Starts March the 5th, if you pre-order.
Details here: http://www.arma3.com/news/plans-for-arma3-in-2013#.US1Q6jC-18E
will it be on steam for pre release on the 5th... I will prob go with the either th 24.99 39.99 option, 69.99 is a waste of time as for the dlc it reads...if any, and does not include stand-alones, at least with borderlands 2 they said yes there will be if you pay the extra
I think Deluxe for me and I will of course hand out my alpha invites to them that wants them :)
There's a nice interview with A3's project lead here: http://www.rockpapershotgun.com/2013/02/28/czech-out-bohemia-talk-arma-3-alpha/
I'll snag the basic game but probably wait till launch before I have a look. I'm not much of an Alpha or beta tester type
Basic for me I think, it seems to cover everything needed to play and build stuff.
Downloading now, it'll be done in a hour. Let's hope it's not too broken....
Remember it is a alpha
Sent from 3 foot behind you.
I got it :) 20 quid for alpha and eventual full game? Sounds good to me.
Snap brought and dl already woo hoo
I'll be in Teamspeak, watching my graphics card melt if anyone fancies giving the multiplayer a quick test.
Alas I can't tonight but this week though
Sent from 3 foot behind you.
I've failed at the first hurdle, it won't even launch :(
To battle, then.
Fixed: Latest Nvidia beta driver update and a reboot.
I'll stick some screenshots up after I've had a play.
Well done marine
Sent from 3 foot behind you.
It's very impressive. Looks great, and runs pretty well on some very high settings. Much better than I was expecting to be honest.
It feels like a vastly more polished Arma 2, with some really nice tweaks here and there. Some screenshots from my brief mucking about:
[ATTACH=CONFIG]1915[/ATTACH][ATTACH=CONFIG]1916[/ATTACH][ATTACH=CONFIG]1917[/ATTACH][ATTACH=CONFIG]1918[/ATTACH][ATTACH=CONFIG]1919[/ATTACH]
There are two multiplayer missions included which look pretty good, I might run up a server later if anyone fancies a go.
[ATTACH=CONFIG]1920[/ATTACH][ATTACH=CONFIG]1921[/ATTACH][ATTACH=CONFIG]1922[/ATTACH][ATTACH=CONFIG]1923[/ATTACH][ATTACH=CONFIG]1924[/ATTACH]
Impressive
Sent from 3 foot behind you.
installing now gonna see if my pc melts on start up.lol
I haven't benchmarked it, but it certainly feels smoother than A2.
Sent from my Galaxy S3 LTE.
bought as well, although read in one of the development blogs that if you can run OA you can run this, so looks like they are massively tweaking the engine...cant find the blog though
Weirdly, mine stops working after I quit - it won't launch the game again until I restart Steam.
BI have an excellent public bug tracker here, well worth entering in any quirks you find: http://feedback.arma3.com/my_view_page.php
Check out the new vehicle weapons cam!
[ATTACH=CONFIG]1925[/ATTACH]
motion blur aint doing it for me...cant turn it off, if anyone else doesnt like it here is the link to the alpha report thread
http://feedback.arma3.com/view.php?id=159
Can someone explain to me the difference between the normal Alpha and the deluxe please.
'Extras in the Digital Deluxe Edition include a digital soundtrack*, digital maps*, digital tactical guide*'
What does that mean?
Does anyone want to play tonight? I'm a total Arma n00b and would love a helping hand getting to grips with some of it...
And Blunt, it just means PDF maps, guides, etc. Rubbish, basically :D
well mate i wouldnt want the soundtrack as i mostly turn it off in games, im assuming they are going to release maps as dlc, so you might not have to buy them like the rest of us on the cheap edition, digital tac guide..similar to the ones you find on steam i would assume. I have gone for the cheap edition as i was looking at the most expensive and it says that DLC will be fre...if released. They may release maps but as you may know most if not all the maps we play on are player generated anyhow....save the pennies buy the council edition and use the differance to have a pint while it downloads
Quote from: Chaosphere;367912Does anyone want to play tonight? I'm a total Arma n00b and would love a helping hand getting to grips with some of it...
And Blunt, it just means PDF maps, guides, etc. Rubbish, basically :D
Chaos I cant tonight but can thursday if you want some pointers :)
I've only gone and bought it.
