We need to post a new set of server rules.
The old boundaries one is out of date.
We can no longer paste no-entry signs onto new maps as the mod we used is no longer supported.
The same goes for weapon restrict, mod not supported.
So we have to live with the standard maps & weapons.
We cannot issue a set rigid rules as they are impossible to police.
Therefore, we need to agree on a set of guidelines.
Gameplay:
So, we don't play boundaries any more, but we expect players not to spawn-rape/Frag-hunt/buy AWP/Auto sniper.
What else do we need to say? (bearing in mind that we don't want a long list of rules)
Behaviour:
As always, a mature attitude, no swearing or abusive language, the same as ever.
To Start the debate off, I've sketched this, and these are just rough ideas:
QuoteYou are expected to play fairly and honestly. Glitching is considered cheating.
You are expected to attempt the objective.
The bomber usually calls the tactics and you are expected to follow the plan.
Do not attack players in their own spawn within 30 Seconds of the start of a round, the general rule is 'No Frag-Hunting'
Although we cannot restrict weapons, AWPs and Auto-Snipers are considered 'Off the menu', If you buy one, be prepared to be moaned at, if you inherit one from a bot, get rid of it at the 1st opportunity.
Please add your honest thoughts and ideas so we get a set of rules that we can all agree on.
Bear in mind we want to keep the guidelines as short as possible for the hard-of-thinking and so we're not referring to a rule book.
Meathook practically runs itself as most people know what is expected (yes, I know there are exceptions).
We need to get Boomer populated, but we need these simple guidelines so pubbies can understand.
Please chip in (other admins) if you feel you have something to add to the debate.
Quote from: Blunt;373786The same goes for weapon restrict, mod not supported.
So we have to live with the standard maps & weapons.
We cannot issue a set rigid rules as they are impossible to police.
There are tons of other servers running weapon restrictions with sourcemod, so not really seeing that as an issue. Which also handles the admin part.
Quote from: Blunt;373786Gameplay:
So, we don't play boundaries any more, but we expect players not to spawn-rape/Frag-hunt/buy AWP/Auto sniper.
What else do we need to say? (bearing in mind that we don't want a long list of rules)
Ive already stated my thoughts on this, but can do so again.
Then why do we have maps on the server, which are so small, that you can throw a nade from one spawn to the other? Having such maps on the server just encourages spawn killing and camping.
Quote from: kregoron;373795Ive already stated my thoughts on this, but can do so again.
Then why do we have maps on the server, which are so small, that you can throw a nade from one spawn to the other? Having such maps on the server just encourages spawn killing and camping.
I don't think the custom maps will be on boomer?
I think the AWP's and auto snipers is a warning / kickable offence etc, although is there anything in the config file that can restrict them without using a third party mod?
Quote from: Snokio;373804I don't think the custom maps will be on boomer?
I think the AWP's and auto snipers is a warning / kickable offence etc, although is there anything in the config file that can restrict them without using a third party mod?
we have the same map set on boomer as MH, no idea if they are in the mapcycle tho.
This is really difficult for me to say anything about, as I am quite content as it is now. But it is on MH we are mainly playing, so that is probably why it runs so smoothly.
I agree a little with all that has been said above, I do not like auto sniper/AWP, but if it is not possible to restrict them, I do not see how we can do more than to just live with them and enforce that we would much appreciate if people will refrain from using them.
But if someone finds out how to do it, I am more than happy to have it restricted.
As for the boundaries, I have found that there are not as many people as before who runs around rushing off. But that might just be me who got lucky on the nights I have been on Boomer.
I posted a little poll, to see what people think of the new rules.
As mentioned in the poll thread, you really need to have the revised rules up and published before seeking opinions on it.
There's no problem in tweaking the rules so long as they follow the overriding principles and ethos of dMw but you do have to give people a chance to assimilate it and they HAVE to be published for all to see.
:)
Their currently undergoing a testing phase, hence their only used on our passworded server. Hence the reason their not been amended to the old rules. (or atleast i think that was what Blunt's thoughts.)
Only seeking feedback from what has been experienced so far. But ill ask the GL to post the current ruleset.
Yes but the point remains that you can't test something that only a proportion of players know about.
It seems apparent that you have some admins saying one thing and others another and the general group of players are confused.
IMHO:
1. You need to publish a draft set of changes, explaining that for xxx period of time they're going to be used on the server as a test.
