Dead Men Walking

dMw Gaming => Sim Gaming => Star Citizen MMO & Squadron 42 single player => Topic started by: TeaLeaf on December 20, 2013, 12:21:58 PM

Title: Death of a Spaceman
Post by: TeaLeaf on December 20, 2013, 12:21:58 PM
So what happens to your character when you die in Star Citizen?  There's a really nice and detailed answer here:
https://robertsspaceindustries.com/comm-link/transmission/12879-Death-Of-A-Spaceman

Or, here's the TLDR:

Seems quite a nice system and the web link gives details on the uniqueness of major NPCs (no respawns!).   Well worth a read :)
Title: Great idea!
Post by: Galatoni on December 21, 2013, 01:12:01 AM
Quote from: TeaLeaf;379276
  • Every “death” creates wear and tear on your body. Depending on where you were hit and how you died, your character may require a new body part, which can either be cybernetic or organic - over time you visually change to become the 'battle-scarred veteran'

I have to admit, this would actually take the edge of dying. I think its already been stated that insurance won't be an expensive thing - thats possibly my biggest worry! But this won't actually mind me getting nailed on occasion.
Title: Death of a Spaceman
Post by: Tutonic on December 24, 2013, 09:43:16 AM
Interesting. I wonder if killing players will have the same kind of taboo against it that there is in Eve...


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Title: Death of a Spaceman
Post by: smilodon on December 24, 2013, 12:39:25 PM
I hope that it will carry the stigma it does in Eve. However I'm sure there will be players who will make a point of 'podding' players and getting a reputation for being evil.
Title: Death of a Spaceman
Post by: JanuZ on December 24, 2013, 01:13:06 PM
Quote from: Tutonic;379411Interesting. I wonder if killing players will have the same kind of taboo against it that there is in Eve...

What taboo? There are only 4 reasons to not pod someone in Eve and none have anything to do with being squeamish.

Not willing to take the security hit if in low sec or high sec war(not sure if this is sec rating loss).
Not worth the cycle of shooting to target the pod and kill it in a fleet fight.
If the staging area for the fleet fight is far away, then podding will quicken how fast the pilot gets back to the combat.
As a pirate if you believe your target has implants that he is willing to pay a ransom to save.

While I haven't done a lot of podding myself I have been podded a lot both intentionally as in waiting to be podded to get back to station more quickly and non intentionally where I didn't get away.
One of the main reasons podding isn't very common is the fact that with out lag, it is impossible to target and scramble a pod assuming the pod pilot is spam clicking a location to warp to.

The financial loss of being podded is generally not big compared to a ship assuming T2/T3 small ship or a BS+ ship and the clone has +3 implants.

Of course there is little gain in podding as well but generally it isn't considered something that shouldn't be done.