane in Bombsite A
â€"Blocked extremely tight angle from lower CT ramp towards T ramp in Bombsite B
â€"Prioritized CT spawn positions
-Cache
â€"Fixed an exploit boost at A
â€"Added a decal indicating the boundaries of the A bombsite’s plantzone
â€"Made white tarps on crates more spammable (Thanks Mod645!)
â€"Fixed shadows casting into A main shed from boost spot
â€"Improved readability from middle to A site container
-Shorttrain
â€"Added back to map rotation
Release Notes for 4/15/2015
15 APR 2015 -
[GAMEPLAY]
â€" Fixed a bug that affected crouched movement speed.
[MISC]
â€" Added the Chroma 2 Case.
[MAPS]
Dust2
â€" Fixed a bug where a spot in Long A had the wrong radar name.
Release Notes for 4/28/2015
28 APR 2015 -
[GAMEPLAY]
â€" Fixed a few cases where reserve ammo was shared between multiple weapons. All weapons now individually handle their own reserve ammo.
â€" sv_autobuyammo now defaults to 0.
â€" If a player spawns with a smoke grenade in classic competitive, it counts toward their maximum smoke grenade purchases for that round (i.e., they cannot purchase a second smoke grenade).
â€" Fixed HE grenade particle system drawing improperly sometimes with other particle systems (like smokes volumes).
[MISC]
â€" Added 10 new community sticker offers, and a new community sticker capsule featuring work by Enfu.
â€" Added support for alternative voice communication codecs. While running a server, use +sv_voicecodec vaudio_celt to use the CELT voice codec, instead of the Speex codec which is used by default.
â€" Added support for Phong on world materials. See Train for examples of such materials.
Release Notes for 5/26/2015
26 MAY 2015 -
[OPERATION BLOODHOUND]
â€" Launched Operation Bloodhound, available until September 30th, 2015.
â€" Six community maps available for free to ALL CS:GO PLAYERS on official servers via the Operation Bloodhound map group: Agency, Resort, Zoo, Log, Rails, and Season
â€" The Operation Bloodhound Access Pass is now available for purchase. It provides:
â€" The upgradable Operation Bloodhound Challenge Coin, which can be displayed on your profile and in the scoreboard.
â€" The Operation Bloodhound Journal, complete with Friends Leaderboards to track your Active Duty and Operation Competitive performance.
â€" Two all-new campaigns, with 62 missions rewarding additional XP throughout the Operation.
â€" Earned weapon drops will come from the Operation Bloodhound exclusive weapon collections: Cobblestone, Cache, Overpass, and all-new collections Gods and Monsters, The Rising Sun, and Chop Shop.
â€" Exclusive access to the Falchion Case, containing 16 community-designed weapon finishes and the all-new Falchion Knife.
â€" Added two new Mission types, Assassination and Guardian Co-op which are playable via campaign missions in the Operation.
[PROFILE RANKS]
â€" Introducing Profile Ranks, viewable in-game on your CS:GO profile.
â€" Play on official servers to earn XP and rank up your CS:GO Profile Rank.
â€" In Competitive Mode, your earned XP is determined by your rounds won.
â€" In all other modes, your earned XP is determined by your score.
â€" You can earn additional XP by completing Operation Bloodhound Missions.
â€" In addition to increasing your CS:GO Profile Rank, your first Rank earned each week will reward you with an earned weapon drop. If you own an Operation Bloodhound Access Pass, your weapon will come from one of the exclusive Operation Bloodhound weapon collections.
[CASUAL]
â€" Reduced Round timer from 3:00 to 2:15.
â€" Increased warmup time from 30 to 90 seconds.
â€" Disabled vote to restart match.
â€" Vote to change level is disabled after a team has reached match point.
[UI]
â€" Fixed sometimes (but rarely) seeing health of players on the other team in the mini scoreboard.
â€" Fixed the freeze panel sometimes getting stuck on and staying on even after the player is alive.
[MISC]
â€" Added trace-based visibility checks to prevent networking invisible enemy players.
â€" Updated CSGO engine to the latest Steam API SDK.
â€" Improved support for integrated web browser MOTD popups.
â€" Fixed several server-crashing exploits.
â€" Fixed voice chat echo in lobby.
â€" Re-enabled a bunch of player model variants including the much missed Balkan “Ido†model, otherwise known as tm_balkan_variantC.
â€" Added a convar (sv_disable_immunity_alpha) that when set, allows mods to handle their own alpha on players.
â€" Limited support for FBX in studiomdl.
â€" Added sv_vote_to_changelevel_before_match_point (default 0, vote is never disallowed). When set to 1, the vote to change level is disabled after a team has reached match point.
[MAPS]
-Cache
â€"Fixed multiple bomb-stuck spots
â€"Fixed an issue where saving CTs could be seen on radar from outside spawn
â€"Fixed an annoying issue where grenades would collide with ground geometry map-wide
â€"Deleted a problematic glass pane in mid (thanks RoF Anders)
â€"Ensured tarps on crates are actually spammable
-Season
â€"Reduced width of Upper B T-side and long A to their CS:Source dimensions
â€"Fixed every “white on white†corner to improve visibility (Thanks Shahzam)
â€"Added a railing on catwalk to ensure that T’s don’t rush A site without potential punishment from pit
â€"Fixed an angle at B lower to ensure that defensive grenades can be bounced off a wall easily and properly, as was the case in CS:Source
â€"Made squeeky door louder
â€"Bug fix: fixed metal sounds being made on all surfaces throughout the map.
-Mirage
â€"Fixed some spots where C4 could get stuck
â€"Fixed some spots where players could get stuck on walls
Release Notes for 5/29/2015
29 MAY 2015 -
[ NETWORKING ]
â€" Fixed a bug in the visibility/occlusion query that caused players to disappear sometimes.
â€" Added server convar to avoid sending footstep audio messages when they are out of audible range.
[ MATCHMAKING ]
â€" Expired competitive cooldowns now require a confirmation from the players.
â€" If a surrender vote is about to pass after the round is already over, it will cancel the vote.
â€" If a surrender vote succeeds right before halftime, the proper teams will surrender at the next opportunity.
[ OPERATION BLOODHOUND ]
â€" Updated some game settings and bonus XP values for the Guardian missions.
[ UI ]
â€" Fixed death notices not being truncated properly and being offset when they were very long.
â€" Added cage opening sound to weapon reveal.
â€" Released more XP Rank Icons.
[ MISC ]
â€" Bots will now no longer bunch up on a hostage and all try to rescue it at once.
â€" Reduced Earned XP Demolition and Arms Race multipliers to bring them in line with other game modes.
[MAPS]
-Office
â€"Fixed a bad nav mesh spot
-Season
â€"Latest version of Season
-Rails
â€"Fixed some spots where C4 could get stuck
â€"Fixed some spots where players could get out of the map
-Log
â€"Fixed some spots where C4 could get stuck
â€"Fixed some spots where players could get stuck
â€"Fixed a smokegrenade sorting issue on the bridge
Release Notes for 6/3/2015
3 JUN 2015 -
[MISC]
â€" Fixed a crash on defuse maps in Guardian Mode.
â€" Fixed ragdolls sometimes appearing at delayed enemy positions.
â€" Fixed players who were not networked sometimes showing up as friends in client code (like the UI).
â€" Fixed server browser sorting by tags instead of ping by default.
â€" Fixed cloth sometimes jittering when seen for the first time.
[MAPS]
-Added gd_crashsite
-Log
â€"Fixed various exploits and spots where C4 could get stuck
sadly the update has brought back my sound lag issue -.-
Release Notes for 6/10/2015
10 JUN 2015 -
[OVERWATCH OUT OF BETA]
â€" Added an XP reward for accurate Overwatch verdicts. The reward is proportional to the investigator’s Overwatch Score, is delivered after a sufficient number of accurate cases have been resolved, and can be collected by completing matches on official servers.
â€" Added a message to users when they have reported a user that was banned by VAC or Overwatch.
â€" Added a message to users when they have lost XP, competitive wins, Profile Rank, and Skill Group due to partying with a cheater.
â€" Updated the Overwatch F.A.Q.: http://blog.counter-strike.net/index.php/overwatch/
[SOUND]
â€" Weapon fire sounds no longer prevented from playing due to the Potentially Audible Set.
â€" Fixed bug where dormant players could emit bullet impact sounds.
â€" New ladder footstep sounds.
â€" Inspecting a weapon from loadout screen now plays cage opening sound.
â€" Adjusted weapon fire sound falloff to be more noticeable at near range distances.
[ UI ]
â€" Added Leadership, Teaching, and Friendliness commendations to the scoreboard. The team member with the best score in each category will display the relevant icon.
â€" CS:GO Profile Ranks now display like Skill Groups in the scoreboard: always for friends and party members, and at the end of the match for everyone else.
[ MISC ]
â€" Doubled GOTV broadcasting and recording snapshot rate ( to 32 ) on official servers.
â€" Fixed a bug that allowed players to commend themselves and removed all such commendations.
â€" Update rates enforced for players can now be configured higher than GOTV master tv_snapshotrate.
â€" Tickrates for players on official servers are now enforced to match server tickrate.
â€" Players must now be at least Rank 3 to play Competitive Matchmaking.
Release Notes for 6/17/2015
17 JUN 2015 -
[SPECTATING]
â€" Added a server convar sv_maxusrcmdprocessticks_holdaim which determines how long (number of ticks) a server holds client aim data while processing a backlog of user commands.
â€" On Valve servers, GOTV demos will now reliably broadcast and record players’ viewangles on the ticks when weapons were fired.
[MISC]
â€" Controllers will now reliably be recognized if plugged in mid-session.
â€" Fixed a handful of bugs in the options menu in regards to navigating.
â€" Fixed the keybind page being in a bad state when you navigate to it via the Audio “EDIT USE MIC KEY†button.
â€" Threaded occlusion query to help with server performance in casual games with many players. occlusion_test_async turns it on or off.
â€" Added OSX convar, mat_osx_force_csm_enabled which forces dynamic shadows on.
[MAPS]
-de_zoo
â€"Made one of the windows in CT sniper hut (facing long A) solid
â€"Made the tower in the lemur enclosure partially climbable (disabled hiding spot just below the platform
â€"Blocked LOS when standing on the signpole near T spawn looking into “Truck†and the aquarium
â€"Fixed some fishes leaving their aquarium
â€"Fixed several (self)boost spots that weren’t supposed to be reachable
â€"Fixed the gaps in one of the wooden fences at CT spawn
â€"Fixed several pixelwalks (including the one at mid above the spiral staircase)
â€"Fixed possibility to throw grenades onto the false ceiling at mid connector
â€"Fixed a wallbang spot at Upper T
Release Notes for 6/30/2015
30 JUN 2015 -
[AUDIO]
â€" Footsteps are quieter when spectating in-eye.
â€" New Overwatch kill notification sound.
[MISC]
â€" Fixed a case where clicking on an Overwatch verdict also clicked on the blog post.
â€" Disabled old code that allowed subtle auto aiming with controllers.
â€" Performance optimizations for players with large inventories.
â€" Fixed some exploits that allowed unauthorized code execution.
â€" Added the player_hurt event to GOTV demos.
â€" Added flavor text to the Baggage and Cobblestone Collections.
Release Notes for 7/9/2015
[ MISC ]
â€" Fixed smoke rendering exploits that were possible when running certain video capture applications.
â€" Fixed rare issues when equipping the same loadout item for both teams.
â€" Fixed an issue where the list of tournament matches would not refresh.
â€" Added official game servers cluster in Atlanta.
[ SOUNDS ]
â€" Added new carpet footstep sounds.
â€" Tweaked sounds of suits when running to synchronize with footsteps.
[ MAPS ]
-Overpass
â€"Made first train event predictable, train will start 10 seconds after Ts leave their spawn tunnel
â€"Implemented area sound for train, can now use sound reliably throughout B site to hide grenade sounds, footsteps etc.
â€"Fixed a see-through texture near Bombsite A towards upper park
-Dust II
â€"Fixed 30 exotic spots where C4 could get stuck
Release Notes for 7/23/2015
23 JUL 2015 -
[ SOUND ]
â€" Reduced frequency of CT equipment sound.
â€" Fixed a case where a dead player or dead bot played footstep sounds.*
â€" Removed minor audio artifacts and smoothed tails for FiveSeven and Glock fire sounds.
â€" Fixed distant sounds for Galil.
â€" New sand surface footstep sounds with additional variations.
[ PHYSICS ]
â€" Doors and moving trains now move at correct speed on servers with tickrate above 64.
â€" Doors and moving trains will no longer get blocked by weapons or decoys.
[ MISC ]
â€" If mp_teammates_are_enemies is set when a round is won, round numbers now properly count and increment.
â€" Fixed a rare purchasing issue when items purchased from limited-time offers resulted in an unredeemed claim item in inventory.
â€" Fixed rendering of debug overlays sometimes not getting cleared when connecting to a new server.
â€" Fixed P2000 viewmodel hammer pop when reloading.
â€" Added in-game flags for Vietnam and Mongolia.
â€" Added Gunsmith style to workshop workbench (for more information visit: http://blog.counter-strike.net/workshop/finishes/gunsmith.html)
*Maybe the end of 'ghost footsteps'?
Release Notes for 8/14/2015
14 AUG 2015 -
[ESL One Cologne 2015]
â€" ESL One Cologne Player Autograph Capsules are now available for purchase, with 50% of the proceeds from capsule sales going to the players and organizations. Player Autograph Stickers can be used as game pieces in the Cologne 2015 Player Pick’Em Challenge.
â€" ESL One Cologne Team Stickers are now available for purchase, with 50% of the proceeds from sticker sales going to the organizations. Team Stickers can be used as game pieces in the Cologne 2015 Team Pick’Em Challenge.