2. When people join you can then point them to that thread and ask them to read, understand and employ those rules.
3. After the xxx period of time you then ask people for their views on comments and how it worked (either reverting back to the old guidelines or continuing with the new draft ones in the interim depending on reaction)
4. You post up YOUR collective decision on the way forward with a go live date where the gaming standards thread is updated.
In the interim, I've closed the poll and the other thread which ran the risk of getting out of hand and into a flame war.
And PLEASE Note that we're more than happy for you guys to tweak the rules however you see fit, you just need to make sure that it's clear to all (and obviously falls in line with gaming ethos).
Thanks :)
Is it worth calling a meeting on TS guys as soon as Blunt is available (and other admins of course)?
Although we need to clear up on a few things, it was rather a storm in a tea cup moment, so lets begin
1. We are all having fun
2. bomb down was called
3. DD goes oob's and kills Duvel
4. Duvel is angry and and says something in TS in a angry voice
5. DD says there are no bounds
6. CT's said the bomb was down in chat
7. Duvel said he was chased after he picked up the bomb for 30 seconds
8. the timeframe was contested as it was thought to be no more than 10 seconds approx
9. more chat in ....chat
10. Duvel leaves
11. I came up a plan
12. my plan failed.
It was a stock map (nuke), most people (if not all) know the old boundaries, so in my opinion if the thought of a bomb was down it's easily done, if it was a simple frag hunt and went way out of bounds, then I would say it was too far.
Lets wait till Blunt is back and let him enjoy his holiday :)
Oh my goodness, this is blowing out of proportions! It has been a selected FEW incidents regarding rules and game play, and the same persons are involved.
Now in my honest opinion, I think someone might be moaning a little bit more than others, and for really no good reason if you ask me. I know exactly well both the incidents said someone is referring to, and I have a different view on the matter.
Now, I do not agree with some peoples way of presenting their less than constructive criticism, even if I sometimes must say I agree with some of the content of said critique. When complaining about others and their game play, do not do it yourself! I will not go in detail of this at this moment, but I think some people are sometimes acting like children. Grow up!
As for said rules, I think it has been, because of these isolated incidents, difficult to come with a straight answer. Apparently, our servers would need more concrete rules on how we conduct our game play, and I would be more than happy to go back to that, as it seemed to be easier to have a more united approach on the "wrong-doers".
I agree with Sparko, we need to get our heads together and make a set of rules that we all can live with, and we all can abide. I do not think it will rid us of unsatisfied players from time to time, but it is easier to say "this is how it is", and be done with it.
Also, Snokio is right, let Blunt enjoy his time away, and we will sort this when he is back.
It's blown out of proportion as it is on the forum and not in TS chat.
That's why I tried to suggest to Duvel in my post that he speak to admins first. Bailing from the server and then QQing on the public forum is really not good form and it's something that a chat could easily resolve. It doesn't help that Duvel has a history of pushing the rules to 110% maximum. Either way though, the way he dealt with it was less than ideal and I've also said that to him in a PM response.
When we talk these things through you often find that what was there was working perfectly well in the first place. We've run CS for years, we know what we have works. KISS principle folks, if it ain't broke don't fix it
I'm back!
Duvel & DD again eh?
As far as rules go, we have been using TCS rules since the server opened.
Quote from: TeaLeaf;356847As you have probably spotted, we have a beta CS:GO server running and it is due to go Live in a day or two. This post is to let you know that in the early days ALL GLs will have admin/rcon powers on the CS:GO server.
The aim is to admin the game in the way we used to do in the TCS days. Please remember the difference between the old, prescriptive PCS rules and the newer "we believe you are smarter than that" TCS rules. PCS told you what line to not run beyond and the rules were different for every map and highly complex. TCS is simpler and requires commmon sense.
The TCS rule is: Stick to the objective.
Please admin the server with your common sense and to that TCS standard. Other dMw standards remain in place (no bunny hopping, civil language etc, etc).
When it goes Live we'll stuff whatever admin mods are needed onto the server whenever they are available and working. In the mean time please use HLSW or direct console commands to admin things.
Whitey will be along shortly with an rcon password I'm sure!
If the game proves to have legs then we'll firm up a dedicated GL to lead the game.
Thankee all! I'll be downloading as soon as it goes Live so I'll see you all on the server.
I have made it clear when asked, that there are NO boundaries and that common sense and Sticking to the objective are the key game-play rules.
Obviously some people are having difficulty in using common sense, or reacting to getting killed from behind by rage-quitting.
All CS:GO admins were sent a PM with the above quote included on 20th Nov, and so far we have had very few problems implementing the guidelines.