When I'll get the time to play gawd knows
Sunday night is my guess ;-)
Bought it, ill join for a game whenever the little one decides she needs sleep this week
Looks like we might need to run another Arma Boot Camp :)
It does doesn't it :)
Sent from 3 foot behind you.
as far as boot camp goes ive got shooting down an enemy helicpter and having it land on you team mates nailed... so i can teach that!
Ordered and downloading now :)
well done guys...come on bf3 geeks get it bought!!!
Im getting tempted, hopefully the key bindings will be easier :)
Sent from my LG-P880 using Tapatalk 2
well first impressions......its fantastic, very very smooth and the sound effects are incredible. Anyone tried the scuba showcase mission? i cant find any rockets for the rocket launcher before being shot to bits, i had fun shooting the fish though :D
i will be around tonight if anyone fancies a go on the multiplayer
Quote from: sulky_uk;367931as far as boot camp goes ive got shooting down an enemy helicpter and having it land on you team mates nailed... so i can teach that!
You also have the "being shot down by the enemy whilst piloting a helicopter and crash landing on your team mates" nailed, don't sell yourself short.
Quote from: Liberator;367941You also have the "being shot down by the enemy whilst piloting a helicopter and crash landing on your team mates" nailed, don't sell yourself short.
hmm i can see a theme
You guys need to have a chat with Tut as he can walk away from any flaming wreck
Sent from 3 foot behind you.
you forget "being shot down by the enemy whilst piloting a helicopter and crashing with all your team mates aboard". You are too modest Sulks.
Quote from: Liberator;367941You also have the "being shot down by the enemy whilst piloting a helicopter and crash landing on your team mates" nailed, don't sell yourself short.
Can we arrange a night? And some osrt of boot camp sounds about right tbh :P I'm keen to get into this game as I really think I will love it once I can wrap my head around it!
Not sure what we can do with numbers on multiplayer as it is an alpha and I have not booted it up yet.
But I used to run a boot camp for new players and I am happy to do it again.
I will be online playing tomorrow night around 7 if anyone wants help or pointers.
But as I said not played it yet.
Tut, sulky are the controls the same?
Sent from 3 foot behind you.
i've got arma 3 alpha so a boot camp night would be good.
I've only played it for an hour but all looks very familiar. Also familiar in as much as the insanely sneaky AI makes sure I get pinned down behind a small pile of bricks and then blown up with a hand grenade. Comfortingly like Arma 2
Toby the controls are fully configurable and can you set up as in arma 2 which i have done, not sure about track IR, ill have to ask John
for anyone that doesnt like motion blur, the only solution for now is to turn post processing off, i actually think its livable on v.low
The helos are a little twitchy and i couldnt bleed any speed of the attack helo even with the throttle closed....but height loss was the same, so i tried a tight turn, with throttle closed..no speed loss.....and beleive it or not it was very hard to crash through hard manoveres unlike arma 2, can someone else confirm this before i raise a ticket
The controls are mostly the same, the biggest change is how stances work (prone, crouch etc). There are several 'levels' of crouch that you can go into, which help enormously when taking cover behind objects (you don't always have to stand up to be able to see over something).
It's a little fiddly, but you get used to it pretty quickly.
You now have to press 'I' to get into the gear screen, 'G' by default will now throw a grenade - probably worth mentioning before Sulky causes another accident.....
Quote from: sulky_uk;367981.....and beleive it or not it was very hard to crash through hard manoveres unlike arma 2, can someone else confirm this before i raise a ticket
You want to raise a ticket because you found it difficult to crash a chopper? Are you sure?
I hope you will be getting on this band wagon Snooks :)
Crashing helicopters is a major part of the Arma franchise. You're not really an Arma player if you've not flown straight into a mountain at least once. If it's not possible to crash then that's a serious bug and needs fixing :D
snooks all im saying is that in arma 2 if you flew low and hard in a chopper and tried to go round or over a hill or even do a backflip sometimes the helo would lose lift like in real life and sink ... which has been the cause for a few crashes of mine in arma 2, this time in arma 3 it doesnt do that i tried a few back flips and barrel rolls at less than 100m and was able to recover the helo without any apparent loss in lift at the rounding out fo the manovere (the bottom). There is a thing called effective translational lift and its a fine knife edge between having it and not, where as in arma 2 they pretty much had it nailed i dont think theve modelled it this time..thats all im saying
a pilot friend of mine has just come into the office and said that helos flying hard and fast in turns act like a rear wheel drive car in a sense that the bottom aft of the helo tries to slip out of the turn...didnt notice it do that either...which it also did in arma 2
ps had to add new post as i couldnt edit mine in work
Can someone take the attack helo up for a fly and see what you think? Lib?