[UI]
â€" Updated the Watch panel
â€" Added the Cologne 2015 Pick’Em Challenges and Matches.
â€" Your matches and tournament matches are now presented with an updated scoreboard and round performance panel
[MISC]
â€" [Linux] Fixed bug where bomb beeping was not playing on all channels.
â€" [Windows] Added a graphics driver hint to try to use the dedicated GPU when available on laptops.
â€" Minor volume and pitch adjustments to weapon equip and reload sounds
â€" Fixed a sound synchronization bug with some Falchion knife animations
Release Notes for 8/17/2015
17 AUG 2015 -
[STICKERS]
â€" Updated some player signatures with their latest submissions: device, dupreeh, Skadoodle, emagine, and literally, n0thing.
[UI]
â€" Fixed top nav bar becoming unresponsive.
â€" Recovered Watch Highlights button. Now can be used on any player in the match.
â€" Added ability to specify what round to begin watching downloaded demo from.
â€" Fixed bug where reloading Watch Panel would not preserve categories.
[MISC]
â€" Enabled lag compensation on pose parameters.
Release Notes for 9/3/2015
3 SEP 2015 -
[MISC]
â€" Fixed an FOV zoom bug caused by crouching immediately after a zoomed-in shot.
â€" Fixed a case where rapidly pressing a key while loading into a competitive game would prevent the client from spawning.
â€" Adjusted the molotov/incendiary grenade extinguishing distance.
â€" Fixed mouse cursor being visible and eating keyboard input during Demo playback.
[LINUX]
â€" Added SIGINT handler to issue a graceful sv_shutdown.
â€" Added SIGTERM handler to quit the server.
[MAPS]
Dust2:
â€" Fixed a spot near mid doors where C4 could get stuck
â€" Fixed some texture bugs in A site
â€" Raised lamp near T spawn towards mid
â€" Added commemorative grafitti
Train:
â€" Fixed a ladder bug close to T entrance to A
â€" Fixed a bug where grenades could fall into traintrack grooves and not deal any damage
Cache:
â€" Improved the silhouette of forklift to facilitate better firefights
â€" Fixed an issue where weaponry could become irretrievable beneath vent (Thanks JoshOG!)
Release Notes for 10/20/2015
20 OCT 2015 -
[DreamHack Cluj-Napoca 2015]
â€" Team stickers and stickers autographed by professional CS:GO players are now available for purchase.
For details visit: http://www.counter-strike.net/pickem/cluj2015
â€" Tournament stickers can be used as game pieces in the two Cluj-Napoca Tournament games:
â€" Fantasy Team Game: Compete against the global CS:GO community to win a Fantasy Trophy by building your dream CS:GO roster and achieving one of the top scores in the all new Fantasy Team Game.
â€" Pick’Em Challenge: Earn a Pick’Em Trophy by choosing the winning teams for each match throughout the Tournament. The more correct choices, the better the trophy!
[MAPS]
Mirage
â€" Fixed some exotic spots where C4 could get stuck (Thanks amitkilo!)
â€" Moved palmtree behind ticketbox slightly, to make CTs easier to see.
Train
â€" Fixed a spot where C4 could get stuck on A site
â€" Fixed an unintended boost in A site
Release Notes for 10/23/2015
23 OCT 2015 -
[MAPS]
-Overpass
â€"Fixed a 3 man boost in back of bombsite A, towards bombsite B
â€"Red toolcart in connector will no longer kill you
[ DEDICATED SERVERS ]
â€" Increased max command line limit on Linux.
â€" Added support for running two GOTV masters with different rates on the same game server.
â€" To activate the second GOTV master game server can launch with the following additional parameters: -addhltv1 +tv_enable1 1 +tv_snapshotrate1 128
â€" To issue commands to a specific GOTV instance use “-instance 0″ or “-instance 1″: tv_record mygotv128tick.dem -instance 1
Release Notes for 11/10/2015
10 NOV 2015 -
[SOUND]
â€" Increased fidelity and weight of jump land sound.
â€" Landing sounds now play an additional sound depending on the surface.
â€" 3rd person footsteps are now slightly louder in relation to weapon sounds for increased positional clarity. (Further volume compression may be possible by enabling “sound normalization,†“volume equalization,†or a similar setting in your audio playback device properties)
â€" New surface footstep sounds to reduce repetition and phasing as well as increasing listenability and positional clarity.
â€" Concrete
â€" Wood
â€" Rubber
â€" Snow
â€" Glass
â€" Grass
â€" Mud
â€" Dirt
â€" Solid Metal
â€" Metal Grate
â€" Metal Chainlink
â€" Fixed a bug where give_ammo sound was playing for every shotgun shell insertion animation.
â€" Minor volume mix adjustments
â€" (Note: For players using virtual surround sound, please be sure to set the audio settings in CSGO to 5.1 speakers.)
[MISC]
â€" Awp now always un-zooms during reload animation
â€" Misc player animation CPU performance optimizations
â€" Overview icons can now be scaled with the convar mapoverview_icon_scale
[STEAM CONTROLLER]
â€" Game now requires Steam Client to be updated as of Oct 14 2015 or later.
â€" Added native support for the Steam Controller
[ DEDICATED SERVERS ]
â€" Added concommand sv_setsteamaccount to specify Game Server Login Token. To create a GSLT go to
http://steamcommunity.com/dev/managegameservers
Release Notes for 12/8/2015
8 DEC 2015 -
[WINTER UPDATE]
â€" Slight adjustments to Holiday Cheer.
â€" Gifts are now available for purchase. Gift leaderboards will be displayed until January 15th.
â€" Added the Revolver Case.
â€" Added several new community sticker capsules, currently available as offers.
â€" Added Service Medals for 2016. Players achieving Global General rank after December 31st will receive the new year’s medal.
[R8 REVOLVER]
â€" Added a new secondary weapon, the R8 Revolver, which occupies the Desert Eagle loadout slot.
[GAMEPLAY]
â€" In Competitive Matchmaking times are now 1:55 and 0:40 for round and C4, respectively. These are also the new times for CSGO Major Championships.
â€" Adjusted recovery time on the AK47, M4A4, and M4A1-S assault rifles to reduce the range at which spraying is preferable to tapping/bursting.
â€" Increased move inaccuracy on pistols: Elites, Fiveseven, Glock, P2000, P250, Tec9, USP, CZ75a.
â€" Added team timeouts to Competitive Matchmaking, which can be called with a vote. Default is 60 seconds, set by mp_team_timeout_time.
[KILLER REPLAY]
â€" Added new Killer Replay to Casual and Demolition modes. GOTV must be active on the server to enable the feature.
â€" Menu option Help/Options->Game Settings->Automatic Killer Replay will turn replay off.
â€" Several convars are available to customize the Killer Replay. Search for ‘replay’ in the console for a complete list.
[COMMUNITY]
â€" Game servers and GOTV relays not logged in to a persistent game server account with a Game Server Login Token (GSLT) will only allow clients to connect from the same LAN.
â€" Community servers can now be only connected by their real public IP or their internal RFC1918 address.
â€" To create a GSLT, visit the GSLT creation utility here: http://steamcommunity.com/dev/managegameservers
â€" Each GSLT is restricted for use on one dedicated server instance only, and should be passed on command line with +sv_setsteamaccount THISGSLTHERE -net_port_try 1
â€" Added an option to report servers for misrepresenting players’ inventory and/or rank.
â€" Game servers will now display their SteamID to an operator’s status request in the server console.
â€" Game servers with GOTV enabled and GOTV relays that need to support external clients connecting on GOTV port must set tv_advertise_watchable 1
[MISC]
â€" Users’ options are now stored independently in a Steam account-local data folder and can be different across Steam accounts on the same machine.
â€" Administrators setting up tournament Active Directory logons with Roaming Profiles can create a directory inside the user’s roaming profile storage and expose that location to the game by setting an environment variable USRLOCALCSGO=%USERPROFILE%\AppData\Roaming\csgo
â€" Video options for shadow quality, model/texture detail, effect detail, shader detail, and texture filtering mode can now be autodetected at startup to adjust for multitasking with other background applications. These video options can also be permanently set by the user to remain the same regardless of other background applications detected during game launch.
â€" Minor sound mix tweaks. First person footsteps slightly quieter, third person footstep volume remains unchanged.
â€" Highlights and Lowlights now transition smoothly between clips.
â€" Lowlights will now identify the target using the same visual indicator as the Killer Replay.
[MAPS]
â€" Fixed some surfaces playing the wrong footstep sounds in Mirage, Overpass and Train.
â€" Fixed a DM spawnpoint in de_dust where the player would get stuck.
[STEAM CONTROLLER]
â€" Made toggle crouch work
â€" Fixed several bugs
[GAME STATE INTEGRATION]
â€" CS:GO’s game state can be relayed remotely, allowing third parties to integrate their services with the game. For example, game state integration was used at the CS:GO Major Championship at DreamHack Cluj-Napoca to present special stage effects (e.g., lighting and pyrotechnics) during a match.
â€" For details on how to set up your service to use game state integration, visit the wiki page here: https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Game_State_Integration
[SERVERS]
â€" Added official servers in Hong Kong
Well, that was a bit of Valve induced chaos!
Apologies to those that tried to join before 8.30
Thanks to Whitey who interrupted his WoW to help us out, and pesteh and pnuts for using their heads to get us back online.
All sorted and a fun evening was had, although the new pistol is massively over powered and will no doubt be nerfed in the next few days.
Release Notes for 12/9/2015
9 DEC 2015 -
[MISC]
â€" Fixed exploits with the R8 Revolver, including being able to fire during freezetime or defusal, and the ability to hold the primary hammer back indefinitely.
â€" Fixed a disappearing smoke exploit.
â€" Fixed a timeouts-related exploit.
â€" Fixed competitive UI flickering at the end of rounds.
â€" Fixed a regression in logaddress_add to allow DNS hostname resolve.
â€" Fixed a rare game server crash after replay.
â€" R8 Revolver now correctly shows up in weapon_fire events.
â€" Added map mode to game stats integration.
Update rolled back. Link (http://www.pcgamer.com/valve-rolls-back-csgo-rifle-and-pistol-changes/)
Quote from: Jewelz^;407318Update rolled back. Link (http://www.pcgamer.com/valve-rolls-back-csgo-rifle-and-pistol-changes/)
I saw this this morning! Hooray for common sense prevailing and giving the community what they want!
Release Notes for 12/15/2015
15 DEC 2015 -
[GAMEPLAY]
â€" Reverted recent changes to pistols and the AK-47, M4A4, and M4A1-S (see the CS:GO blog for details).
[MISC]
â€" Other players can now hear the sound of the R8 Revolver primary fire hammer just before it fires.
â€" Smoke clouds from smoke grenades detonated by burning fire will now correctly cover the ground instead of floating above that area.
â€" Fire grenades that had been only partially extinguished by smoke will no longer deal damage from the flames under smoke grenade (fix for a bug discovered by jasonRRR)
â€" Flames from fire grenades that are still spreading will no longer spread into the smoke cloud and will instead spread along the edge of the smoke cloud.
â€" Fixed up-to-360-degree camera flip in Killer Replay.
â€" Fixed an instance where an offer showed the incorrect price.
Release Notes for 12/17/2015
17 DEC 2015 -
[MISC]
â€" Client bone setup performance optimizations.
â€" Fixed bullet hits on players beyond max bullet penetration distance always counting as penetration hits.
[KILLER REPLAY]
â€" Fixed sometimes incorrect in-scope fog and blur in Killer Replay.
â€" Fixed some instances where a player could get stuck in Killer Replay.
[GAME STATE INTEGRATION]
â€" Bomb plant timer Game State Integration event is now slightly delayed when playing on Terrorist or Counter-Terrorist team.
â€" CDN URLs for images of weapons and weapon finishes are now available in items_game_cdn.txt
[STEAM CONTROLLER]
â€" Added support for haptic feedback.
â€" Use steam_controller_haptics convar to turn haptics on or off.
Release Notes for 1/7/2016
7 JAN 2016 -
[GRAPHICS]
â€" Visually upgraded all first-person arm, hands and glove models.
[KILLER REPLAY]
â€" Fixed a bug where client could sometimes get stuck in Killer Replay with a black screen.
â€" Fixed a bug where victim weapons could sometimes be invisible in Killer Replay.
â€" Player’s own footstep sounds are now correctly mixed as third-person footsteps during Killer Replay.
â€" Voice communications are now not faded out before and after Killer Replay.
[SOUND]
â€" Reduced volume falloff distance for USP-S.
â€" Removed high frequencies from Killer Replay tape sound.
â€" Adjusted falloff curve of ricochet and impact sounds.
â€" Minor mix tweaks.
[MATCHMAKING]
â€" Added official game servers in India.
[LINUX]
â€" Upgraded to newer version of libSDL.
â€" Improved game performance during the end of match scoreboard.
â€" Sound options now distinguish between headphones vs two-speakers options.
[MISC]
â€" Added support for in-game broadcast of Regional Minor Championships.
Release Notes for 1/27/2016
27 JAN 2016 -
[MISC]
â€" Explosive damage and damage from flying grenade impacts will now always use armor penetration formulas when the victim wears armor (thanks to the video uploaded by Andrew PhoenixFight3r).
â€" Added convar mp_drop_knife_enable (defaults to ‘0’) that allows players on community servers to drop their knives.
[Linux client]
â€" Fixed displays to set on the correct monitor in multi-monitor setups.
â€" Fixed a bug in mouse handling when moving mouse toward the top-left.