I asked the admins for input for a written set of rules at the beginning of this month http://www.deadmen.co.uk/forum/showthread.php?38479-Server-Guidelines.
(http://www.deadmen.co.uk/forum/showthread.php?38479-Server-Guidelines.)
We are in the process of making this happen and I will post a set of guidelines as soon as we have agreed proper wording etc.
As to the dummy spitting the other night, In the last 12 months I have had to deal with disputes and fallings out between Kreg & DD, Tutonic & DD and Duvel & DD.
So I'm not a bit surprised by any of it.
It's good to be back! :D
It good to have you back mate
Sent from my Nexus 4 using Tapatalk 4
Quote from: Blunt;374706I'm back!
Duvel & DD again eh?
As far as rules go, we have been using TCS rules since the server opened.
I have made it clear when asked, that there are NO boundaries and that common sense and Sticking to the objective are the key game-play rules.
Obviously some people are having difficulty in using common sense, or reacting to getting killed from behind by rage-quitting.
All CS:GO admins were sent a PM with the above quote included on 20th Nov, and so far we have had very few problems implementing the guidelines.
I asked the admins for input for a written set of rules at the beginning of this month http://www.deadmen.co.uk/forum/showthread.php?38479-Server-Guidelines.
(http://www.deadmen.co.uk/forum/showthread.php?38479-Server-Guidelines.)
We are in the process of making this happen and I will post a set of guidelines as soon as we have agreed proper wording etc.
As to the dummy spitting the other night, In the last 12 months I have had to deal with disputes and fallings out between Kreg & DD, Tutonic & DD and Duvel & DD.
So I'm not a bit surprised by any of it.
It's good to be back! :D
Welcome back m8, hope you had a good one with lots of cake.
Tbh some of the complaints are valid, you leave it up to the individual to form their own idea on where to go and what todo.
With the new rules you get and will continue to get people rushing to enemy spawn claiming its a tactical decision as they wanna intercept the enemy before they reach the objective.
And you have no way of getting em to return, as they used the common sense rule and in their book thats fine.
Not really sure what mail ive suppose to have received on the 20th nov, as ive not received any yet, i look forward to receiving it.
I asked you a month ago, that we needed to post the rules on the public part of the forum, as people were getting ****ed that they had no idea what the make of the new rules.
Yes its possible to restrict weapons with ease, use source mod.
Back reading the thread im struggling to find the lines were cs:go admins agree that this is the directing we wanna go, and that these are the rules we wanna use.
On a nother note, we never ever use boomer, were stuck joining MH every night playing tons of different maps, where some are no where near TCS material.
(mistake not, this is not a rant, merely posting my thoughts on the matter.)
I realise that some complaints are valid, and I know you expressed your concern over posting the rules, That is why this thread was started.
I apologise for any delay.
I have re-sent you the PM.
The guidelines were laid down by TL when the server opened
Quote(http://www.deadmen.co.uk/forum/images/misc/quote_icon.png) Originally Posted by TeaLeaf(http://www.deadmen.co.uk/forum/images/buttons/viewpost-right.png) (http://www.deadmen.co.uk/forum/showthread.php?p=356847#post356847)
The aim is to admin the game in the way we used to do in the TCS days. Please remember the difference between the old, prescriptive PCS rules and the newer "we believe you are smarter than that" TCS rules. PCS told you what line to not run beyond and the rules were different for every map and highly complex. TCS is simpler and requires commmon sense.
The TCS rule is: Stick to the objective.
Please admin the server with your common sense and to that TCS standard. Other dMw standards remain in place (no bunny hopping, civil language etc, etc).
and points out the difference between the old and the new.
I know that TL posted in the GL section which is why I sent the PM with the quote included.
I would be glad if you could post up some links and information for the source mod weapon restrict as Whitey has told me we can't use one as it is no longer being updated/supported by the modders.
Quote from: Blunt;374729I realise that some complaints are valid, and I know you expressed your concern over posting the rules, That is why this thread was started.
I apologise for any delay.
I have re-sent you the PM.
The guidelines were laid down by TL when the server opened
and points out the difference between the old and the new.
I know that TL posted in the GL section which is why I sent the PM with the quote included.
I would be glad if you could post up some links and information for the source mod weapon restrict as Whitey has told me we can't use one as it is no longer being updated/supported by the modders.
Thats because we used mani mod before, which is no longer in development.
Ill post aome links later when i get home from vacation :)
cheers Ducky, enjoy your hols :)
here is a few quick links, soz if their fubar as ipad blows and edge internets are slow.