Quote from: sulky_uk;367995ps had to add new post as i couldnt edit mine in work
Put in a ticket :P
Quote from: BrotherTobious;367990I hope you will be getting on this band wagon Snooks :)
Been on and fallen off!
Man down man down stop the wagon lets go get snooks :)
Sod that, there's people shooting from...somewhere. Leave him, he'll crow up and fly around in a bit.
Does the alpha have a mission editor? I'm feeling editty, no diggety.
yep cant seem to select weapons on people but its workable
Loving the enthusaim hope we can keep this going till full release :)
Downloading :)
Way hey his back and glad he is dl too nearly a full set
Sent from 3 foot behind you.
There are, according to the A3 big tracker, big problems with Thomson routers with this game.
I can't connect to any multiplayer servers :(
Quote from: BrotherTobious;368022Loving the enthusaim hope we can keep this going till full release :)
Bleaugh, I'm bored now. Let's all roll Elven druids in Lord of the Rings Online and sing rousing poems about the mysterious ways of the woodland pixies.
Quote from: Tutonic;368030There are, according to the A3 big tracker, big problems with Thomson routers with this game.
I can't connect to any multiplayer servers :(
I think I might have fixed the issue. Set my machine to use DHCP (it was static) and added it into a DMZ (these rubbish Thomsons gazelles won't let you have a static IP in the DMZ. I know, madness). Not ideal, but it seems to have sorted the problem...
Have had a few issues with the game opening in the wrong monitor and a few freezes on loading a map. Otherwise seems reasonably stable.
just looking at the dedicated server thing, there doesnt appear to be files but there is a work around
http://www.mordorhq.com/showthread.php?7324-Tutorial-How-to-run-ArmA3-server-on-a-dedicated-server
(http://www.mordorhq.com/showthread.php?7324-Tutorial-How-to-run-ArmA3-server-on-a-dedicated-server)
and from bohemias forums
ps good games tonight
http://forums.bistudio.com/showthread.php?147537-Tutorial-How-to-run-ArmA3-server-on-a-dedicated-server
(http://forums.bistudio.com/showthread.php?147537-Tutorial-How-to-run-ArmA3-server-on-a-dedicated-server)
hope someone can make sense of it
Well I finished all the showcase missions today and everything is spot on apart from I seem to have to shoot someone about 6 times before they die is it just me or does the opposition seem harder to kill? We're we playing some sort of hardcore mode in arma2?
Touch wood, I don't seem to have had any freezes or problems launching either intact it runs a hell of a lot smoother for me compared to arma2
Quote from: sulky_uk;368053just looking at the dedicated server thing, there doesnt appear to be files but there is a work around
http://www.mordorhq.com/showthread.php?7324-Tutorial-How-to-run-ArmA3-server-on-a-dedicated-server
(http://www.mordorhq.com/showthread.php?7324-Tutorial-How-to-run-ArmA3-server-on-a-dedicated-server)
and from bohemias forums
ps good games tonight
http://forums.bistudio.com/showthread.php?147537-Tutorial-How-to-run-ArmA3-server-on-a-dedicated-server
(http://forums.bistudio.com/showthread.php?147537-Tutorial-How-to-run-ArmA3-server-on-a-dedicated-server)
hope someone can make sense of it
doesnt look to bad tbh
Had a few games on public servers last, sadly they werent really focused on any sort of tactical approach, looking forward to try it out with you guys
Yes it a alpha and it is very impressive but it does need some tweeking for example
http://i.imgur.com/t7wrH8r.gif
B (http://i.imgur.com/t7wrH8r.gif)ut in all seriousness it is amazing considering it is a alpha so pleased. Was great fun had 5 or 6 of us running around on a server.
For an Alpha I'm pretty impressed. If EA or EIDOS had made this then in it's present form it would have been a release candidate at the very least. My frame rates are a bit low (15-40fps) but that says more about my PC than the game.