Release Notes for 2/17/2016
17 FEB 2016 -
[OPERATION WILDFIRE]
â€" Operation Wildfire is LIVE: http://counter-strike.net/operationwildfire
â€" Seven community maps available in Competitive Matchmaking as well as other game modes via the Operation Wildfire map group
â€" The Operation Wildfire Access Pass ($5.99) is now available giving access to the following features:
â€" The Operation Wildfire coin, upgradeable through the completion of challenge missions
â€" An Operation Journal that tracks your stats in official competitive matches and includes a Friends Leaderboard
â€" The cooperative Gemini Campaign, featuring replayable missions with individual mission leaderboards.
â€" The Wildfire Campaign, featuring 30 missions in Casual, Arms Race, Demolition, and Deathmatch modes.
â€" Blitz Missions, global events that grant bonus XP for completing a specific action (must be Private Rank 3 or above to participate in Competitive Blitz Missions).
â€" Access to weapon drops from Operation collections: Cobblestone, Cache, Overpass, Gods and Monsters, Chop Shop, and Rising Sun
â€" Exclusive access to the Operation Wildfire Case featuring 16 community-created weapon finishes and the all-new Bowie Knife.
â€" Nuke has returned (available in Matchmaking included in the Operation Wildfire map group). For more details, visit: http://counter-strike.net/reintroducing_nuke
[GAMEPLAY]
â€" ARMS RACE
â€" The leader’s glow in Arms Race no longer shows through walls.
â€" M4A1-Silenced has been added to the rifle section of available Arms Race weapons.
[UI]
â€" Fixed AWP icon to better represent the weapon’s silhouette.
â€" The English string “ALIVE†in the playercount hud element is now a localized token.
â€" Inventory filter for All Weapons now filters out display items and music kits correctly.
â€" Inventory sorting by Quality now better groups items within the same quality by their slot.
â€" Updated the Nuke loading screen icon.
[MISC]
â€" Fixed particle rain not following the “in eye†player if you were spectating someone.
â€" Detail sprites (like grass) have been improved so many more can be rendered for much cheaper.
[SDK]
-[vbsp.exe] increased MAX_MAP_ENTITIES to 20480 from 16384 to compile bigger maps.
â€" Maps can have multiple radar images based on player height.
â€" Added several features to support a new mission type: Co-op Strike (game_type 4, game_mode 1)
â€" Added Co-op Strike items: Heavy Armor, Tactical Awareness Grenades, and Medi-Shot.
â€" Added new spawn point (info_enemy_terrorist_spawn) for use in Co-op Strike missions to spawn enemies which can specify somethings like unique models, loadouts, behavior, etc.
â€" Added an Exploding Barrel entity for use in the Co-op Strike missions.
â€" func_hostage_rescue entity is now able to be disabled.
â€" Added a Heavy Phoenix enemy.
â€" Added item_coop_coin entity that displays how many (of 3) you’ve collected.
â€" In Co-op Strike mode, bots will no longer try to path through “blocked†nav areas.
â€" Bots can be set to “asleep†in Co-op Strike mode and they will stay put until they see an enemy, take damage or are the last enemy alive.
â€" Added a game_coopmission_manager entity to help manage and relay data to other entities/vscript for Co-op missions.
â€" The game_player_equip entity has been updated to allow maps to give any weapon to the activator with an argument.
â€" prop_door_rotating now blocks nav when closed, locked and unbreakable.
â€" Fixed an assert in prop_door_rotating where it tried to play a “locked†activity regardless of it had it when the player used it when locked.
â€" Added OnFirstPickedUp, OnDroppedNotRescued, OnRescued outputs to hostage entities.
â€" Added a convar (mp_c4_cannot_be_defused) that when enabled, prevents C4s from being defused.
â€" Resurrected the HL2 env_gunfire entity.
â€" Added two new convars for managing dropped weapons
â€" weapon_auto_cleanup_time “If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.â€
â€" weapon_max_before_cleanup “If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.â€
â€" Added a third option to mp_death_drop_grenade which makes all held grenades drop on death (used in Co-op Strike)
â€" Updated weapons in Hammer fgd to use weapon models that match the ones used when spawned in the world. Plus added some missing weapons.
â€" Added env_sprite_clientside entity which is just a clientside sprite (doesn’t use edicts).
[MAPS]
â€" Nuke
â€" Now available in Competitive Matchmaking, and other game modes in the Operation Wildfire Map Group
â€" Cache:
â€" Fixed DM spawns
â€" Improved radar polish
â€" Improved visual polish
â€" Added physics to fence in Sun room
â€" Fixed numerous “pixel walksâ€
â€" Fixed one-way wallbang at mid (thanks TomCS!)
â€" Fixed fencing at T-spawn being non-solid (thanks JoshOnTwitch!)
â€" Mirage:
â€" Removed wall-lamps that blocked visibility from ticketbooth to mid in bombsite A
â€" Removed shelf inside market near bombsite B (thanks TheWhaleMan!)
â€" Added a plywood board to bomb-crate in bombsite A to make throwing grenades under scaffolding more consistent
â€" Slight adjustments to Safehouse, Lake, and Shoots
Release Notes for 2/19/2016
19 FEB 2016 -
[ MISC ]
â€" Gemini missions’ previous rating data on in-game scoreboard will now reliably refresh for the players when they replay Gemini missions.
â€" Improved bullet accuracy tracking algorithm to correctly account for the last kill of the match.
â€" Improved headshot tracking algorithm for shotguns to record a headshot if any of the pellets in the blast hit victim’s head.
â€" Tuned Blitz Mission schedule to better fit peak CS:GO users worldwide.
â€" Fixed a ladder position interpolation bug that would cause players to teleport back to the top of ladders they fell off of
â€" Fixed a rare player collision bug that would deal extreme falling damage to players stuck between nearly vertical level or prop geometry
â€" Fixed server crash when players were moving around func_tracktrains entities (fixes community server crashes when running mods Zombie Escape, Minigames, etc).
â€" Fixed a regression in StatTrak Music Kits official MVP counter display.
â€" Fixed a regression in competitive timeouts voting rules.
[MAPS]
â€" Cache
â€" Fixed various minor bugs
â€" Safehouse
â€" Fixed some trees showing as unlit
â€" Mikla
â€" Removed some decals
â€" Santorini
â€" Fixed various minor bugs
â€" Nuke
â€" Fixed pixel walking on rafters
â€" Fixed a number of spots where C4 could be dropped and not retrieved
â€" Fixed wallbanging values on trophy room wall
â€" Rooftop to Silo jump distance increased slightly
â€" Players can no longer defuse the bomb on A site from under the floor on B site
â€" Flashbangs now correctly blind players behind toolsblocklight brushes
Release Notes for 2/23/2016
23 FEB 2016 -
[ MISC ]
â€" Fixed a case where Gemini campaign mission could not get checked off in the campaign journal even when the mission was active for the player at the time of completion.
â€" Added engine support for up to 4096 model precache table entries.
â€" cl_timeout setting is now capped at 30 seconds.
â€" Fixed weapon_fire event for the Medi-Shot having the incorrect “weapon†sent.
â€" Added missing tagrenade_detonate event.
â€" Fixed missing alphas to resolve un-skinned areas on the following weapons: USP-S | Royal Blue, P90 | Desert Warfare, UMP-45 | Corporal, SCAR-20 | Cyrex
â€" Improved vert count on SCAR-20 scope
[ UI ]
â€" Fixed not being able to select the 5th slot when you have a bomb and medi-shot equipped.
â€" Fixed not being able to cycle through items in the 5th slot if you had more than 1.
â€" Fixed inventory UI hiding when preforming actions on items (like applying stickers) while in the lobby.
â€" Fixed lobby displaying incorrect player data when searching solo and using the inventory.
â€" Fixed sticker model panel overlapping quit lobby dialog and other dialogs.
[ GSLT ]
â€" User accounts will also receive a temporary cooldown when their Game Server Login Token gets banned.
Release Notes for 2/24/2016
24 FEB 2016 -
[ OPERATION WILDFIRE ]
â€" Fixed the first Co-op Strike mission not granting a star if players did not win in the first round.
â€" Added a countdown timer to main menu missions UI indicating when the next campaign mission is available.
â€" Fixed the Mission UI not updating immediately when the next campaign mission is available.
[ LINUX ]
â€" Fixed a crash that was occurring on Coast and some other maps.
Release Notes for 2/26/2016
26 FEB 2016 -
[ OPERATION WILDFIRE ]
â€" Added the third Co-op Strike Mission.
â€" Added last comic unlock.
â€" Added lobby setting to tell you if you are out of missions.
â€" Added next mission countdown timer to journal maps.
[MAPS]
â€" Cache
â€" Fixed one-way texture at Quad boxes
â€" Improved visibility of vents
â€" Fixed pixelwalk at B fences
â€" Improved matching of foot-step sounds and ground materials across the map
â€" Coast
â€" Fixed pixel walk in A site
â€" Removed exploitable angle in B site
â€" Royal
â€" Various clipping fixes
â€" Mikla
â€" Fixed invisible collision near mid
â€" Updated radar
â€" Moved T spawns further back
Cruise
â€" Various bug fixes
â€" Santorini
â€" Fixed an issue where players could get stuck on the inner walls of Café
â€" Fixed a pixelwalk at mid
[ MISC ]
â€" Fix for a func_tracktrain that could pass through players when they were overlapping.
[ SDK ]
â€" Added the vscript function StopSound.
Release Notes for 3/2/2016
2 MAR 2016 -
â€" Updated lights.rad with new Nuke asset entries
Nuke:
â€" Open vents no longer shield players from flashbangs
â€" Added grenadeclips
â€" Improved bot navigation
â€" Removed ladder cage from T rooftop
â€" Fixed vcollide on door frames
â€" Fixed a number of spots where C4 could get lost
â€" Fixed C4 and grenades falling through B floor frame
â€" Fixed scissor gates blocking flashbangs
â€" Fixed a few pixelwalks
Release Notes for 3/17/2016
17 MAR 2016 -
[MLG Columbus 2016]
â€" Added MLG Columbus 2016 Team and Player Autograph Stickers, now available for purchase, with 50% of the proceeds from sticker sales going to the players and organizations.
â€" Stickers can be used as game pieces in the Columbus 2016 Fantasy Team Game and Pick’Em Challenge.
[HOLIDAY]
â€" Added festive chickens.
[MISC]
â€" Updated phong shader to apply envmap albedo tint that matches phong albedo tint and intensity values.
â€" r_drawclipbrushes 3 now shows grenadeclip brushes.
â€" “ignoremsg†console command behavior should now match the UI feedback it gives.
[BOTS]
â€" Bots can now fire the revolver.
â€" Fixed a rare animation bug that would cause bot skeletons to become misaligned in some cases if they spawned with AI disabled.
[MAPS]
Nuke
â€" Improved grenade clips on door frames.
â€" Improved bot navigation.
Release Notes for 3/18/2016
18 MAR 2016 -
[UI]
â€" Fixed main menu being shifted to the left.
â€" Fixed model panel not clearing when exiting inventory while in the pause menu.
â€" Fixed past tournaments having incorrect scroll state.
â€" Wildfire campaign missions have a new HUD element to display your mission objectives and progress.
[MISC]
â€" Fixed a Guardian mission crash.
Release Notes for 3/23/2016
23 MAR 2016 -
[MISC]
â€" Fixed a bug where the map overview would move a dead player’s icon to the position of their spectator camera, showing a live player’s position (Thanks jubiii!)
â€" Added a missing collection tag to Shadow Case.
[SERVERS]
â€" This update includes a previously released patch for gameservers to deny setinfo calls for keys that weren’t configured at client connection time.
â€" Added a convar sv_vote_count_spectator_votes that can be set to zero while enabling sv_vote_allow_spectators to initiate votes without casting an initial YES vote.
[MAPS]
Overpass:
â€" Grenades will no longer fall between cracks in Bombsite B
â€" Added backface to door in upper park (Thanks Guardian!)
â€" More accurate collision model on tree and rocks used in upper park
Cobblestone:
â€" Updated loading screen image
Release Notes for 4/21/2016
21 APR 2016 -
[UI]
â€" Adjusted Spectator Graphs: Replaced HSP and economy stats with Enemies Flashed and Utility Damage.
â€" Added main menu UI to register for a new beta.
[MAPS]
â€" Tulip
â€" Various bug and exploit fixes
â€" Mirage
â€" Vandalism
â€" Moved Nuke to the Active Duty map group.
â€" Moved Inferno to the Reserves map group.
[OPERATION WILDFIRE]
â€" Updated a Wildfire mission (YOINK!) for the bonus condition to use Santorini instead of Nuke.
[SDK]
â€" demoinfogo tool code is now available on GitHub and no longer ships as part of SDK.
â€" https://github.com/ValveSoftware/csgo-demoinfo, patches welcome.
â€" demoinfogo includes a GitHub fix for PlayerInfo being retrieved with wrong Entity if players reconnect during the match demo (Thanks rchh!).
[COMMUNITY SERVERS]
â€" Changed default value for cvar sv_quota_stringcmdspersecond=16 to make community servers that don’t actively configure this setting run with a more conservative command rate limit.
[h=2]Release Notes for 4/27/2016 (http://blog.counter-strike.net/index.php/2016/04/14110/)[/h] 27 Apr 2016 - (http://media.steampowered.com/apps/csgo/blog/images/tags/csgo_blog_tag.png)
[MISC]
â€" Added the Chroma 3 Case.
â€" In-game blog is now displayed using the language of game UI when possible.
â€" Fixed rounding errors in timing for molotovs/incendiary grenades. They now deal exactly 40 DPS regardless of server tickrate.
â€" Fixed community server crash relating to graphs and games that go into overtime.
â€" Equip armor sounds are now slightly different for T and CT
â€" Added official game servers in Chile.
Release Notes for 5/4/2016
4 MAY 2016 -
[MISC]
â€" Fixed possible remote code execution bug in KeyValues parsing. Thanks to xPaw for finding and reporting the issue!