Source mod
http://www.sourcemod.net/
weapon restrict
https://forums.alliedmods.net/showthread.php?p=950174
more plugins.
http://www.sourcemod.net/plugins.php
(https://forums.alliedmods.net/showthread.php?p=950174)
Quote from: kregoron;374831here is a few quick links, soz if their fubar as ipad blows and edge internets are slow.
Source mod
http://www.sourcemod.net/
weapon restrict
https://forums.alliedmods.net/showthread.php?p=950174
more plugins.
http://www.sourcemod.net/plugins.php
We already run Sourcemod with a number of stable plugins. The last time we looked at the weapon restirct plugin there were lots of bugs but it looks like it's getting updated again so maybe worth a try.
Quote from: kregoron;374831here is a few quick links, soz if their fubar as ipad blows and edge internets are slow.
Source mod
http://www.sourcemod.net/
weapon restrict
https://forums.alliedmods.net/showthread.php?p=950174
more plugins.
http://www.sourcemod.net/plugins.php
(https://forums.alliedmods.net/showthread.php?p=950174)
\o/
I've struggled to get this to work in the past. Just tried it with the new version of SM and it worked first time round. :yahoo:
That's great!
Cheers all :)
So how are we to admin by the new common sense bounds, when its seems the most simple rules doesn't really matter anymore. We got people jumping off roofs, round corners, while firing... hasn't really got anything to do with TCS now does it?
Quote from: kregoron;375069So how are we to admin by the new common sense bounds, when its seems the most simple rules doesn't really matter anymore. We got people jumping off roofs, round corners, while firing... hasn't really got anything to do with TCS now does it?
Are you talking about some newly defined rules or the original TCS bounds under which we operate? I'm slightly confused as the thread does not mention which bounds you are talking about?
If it is TCS then of course it has everything to do with TCS and is something we have proved for years can be admin'd. If it is a different set of bounds perhaps they could be posted here so I can see them please?
When I saw your text chat in game, I asked what you were talking about but you didn't reply.
I then asked in both TS and in-game chat if anyone knew what you meant, no-one said they knew, and you didn't say in chat.
I was on the opposite team, and got asked what rules we could've broken as attackers (we assumed you were talking about our side).
But we concluded that you must've meant your own side?
Can you PM me with details and I'll deal with it tonight.
Quote from: TeaLeaf;375080Are you talking about some newly defined rules or the original TCS bounds under which we operate? I'm slightly confused as the thread does not mention which bounds you are talking about?
If it is TCS then of course it has everything to do with TCS and is something we have proved for years can be admin'd. If it is a different set of bounds perhaps they could be posted here so I can see them please?
Still awaiting GL to decide whether or not we use new rules and if so, see them posted.
Quote from: Blunt;375084When I saw your text chat in game, I asked what you were talking about but you didn't reply.
I then asked in both TS and in-game chat if anyone knew what you meant, no-one said they knew, and you didn't say in chat.
I was on the opposite team, and got asked what rules we could've broken as attackers (we assumed you were talking about our side).
But we concluded that you must've meant your own side?
Can you PM me with details and I'll deal with it tonight.
I got tired and sad, turned off my sound and mind.. Actually it was the attacking team (CT's) flying off roofs and jumping around corners with guns blazing.
Ive tried telling people off, but most just refers to other admins not bothered about it.
i could state the names, but wouldn't do much good now, as people will just scream noooooo i didn't like usual.
Quote from: TeaLeaf;375080Are you talking about some newly defined rules or the original TCS bounds under which we operate? I'm slightly confused as the thread does not mention which bounds you are talking about?
If it is TCS then of course it has everything to do with TCS and is something we have proved for years can be admin'd. If it is a different set of bounds perhaps they could be posted here so I can see them please?
Still awaiting GL to decide whether or not we use new rules and if so, see them posted.
Quote from: Blunt;375084When I saw your text chat in game, I asked what you were talking about but you didn't reply.
I then asked in both TS and in-game chat if anyone knew what you meant, no-one said they knew, and you didn't say in chat.
I was on the opposite team, and got asked what rules we could've broken as attackers (we assumed you were talking about our side).
But we concluded that you must've meant your own side?
Can you PM me with details and I'll deal with it tonight.
I got tired and sad, turned off my sound and mind.. Actually it was the attacking team (CT's) flying off roofs and jumping around corners with guns blazing.
Ive tried telling people off, but most just refers to other admins not bothered about it.