Right now there's not a lot of content, just a few maps and a limited supply of vehicles to try. But Arma III is pitched just right. For an Arma II player it's very familiar, all the controls are where they used to be with only a few exceptions i.e. G now means throw Grenade and not select Gear (much hilarity when someone tries to arm up with a new gun and just ends up blowing their legs off with a grenade). Some of the problems in Arma II seem to be addressed. An example is that we used to be able to go prone, kneel or stand up. often kneeling put us too low behind cover and stand up was a quick route to bullet through forehead. Now we have the ability to adjust our stance to clear cover for firing without making ourselves sitting ducks for the insanely clever AI. And the AI seems to still have a masters degree in being super clever, sneaky and accurate.
But while it's a familiar experience it's looking very fresh and very new. Several times last night we all had to stop and just stand looking at the stunning mountain scenery and sunset. In fact it brough Tutonic to tears, but then again as a lad from the Fens he's probably never seen a real mountain, so we'll forgive him his blubbing session. And they have medics which is my favorite job in Arma (I don't have to shoot at much and thereby reveal that I'm actually as rubbish at Arma as I am as CS:GO!)
All in all it's shaping up to be a quite a game amd it's still just Aplha??? There's still the odd lock up and problem connecting to servers but I'm seriously stoked about Arma III and am getting ready to give up my Sunday nights once more to spend them crawling around in the brush shooting hopefully at tiny dots on the horizon while liberally handing out sticky plasters and nettle rash ointment.
[YOUTUBEHD]O618Kijg9J0[/YOUTUBEHD]
[Some bad language at the very end.]
I've never played ARMA, but with the BattleField franchise effectively killed off by EA, this is looking like my next game purchase. Hopefully I'll get some play in over the weekend.
Cool give us a shout if you want any help
What you have to realise it that the video Smilo posted is just a small village on an large open world Island, in ArmA terms it's actually a small map for Alpha testing. I would expect a t least one of the maps to be 10 times larger than this on it's final release.
It's sold as a combat simulation and there is no such thing as "bunny hopping", there is a "climb/step over" button for fences and such. Death on a lot of the Co-Op missions will be quite final, although we do like to incorporate a revival system on the missions we build. The world has real time and weather with a slightly accelerated clock, so you can go in during an evening mission and find yourself walking around a little later in the pitch black of 2am.
Most of the missions we try and pick/build last around 60+ minutes, so this isn't designed to be a CoD or BF type game in any way. No unlocks, no leveling, no golden magnums at level 50 (Although I think I remember there being one in ArmA2 from some of the ammo crates).
I'm really not trying to put anyone off, I'm trying to say that the enjoyment you can get from this game is purely down to the time you put into it and can be extremely satisfying and frustrating. If you want a quick 15 minutes of gun play while your pizza arrives, then this is not the game to load up.
Those of you who are not sure, if you hold out for a week we will be able to dish out some gift Alpha Keys that will allow you to play the showcase elements of the game, there are enough of us with the Alpha to hopefully accomodate those with a genuine hunger to get something more realistic and absorbing from their FPS but aren't sure whether to invest.
In the video they were playing a death match, it's not a menu option, it's basically a map area with localised spawn points for the two main factions. Extremely easy to build and implement in the editor, you could make one in 30 minutes from scratch. In fact I think everyone who buys the game should build such a mission, it gets in your blood and before you know it you're designing those combat missions you really wanted to play in all the other games that let you down. Want a gun emplacement, stick it on the map, want an enemy attack helicopter to come and see what happened to the bunker you just destroyed, add it to the map and put a condition in on the destruction of the bunker.
Just to put that video into scale.....
Here's a map of seaside village where they were fighting.
[ATTACH=CONFIG]1932[/ATTACH]
Here's a slightly more zoomed out image to give you a better picture if the scale.
[ATTACH=CONFIG]1933[/ATTACH]
And here's the entire island.
[ATTACH=CONFIG]1934[/ATTACH]
All of which can be crawling with enemy troops, air support, armour, civilians and with the new scuba elements you can count all the blue stuff as combat areas as well.
Like I said, this in ArmA2 would be classed as a small map, so I'm guessing we'll see another couple of larger areas on it's way through Beta and Final.
Bohemia Interactive do seem to have their stuff together although the early days of Arma were not free from problems and issues.