â€" Fixed a bug allowing community servers to override certain game files.
â€" Added support in vbsp for clip brush textures with different material types.
â€" Added CS:GO in-game blog localization for Finnish.
â€" Significantly reduced holiday cheer.
â€" Added convars cl_weapon_debug_show_accuracy and cl_weapon_debug_show_accuracy_duration
â€" With “cl_weapon_debug_show_accuracy 1,†when a shot is fired, a 12 inch circle will be drawn at the Effective Range of the weapon, i.e, the farthest distance at which the shot is guaranteed to fall within a 12 inch circle.
â€" With “cl_weapon_debug_show_accuracy 2,†when a shot is fired, a circle will be drawn at the surface that is aimed at showing the area that could have been hit by the bullet given its inaccuracy.
â€" cl_weapon_debug_show_accuracy_duration ( default 10 ) determines how long the debug circles last.
â€" The further the shot is into the spray sequence, the more red the circle will be.
[AUDIO]
â€" Increased radius of c4 disarm sound
â€" Fixed some cases where alt-tabbing away and back to the game would cause incorrect sounds to play
[MAPS]
Cache
â€" Visibility improvements based on color-blind player feedback
â€" Texture improvements
â€" New vent models
â€" Added subtle markers for grenade throws (thanks James Bardolph)
â€" Added plant-zone decals to Bombsite B
â€" Added graphic for “Sun-room†(thanks Thurnip)
â€" Fixed fade distance on crate in checkers
â€" Fixed weapons being irretrievable under vent
â€" Fixed all known bomb-stuck spots
â€" Fixed an exploit involving flashbangs from mid into checkers
â€" Fixed pixelwalks at mid, T-Spawn, A main, A site
â€" Improved .nav mesh (thanks p_NM)
Nuke
â€" Improved accuracy of grenade clips on metal containers
â€" Clip brushes now play the correct material type footstep sound
â€" Performance optimizations
â€" Removed crate stack from CT side
â€" Removed railings outside HUT
â€" Removed railings at top of Heaven ladder
â€" Lowered ambient soundscape volumes
â€" Door opening and closing predictability fixed
â€" Improved .nav mesh (thanks Bez)
â€" Fixed +use interaction through tool or clip brushes
â€" Fixed double doors being blocked by their sibling door being blocked by the player
Release Notes for 6/9/2016
9 JUN 2016 -
[MISC]
â€" Replaced the penalty for the suicide or disconnection of a player. Instead of the elimination of round-end income, a living enemy player now receives compensation equal to the missed kill reward opportunity.
â€" On Valve official servers, the current map will be excluded from the vote options at the end of a match.
â€" Modified behavior of mp_endmatch_votenextmap_keepcurrent (default 1). When set to 0, the current map will be excluded from the end of match map vote panel.
â€" Full player hitboxes are now used by “cl_weapon_debug_show_accuracy 2†so that the circle appears closer to the target in 3D space.
â€" Fixed coin journal not being accessible from inventory UI.
[OSX/Linux]
â€" Made it so “Fullscreen†sets an exclusive fullscreen mode and “Windowed Fullscreen†sets a non-exclusive fullscreen mode. Exclusive fullscreen mode allows for potentially higher performance while making switching back to the desktop slower.
[SPECTATING]
â€" Added the concommand spec_player_by_accountid that switches observer target to the player with SteamID64 passed as argument.
â€" Added the convar spec_lock_to_accountid which, when set, will lock the observer target to the specified SteamID64 player. The lock can be set regardless of whether or not the player is currently connected.
[MAPS]
Cbble:
-Added stairs up to B site platform, giving CTs additional options for defending the site
-Updated trees with more accurate collision model
-Fixed rendering error on wall hole model used near bombsite A
-Fixed various bugs (Thanks csgobugtracker.com contributors!)
-Improved visibility from underpass to A site
Mirage:
-Fixed pixelwalk in CT spawn
-Fixed some small seethrough gaps in bombsite A
-Fixed small seethrough gap from Short to Mid
-Fixed grenadecollision on van in bombsite B
-Van now plays proper surface sounds when walking on it
-Stairs in palace and B apartments will now play correct surface sounds
-Fixed potential rendering error on wall hole model used in CT sniper position
-Fixed various bugs (Thanks csgobugtracker.com contributors!)
Cache:
-Minor bug fixes
Nuke:
â€" Added ladder to bombsite B target
â€" Top of bombsite B target now opaque
â€" Added short crate stack to CT outside
â€" Misc clip fixes
â€" Improved vcollide on plastic bins
â€" Fixed spot at CT spawn where weapons could be lost
Collision model update:
-Added more accurate collision model for bombsite models used in Mirage, Inferno, Cache.
-Added more accurate collision model for barrels used in Overpass B site.
Release Notes for 6/15/2016
15 JUN 2016 -
[CS:GO]
â€" Added new Gamma weapon case featuring 17 community-created weapon finishes and all-new knife finishes.
â€" Operation Wildfire Access Pass is no longer available for purchase.
[XP]
â€" New CS:GO players will get a significant earned XP boost multiplier in Recruit and Private Ranks.
â€" Competitive matchmaking for new CS:GO players is now unlocked sooner, as soon as they rank up from Recruit to Private Rank 2.
[PRIME BETA UPDATE]
â€" CS:GO accounts will be Prime if they have verified their phone number and achieved at least Lieutenant Rank 21 or have earned a Service Medal.
â€" Prime accounts can now select to search only for other prime accounts in competitive matchmaking.
â€" When matchmaking with a party lobby, all party members must be Prime to have the Prime-only option available.
[SOUND]
â€" New sound cue for shooting with low ammo.
â€" Upgraded sound fidelity, reduced distortion for Mag7, M249, Negev.
â€" New smoke sound to reduce interference with bomb defuse sound.
â€" New sound for text chat messages in party lobby.
[MISC]
â€" In classic game modes any money earned by a player mid-round will no longer be available for spending during the same round (i.e., SMG purchases are no longer possible during competitive pistol rounds).
â€" Suicide or disconnect compensation will no longer be awarded in warmup or during freezetime period.
â€" When controlling the bot and surviving round running out of time, the controlling player is now eligible to receive end of round money.
â€" Removed a legacy 2.5 seconds spawn grace period for players who reconnect to the round after freezetime is over.
â€" Increased upper limit on possible mp_halftime_duration values to 5 minutes.
â€" Added server convar sv_spec_post_death_additional_time that allows adding a delay for spectators between the death of a spec target and the switch to a new target.
â€" The convar sv_alltalk has been replaced with sv_talk_enemy_dead and sv_talk_enemy_alive.
â€" Classic Casual now defaults to team-restrict communication for living players.
[Mac]
â€" Fixed appearance of fonts in the community browser and console.
â€" Fixed some bugs with setting fullscreen resolution.
â€" Set all Mac players to use Raw Mouse Input by default since this is a better experience for most players. Players can manually revert to not using raw mouse input if that is what they prefer.
Release Notes for 7/15/2016
15 JUL 2016 -
[ Operation Wildfire ]
â€" Operation Wildfire has come to a close.
â€" The Operation Wildfire case is available for all players.
[ Misc ]
â€" Added ESL One Cologne 2016 tournament finalists and champions to the Major Trophy.
[ Sound ]
â€" Increased fidelity for Bizon, Mac10 and UMP45 weapons.
â€" Unique reload and draw sounds for Bizon, Mac10 and UMP45 weapons.
â€" New sound for C4 disarm start and disarm finish, more in line with C4 plant sounds.
â€" New sound for empty magazine impacting with ground.
â€" Lowered volume of low ammo sound and added unique sound.
â€" Lowered volume of smoke grenade tail.
[ Maps ]
â€" Cache
â€" Added graffiti to commemorate ESL One Cologne 2016.
[ Mac/Linux ]
â€" Fixed maps that use Squirrel scripting, including the Weapons Course map.
â€" Fixed a Linux memory leak.
Release Notes for 7/27/2016
27 JUL 2016 -
[UI]
â€" Radar is no longer hidden when win panel comes up.
â€" Shipping changes to how some UI elements are implemented in preparation for a move to Panorama UI. This should have no noticeable change in UI functionality, but is the first step in moving to the new system.
â€" Please report any UI regressions to csgoteamfeedback@valvesoftware.com and include #UIFeedback in the subject heading.
[SOUNDS]
â€" Increased fidelity of firing sounds for P90, MP7 and MP9
â€" Added unique reload and draw sounds for P90, MP7 and MP9
â€" Slightly reduced volume of firing for recently changed weapon sounds
â€" Made headphones the default sound option instead of two-speaker. (If playing with headphones or sound cards with virtual 5.1/7.1 enabled, make sure 5.1 is selected in the CSGO audio settings menu instead.)
[NETWORKING]
â€" Networked viewangle precision to other players is now lossless.
[MINOR WEAPON BUGS]
â€" Updated the autobuy and rebuy scripts to support 2x flashbangs and reordered the purchasing order (in case of insufficient funds.)
â€" Added tracers to alt fire on Aug, Sg, Glock, and Famas.
â€" Set all shotguns except XM to semi-auto.
â€" AWP and SSG08 now also drop magazines
â€" (Thanks, SlothSquadron)
[MISC]
â€" Fixed a server crash (Thanks, Gamemann, for the report)
â€" Fixed bug where non-Latin characters could not be stored in config files.
[MAC/LINUX]
â€" Fixed bug where demoui, console, and other controls wouldn’t show an ‘X’ to close the window.
Release Notes for 10/6/2016
6 OCT 2016 -
[Graffiti]
â€" Added ability to apply graffiti. http://www.counter-strike.net/graffiti/
â€" Added Community Graffiti Box 1 to offers.
â€" Added CS:GO Graffiti Box to offers.
â€" For a limited time every player will get a graffiti pattern when they launch the game.
â€" Added sealed graffiti to the list of possible weekly drops.
â€" Graffiti FAQ: https://support.steampowered.com/kb_article.php?ref=7737-UKVB-0657
[Misc]
â€" Improved reliability of smoke grenades popping to extinguish fire when bouncing smoke grenade on displacement surfaces.
â€" Fixed respawn waves not working outside of Guardian and Strike missions.
â€" Added steam protocol support for connect and playcast commands:
â€" steam://rungame/730/76561202255233023/
     +connect%20127.0.0.1:27015
â€" steam://rungame/730/76561202255233023/
     +playcast%20%22http://cdn.net/match/id%22
[Sound]
â€" Fixed bug where M4A1-S was audible at long range.
â€" Lowered volume of weapon sounds.
â€" Made minor volume mix adjustments
Release Notes for 10/13/2016
13 OCT 2016 -
[MAPS]
â€" A revised version of de_inferno is available in the Reserves Map group. Thanks to the CS:GO community for their continuing feedback.
â€" For more details, head to http://www.counter-strike.net/inferno/
[GAMEPLAY]
â€" Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
â€" This is tunable via the convar sv_timebetweenducks.
â€" Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
â€" Adjusted bomb plant animation when planting the bomb while already crouched.
â€" Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
â€" Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles
[Xbox Game DVR]
â€" Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.
[UI]
â€" Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
â€" NOTE: There are no gameplay behavior changes in scoped accuracy; actual accuracy and timing are unaffected. The display now more-correctly represents your current inaccuracy.
â€" Crosshair blur fidelity improved.
â€" New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.
[MISC]
â€" Gameplay convars for community servers & workshop maps:
â€" weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
â€" sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
â€" sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.
â€" Added cl_drawhud_force_radar to render radar with cl_draw_only_deathnotices.
â€" Doors are always networked to prevent peeks with high lag revealing players behind the door.
Pre-Release Notes for 10/12/2016
12 OCT 2016 -
The following changes are in the “1.35.5.3rc2ep1†CS:GO Beta depot.
[INFERNO]
-Removed player/C4 collision on windows in top of alt-mid apartments.
-Weapons can no longer get thrown inside small cubby above underpass
-Removed tiny gap in pit that allowed you to look towards arch without any risk
-Can now jump on top of sandbags from CT side at top of Banana
-Removed some unintended boost/exploit positions
-Fixed some minor graphical bugs
-Smoothed out movement when hugging the wall while going down stairs towards boiler
-Added chalk to T spawn
[GAMEPLAY]
-Fixed a bug where players could jump higher than intended.
[UI]
-Sniper scopes now blur less when double-scoped.
-Increased opacity on highly inaccurate/blurred scopes to make the crosshair more visible.
[MISC]
â€" Added cl_drawhud_force_radar to render radar with cl_draw_only_deathnotices.
â€" Doors are always networked to prevent peeks with high lag revealing players behind the door.
Pre-Release Notes for 10/11/2016
11 OCT 2016 -
The following changes are in the “1.35.5.3rc2†CS:GO Beta depot.
[Inferno]
(Thanks to everybody that reported bugs and general feedback!)
â€" Opened up skybox between alt-mid and A site
â€" Added back position on side of double-stack box in A site
â€" Tightened bombsite area on A site to prevent bomb being planted outside of platform
â€" Fixed barrels in A site not rendering if you were inside Library
â€" Made it smoother to move on top of the well in CT spawn
â€" Removed clipping on top of half-walls similar to wall near Quad, affects T spawn and CT entrance to B site
â€" Added collision to fix a boost inside B site to look into Banana (Thanks adreN!)
â€" Added collision to fix a boost from alt-mid balcony looking into Banana (Thanks Anomaly!)
