Right, so I'll fix the visible markers, but outside that post your criticism here and I'll adjust the mission.
I can't really be bothered to do another, I much prefer making 'living' towns rather than 'go to A, go to B' type missions. I may make s larger opus at some point with a working island, but will probably wait for it to go beta before that.
So requests here for adjustments to the existing please;
(and I'm not putting a respawn point in it, I may put a mash tent in, but I'm loathed to. You die, you're dead in my book and I like the fact the view is relatively fixed so you can't cheat)
1. Delete the markers
2. add some more random goodness (I've got some ideas there)
3. Create the escape boat, and bring it closer
4. Delete the npc friendly in the firing range.
5. Give the medic a decent gun
any more?
A more obvious escape boat would indeed be cool. I missed the blow up jobbie and nearly drowned.
Also while the standard weapons for riflemen are decently scoped, the medics main rifle is pretty dreadful. i didn't spot anything better in the crates but ti would be nice to be a medic and still be able to scope in like the other squad members. Not sure if that's possible to address?
Otherwise a really nice map.
Maybe change it up assinate or get some gear then bug out ??
Ugh.....sounds like you want tasks and a briefing. Pah, I'll see what I can do.
If I do assassinate you'd have to kill everyone to find the right person. I could do find intel relatively easily but that would be a pain in the ass to find in a big area (as I'd random that too).
I'd left the gear out as it started as a 'get out with the shirt on your back'. I may make a variation that you start with a pistol in a prison as per my previous efforts. I'll have a punt tonight. Some more truckloads of soldiers perhaps....we'll see.
Thanks benny sounds a good laugh.
We should try and use some of the new 'underwater' features. SCUBA insertion/exfil perhaps?
thats what my next mission will be focused on tut...if i can get it working
Really enjoyed this, really like the civ's running around int the same area as where the bad guys where.
I think some reinforcement for the foes or some AA to destroy before we get away etc.
Quote from: BrotherTobious;369218I think some reinforcement for the foes or some AA to destroy before we get away etc.
Snap, I was thinking the same thing, but unfortunately there are no AA elements currently in the Alpha.
I can do reinforcements, once I've stonewalled Oldie's 'wide berth' tactics.
The problem is the only vehicles I can play with are Ifrits and small rubber dinghy's. I've got an idea one another mission that gives me some scope to play with some backup battalions, I'll see how it goes.
Is it hard to create a mission.
Any guides available?
Quote from: Penfold;369230Is it hard to create a mission.
Any guides available?
http://www.deadmen.co.uk/forum/forumdisplay.php?448-Map-Editors
(http://www.deadmen.co.uk/forum/forumdisplay.php?448-Map-Editors)Has some guides and some post about how to do things already. Quite a lot about the revive script.
Quote from: BrotherTobious;369231http://www.deadmen.co.uk/forum/forumdisplay.php?448-Map-Editors
(http://www.deadmen.co.uk/forum/forumdisplay.php?448-Map-Editors)Has some guides and some post about how to do things already. Quite a lot about the revive script.
he's added a lot more now as well such as custom unit loadouts, etc