The thing to remember about Arma, for those who have not tried it out and who are thinking about jumping onboard, is that iArma is more of a co-op soldier SIM than a fps. There are death match severs that play a lot like BF3 and CoD4 but we usually play against a campaign against a wickedly difficult AI enemy rather than fight each other, so Arma on dMw servers is almost always a co-op game. A 'round' for want of a better term can last an hour or more rather than the faster five to ten minutes you get in games like BF3 and CoD4.
Also it's pretty impossible to complete a mission without a leader who is calling the shots and without everyone taking a specific role and doing what they're told to do. Mostly people get a role they like i.e. sniper, assault rifleman, medic, anti-tank, heli pilot, tank crew, but it also means that sometimes you're sitting in the back of a truck waiting for your attack helicopter to clear out the village ahead before you get to go house to house and mop up.
Arma is much more of a slow burn game which relies on full co-operation and then insane firefights. It's still immense fun and very challenging which is why we love it so much. It's also getting better and better with each version which seems to be something of an oddity in market where game franchises seem to be run by accountants rather than game developers :sad:
TBH smilo that sounds like my perfect cup of tea and biscuits :D
Smilo and Lib both hit the nail on the head, this game does have a learning curve and yes it is steep but we will help you through it.
And the more you play the better you will get. But above all ask, we are here to help and we have before been in a full on gun fight and surrounded when a new player asked a question. So we dug in the order was given to defend and we help that person out. :)
So hope to see you all in game soon.
This video sells the game better than I ever could, and underlines BI's approach to a tee (get your passionate community to sell they game for you? Check!)
Pah, I post a guide to Arma and Lib beats me to the punch. Also a very nice vid from Tut.
Sent from my GT-I9100 using Tapatalk 2
"You're not going to have to buy a whole new DLC just to fight in close quarters maps or use armoured vehicles more"
Wonder what that was referencing...
Anyway, very good video. I am looking forward to playing the game. I had a quick go today, and first impressions are good. For one thing, it looks stunning. I had a little try of the infantry level and the helicopter one (crashed 3 times in a row). Hope to play some multiplayer with you lot soon.
Well I needed an excuse to upgrade my rig and ARMA III is it. Thanks to Kreg for the shopping list :thumb:
hmm might look at upgrading as well
current is: > Mainboard : Gigabyte EX58-UD3R > Chipset : Intel X58
> Processor : Intel Xeon L5518 @ 2133MHz
> Physical Memory : 12288MB (3 x 4096 DDR3-SDRAM )
> Video Card : ATI Radeon HD 5800 Series
> Hard Disk : MAXTOR STM3320820AS ATA Device (320GB)
> Hard Disk : OCZ-VERTEX2 ATA Device (60GB)
> DVD-Rom Drive : SAMSUNG DVDWBD SH-B083L
> Monitor Type : LG Electronics IPS234 - 23 inches
> Monitor Type : 17'' LCD - 18 inches
> Network Card : Realtek Semiconductor RTL8168/8111 PCIe Gigabit Ethernet Adapter
> Network Card : Atheros Communications AR5212 802.11a/b/g Wireless Network Adapter
> Operating System : Windows 7 Home Premium Home Edition Media Center 6.01.7601 Service Pack 1 (64-bit)
> DirectX : Version 11.00
> Windows Performance Index : 7.3 on 7.9
any ideas what i should upgrade after the gfx card?, was looking at a new mb and proc but dont know if i'd see much of a diffrence .
Good games tonight guys :) i can see a lot of fun is going to be had when the game is fully up and running. Nice to know a few of us can host with no problems :) well apart from Oldie pinching a boat then disconnecting, not sure what happend there :D
Quote from: Sparko;368186... well apart from Oldie pinching a boat then disconnecting, not sure what happend there :D
I think the game recognised my incompetence to pilot a boat and so punished me by freezing my client :doh:
This game is looking like a sure-fire dMw winner.
Will anyone be around tonight for a game?
I'll be about, playing with the editor and such.
i'm playing alot on the mission "Wasteland".
Fun PvP scenario thats similar to DayZ. Start with pistol and find weapons, kill players.
But the game keeps crashing so think i let it rest for a week or two!
Well, jumped in and bought the Alpha. Technically the game is impressive, but as has been said, there's a steep learning curve. When can I get a dMw "This a ARMA" tutorial from some dMw's in the know?
I'm on Steam as "Arithon"
See you in game!
Should be around tonight or later this week mate but no worries happy to help.
I should be around tonight should you need some pointers , always happy to help
I am back in the UK now so will be around over the next few days to give this a go.