Quote from: kregoron;375100Still awaiting GL to decide whether or not we use new rules and if so, see them posted.
I got tired and sad, turned off my sound and mind.. Actually it was the attacking team (CT's) flying off roofs and jumping around corners with guns blazing.
Ive tried telling people off, but most just refers to other admins not bothered about it.
Grab Blunt on TS, it's pointless doing this on the forums.
Sent from my Nexus 7 using Tapatalk 4
Quote from: TeaLeaf;375109Grab Blunt on TS, it's pointless doing this on the forums.
Sent from my Nexus 7 using Tapatalk 4
On the contrary, but using forum, its for the other cs:go admins to read and respond to.
Whitey has already updated some of the maps to include the good old 'no-entry' signs. I'm starting to see the more and more these days, but they still do not load 100% of the time.
We (most of us old cs:s players) remember all the boundaries well on the standard maps.
I believe we've not set any hard boundaries on any of the new maps we've been playing in recent months on MeatHook. We've been saying use your common sense, don't rush the enemy spawn and simply follow the objective. At times it works quite well, other times it does not and people get upset.
I've been shot in the back several times, simply because I assumed nobody would be creeping up behind me since I'd class it as OOB. Others obviously did not. I didnt bother flagging it up or moaning about it. It's just a game and it didnt happen often enough to upset me.
Most of us have mainly been playing in MeatHook for the last couple of months, because we got frustrated with public players on Boomer running OOB (because the 'no-entry' signs don't load for them 100% of the time) and we were unable to restrict weapons and AWP's still seem to be a favorite weapon for lots of players.
How about, we fire up Boomer with only the stock maps (for now), and kindly ask whitey implement the Weapons Restrict module.
We no longer have the shiny admin Gui, written by (I'm assuming) Sadako and whitey, that we used in cs:s, but it'd be pretty straight forward to set up some keybinds to fire off admin warnings to those players that are not adhering to our TCS rules.
We (the dMw'ers) should all remember the boundaries, and working as a team should all be able to keep the public players on the right track.
There have been one or two evenings where had some great gameplay on Boomer, and it'd be nice to attract some new players.
There'll be plenty of cs:go players and admins attending the LAN, so we should maybe consider sitting down round a table (with a couple of drinks if you like :narnar:) and trash things out there and see if we can come up with a feasible plan on how to move forward.
Quote from: kregoron;375114On the contrary, but using forum, its for the other cs:go admins to read and respond to.
I was to help defuse what I thought were inflammatory comments, perhaps I misinterpreted?
Sent from my Nexus 7 using Tapatalk 4
Quote from: no peanuts;375115Whitey has already updated some of the maps to include the good old 'no-entry' signs. I'm starting to see the more and more these days, but they still do not load 100% of the time.
We (most of us old cs:s players) remember all the boundaries well on the standard maps.
I believe we've not set any hard boundaries on any of the new maps we've been playing in recent months on MeatHook. We've been saying use your common sense, don't rush the enemy spawn and simply follow the objective. At times it works quite well, other times it does not and people get upset.
I've been shot in the back several times, simply because I assumed nobody would be creeping up behind me since I'd class it as OOB. Others obviously did not. I didnt bother flagging it up or moaning about it. It's just a game and it didnt happen often enough to upset me.
Most of us have mainly been playing in MeatHook for the last couple of months, because we got frustrated with public players on Boomer running OOB (because the 'no-entry' signs don't load for them 100% of the time) and we were unable to restrict weapons and AWP's still seem to be a favorite weapon for lots of players.
How about, we fire up Boomer with only the stock maps (for now), and kindly ask whitey implement the Weapons Restrict module.
We no longer have the shiny admin Gui, written by (I'm assuming) Sadako and whitey, that we used in cs:s, but it'd be pretty straight forward to set up some keybinds to fire off admin warnings to those players that are not adhering to our TCS rules.
We (the dMw'ers) should all remember the boundaries, and working as a team should all be able to keep the public players on the right track.
There have been one or two evenings where had some great gameplay on Boomer, and it'd be nice to attract some new players.
There'll be plenty of cs:go players and admins attending the LAN, so we should maybe consider sitting down round a table (with a couple of drinks if you like :narnar:) and trash things out there and see if we can come up with a feasible plan on how to move forward.
The shiny gui you mention, was mani mod, mildly modded by whitey, which no longer works, as its not updated. Tho there exist hundreds of mods for source mod. which should add the same functionality.
Well its would require GL to decide about the rules.
