Dead Men Walking

Old Server Admin Section => Game Admins => Archived Topics => CS:GO Admins => Topic started by: Blunt on March 22, 2013, 11:49:33 PM

Title: New update throws a spanner in the works.
Post by: Blunt on March 22, 2013, 11:49:33 PM
The new update spawns hostages in different places for each map.
For example, one of the hostages sometimes spawns in the wine cellar.
This obviously renders our boundaries obsolete as it is a place where T's are not normally allowed.

Fairly easy to deal with on Italy as we just allow the cellar to be in bounds, but I haven't played all the cs maps or seen all the different permutations.
We'll have to have a look at all the standard cs maps and see what we should do. (the non standard maps are not affected afaik)*

* I was wrong, all our hostage maps are now using the new method
Title: New update throws a spanner in the works.
Post by: kregoron on March 26, 2013, 01:57:41 PM
i havent tried the latest build, tho i read somewhere they changed the behavior of hostage maps.. please correct me if its wrong

Now:

Only one hostage is required to win
CT's carry the hostage to safe zone
Title: New update throws a spanner in the works.
Post by: BrotherTobious on March 26, 2013, 02:12:43 PM
That is correct ducky and the rounds are only 2mins :(I know Blunt and whitey have been looking at this time issue.
Title: New update throws a spanner in the works.
Post by: Blunt on March 26, 2013, 02:42:19 PM
The Hossie placement is easy enough to work around with common sense.
However, the round times on both cs_ and de_ maps has been reduced to 2 mins, which ruins tactical play.

We are striving to find a remedy and to put the times back to normal.
Title: New update throws a spanner in the works.
Post by: kregoron on March 26, 2013, 02:53:35 PM
Quote from: BrotherTobious;369229That is correct ducky and the rounds are only 2mins :(I know Blunt and whitey have been looking at this time issue.

i just checked various CS:S servers, and suddenly they have come back to life, guess we arent the only ones hating the new update
Title: New update throws a spanner in the works.
Post by: Blunt on March 26, 2013, 07:00:34 PM
Normal service is resumed.

Round time now back to 4 mins :D
Title: New update throws a spanner in the works.
Post by: BrotherTobious on March 26, 2013, 10:24:59 PM
Quote from: Blunt;369256Normal service is resumed.

Round time now back to 4 mins :D

Good work gents :)
Title: New update throws a spanner in the works.
Post by: Blunt on March 27, 2013, 12:07:55 AM
I asked in-game what people thought and all replies were positive :)
Please post your thoughts and opinions if you have any :P
Title: New update throws a spanner in the works.
Post by: kregoron on March 27, 2013, 08:45:10 AM
round times are perfect now, sadly the hostage mode is still silly... thank you valve!
Title: New update throws a spanner in the works.
Post by: Sn00ks on March 27, 2013, 09:37:03 AM
I think the new hostage mode could be fun.
The T's have to find and protect the hossies and the CT's have to find one to rescue.
The T's will have to work closely together to defend and if needed re-organize themselves if the CT's attack an isolated hossie.
It would be a pain when there aren't many players but with full or nearly full teams it could be a laugh.
Loads of scope for diversionary attacks and the T's have to play a very defensive game.