Quote from: ArithonUK;368243Well, jumped in and bought the Alpha. Technically the game is impressive, but as has been said, there's a steep learning curve. When can I get a dMw "This a ARMA" tutorial from some dMw's in the know?
I'm on Steam as "Arithon"
See you in game!
I'm not about tonight, but if you see me on Steam and need a few pointers just give me a shout. Happy to help :)
Great fun tonight. Thanks to all for the help getting me initiated. Certainly looking forward to more of this one.
Let's play again soon, something a tad more intense ey? ;)
Very good game. More Role Playing War Simulator than first person shooter. The levels of realism in both game play and graphics are impressive.
Glad you liked it, we are a little hamstrung atm till more maps are released and till we get more of our own maps built but I am sure more will be coming soon.
Guys just for your info I have asked Smilo to create a sub forum for all chat about editing maps. As I would kind of like this to be about bugs or new things as they are released.
Loving all the time you guys are trying out the missions :)
So if we could when it is up move all map Making talk in to that sub forum thanks.
Done and I've moved the editor related posts to a new thread. hopefully the continuity of this and the new thread are intact. So all editor related stuff should now go into the new forum. I'd suggest if you're building a specific map and want feedback related to that map then create a thread for it so we can discuss different maps separately.
Understood :) and thanks smilo
Thank you gents
i have 3 Arma 3 Alpha lite downloads in my steam inventory if anyone wants to try it. Just shout and leave me your steam name and i will send a copy to you :boxing:
same here although john has got 1 already
Have posted up invite request thread if you like to give out any of your invites please post.
Thanks to chaos and sparko for highlighting it
Sent from 3 foot behind you.
Anyone arma-ing tonight?
I won't be I am at my folks place till Tuesday
Sent from my Nexus 4
Anyone around for a game tonight?
good games tonight cheers
Yeah was a good laugh, cheers for the games guys :)
Wow, I forget how many buttons there were to remember lol.
Installed and currently trying what remap the buttons which are most needed.
Guys don't worry to much about all the key I have a short cut but can't get to it on phone will post it up tomorrow.
Sent from my Nexus 4
I had hoped to play this with a 360 controller but with all the key bindings that doesn't look likely.
I don't feel I'm really "getting" it anyway at the moment. The single player mission has someone shouting out stuff like "enemy 100 yards west" yet I can't see anything and just get shot by invisible enemies. My team mates keep disappearing. I keep dying.
I was wrongly expecting something more like Battlefield.
I don't mean any of that as a negative, just that I don't think I'm going to be able to get into it.
It is so nothing like a modern FPS and it is a different mind set but once you get through the learning curve it is a great game.
I started off being rubbish and not knowing where the enemy is but over time I have learnt how the game works.
I will find out when I am free this week and have a open session on ts for any questions you have.
Sent from my Nexus 4
Timmer - it's nothing like Battlefield, but singleplayer doesn't really show off the best that the game has to offer. Arma is at it's best when you're using teamwork with your buddies to complete an objective, it's not a great game to play 'lone wolf' style.
If you jump into a game with some of the more experienced players, we can guide you through the basics in no time. Just give one of us a shout on Steam and we'll be happy to show you the ropes :)
Quote from: Tutonic;368832Timmer - it's nothing like Battlefield, but singleplayer doesn't really show off the best that the game has to offer. Arma is at it's best when you're using teamwork with your buddies to complete an objective, it's not a great game to play 'lone wolf' style.
If you jump into a game with some of the more experienced players, we can guide you through the basics in no time. Just give one of us a shout on Steam and we'll be happy to show you the ropes :)
In order to join you guys, I'd have to fork out £19.99 for the proper Alpha on a game I just can't see myself playing. Thanks though.
Just in case you missed it here is a good key binding layout to use.
http://www.deadmen.co.uk/forum/showthread.php?37924-Arma-III-Key-Bindings
Sorry about the abrupt endjng of the game I was hosting. Had a power cut at 2230 & it came back on just now. Wss a good game though and we completed the mission
Ahh, we did wonder but assumed that was the case.
So long as you didn't rage quit due my imbibing a little too much "Sarky B'stard" whisky :D
lol used to it pen
That's what I thought. It's all friendly banter and, to be fair, you're not thickskinned - you're bullet proof.
only bullet proof from you mate
oh yes you died, several times as I recall. :flirty:
First patch for Arma III alpha just hit steam.