â€" Matched buyzone in T spawn with radar graphic
â€" Moved gutter on yellow house in B site, to clean up angle between coffins and entrance
â€" Smoothed out movement on/near the rock wall in CT spawn
â€" Fixed a bug where exiting from underpass into alt-mid would trigger the wrong soundscape
â€" Removed some minor props in A site where a planted bomb could be hidden
â€" Made movement on yellow chair in Library smoother
â€" Removed one-way wallbang through door in mid, near underpass entrance
â€" Fixed being able to drop weapons/C4 into rooms outside of play area
â€" Improved player collision on arches inside hallway leading to balcony at bombsite A
â€" Moved bench in mid slightly
â€" Fixed items falling through bottom of fountain
â€" Fixed some radar naming bugs
â€" Updated radar with stairs and balcony in top of mid/alt mid.
â€" Fixed various clip/player collision issues around the map
â€" Fixed various minor graphical bugs around the map
[Misc]
â€" Fixed bug introduced in rc1 where quickly uncrouching and recrouching in odd positions could cause players to get stuck in the terrain.
Pre-Release Notes for 10/10/2016
10 OCT 2016 -
The following changes are in the “1.35.5.3rc†CS:GO Beta depot.
[MAPS]
â€" A revised version of de_inferno is available in the Beta depot. Check it out and send us your feedback!
[GAMEPLAY]
â€" Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
â€" This is tunable via the convar sv_timebetweenducks.
â€" Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
â€" Adjusted bomb plant animation when planting the bomb while already crouched.
â€" Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
â€" Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles
[Xbox Game DVR]
â€" Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.
[UI]
â€" Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
â€" NOTE: There are no gameplay changes to scoped accuracy. The display now more-correctly represents your current inaccuracy.
â€" Crosshair blur fidelity improved.
â€" New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.
[MISC]
â€" Gameplay convars for community servers & workshop maps:
â€" weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
â€" sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
â€" sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.
Release Notes for 10/25/2016
25 OCT 2016 -
[CSGO]
â€" Happy Halloween!
[MISC]
â€" Fixed a regression where players did not fade to black after death with mp_forcecamera 1.
â€" Added ability to accept friend requests from CS:GO main menu and to send friend requests from match scoreboard.
â€" Fixed a case where player would sometimes not be placed in competitive matchmaking queue correctly on the very first search after starting up CS:GO which required stopping search and searching again. (Thanks “Trip†for helping with diagnosing the issue)
â€" Fixed some instances where incorrect or missing reverb was being applied to sounds.
â€" Latency to official datacenters is now always measured using Steam Datagram Relay.
â€" A temporary griefing conviction assigned by Overwatch will now be elevated to a permanent conviction if the suspect had a previous temporary griefing conviction.
[MAPS]
Cache
â€" Minor bugfixes
Inferno
-Added a second set of steps up on A site
-Made wallbangs through windows near A site balcony, A site hut/quad and T apartments towards bridge more consistent
-Pipes in underpass can now be shot through
-Pushed back stairs to graveyard to create more room for defending player
-Made shader for fountain water cheaper to render on low settings
-Prevent name-peeking through gap between pillar and wall in hut/quad
-Fixed various graphical and movement bugs
-Moved back grenade-clip in open door on A site
Release Notes for 11/1/2016
1 NOV 2016 -
[MISC]
â€" Halloween has come to a close.
â€" Dropped weapons and other grenades no longer prevent flashbangs from blinding players.
â€" Fixed a bug where Killer Replay sounds would sometimes continue playing after the Killer Replay had finished.
â€" Players will now measure regular UDP pings to matchmaking regions where SDR is not yet enabled (Brazil, EU North, EU West).
â€" Fixed a problem where players experienced high ping because region selection was based on SDR ping, but SDR was not used in the region for gameplay.
[OSX]
â€" Fixed a bug where the game would sometimes fail to start with the message “Only one instance of the game can be running at one timeâ€
Release Notes for 11/28/2016
28 NOV 2016 -
[CSGO]
â€" Introducing the Glove Case, featuring 17 community-designed weapon finishes. Unlike previous cases, the possible Special Items in the Glove Case are 24 all-new gloves. For more details click here.
â€" Introducing the Radicals Music Box, featuring 7 new StatTrakâ,,¢ music kits from “Radicals†artists.
[Steam Group Lobbies]
â€" Players can now join lobbies created by members of their Steam Groups. For details, visit the Steam Group Lobby FAQ
â€" Added the Steam Groups tab in the Friend Lister on the Main Menu.
â€" By default, if you click Play With Friends and are displaying the Tag of one of your Steam Groups, your lobby will be broadcast to (and joinable by) members of that Steam Group. You can adjust your default lobby settings in the Game Settings menu.
â€" Looking for players from your region or who share a common interest? You can search for new Steam Groups to join, view a friends’ groups by visiting their Steam Community Profile, or create a group of your own!
[MISC]
â€" Fixed an interaction between defuse kits and water that would sometimes cause a defuse kit to be unable to be picked up.
â€" Fixed miscellaneous vulnerabilities (thanks GeekPwn).
â€" Players who get kicked from a lobby cannot rejoin for three minutes.
â€" Fixed a bug where some potted plants were playing incorrect collision sounds.
â€" Fixed a bug where some UI sounds would incorrectly spatialize immediately after player death.
[MAPS]
Dust II
â€" Removed barrels outside of doors leading into B site
â€" Blocked visibility through some props around A site
â€" Fixed some spots where C4 could get stuck
â€" Fixed some minor graphical bugs
Train
â€" Fixed ladders on train cars so they no longer move the player view when attaching
â€" Added more accurate collision for various models
â€" Blocked visibility under some trains from far angles
â€" Blocked grenades entering small crawlspace near popdog ladder
â€" Raised pipes in tunnels near Ivy
â€" Fixed a spot in T spawn where weapons could not be retrieved
â€" Fixed some spots where C4 could get stuck
â€" Removed that bump in T stairs. You know the one.
â€" Fixed some surfaces playing the wrong footstep sounds
â€" Some graphical tweaks
Shorttrain
â€" Updated with new content and lighting
Shortdust
â€" Updated navigation mesh
Release Notes for 11/29/2016
29 NOV 2016 -
[MISC]
â€" Fixed a problem equipping music kits, sprays and flair items.
â€" Fixed friends list not scrolling correctly when only one page of friends is visible.
â€" Fixed a crash encountered while minimizing the game while in full screen mode.
â€" Fixed an issue where some UI sounds would play very quietly when the player is dead.
â€" Fixed ragdolls sometimes having incorrect gloves after killer replay.
â€" Removed barrels from Dust2 radar.
â€" Fixed market images for some weapons from The Glove Collection.
Release Notes for 11/29/2016
29 NOV 2016 -
[MISC]
â€" Fixed a problem equipping music kits, sprays and flair items.
â€" Fixed friends list not scrolling correctly when only one page of friends is visible.
â€" Fixed a crash encountered while minimizing the game while in full screen mode.
â€" Fixed an issue where some UI sounds would play very quietly when the player is dead.
â€" Fixed ragdolls sometimes having incorrect gloves after killer replay.
â€" Removed barrels from Dust2 radar.
â€" Fixed market images for some weapons from The Glove Collection.
Release Notes for 12/7/2016
7 DEC 2016 -
[Holidays]
â€" Deployed Holiday Cheer for your festive fragging season.
â€" You can spread the Holiday Cheer! Gifts are now available for a limited time.
[Sound]
â€" Added new audio option that enables Head-Related Transfer Function (HRTF) processing on in-game sounds. The goal is to vastly improve 360 degree vertical and horizontal sound positioning.
â€" By default, Speaker Configuration in Audio Settings has been set to “Headphones with HRTF.†Selecting an alternative speaker configuration will disable HRTF.
â€" NOTE: For an optimal experience with HRTF, we recommend turning off any external 5.1 or 7.1 surround audio driver options.
[Public Lobbies]
â€" In the friends panel “Steam Groups†have been renamed to “Public Lobbiesâ€.
â€" The “Public Lobbies†tab now shows nearby public lobbies and suggested steam group lobbies in addition to your steam group lobbies.
â€" Lobbies now support broadcasting to nearby players. Players can use this setting for friend or steam group lobbies.
â€" Steam Group lobbies now display the country associated with the majority of lobby members.
[Gameplay]
â€" Third-person weapon angles now visibly match first-person weapon recoil.
[MISC]
â€" Fixed 5 Year Veteran Coin to be granted to accounts that cancelled and later reactivated their old Counter-Strike license after they restart their CS:GO client.
â€" Loading screen tokens can now be localized when loading Overwatch evidence or maps created by community members.
â€" Bot names can now be localized in game language.
â€" Added experimental plugin support for managing network channel encryption keys on community servers.
â€" https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Network_Channel_Encryption
[Maps]
Nuke
â€" Removed railing on crane in A site rafters
â€" Removed ability to climb up on/plant the bomb on top of silos in both bombsites
â€" Moved T entrance to squeaky to make movement smoother
â€" Removed window in Toxic, replaced with double doors
â€" Removed yellow bollards near Garage and Secret
â€" Removed cover on top of Mini
â€" Added some full cover in cubby next to ramp in bombsite B
â€" Replaced exposed bombsite silo with simple version in bombsite A
â€" Fixed small collision bump on ramp in ramproom where players could get stuck
â€" Added white, flat surface on fence at T side of yard
â€" Fixed various bugs listed on CSGOBugtracker.com (thanks to all contributors!)
â€" General optimizations
HELPFUL PICTURES (https://imgur.com/a/lx2rO)
Release Notes for 12/8/2016
8 DEC 2016 -
[Audio/HRTF]
â€" Fix to directionality issues when using headphones with HRTF. Sounds now spatialize correctly when looking up or down.
â€" Fix to sound distortion on some weapons.
[Misc]
â€" Improved rendering performance on Intel GPU systems.
â€" Improved performance for some OSX users.
Release Notes for 12/13/2016
13 DEC 2016 -
[Visuals]
â€" Visually upgraded the SAS Counter-Terrorist player model
[Sound]
â€" New C4 beep sound for increased sound positioning with HRTF.
â€" Fixed issue where some sounds were muffled as a result of upsampling for HRTF compliance.
â€" Added option to audio settings to enable/disable HRTF on OSX.
â€" Reduced latency of HRTF.
[Public Lobbies]
â€" Improved algorithm and performance of public lobbies discovery
[Maps]
â€" Updated radar map for Nuke
Release Notes for 12/14/2016
14 DEC 2016 -
[MISC]
â€" Fixed non-solid parts of SAS Counter-Terrorist models.
â€" Fixed rendering issues with new character footstep shadows.
Release Notes for 3/15/2017
15 MAR 2017 -
[CSGO]
â€" Released Canals, available in all game modes.
â€" Visually upgraded the Phoenix Terrorist player model.
â€" Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes.
[ AUDIO ]
â€" Improved performance when using HRTF.
â€" Fixed some cases where grenade sounds wouldn’t play when they should.
[ MISC ]
â€" Fixed teammate color problem when teammates select an invalid color.
â€" cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled.
â€" cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled.
â€" Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit.
â€" Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit.
â€" func_rotating objects no longer freeze and spam server console after rotating 1000 times
[ MAPS ]
Nuke:
â€" Thinned out corner when coming into hut from lobby, making it easier to peek into A site
â€" Bullets now do more damage when shot through walls in hut
â€" Raised rollup door in Mini, making it easier to see towards rafters
â€" Removed three boxes on top of blue container near garage
â€" Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!)
â€" Made water outside the map deeper (Thanks hollandje!)
Cobblestone:
â€" Raised arch on CT side of long A
Italy:
â€" Fixed some boost exploits
â€" Railing on top of boost position near T bridge no longer blocks bullets
Cache:
â€" Various bug fixes
Release Notes for 3/17/2017
2017.03.17 -
[ MISC ]
â€" Added new server log lines for the end of freezetime and blind players. With mp_logdetail set to 3, will now also spew player equipment when they leave the buy zone.
[ MAPS ]
â€" Shader rework to provide better lighting and support various features.
-Nuke
-Made corner piece of outside catwalk solid
-Assault
-Fixed various exploits and boosts
-Fixed bug where players outside could spot players inside vents
-Canals
â€" Fixed visible nodraw below CT bridge
â€" Fixed several places where the bomb could get stuck if thrown
â€" Fixed pixelwalk and skywalk exploits
â€" Fixed sticky DM spawn point in tunnels
â€" Fixed planting bomb on windowsill at B
â€" Fixed missing collision on toolbox at back of B
Release Notes for 3/20/2017
2017.03.20 -
[ MISC ]
â€" Fixes related to recent shader rework.
[ MAPS ]
Cache
â€" Fix for vent break sound.
Canals
â€" Fixed more pixelwalk exploits
â€" Fixed places where a dropped/thrown bomb could get stuck
â€" Fixed a bug at shop door where jumping player could get stuck
Release Notes for 3/24/2017
2017.03.24 -
[GAMEPLAY]
â€" Revolver and Negev have been removed from Competitive Matchmaking as they undergo substantial revision.
â€" Revolver:
â€" Firing delay significantly reduced
â€" Negev:
â€" New attributes to promote suppressive fire.
â€" Reduced price.
â€" New sounds that dynamically indicate weapon accuracy.
[MISC]
â€" Added ability to add friends using CS:GO friend codes.
â€" Added recent teammates and invites UI on the main menu.
â€" GOTV connections will now use SDR in most of the regions.
â€" Fixed missing texture on Huntsman Knife | Ultraviolet
â€" Added convar mp_items_prohibited which takes a comma-delimited list of weapon definition indices to prohibit from purchase on the server.
â€" Lowered volume of ambient sound in de_vertigo to match ambient volume of other maps.
â€" Fixed several OSX graphics crashes related to running out of vertex shader constants.
â€" Fixed a game crash related to game stats.
