I fancy having a custom map night.
These are a few I have asked Whitey to load on MH over the w/end which need play-testing.
de_mill http://csgo.gamebanana.com/maps/172307
de_office http://csgo.gamebanana.com/maps/172509
cs_museum http://csgo.gamebanana.com/maps/172401
de_seaside http://csgo.gamebanana.com/maps/171264
cs_siege_go http://csgo.gamebanana.com/maps/170679
They will be added in the old-school way and hopefully will be downloadable from the server.
I've picked these lot for various reasons, some have been recommended, suggested, or just taken my fancy.
some are old css maps and some are not.
I've tested with bots and they seem quite good, but we need humans to see if they play well.
As soon as they're on the server I'm going to be trying them out, so this night will be as soon as.
Stick your suggestions below for future nights, but bear in mind that 5 maps is about most peoples limit for the night. And you don't have to suggest more than 1.
Please make sure you check out the maps first in offline mode to check it's not broken.
Don't pick novelty maps or awp maps or unfinished maps etc.
We're looking for maps that will be suitable for TCS*.
*Tactical Counter Strike (http://www.deadmen.co.uk/forum/showthread.php?3499-TCS-Introduction-Rules-and-guidelines-Expected-Standards)
Just realised I posted this in CoD admin section, shoulda gone to specsavers:learn:
Anyway, last night Whitey managed to find a way to change to our workshop maps.
Unfortunately some of us had problems with missing map errors.
So today, Whitey (bless him) has put the above maps on using the old method.
I haven't had much chance to test them all, but at least we can change to downloadable maps now :D
Is the old method the console command we spoke about yesterday? 'sm_rcon changelevel 170679'?
When I did it locally, I just typed the map name i.e 'changelevel de_office' wonder if this will work :g:
Oh map night, I'm pretty flexible, so pretty much any night
I'd like to see de_chateau back too. So far, they've only release a beta. I'll keep an eye out for a final release.
As for 'map-night'....any night is fine by me :)
P.S. Does my Avatar still display? I can see it when I view my profile, but it seems to be missing on forum posts.
Nevermind. It's back :doh:
you should be able to change using either HLSW, console command or sm_admin
chateau was a good un, it'd be nice to play again.
Quote from: Snokio;367261Is the old method the console command we spoke about yesterday? 'sm_rcon changelevel 170679'?
When I did it locally, I just typed the map name i.e 'changelevel de_office' wonder if this will work :g:
You can still do the "sm_rcon changelevel" but should use the map name and not the workshop number.
Ignore any maps in the workshop folder.
Anyone remember this map?
[ATTACH=CONFIG]1903[/ATTACH]
[ATTACH=CONFIG]1902[/ATTACH]
[ATTACH=CONFIG]1901[/ATTACH]
ahh yes, good map that, IIRC you and the doc made it?
Have you managed to convert the old one into new?
I remember astute!!!!
Quote from: Whitey;367592Anyone remember this map?
I've seen you in SDK and wondered whether this was on the cards :D
Quote from: Snokio;367594ahh yes, good map that, IIRC you and the doc made it?
Have you managed to convert the old one into new?
Yes, it was a joint effort with Sadako. I've spent quite a bit of time on the areas you can see in the pics but the rest of the map still needs work. I wasn't keen on just doing a conversion without updating textures, models etc. I'm also spending a fair amount of time on the lighting. Really happy with the frame rates in the hanger where it could get low on the source version. I'll be looking for some help play testing in the not too distant future....
Quote from: Whitey;367608I'll be looking for some help play testing in the not too distant future....
Not arf!:woot2:
Quote from: Blunt;367596I've seen you in SDK and wondered whether this was on the cards :D
Ditto. Looking forward to seeing the updated version :)
This rings all kinds of bells from ye olde tymes. Looking forward to seeing it on line. Any chance of making a 'smilodon is invisible" mod? It would be much appreciated
Sent from my GT-I9100 using Tapatalk 2
Astute. STILL fun map! It has it all :D
No it lacked cake, other then that its perfect ;)
Quote from: kregoron;368062No it lacked cake, other then that its perfect ;)
It still has the duck signs though! :flirty:
I've got a new build ready to upload. Increase in lighting in the train area is the main change you will notice, other changes are mainly around map optimisation.
Quote from: Whitey;368063It still has the duck signs though! :flirty:
I've got a new build ready to upload. Increase in lighting in the train area is the main change you will notice, other changes are mainly around map optimisation.
I retract my previous statement, its perfect!
a couple of potentials:
http://steamcommunity.com/sharedfiles/filedetails/?id=128946347
http://steamcommunity.com/sharedfiles/filedetails/?id=128225779
http://steamcommunity.com/sharedfiles/filedetails/?id=125638058
http://steamcommunity.com/sharedfiles/filedetails/?id=125651880
and
http://steamcommunity.com/sharedfiles/filedetails/?id=125680850
http://steamcommunity.com/sharedfiles/filedetails/?id=125689526 (http://steamcommunity.com/sharedfiles/filedetails/?id=125680850)
Quote from: Soon Jung;367691Astute. STILL fun map! It has it all :D
As we have switched MH over to use Workshop maps, It's now available on workshop so please rate it :)
http://steamcommunity.com/sharedfiles/filedetails/?id=153290111
W (http://steamcommunity.com/sharedfiles/filedetails/?id=153290111)hile i'm on the subject of Workshop maps and MH. All the maps in the current collection have been added to the Sourcemod map config file to allow you to change maps within sm_admin. You can also change to workshop maps using HLSW but not by using the "Change Level" tab, you need to use the console tab and type "changelevel mapname" eg "changelevel de_astutego_rc1" (no need to put the workshop/number/ part in).
Cheers Whitey, tried to switch to de_slums tonight but put Motel on instead, all the others seemed to work fine though
'changelevel de_slums' worked for me just now in HLSW although it took 3 tries before it changed.
Seems like it defaults to cs_motel if you put in an incorrect command as motel is the top of our list.