Quote from: TeaLeaf;375117I was to help defuse what I thought were inflammatory comments, perhaps I misinterpreted?
Sent from my Nexus 7 using Tapatalk 4
You misinterpreted. A written discussion is easier to stick by, as it doesn't get forgotten that fast.
Quote from: kregoron;375143The shiny gui you mention, was mani mod, mildly modded by whitey, which no longer works, as its not updated.
The shiny GUI was RCONGUI and it was heavily customised for our use, Mani mod we haven't used since CZ. As you say, It doesn't look like it's been updated for CS:GO but I'm sure Sourcemod could do what we want if we had someone willing to play with the admin menu system..
Quote from: Whitey;375145The shiny GUI was RCONGUI and it was heavily customised for our use, Mani mod we haven't used since CZ. As you say, It doesn't look like it's been updated for CS:GO but I'm sure Sourcemod could do what we want if we had someone willing to play with the admin menu system..
i stand corrected.. :)
Quote from: no peanuts;375115There'll be plenty of cs:go players and admins attending the LAN, so we should maybe consider sitting down round a table (with a couple of drinks if you like :narnar:) and trash things out there and see if we can come up with a feasible plan on how to move forward.
Great Idea Pnuts, I look forward to that. If the non-attending admins want to get involved or have a particular point they want to raise, could they please either PM me or make an admin thread.
Kreg, early on tonight on both Mirage & Mill you seemed to be upset with the way some people were playing;
On mirage I got the distinct impression you were upset with me. You said something to the effect, and forgive me if I've got this wrong,
"No wonder the rules are being bent with this example being set"
I had simply jumped from a raised platform onto a box and shot you the other side of it. No hopping about, just 1 jump onto a box.
On Mill, I was speccing because I was eating my dinner.
The convo went:
19:56:32 (TERRORIST) Ducky : srsly, respect the common sense bounds
19:56:51 (TERRORIST) Albert : I never saw anyone but bots rushing mate
19:57:20 ( CT) Ducky : aint about rushing
19:57:52 (TERRORIST) Albert : maybe best you explain it on the forums, because I've just been AWPd twice asking you
20:03:21 ( CT) Ducky : i give up
and then you left.
I am puzzled what upset you, as I didn't see anything untoward going on (I may have missed it though)
I hate to see anyone not enjoying the game, but without more info about what annoyed you, I can't see your point of view.
You rejoined later and we had some great games, especially Snowcapped, which was great fun and my fave of the evening (10-10 honours even and a hard sneaky fight)
Quote from: Whitey;375145The shiny GUI was RCONGUI and it was heavily customised for our use, Mani mod we haven't used since CZ. As you say, It doesn't look like it's been updated for CS:GO but I'm sure Sourcemod could do what we want if we had someone willing to play with the admin menu system..
I'm sure there's someone who is willing to spend a bit of time messing about with it.
Volunteers please?
Quote from: Blunt;375148Great Idea Pnuts, I look forward to that. If the non-attending admins want to get involved or have a particular point they want to raise, could they please either PM me or make an admin thread.
Kreg, early on tonight on both Mirage & Mill you seemed to be upset with the way some people were playing;
On mirage I got the distinct impression you were upset with me. You said something to the effect, and forgive me if I've got this wrong,
"No wonder the rules are being bent with this example being set"
I had simply jumped from a raised platform onto a box and shot you the other side of it. No hopping about, just 1 jump onto a box.
On Mill, I was speccing because I was eating my dinner.
The convo went:
19:56:32 (TERRORIST) Ducky : srsly, respect the common sense bounds
19:56:51 (TERRORIST) Albert : I never saw anyone but bots rushing mate
19:57:20 ( CT) Ducky : aint about rushing
19:57:52 (TERRORIST) Albert : maybe best you explain it on the forums, because I've just been AWPd twice asking you
20:03:21 ( CT) Ducky : i give up
and then you left.
I am puzzled what upset you, as I didn't see anything untoward going on (I may have missed it though)
I hate to see anyone not enjoying the game, but without more info about what annoyed you, I can't see your point of view.
You rejoined later and we had some great games, especially Snowcapped, which was great fun and my fave of the evening (10-10 honours even and a hard sneaky fight)
yes i was upset, you came jumping off a roof with guns blazing off a rooftop, and later you came jumping over a few boxes again with guns blazing.. Back in CS:S it was decided we would allow jumping while firing, to eliminate rambo style gaming.
Was the rule dropped without other admins knowledge?
Quote from: Blunt;375149I'm sure there's someone who is willing to spend a bit of time messing about with it.
Volunteers please?
i can fiddle with the installation over the next week, but i wont have much time the next two months due to work projects kicking into gear. So someone gotta maintain it.
Quote from: kregoron;375174yes i was upset, you came jumping off a roof with guns blazing off a rooftop, and later you came jumping over a few boxes again with guns blazing.. Back in CS:S it was decided we would allow jumping while firing, to eliminate rambo style gaming.
Was the rule dropped without other admins knowledge?
i can fiddle with the installation over the next week, but i wont have much time the next two months due to work projects kicking into gear. So someone gotta maintain it.
I'll show you the move I made next time we're on Mirage, it must've seemed worse to you on the receiving end! It really wasn't Rambo, I can't do that :P
Thanks for your efforts with SM. It is much needed on Boomer as you could see this evening.
Weapon restrict is a priority.
ill need ftp access on the servers, or someone who can drop the files in correct folders
Quote from: kregoron;375179or someone who can drop the files in correct folders
I can do that :)
Quote from: Whitey;375180I can do that :)
ill post you some links and what to do tomorrow
if you wanna see sourcemod admin menu before we spend time adding it, ill open up my priv server to the internet tomorrow, but ill need some steam id's to add to the admin list.
Quote from: kregoron;375185ill post you some links and what to do tomorrow
if you wanna see sourcemod admin menu before we spend time adding it, ill open up my priv server to the internet tomorrow, but ill need some steam id's to add to the admin list.
Sorry, I think you missed what I meant. We already have source mod admin menu on both our servers with the admins Blunt requested (when we started up CS:GO) already there. What I meant was that the extra customisation I Han on RCONGUI (1 click admin messages for example) could be done through the Sourcemod admin menu system if someone wanted to take the time to customise/implement it.
Quote from: Whitey;375192Sorry, I think you missed what I meant. We already have source mod admin menu on both our servers with the admins Blunt requested (when we started up CS:GO) already there. What I meant was that the extra customisation I Han on RCONGUI (1 click admin messages for example) could be done through the Sourcemod admin menu system if someone wanted to take the time to customise/implement it.
oki doki, ill just see if i can create a plugin for SM menu, or just some rearrangement in the menu structure. Gonna take a few hours tho
ive pretty much given up creating a new "rcongui" like form for CS:GO, to many fundemental things has changed from CS:S to CS:GO (and im not a programmer, but a network administrator, so programming skills aren't great ;) )
Gonna try creating a sub structure plugin for SourceMod or just rearraging the menu substructure.
I've fiddled around with the sm_admin in-game menu. See here (http://steamcommunity.com/sharedfiles/filedetails/?id=177956660)
We could have it spam normal admin messages, or hints like this (http://steamcommunity.com/sharedfiles/filedetails/?id=177910190)
We just have to populate the adminmenu_custom.txt with something like this (http://pastebin.com/r2sqSeYY)
thoughts?
Does anyone still have the old modded rcon gui installed or know where I can download it? I can't remember who provided me with it when I first became a cs:s admin. I was hoping to steal some of the messages we used to use from there. :)
Quote from: no peanuts;375370I've fiddled around with the sm_admin in-game menu. See here (http://steamcommunity.com/sharedfiles/filedetails/?id=177956660)
We could have it spam normal admin messages, or hints like this (http://steamcommunity.com/sharedfiles/filedetails/?id=177910190)
We just have to populate the adminmenu_custom.txt with something like this (http://pastebin.com/r2sqSeYY)
thoughts?
Does anyone still have the old modded rcon gui installed or know where I can download it? I can't remember who provided me with it when I first became a cs:s admin. I was hoping to steal some of the messages we used to use from there. :)
Here you go:
Quote// Send messages to screen
alias _forum "sm_say Check out our forum at http://www.deadmen.co.uk/forum"
alias _lang "sm_say Bad language will not be tolerated and could result in a ban!"
alias _tk "sm_say Deliberate TK will result in a kick/Ban!"
alias _tw "sm_say Deliberate TW will result in a kick!"
alias _swap "sm_say Please swap teams at map change"
alias _motd "sm_say Type motd to read the server rules"
alias _leave "sm_say Those are the server rules, if you don't like them, feel free to leave"
alias _skill "sm_say Your skill is not important....It's your attitude that counts"
alias _respect "sm_say Please show respect for other players"
alias _objective "sm_say Stick to the map objective or you will be slayed!"
alias _dontswap "sm_say Don't swap teams, unless you are asked to by an Admin"
alias _ctrush "sm_say CT's don't rush!!! you should be guarding the site!"
alias _trush "sm_say T's don't rush!!! you should be guarding the hostages!"
alias _tcscompound "sm_say T's stay inside the compound walls or you will be slayed/kicked!"
alias _tcsitaly "sm_say T's don't go past the bottom of any stairs or enter apartments!"
alias _tcsdust "sm_say CT's don't go out the T side of mincer or past the start of underpass!"
alias _english "sm_say Please speak English on this server."
alias _welcome "sm_say Welcome! Type MOTD for server rules and enjoy your stay."
Thanks Whitey!
The sm_admin menu isnt as nice as the RCON gui, as we can only show a couple of items per page.
But here' (http://paste.debian.net/hidden/6e2acfa2/)s a adminmenu_custom.txt that spams hint messages at the bottom middle of the screen.
If you'd prefer to have normal admin messages, simply do a replace all on sm_hsay -> sm_say. Or I could update the file to include a submenu like 1) Hints 2) AdminMsg
I tried reloading both metamod and sourcemod, but could only get it to load the new menu by restarting the server.
EDIT: maybe people could comment on which order you think these should be in? Which ones are we most likely to spam the most? Those can be added to the top of the list to ensure they appear on the first page of the menu
How I wish we could have the old RCON gui system working again!
Thanks for all your efforts, I think we're getting somewhere close.
Quote from: Blunt;375378How I wish we could have the old RCON gui system working again!
Thanks for all your efforts, I think we're getting somewhere close.
well from what i found out, we can in theory, but from theory to working application there might be a very long way.
ill bump heads with pnuts later :D
Quote from: no peanuts;375375But here' (http://paste.debian.net/hidden/6e2acfa2/)s a adminmenu_custom.txt that spams hint messages at the bottom middle of the screen.
I've put this on both servers for now and it can be changed as needed.
Quote from: Whitey;375384I've put this on both servers for now and it can be changed as needed.
:yahoo: Thanks for the quick turn around whitey.
Let's give it a go this evening and see how it works out for us. I'm sure we'll come up with some suggestions on how to improve it.
Quote from: no peanuts;375389:yahoo: Thanks for the quick turn around whitey.
Let's give it a go this evening and see how it works out for us. I'm sure we'll come up with some suggestions on how to improve it.
I just hope the servers are back by then. Neither server is showing up on HLSW or in Game after the last update and according to the Steam forums we're not alone.
I'm updating mine atm, will report back if I'm seeing the same issues or not.
Edit: Seems to have gone OK, can't do a proper test until I get back home though.
Since I can telnet onto 77.108.135.45 on port 27019 and 27021, is it safe to assume both MH and Boomer are back up again?
Quote from: no peanuts;375422I'm updating mine atm, will report back if I'm seeing the same issues or not.
Edit: Seems to have gone OK, can't do a proper test until I get back home though.
Since I can telnet onto 77.108.135.45 on port 27019 and 27021, is it safe to assume both MH and Boomer are back up again?
See here http://www.deadmen.co.uk/forum/showthread.php?38668-Meathook-amp-Boomer-problems
oh dear :crying:
Hi Whitey,
Would it be possible to have the values for the following set to "0" in sourcemod/weapon_restrict.cfg, this should restrict the weapons on map load.
sm_restrict_awp_t
sm_restrict_awp_ct
sm_restrict_g3sg1_ct
sm_restrict_g3sg1_t
sm_restrict_sg550_ct
sm_restrict_sg550_t
In addition to that, it'd be great if we could have this plugin installed: MOTDnotify (https://forums.alliedmods.net/showthread.php?p=1900458). It allows us to use "!sm_rules playername" to force a pop-up webpage (of the rules and guidelines) to be displayed for any given player.
And players can use !rules to have the rules displayed.
It requires the following:
- drop the notifymotd.smx (http://www.sourcemod.net/vbcompiler.php?file_id=117465) in the usual place. (sourcemod/plugins)
- host r_rules.html (http://paste.debian.net/hidden/78fa7526/) somewhere on //www.deadmen.co.uk
- add "sm_rules_url "http://url/to/r_rules.html" to the server.cfg
Your time/effort is much appreciated, you should come join us for a game sometime :D
In addition to the above, would it be possible to have the following added to our server conf to disable the end of map vote (as the voting does not work at present):
mp_endmatch_votenextmap 0
We can potentially make use of the plugins included with sourcemod to kick of map votes instead of using Valves system.