[MAPS]
Canals:
â€" fixed more pixelwalk spots & places where bomb could get stuck
â€" fixed sticky clip brush at B
â€" fixed Z-fighting railing at bridge
â€" fixed visible nodraw underneath a bridge
â€" improved clipping under T side bridges
â€" fixed Z-fighting below CT arches
â€" adjusted courtyard statues and stairs for better movement
â€" fixed various fade distance issues
â€" widened B site and palace doors
â€" aligned palace windows better
â€" fixed floating clothesline
â€" adjusted pecklesteiner
â€" fixed missing texture at back alley
â€" removed clip from garden lamp post because it’s at jumping height
â€" prevented planting bomb on railing at A
â€" removed lamp posts between A and CT spawn
Release Notes for 3/29/2017
2017.03.29 -
[ MISC ]
â€" When inspecting in game items from user’s own inventory, from other users’ inventories, and from Community Market, players can now see an official Item Certificate that includes Finish Style, Finish Catalog Number, Pattern Template, and Wear Rating.
â€" Adjusted the nearby lobbies search algorithm, in addition to geographic proximity by distance, to include more results from the same country as the searching user, providing more relevant results for players living near borders.
[ MAPS ]
Canals
â€" fixed gap in bomb site B wall
â€" fixed missing texture in bridge visible from arch
â€" fixed overlapping geometry at A site
â€" fixed a few places near T spawn where bomb could get stuck
â€" increased fade distances on some props that were distracting
â€" adjusted wall geometry in prison stairs to fix lighting glitch
â€" increased lightmap grid resolution in prison lobby
â€" added a piece of cardboard under new toolbox at B to block glitchy sightline
â€" removed one of the picnic tables at Short
â€" fixed pixelwalk in shoe shop
â€" fixed errant clip brush on balcony
â€" made it more difficult to climb the wood sign to B from boost
â€" trimmed top corners of courtyard building facing the stairs
â€" fixed nav file where lamp posts were removed
â€" adjusted balcony arch prop to fix gaps
Militia
â€" Moved up CT spawns and hostage rescue zone
â€" Blocked off river and area around old CT spawn
â€" Shortened underground tunnel, now exits into garage
â€" New hostage spawn positions, removed position from small house in yard, hostages will always spawn one on upper floor and one on lower floor of main house/garage
â€" Opened up house near silos, can now use door to enter/exit instead of window only
â€" Added some cover near tunnel exit in yard
â€" Moved terrorist spawn area to balcony at back of house
â€" Added cover in long-range areas
â€" Fixed several boosts/exploits
â€" Smoothed out movement in general
Release Notes for 4/12/2017
2017.04.12 -
[CSGO]
â€" Added Holiday Cheer.
[GAMEPLAY]
â€" For a limited time, the Negev and R8 Revolver are available in Competitive Matchmaking.
â€" R8 Revolver: Price reduced to 700
â€" Negev: Price reduced to 2000 as a starting point, to promote experimentation with the weapon.
[AUDIO]
â€" Volume now decays smoothly over distance, instead of by discrete steps.
â€" Adjusted HRTF audio mix to more closely match sound quality without HRTF.
â€" Added snd_hrtf_distance_behind (default 100), which allows HRTF to more closely match the perceived direction of a sound source as seen by the actual player behind a monitor.
â€" Fixed a bug where music volume would be set to the maximum level while accepting a lobby invitation.
[SERVERS]
â€" Added support for official game servers in Guangzhou and Shanghai for the Perfect World CS:GO Beta.
[MISC]
â€" Added Team ID option “Always On w/Equipment†to Game Settings
â€" Spectators can now use overhead equipment display.
â€" Fixed overhead equipment display not updating in some cases.
â€" Fixed orientation of stickers on dropped weapons.
â€" Adding Game State Integration output for use by tournament organizers. New output for player equipment value (with log_level 3), showing the observer slot for each player and adding a new ‘PhaseCountdowns’ feed for timing the end of warmup/freezetime/round ends.
Release Notes for 4/20/2017
2017.04.20 -
[ PERFECT WORLD ]
â€" UI and localization fixes for Perfect World Beta.
[ MISC ]
â€" Disabled holiday cheer.
â€" Fixed some exploits related to packet loss.
â€" Unified deploy duration for all knives to be exactly 1.0 seconds
[ MAPS ]
Militia
â€" Added path near CT spawn that connects to sewer and barn
â€" Tweaked lighting throughout map
Cbble
â€" Tweaked sightline in connector between underpass and Long A
â€" Fixed various minor bugs
Canals
â€" Rebuilt tunnel stairs area with smoother movement
â€" Fixed boat geometry overlapping a pier at CT spawn
â€" Fixed box intersecting windowsill at B
â€" Fixed pixelwalk on railing at CT spawn
â€" Moved plywood down on scaffolding below B to block a bad sightline
â€" Fixed sticky scaffolding clip brush below B
â€" Fixed some fade distance pop-up issues
â€" Added two picnic chairs at short and made clips smoother
â€" Removed lamp at ivy/garbage
Release Notes for 4/25/2017
2017.04.25 -
[ PERFECT WORLD ]
â€" Added ability to send friend requests using CS:GO friend codes for Perfect World Beta accounts that had their identity verified.
â€" Added support for CS:GO Community chat in Perfect World launcher.
â€" Added support for CS:GO url handling to inspect CS:GO items, download match demos, and join parties in Perfect World launcher.
â€" Fixed missing content for Crown sticker and Blitz Kids music kit.
â€" Fixed Arms Race configuration on Shanghai and Guangzhou official servers.
â€" Other UI and content fixes for Perfect World Beta players.
[ MISC ]
â€" Added ability to invite a recently played with player to your party even without being friends with them.
â€" Headshot dink sound is no longer audible at a very long distance, except for the player who scored the headshot.
â€" MOTD custom URLs are now restricted to http:// and https:// protocols only
Release Notes for 5/2/2017
2017.05.02 -
[ MISC ]
â€" The CS:GO executable and DLL binaries are now digitally signed. This allows for better integration with antivirus software and for game integrity checking.
â€" Mismatching signatures or running the game with the -insecure flag allows the game to load unsigned modules, but prevents connecting to VAC secure servers.
â€" The Steam client will validate and enforce csgo.exe’s digital signature at launch.
â€" Fixed a rare case when users UI could lose Prime Account status observed by some users staying logged in across weekly maintenance time period.
â€" Fixed a rare case where UI would incorrectly show a cheating conviction cooldown when a minorly disruptive cooldown was nearing its expiration.
â€" Fixed mp3 music playback on Linux.
[ SERVER ]
â€" Added a new command logaddress_add_http to deliver server log reliably to the specified endpoint over HTTP POST.
â€" Subscribers must return HTTP 200 OK code to acknowledge buffer of log lines and advance to the next section of the log.
â€" Newly added subscribers will always get the log from the very beginning, and existing subscribers can request to restart log delivery from the very beginning by returning HTTP 205 Reset Content code.
â€" Subscribers can return HTTP 410 Gone code to unsubscribe from log delivery.
â€" Server must be logging to disk to use this feature.
[ PERFECT WORLD ]
â€" Integrated the latest version of blocked words database.
â€" Updated texture of P90 | Grim for Perfect World version.
Release Notes for 5/3/2017
2017.05.03 -
[ MISC ]
â€" Fixed a regression in CS:GO SDK launcher.
â€" Note that in order to build cubemaps, CS:GO must be launched with the -insecure flag.
â€" Fixed several exploits related to concommand execution on game server.
â€" Server operators can enable sv_allow_legacy_cmd_execution_from_client for old behavior.
Release Notes for 5/12/2017
2017.05.12 -
[ MISC ]
â€" Fixed a bug that caused knife swings to do reduced damage in the 0.4 seconds after their deploy animation finished, as if you had just taken a swing. (Sorry Snax!)
â€" Fixed snd_legacy_surround settings.
â€" Fixed round start music continuing to play if player walked out of buy zone.
â€" HTTP logger now includes server token header, and precise time on log lines.
â€" Fixed a regression in command routing code to automatically allow cheat-protected commands on cheat-enabled servers.
â€" Marked snd_playsounds command as cheat.
â€" Whitelisted about:blank URL for MOTD
â€" Upgraded Windows compile toolchain for Windows client and dedicated server binaries
â€" Fixed long standing issue with lightstyles and dynamic shadow blending â€" they are now compatible with CSM’s and can be used in maps.
[ PERFECT WORLD ]
â€" Localization update for various UI elements.
â€" Localization updates for several in-game textures and Weapons Course map.
â€" Added purchasing flow using Perfect World balance.
Release Notes for 5/18/2017
2017.05.18 -
[MISC]
â€" Expanded the official datacenter in South Africa.
â€" Fixed a regression where the game couldn’t start on Windows XP.
â€" Added game state integration output for timeouts and match pause.
â€" Added game state integration output for the bomb defuse countdown.
â€" Server ban list filter is now enforced in early stages of client connection packet handling.
Release Notes for 5/23/2017
2017.05.23 -
[OPERATION HYDRA]
â€" Operation Hydra Events â€" unique game modes that are available for a week at a time:
â€" WAR GAMES: a set of twists on classic gameplay, including a special heavy armor, low-gravity sniping, team deathmatch, and more.
â€" WINGMAN: 2v2 competitive match on single-bombsite maps, a quick best-of-16 rounds, and a special Wingman skill group.
â€" WEAPONS EXPERT: Once you buy a weapon, you can’t buy it again for the rest of the match. 5v5 best-of-30 match with a special Weapons Expert skill group.
â€" Four new and three returning community-created maps, featured in weekly Hydra Events and available in regular matchmaking for casual and competitive play.
â€" Austria, Shipped, Lite, Thrill, Agency, Insertion, Black Gold.
â€" Operation Hydra All Access Pass ($5.99) includes:
â€" Guardian Mission campaign, with 30 missions that can be completed (and replayed) at your own pace.
â€" Access to Operation weapon drops and the new Operation Hydra Case.
â€" Operation Hydra Challenge Coin upgradable to the new Diamond level.
â€" Operation Hydra Journal that tracks your stats and provides friends leaderboards.
[SOUND]
â€" Increased fidelity of 3rd person weapon sounds when HRTF is enabled.
â€" Made minor mix adjustments.
[GAMEPLAY]
â€" Reduced the UMP45 damage at range to bring the weapon more in line with the SMG category (rangemodifier reduced from .85 to .75).
â€" Players no longer respawn when upgrading to a bonus weapon in Deathmatch.
â€" Added support for hostage maps in Demolition (for local/community servers.)
â€" Improved radar spotting when mp_teammates_are_enemies is enabled.
â€" Made Zeus show in pistol holster for players with a Zeus and no pistol.
â€" Fixed bullets not penetrating “teammates†when mp_teammates_are_enemies is enabled. (Thanks ALH-R!)
[SERVER OPERATORS]
â€" Changed sv_disable_motd: default changed to 1.
â€" Changed convar mp_free_armor settings: 0 = none, 1 = kevlar, 2 = kevlar + helmet.
[MAPS]
-Tweaked layouts of the following maps to better fit War Games and Wingman: Safehouse, StMarc, Lake, and Bank.
-Canals
â€" Moved CT spawn forward.
â€" Added a bench at A for easier T access.
â€" Fixed clip brushes poking through top flight of tunnel stairs.
â€" Added clips to some lamp posts where player could get stuck.
â€" Adjusted fade distances on some props.
â€" Fixed visible nodraw seen from arch.
-Rialto
â€" Added new map for Guardian and 2vs2 mode.
-Dizzy
â€" Added new map for Flying Scoutsman mode.
Release Notes for 5/24/2017
2017.05.24 -
[ PERFECT WORLD ]
â€" Enabled friends competitive leaderboards, scorecards, Hydra Campaign Guardian Missions, and War Games Event XP support on Perfect World official servers.
[ OPERATION HYDRA ]
â€" Prevent procedural placement of spawn points in locations where players would be stuck.
â€" War Games maps now change every day.
â€" Fix a bug where suicides could sometimes count towards the objective in Guardian missions.
â€" Fix a bug in “Any Pistol†Guardian missions that prevented CZ75-Auto kills from counting towards the objective.
â€" Fixed a bug where Guardian journal would show wrong target kill amounts on certain missions
â€" Fixed a bug that caused players to not be able to buy between waves in extremely long Guardian rounds.
[ UI ]
â€" Fixed numbering of players in competitive spectator HUD to have increasing numbers from top to bottom for both teams.
[ MISC ]
â€" Fixed max round loss bonus regression.
[ MAPS ]
-Rialto
â€"Added npc clips to prevent bots falling in the water.
Release Notes for 5/26/2017
2017.05.26 -
[ MISC ]
â€" Guardian lobbies will now show full mission name in the nearby public lobbies list and game invites.
â€" Updated Guardian warning sound rules for players too far from the bomb site and lowered volume of warning sound.
â€" Fixed a bug where sometimes 9 players could join same team in War Games.
â€" Fixed offline with bots games not starting correctly after playing War Games online.
â€" When the daily War Games map rotation happens, servers will no longer shut down, but will instead seamlessly rotate to the new map group.
â€" Fixed a potential exploit in CS:GO engine reported by One Up Security.
Release Notes for 5/30/2017
2017.05.30 -
[ WINGMAN ]
â€" Wingman mode now has 5 minute warmup, which shortens to 1 minute after all players connect.
[ MAPS ]
â€" Insertion: timeout bug fixed.
â€" Black Gold: various bug fixes.
â€" Shortdust: fixes for Wingman games.
â€" St. Marc: fixes for Wingman games.
[ MISC ]
â€" Added support to filter nearby public lobbies for Guardian and Wingman game modes.
â€" Added a modal lobbies lister that can be accessed from the mission panel and the Guardian campaign map.
â€" Fixed a bug that caused the server to not animate Heavy Assault Suit players properly when using knives.
Release Notes for 6/6/2017
2017.06.06 -
[ TWITCH INTEGRATION ]
* Added listing of some gamemodes in Twitch.tv CS:GO header in addition to maps.
[ OPERATION HYDRA ]
* Fixed various bugs
* Added Hydra competitive rank display to lobbies & nearby lobby display for Hydra modes.
* Flying Scoutsman: Increase sv_airaccelerate from 477 to 20000
* Stab Stab Zap: Replaced dust2 with shorttrain
[ MAPS ]
* Fixed fade-to-black bug in Deathmatch on cs_insertion
* Updated de_shipped to latest version from mapmakers
* Fixed a regression in lighting for old community maps that interacted badly with new lighting features. Newer maps with lighting problems can be fixed by recompiling them in Hammer.
* Added player clipping above boxes at CT spawn in de_shortdust to prevent visibility in unintended areas
[ MISC ]
* Added more back-end UI work in preparation for Panorama switch. Please report any new UI bugs to csgoteamfeedback@valvesoftware.com
* Fixed tickrate-dependence in spray patterns for fast-firing weapons. Thanks SlothSquadron & friends!
* Fixed incorrect skin tones on some player gloves
* Fixeded a bug where 2v2 scoreboard would show round win icons for the first half on the wrong side after halftime
* Updated Operation Hydra gamemode names used in Rich Presence
Release Notes for 6/8/2017
2017.06.08 -
[ WEAPON FINISHES ]
â€" Added normal mapping to Custom Paint Job, Patina, and Gunsmith paint styles.
â€" Upgraded CZ75-Auto | Victoria to use normal mapping.
[ OPERATION HYDRA ]
â€" Fixed incorrect round number in Weapons Expert lobby description.
â€" Fixed a weapons purchase exploit in Weapons Expert.
[ MISC ]
â€" Fixed scoreboard rows sometimes displaying local player’s rank on other rows.
â€" Fixed regressions related to having a gamepad plugged in.
â€" Fixed a regression in nearby Guardian lobbies mission names.
â€" Nav mesh location will now correctly update on HUD for spectators or GOTV viewers using the target observed player’s location.
â€" If bomb icon shows under radar, then spectators and GOTV viewers will correctly display the bomb icon under radar when observing the bomb carrier.
â€" Added convar sv_record_item_time_data, which adds player weapon usage data to server logs.
Release Notes for 6/13/2017
2017.06.13 -
[ MISC ]
â€" Added a public WebAPI ICSGOServers_730/GetGameMapsPlaytime/v1 to allow community map creators to track play statistics of Operation Hydra maps in Casual and Competitive game modes. [details]
â€" Windows dedicated server executable can now handle large >2GB addresses.
â€" Replaced cl_teamid_overhead with sv_teamid_overhead, which is now a server convar.
â€" Added concommand itemtimedata_print_and_reset, which prints all current item time data and resets it.
â€" Changed item time data server log format to more closely match other server log entries.
[ OPERATION HYDRA ]
â€" Added ability to select Wargames to match into, accessible from the Custom menu in the Mission panel.
â€" Added ability to vote into maps while playing Wargames.
â€" Added “next map†or “random other Wargame†vote to end of match in Wargames.
â€" Updated Wargames maps.
Release Notes for 6/16/2017
2017.06.16 -
[ OPERATION HYDRA ]
â€" For the upcoming Operation Hydra event, Wingman matchmaking now allows solo queue
â€" When matchmaking solo in Wingman game mode, matchmaking algorithm will prefer to make a match where both teams have players entering the game via solo matchmaking
â€" When matchmaking as a party in Wingman game mode, matchmaking algorithm will prefer to make a match where both teams entered the game as a party
â€" Upcoming Wingman events will feature Inferno and Cobblestone as possible maps
[ MISC ]
â€" cl_draw_only_deathnotices no longer requires sv_cheats 1.
â€" Fixed a potential exploit in CS:GO engine reported by One Up Security.
Release Notes for 6/19/2017 Beta 1
2017.06.19 -
[ GOTV ]
This build contains significant changes in the game server and GOTV network delta packets processing to allow running two GOTV server instances with different delays, to allow correcting cameraman shots using a spectator connected to a small delay TV, and airing corrected shots on the longer delay TV. This client build is compatible with regular public 1.35.8.9 game servers.
New settings for the game server:
tv_delay1 allows to set a custom delay on TV1 server, with the developed scenario having TV1 delay be at least 3 seconds, and not more than TV0 delay configured with tv_delay setting.
tv_allow_camera_man_steamid2 allows configuring an additional interactive caster account, with the developed scenario connecting the main caster as a live spectator on the game server directly, and the additional interactive caster connect to TV1 server with a small delay.
tv_challenge_steam_iprange allows configuring a set of comma-separated IP ranges, clients connecting from those IP addresses will go through full Steam authentication even for GOTV connections, which is necessary for additional interactive caster authentication.
New settings for the game client:
cameraman_override setting controls when additional interactive caster camera is used to override the primary caster. Setting cameraman_override 1 on the additional interactive caster connected to TV1 will start overriding the primary interactive caster from the moment this setting is enabled in small delay TV timeline, and setting cameraman_override 0 will stop the override at the moment this command is issued in small delay TV timeline. With cameraman_override set to 1, the camera position of the additional interactive caster is transmitted to the TV1 server and overrides camera positions of the primary interactive caster. Consumers of TV0 GOTV data delayed enough for the overrides to take place will be receiving corrected camera positions.
cl_cameraman_override_messages setting controls whether UI message is displayed in spectate panel to indicate that the camera override is taking place. UI message can be disabled by setting cl_cameraman_override_messages 0.
Developed example scenario:
Server is configured with tv_delay1 3 seconds, and tv_delay 10 seconds, both TV0 and TV1 servers are active and additional interactive caster account connected to TV1 server.
Players X and Y on one team playing against players U and V on another team, players X and U go towards bombsite A, players Y and V go towards bombsite B. There’s no camera that main caster account can select to keep all players in view, so they select to broadcast POV of player X approaching bombsite A. When the round clock in the live game shows 0:56 player V unexpectedly eliminates player Y, and that action wasn’t observed by the main caster.
At this point, our additional interactive caster connected to a 3 second delay server still has their round clock showing 0:59 and all players alive. Additional interactive caster switches their camera POV to player V to broadcast the shot and executes their bind to set cameraman_override 1. Alternatively additional interactive caster can switch to in-eye POV of player Y who is still alive at 0:59 but will be eliminated shortly and execute their bind to set cameraman_override 1.
When TV1 round clock reaches 0:50, additional interactive caster may decide to relinquish broadcast control to the main live cameraman and should then execute their bind to set cameraman_override 0.
Broadcast for viewers connected to the 10 seconds delayed TV0, broadcast for viewers watching GOTV+ HTTP stream from TV0, and the GOTV demo file recorded on TV0, will contain POV of player X until 0:59, then selected camera shot of player V eliminating player Y until 0:53, and then continued POV of player X. Neither GOTV broadcast, nor GOTV demo file, will have additional interactive caster’s SteamID recorded, and the data should be seamless on the client, just as if the main caster could have switched to different broadcast POVs at 0:59 and 0:53 round clock times.
Alternatively, entire broadcast can be performed with the additional interactive caster on TV1 having cameraman_override 1, controlling camera POV all the time and never relinquishing control to the live interactive caster, while still being able to get information from live game either on the screen of live interactive caster or from game state integration data pushed from live interactive caster session. Keep in mind however that commentary sound is always recorded live from the main interactive caster voice channel and is not modified by additional interactive caster.
Release Notes for 6/20/2017
2017.06.20 -
[ MAPS ]
Updated Cache to the latest Steam Workshop version: http://steamcommunity.com/sharedfiles/filedetails/changelog/163589843
[ COMMUNITY SERVERS ]
Added Steam Workshop entries for community servers to run official versions of Canals and Rialto that come included with CS:GO:
â€" Canals: http://steamcommunity.com/sharedfiles/filedetails/?id=951287718
â€" Rialto: http://steamcommunity.com/sharedfiles/filedetails/?id=951294508
[ GOTV ]
Promoted 1.35.8.9-beta1 GOTV changes to public release.
[ MISC ]
Updated the following community weapon finishes with normal maps:
â€" M4A4 | The Battlestar
â€" SSG 08 | Big Iron
â€" Glock-18 | Wraiths
â€" Desert Eagle | Directive
â€" Thanks to Millenia, Primrose!~ and Gaunt.
Release Notes for 6/27/2017
2017.06.27 -
[ OPERATION HYDRA ]
â€" Adjustments to Weapons Expert:
â€" Best out of 20 rounds.
â€" Auto-snipers are prohibited.
â€" Loser cash award has increased.
[ GOTV ]
â€" Fixed excessive memory usage on dedicated servers that were not running TV1.
â€" Fixed a bug in recording free camera movements from alternative interactive caster with cameraman override.
â€" GOTV+ broadcasts can now support Content-Encoding: gzip header, which reduces required bandwidth for viewers by around 50%.
Release Notes for 7/7/2017
2017.07.07 -
[ AUDIO â€" UPDATE ]
â€" Fixed bug with new sound system where a buzzing could be heard in the background.
â€" Fixed crash on Linux and Mac
â€" Fixed regressions with lobby sounds via OS audio device.
[ KRAKOW 2017 ]
â€" Team stickers, team graffiti, and stickers autographed by CS:GO pro players are now available for purchase in-game, from the Steam Community Market, or from the 50 piece Mega Bundle on Steam. 50% of the proceeds go to the players and organizations at Krakow 2017.
â€" Adding Pick’Em for Krakow Major.
[ SERVERS ]
â€" Added a convar tv_allow_camera_man_override that must be set on the game server to allow camera man overrides. It is disabled by default, and reduces network traffic with single interactive caster.
[ AUDIO ]
â€" Added optional asynchronous audio mixing which allows for a smoother and lower latency audio experience. This is can be turned on using snd_mix_async 1. If this is turned on, snd_mixahead may also be set to a lower value such as 0.02. We will monitor community feedback on this feature before turning it on by default for all players.
â€" Made it possible to choose audio device to use in the settings menu.
â€" Sounds made by physics props and doors will now spatialize correctly when playing with HRTF enabled.
[ MISC ]
â€" Added client cvar “cl_deathnotices_show_numbers†which allows appending observer numbers to kill feed (0: defaults for no numbers, 1: to use just observer numbers in death notices, 2: append observer numbers in front of names in death notices).
[ WEAPON FINISHES ]
â€" Updated the following community weapon finishes with normal maps:
â€" Glock-18 | Royal Legion
â€" M4A4 | Royal Paladin
â€" AUG | Aristocrat
â€" CZ75-Auto | Imprint
â€" Dual Berettas | Royal Consorts
â€" USP-S | Lead Conduit
â€" CZ75-Auto | Xiangliu
â€" PP-Bizon | Harvester
â€" M4A4 | Buzz Kill
â€" AWP | Phobos
â€" AK-47 | Fuel Injector
â€" Tec-9 | Fuel Injector
Thanks to Teo~, The Honey Badger, DasDas, Apêl, G-99Factory, and emu
Release Notes for 7/10/2017
2017.07.10 -
[ KRAKOW ]
â€" Updated signatures of players where the mistake in content was ours: TACO, kioShiMa, Hobbit, and AdreN.
â€" Fixed bug that caused sticker edge duplication on the P90 and Nova.
Release Notes for 8/1/2017
2017.08.01 -
[ KRAKOW 2017 ]
â€" Engraved the Krakow 2017 Champions on the in-game trophies, and adjusted the inspect animation to make engraved champions readable.
â€" Adjusted the trophy icon silhouette to disambiguate Major Championship in-game trophies from other coins.
â€" Added commemorative graffiti.
[ MAPS ]
â€" Fixed some minor graphical bugs on Inferno.
â€" Added support for Wingman game mode on Overpass.
[ SOUND ]
â€" Upgraded several surface sounds to 16-bit for HRTF support.
[ MISC ]
â€" Several performance optimizations in sound playback.
When one post isn't enough
Pre-Release Notes for 8/2/2017
2017.08.02 -
The following changes are in the “1.35.9.7-rc1†CS:GO Beta depot.
[ GAMEPLAY ]
â€" Shipping initial changes to pistols with the goal of emphasizing skillful use of the weapons, beginning with the Tec-9.
â€" Tec-9: The Tec-9 has been adjusted to emphasize aiming while retaining the weapon’s high mobility. The current changes include:
â€" â€" slightly improved accuracy when taking a single shot
â€" â€" significantly reduced accuracy when firing rapidly
â€" â€" magazine and reserve ammo reduced to 18 and 90, respectively
â€" Extended the existing camera height restriction system to include cases where a player is in the air, preventing the first-person camera from rising above their third-person head.
â€" Players will now make a landing sound if they un-crouch while crouch-jumping.
â€" Fixed several inconsistencies where sounds were not broadcast when a player was occluded by a wall. (Thanks, simpleavaster!)
[ LINUX ]
â€" Cleaned up the way CS:GO launches so there is one fewer process
Release Notes for 8/7/2017
2017.08.07 -
The following changes from “1.35.9.7-rc1†are now live.
[ GAMEPLAY ]
â€" Shipping initial changes to pistols with the goal of emphasizing skillful use of the weapons, beginning with the Tec-9.
â€" Tec-9: The Tec-9 has been adjusted to emphasize aiming while retaining the weapon’s high mobility. The current changes include:
â€" â€" slightly improved accuracy when taking a single shot
â€" â€" significantly reduced accuracy when firing rapidly
â€" â€" magazine and reserve ammo reduced to 18 and 90, respectively
â€" Extended the existing camera height restriction system to include cases where a player is in the air, preventing the first-person camera from rising above their third-person head.
â€" Players will now make a landing sound if they un-crouch while crouch-jumping.
â€" Fixed several inconsistencies where sounds were not broadcast when a player was occluded by a wall. (Thanks, simpleavaster!)
[ LINUX ]
â€" Cleaned up the way CS:GO launches so there is one fewer process
Pre-Release Notes for 8/15/2017
2017.08.15 -
The following changes are in the “1.35.9.8-rc1†CS:GO Beta depot.
[GAMEPLAY]
â€" Shipping more changes to pistols with the goal of emphasizing skillful use of the weapons.
â€" Five-SeveN: The Five-SeveN has been adjusted to reward tactical positioning and defensive play.
â€" Slightly improved accuracy when firing several shots rapidly.
â€" Substantially reduced accuracy while moving.
[PERFECT WORLD]
* Prime status is now immediately granted to Perfect World accounts with identity verification.
* Enabled support for custom avatars in game.
* Enabled access to the developers console.
[MISC]
* Overhauled internal weapon data representation. All weapons are expected to behave identically to 1.35.9.7 aside from the Five-SeveN and bugfixes listed below.
* Fixed an issue that caused players to not drop their 2nd flashbang if they are killed after throwing 1 flashbang during the round.
* Fixed an issue where sniper bots didn’t like the Scar20.
* Fixed an issue where buying non-weapon items would restock ammo for all your weapons.
* Fixed some corner cases where buying items via console could ignore the user’s loadout selection.
* Fixed an issue where attempting to drop undroppable items (like grenades) would count the items value towards the player’s “donations†for the round.
* Fixed a rare issue that could cause players to show incorrect holstered weapons.
* Fixed an issue where decoy grenades could make sounds from the wrong weapon.
* Fixed “buy†console command to list all options instead of being a hardcoded help string.
* Map editing: env_gunfire entities can now fire all weapon types (e.g. weapon_m4a1_silencer or weapon_revolver)
* Fixed a memory leak related to spectating.
* Adding ability to initiate trades from friend’s context menu.
* Improved map load times in some circumstances.
Release Notes for 8/17/2017
2017.08.17 -
Releasing 1.35.9.8-rc1 update
[GAMEPLAY]
â€" Shipping more changes to pistols with the goal of emphasizing skillful use of the weapons.
â€" Five-SeveN: The Five-SeveN has been adjusted to reward tactical positioning and defensive play.
â€" Slightly improved accuracy when firing several shots rapidly.
â€" Substantially reduced accuracy while moving.
[PERFECT WORLD]
â€" Prime status is now immediately granted to Perfect World accounts with identity verification.
â€" Enabled support for custom avatars in game.
â€" Enabled access to the developers console.
[MISC]
â€" Overhauled internal weapon data representation. (Thanks SlothSquadron and koga0995 for spotting unintended changes)
â€" Fixed an issue that caused players to not drop their 2nd flashbang if they are killed after throwing 1 flashbang during the round.
â€" Fixed an issue where sniper bots didn’t like the Scar20 (Thanks BOT Vitaliy!)
â€" Fixed an issue where buying non-weapon items would restock ammo for all your weapons.
â€" Fixed some corner cases where buying items via console could ignore the user’s loadout selection.
â€" Fixed an issue where attempting to drop undroppable items (like grenades) would count the item’s value towards the player’s “donations†for the round.
â€" Fixed a rare issue that could cause players to show incorrect holstered weapons.
â€" Fixed an issue where decoy grenades could make sounds from the wrong weapon.
â€" Fixed “buy†console command to list all options instead of being a hardcoded help string.
â€" Map editing: env_gunfire entities can now fire all weapon types (e.g. weapon_m4a1_silencer or weapon_revolver)
â€" Fixed a memory leak related to spectating.
â€" Adding ability to initiate trades from friend’s context menu.
â€" Improved map load times in some circumstances.
Release Notes for 8/21/2017
2017.08.21 -
[CSGO]
â€" Happy Birthday CS:GO! Activated Party Mode.
[ AUDIO ]
â€" Turned on asynchronous audio mixing on for all users by default. This one-time change forces snd_mix_async to 1 and sets snd_mixahead to 0.025 which are the new default values. These changes eliminate some audio skips and makes audio play at a lower latency.
[ MISC ]
â€" Fixed an issue that caused buy menu to show incorrect price of molotovs/incendiary grenades after switching teams.
â€" Fixed an issue that caused the convars mp_ct_default_grenades and mp_t_default_grenades not to function properly. (Thanks Fasguy!)
â€" Fixed an issue that caused the final weapon in demolition mode to be unavailable to CTs.
â€" Fixed an issue that caused the killcount HUD to disappear when using knives.
â€" Fixed Community Message button function when viewing CS:GO Profile.
â€" Fixed taser and knife icons overlapping.
Release Notes for 9/7/2017
2017.09.07 -
[ OVERWATCH ]
â€" Added an explanation to Overwatch griefing convictions that players can be convicted for not participating in the match for an extended period of time.
[ INVENTORY ]
â€" Added support for asynchronously loading gift sender’s name for unacknowledged items received as a gift.
â€" Fixed an issue that prevented display items from getting unequipped in loadout.
â€" Applying a trade-restricted sticker will now also transfer its ‘Tradable After’ restriction to the weapon. If both the sticker and the weapon were sellable immediately on Steam Community Market then the weapon with the sticker will remain sellable immediately.
[ STORE ]
â€" Limited-time offers will now always be available to users launching the game.
â€" Limited-time offers will now always be replenished when one of them is purchased.
[ MISC ]
â€" For log-parsing, all disconnect messages will no longer contain a newline character.
â€" Added a plugin method IServerTools::CreateItemEntityByName which should be used when plugins need to create weapon entities by schema name.
â€" Fixed an issue that caused a client error “CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS†on some community servers.
â€" Expanded server capacity for official datacenter in Tianjin, China.
Release Notes for 9/11/2017
2017.09.11 -
[ PERFECT WORLD ]
â€" Enabled person to person trading.
[ MISC ]
â€" Fixed a rare crash on dedicated servers that disallowed votes.
â€" Fixed players sometimes losing helmets when restoring round backups in tournament matches.
â€" Added error detection when failing to fully initialize NVIDIA graphics driver.
Pre-Release Notes for 9/12/2017
2017.09.12 -
The following changes are in the “1.36.0.3-rc1†CS:GO Beta depot.
[GAMEPLAY]
â€" Significantly reduced unarmored aimpunch.
â€" Additional changes to pistols with the goal of emphasizing skillful use of the weapons.
â€" Glock: Slight adjustments favoring accurate players who close the distance to their opponent.
â€" Increased base damage
â€" Reduced damage at longer distances
â€" Slightly improved accuracy while firing rapidly
â€" Slightly improved accuracy while moving
â€" P250: The P250 has been adjusted to reward longer-distance engagements, particularly against unarmored opponents.
â€" Increased base damage
â€" Reduced armor penetration
â€" Improved damage at longer distances
â€" Reduced accuracy while moving
Release Notes for 9/14/2017
2017.09.14 -
[ PERFECT WORLD ]
â€" CS:GO is available today in mainland China through partnership with Perfect World.
â€" The CS:GO Launcher can be downloaded from the official Perfect World website at http://www.csgo.com.cn/download/index.html, or the game can be launched by Perfect World players using -perfectworld launch option after they have completed their Perfect World account registration.
â€" All Perfect World players with a valid registered Perfect World account who play CS:GO during the launch month will get a promotional gift package free of charge which will include the following limited-time exclusive items:
â€" one sticker from the “CS:GO Perfect World Sticker Capsule 1â€
â€" one sticker from the “CS:GO Perfect World Sticker Capsule 2â€
â€" one graffiti from the “CS:GO Perfect World Graffiti Capsuleâ€
â€" After the promotional exclusivity period, in October, both Perfect World sticker capsules and the Perfect World graffiti capsule will be available for purchase worldwide.
[ ECONOMY ]
â€" Added the Spectrum 2 Case, featuring 17 community designs. In the Spectrum 2 Case, the rare special item will be the second generation of knives in Chroma finishes.
[ GAMEPLAY ]
The following changes from the “1.36.0.3-rc1†CS:GO Beta depot have also been included in this update:
â€" Significantly reduced unarmored aimpunch.
â€" Additional changes to pistols with the goal of emphasizing skillful use of the weapons.
â€" Glock: Slight adjustments favoring accurate players who close the distance to their opponent.
â€" Increased base damage
â€" Reduced damage at longer distances
â€" Slightly improved accuracy while firing rapidly
â€" Slightly improved accuracy while moving
â€" P250: The P250 has been adjusted to reward longer-distance engagements, particularly against unarmored opponents.
â€" Increased base damage
â€" Reduced armor penetration
â€" Improved damage at longer distances
â€" Reduced accuracy while moving
[ MISC ]
â€" logaddress_add_http will automatically ignore duplicate entries.
Release Notes for 9/21/2017
2017.09.21 -
[ PERFECT WORLD ]
â€" Added UI to see current Perfect World account balance and add funds from the main menu.
â€" Added ability to purchase keys outside of case opening.
[ OPERATION HYDRA ]
â€" Operation Hydra passes are now 50% off.
â€" Fixed a rare case where Operation Hydra rewards were earned at reduced rate for accounts who maxed out their regular weekly XP.
â€" Fixed an issue where the Operation Hydra UI erroneously claimed that more stars would become available next week.
â€" Fixed an issue that caused some UI elements to show a gold operation coin for users with diamond coins.
â€" Removed weekly “Operation XP Exhausted†end-of-match warning for players with the maximum amount of event stars.
[ MISC ]
â€" Fixed some cases where footstep sounds would not be heard. Thanks to /u/Jambozx for his video demonstration this issue.
â€" Updated Mac-10 | Oceanic to have more randomness in the texture pattern.
â€" Fixed several security exploits (thanks Sikari!)
Release Notes for 9/26/2017
2017.09.26 -
[ GAMEPLAY ]
â€" Fixed rare cases when smoke would not extinguish fire when it bounces between the flames.
â€" Reduced the height at which smoke grenades that bounce off of walls can extinguish flames.
â€" Fixed a bug where bullets could sometimes fail to penetrate player arms.
â€" Reduced price by $100 for both the Revolver (now $600) and Dual Elites (now $400).
[ MISC ]
â€" Fixed gloves not appearing on certain custom maps that skip default equipment.
â€" Added an option cl_crosshair_t for a T-shaped crosshair.
â€" Fixed StatTrakâ,,¢ music kits not showing StatTrakâ,,¢ logo in limited time offers.
â€" Fixed a case where certain cheats could approximate the random seed used on the game server.
â€" Added a way to acquire a worldwide CS:GO license for accounts running outside of CS:GO Launcher.
Release Notes for 9/27/2017
2017.09.27 -
[ MISC ]
â€" Users in China can now install and launch CS:GO before purchasing a multiplayer license.
â€" CS:GO will launch in “Perfect World†mode by default for all users in China which, when the player has linked their Perfect World and CS:GO accounts, provides them with access to low-latency official game servers in China and ability to play with friends using the Perfect World CS:GO Launcher.
â€" “-worldwide†command line option will allow users in China to launch the worldwide version of the game to play on game servers outside of China.
â€" “-perfectworld†command line option will allow users outside of China to launch the “Perfect World†version of the game.
â€" Fixed a regression affecting operation of Windows community dedicated servers and community GOTV relays.
Release Notes for 9/28/2017
2017.09.28 -
[ MISC ]
â€" Users in China with a worldwide license will be prompted to play on Perfect World servers in China or outside of China.
â€" Those players can still manually set their launch parameters to bypass the prompt.
â€" “-worldwide†command line option will allow users in China to launch the worldwide version of the game to play on game servers outside of China.
â€" “-perfectworld†command line option will allow users outside of China to launch the “Perfect World†version of the game.
Release Notes for 10/5/2017
2017.10.05 -
[ PERFECT WORLD ]
â€" Added a double-confirmation purchase UI for Perfect World users to help avoid accidental purchase clicks.
[ GAMEPLAY ]
As a pre-release beta, the following changes can be previewed offline with bots:
â€" Smoke grenades now have 10 unit radius when deciding if they are close enough to a fire to extinguish it. This helps reduce the number of ‘gaps’ between flames which could cause a smoke grenade to not detonate.
â€" Additional changes to smoke grenade detonation to make smoke/fire collision more predictable in areas with rough terrain / ledges / stairs.
Pre-Release Notes for 10/10/2017
2017.10.10 -
The following changes are in the “1.36.0.7-rc1†CS:GO Beta depot.
[GAMEPLAY]
â€" Updated version of de_dust2 added.
â€" Improved de_nuke bot navigation.
[AUDIO]
â€" Unique jump landing sounds for all major surfaces.
â€" Unique sounds for picking up weapons, grenades and ammo.
â€" Unique bullet impact sounds for vehicles and barrels.
â€" re-balanced music kit volume to be more in-line with the overall game volume.
â€" Improved resolution and quality of HRTF algorithm.
Release Notes for 10/18/2017
2017.10.18 -
[GAMEPLAY]
â€" Replaced de_dust2 with updated version.
â€" Improved de_nuke bot navigation.
[AUDIO]
â€" Unique jump landing sounds for all major surfaces.
â€" Unique sounds for picking up weapons and grenades.
â€" Unique bullet impact sounds for vehicles and barrels.
â€" Re-balanced music kits volume to be more in-line with the overall game volume.
â€" Improved resolution and quality of HRTF algorithm.
[MISC]
â€" Both Perfect World Sticker Capsule Limited Time Offers and Graffiti Capsule Limited Time Offers are now available worldwide.
â€" Added normal maps for “Gut Knife | Autotronicâ€, “Bayonet | Autotronicâ€, and “M9 Bayonet | Autotronicâ€.
â€" Fixed case where players could be blinded by a flashbang outside the map and out of line of sight.