QuoteSPOTREP #00001
reported by Joris-Jan van 't Land on Monday 25th March 2013
FROM: Project Lead
TO: Alpha Users
UNIT: Arma 3 Alpha, Arma 3 Alpha Lite
ACTIVITY: Game Update: 0.52 (shadow improvements, crash fixes, destructible windows)
SIZE: ~310 MB
CHANGELOG
DATA
- Showcase SCUBA:
- More forgiving alarm threshold
- Added more hints
- Improved scenario endings
- More rockets for the launcher added
- Showcase Helicopters:
- Performance optimizations
- Few minor tweaks
- Showcase Vehicles:
- More forgiving alarm threshold
- Few minor tweaks
- MP: Escape from Stratis
- Fixed: Mission success after resuming game
- 'Combat Get In' module added
- Respawn time is now 30 seconds (was 120)
- Improved mission endings
- New task appears when both choppers on the airfield are destroyed
- New mission ending "all boats and helicopters destroyed"
- Warning hint pops up when the group leader is AI controlled
- Patrolling Ka-60 Black now unloads troops when under fire
- More enemies at the airfield
- Some new map locations populated
- MP: Headhunters
- "Exfiltrate" task is now set as current after all targets are eliminated
- The mission will now end when either all players are near the exfil marker or in a boat
- 'Combat Get In' module added
- Possible respawn desync in multiplayer fixed
- New scenario ending screen added
- Task notification visuals improved
- Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera
- Scenarios-button now always available, even when there's no content
- Added more entries into Field Manual
- Compass and watch re-sized
- Ka-60 minigun now rotates
- Ka-60 doors and glass made correctly penetrable
- MH-9 passengers can now see the tail
- Helicopter weapons tweaked
- Class names for Ifrits changed to be the correct ones
- Alamut and MX SW now have correct icons in command menu
- Countermeasures now stored in one magazine per vehicle
- Correct Alpha Lite logo in splash screens added
- Most windows in houses are now destructable
- Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed
- Added more camoflage selections for vests and helmets
- Red faction uniforms have proper class names
- Changed priorities in action menu
- TRG iron-sights remodeled after feedback
- Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
- Camera shake on 6.5mm ammunition removed
- Server browser UI overlapping fixed in some places
- Squad URL is no longer automatically upper-cased (and thus broken)
- Editor loading took long when using MX rifles - fixed
- Added freelook in vehicles via default option
- Correct tracer colors have been distributed among factions
- Fish should be less inclined to travel on land
ENGINE
- Shadow improvements implemented
- Improved network performance (vehicles are no longer lagging as much)
- Fixed several game crashes
- Fixed synchronization of cargo poses in MP
- Fixed various inventory-related bugs and crashes
- Improved vehicle collisions
- Grenades can no longer be thrown under water
- Fixed airplane / helicopter camera shaking
- Default and Development versions have different numbering to prevent incompatibilities in multiplayer
Some nice work, especially the kick back from 6.5mm ammo which was making the rifles single shot.
Also nice to see they fixed the land fish issues. Frankly that really destroyed the sense of immersion.... See what I did there....... immersion......fish on land .......water........ immersion........
:getmecoat:
Less inclined to travel on land? Who are Bohemia to stand in the way of evolution!?
(I hate Arma, it's too bloody good!)
I'll be playing tonight if anyone's up for some abuse.
Quote from: penfold;369179i'll be playing tonight if anyone's up for some abuse.
yuuuup!
Nice game tonight chaps, the final firefight at the airbase was intense!
Is it possible to give folks backpacks with extra AT ammo in their loadouts? Only having two AT rounds for the whole squad is a bit of a pain.
ye, do you want infinite ammo and laser gun too? pew pew pew
i'll change the patrolling around and add some more various nasties...
Crates would be nice please. If only so that no one has to have a gun with iron sights.
Hang on.....
We all made it out alive(ish) and you want it to be easier....
Hmm requesting Changes to the map why not try out our spangly sparkly map review sub forum
http://www.deadmen.co.uk/forum/showthread.php?37955-test.stratis
Anyone for a game to tonight? About 7:45 ?
Sorry, I'm out tonight.
Sent from my Galaxy S3 LTE.
Can't mate busy tonight
Sent from my Nexus 4
I'll be there :thumb: