Dead Men Walking

dMw Gaming => Sim Gaming => Star Citizen MMO & Squadron 42 single player => Topic started by: TeaLeaf on December 20, 2013, 12:56:43 PM

Title: The Organisation - what should we be?
Post by: TeaLeaf on December 20, 2013, 12:56:43 PM
We have several people who have invested in the Star Citizen game so it stands to reason that we'll be starting a dMw group within the game.   Within SC each organisation tends to have specific types which helps other players find the organisation that suits & supports the type of game experience that they are looking for within the game (the equivalent of a PvP player wanting a PvP guild rather than a PvE guild).  

The broad organisation types are:

B - Bounty Hunting
E - Exploration
F - Freelancing/Mercenary
L - Logistics (refueling, mining, salvaging)
M - Militaristic/Security
Pi - Piracy
Pr - Privateering
R - Racing
S - Smuggling + Information Running
T - Trade
A - All of the Above

We can also add in options to flag ourselves as role-playing if we want.

Finally there's this little thing called an "Alignment" - i.e. are we going to be Good, Neutral or Evil.

[LG] - Lawful Good
[LN] - Lawful Neutral
[LE] - Lawful Evil

[NG] - Neutral Good
[N] - Neutral
[NE] - Neutral Evil

[CG] - Chaotic Good
[CN] - Chaotic Neutral
[CE] - Chaotic Evil

[M] - Mixture



Where should dMw's SC organisation sit in all this?

Personally I see us as having a fairly broad base in terms of what we do, but am looking forward to getting into the:
- Bounty Hunting (as a group)
- Exploration
- Freelancing/Mercenary
- Logistics (refueling, mining, salvaging)
- Privateering
- Smuggling + Information Running
- Trade

....so most of the list! :roflmao:   I'd love to see our group gain a reputation for being able to deliver assets/people/information on demand and for exploration and the rewards that come with it.
Title: The Organisation - what should we be?
Post by: smilodon on December 20, 2013, 02:15:20 PM
In a nut shell I want to be Malcolm Reynolds from Firefly. So that's neutral good, smuggler/freelancer. I'm not especially drawn to taking on the official role of Start Citizen militia/police or becoming notorious pirates and 'podders (https://wiki.eveonline.com/en/wiki/Pod_Death)' Somewhere down the middle would suit my style and I think it would work well for dMw in general IMHO. We've generally not played as serious military types with ranks and rules nor have we been griefers and gankers.

I also don't imagine we're going to be one of those vast guilds that numbers hundreds and dominates the game. If we intend to keep a more dMw-centric, everyone knows everyone type of guild then we're not going to grow huge. So I agree with the list as it stands. Freelance/privateers that take work ranging from legal to 'grey' would be nice. Personally I'm more of the trade/smuggling/salvage type and less the bounty hunter/mercenary but I'm sure we can each find a slot that appeals to us within the new guild/squad/wing whatever.

I'm assuming that we're going to subscribe and play SC on the main server as a WOW, Star Wars thing rather than run our own server as a Minecraft, Arma type game.
Title: The Organisation - what should we be?
Post by: BrotherTobious on December 20, 2013, 03:44:40 PM
I think we should have a reputalie front and then we can have the darker side, sort of mafia styley :) Also I agree with Smilo we should be on the main server not our own :)
Title: The Organisation - what should we be?
Post by: Sneakytiger on December 20, 2013, 04:00:28 PM
two words : han solo.
Title: The Organisation - what should we be?
Post by: Tutonic on December 20, 2013, 04:03:13 PM
One of the most rewarding times I had in Eve Online was exploration - it's likely to be an overlooked area of the game by many, thus ripe for the picking.
Title: The Organisation - what should we be?
Post by: smilodon on December 20, 2013, 04:06:04 PM
I don't think we should be role playing SC in a full on 'in character' dungeons and dragons type way but if we do choose an alignment then we should at least all agree to stick to it. So if for example we went neutral good we would all have to agree not to take assassination work or military/political work that clearly showed us to have an allegiance to some official group/government. If we go chaotic evil then we're not rescuing kittens from burning space wrecks etc etc.
Title: The Organisation - what should we be?
Post by: TeaLeaf on December 20, 2013, 04:30:53 PM
Quote from: Tutonic;379301One of the most rewarding times I had in Eve Online was exploration - it's likely to be an overlooked area of the game by many, thus ripe for the picking.
I have to say that's one of the aspects that intrigues me most, which leads to mining/resource management, which leads into economy - hence the choice of ship.

Agreed with Smilo that I'd rather not do this in a full RP way, but would like to follow an ethos, even that is only Neutral/Good sort of way.    The Neutral bit allows us to branch out and be a little bit bad when we want to be, but not in a full-on evil sense!
Title: The Organisation - what should we be?
Post by: Tutonic on December 20, 2013, 06:24:33 PM
Morally flexible works for me :-)


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Title: The Organisation - what should we be?
Post by: Galatoni on December 21, 2013, 01:19:44 AM
In general, i'm looking forward to exploration. Safety in numbers - as always :) My understanding is that piracy will be very much a total lifestyle choice - you do it, its hard to come back. Really i think this is the way it should be. Either way, i'm definately wanting a more neutral experience. Scavenging, mining, raiding space hulks :D How cool will it be to raid an abandoned ship with a bunch of friends flash lights down corridors.... "5 meters, man!"
Title: The Organisation - what should we be?
Post by: Penfold on December 21, 2013, 11:28:00 AM
E - Exploration
F - Freelancing/Mercenary
Pr - Privateering
L - Logistics (refueling, mining, salvaging)
T - Trade

I n order preference for moi

Morality-wise, I agree with Tobes. Morally neutrally erring on good with a sneaky underbelly. That what I would go for Privateering over Piracy - legitimised rape and pillage as it were


Title: The Organisation - what should we be?
Post by: TeaLeaf on December 21, 2013, 04:34:37 PM
Quote from: RSIOrganization Types
On launch, you will be able to select a type for your organization. This defines the groups overall goal. We’ve divided organizations into five archtypes:

Corporation â€" a for-profit business entity. A corporation is a great choice for everything from shipping flo-pets to Goss II to organizing a hostile takeover of Origin Jumpworks.
PMC (Private Military Company) â€" For organizations with a taste for combat. Focuses for PMCs include escorting cargo runs, hunting for pirates or helping the UEE take on the Vanduul.
Faith â€" Organizations that have come together for a single cause or under a single banner. This could be rebels fighting for Terran independence… or the devout followers of the LAMP!
Syndicate â€" Common interest groups for those who operate on the edges (or outside) the law. There’s safety in numbers when you’re moving contraband through Spider or preying on hapless cargo ships.
Organization â€" Want to make your own way without any previous association? Feel free to leave your group’s archetype blank!
So where do we fit into these formal defintions then?   We'll set up an organization for dMw obviously, but we'll need to agree on the type we choose.
Quote from: RSISetting Up

When the organization system launches, group leaders will be prompted to select a name and a unique ID for their group. Once registered, you will be able to set up a public page for your group right here at the RSI site! Leaders will then be able to upload their own logo, banner and background for the site and choose a preset color theme. They can enter information to be displayed on their public site, including the organization history, manifesto and charter.

With your own page, you will be able to start recruiting and organizing your group! In the first version, leaders will be able to pick an organization type, view their member list, invite new recruits and assign ranks and roles to members. Organization leaders will be able to delegate responsibilities to members.
This will launch well before the game launches, so we'll need to eventually agree how we're going to proceed with this.

I'd say the above comments point us towards Corporation or Syndicate, although Organization is an obvious but potentially bland category!

The naming of the organization will also be fun!

Quote from: RSIOrganization Naming

We know that a lot of Citizens are concerned about keeping their existing group names in the new system. Like Community Monikers, Organization names will not be unique. An unlimited number of players can form groups named “Red Squadron.” Every organization WILL have a unique Spectrum ID (“SID”), a ten-character (all cap) alphanumeric designation. The SID will be used in the organization’s URL and will be displayed prominently with the name to distinguish similarly-named groups.

Conflicts which arise will be treated on a case-by-case basis by the moderation team, with absolutely no tolerance for copycat or parody organizations. The archive of ‘recruiting threads’ in the Organizations subforum at the RSI site will be referred to determine claims of pre-existing organization ownership should the need arise. CIG will moderate public facing group areas for content, organizations will be responsible for moderating their private discussion areas.
Title: The Organisation - what should we be?
Post by: BrotherTobious on December 21, 2013, 04:50:05 PM
I feel that Syndicate or Organisation are what we should be looking at personally.  As they are vague enough so we can have the explorers (which there will be many) traders, Bounty hunters and of course I am sure in time we will need a bit of piracy to help keep the operational cost up ;)
Title: The Organisation - what should we be?
Post by: Ziley on December 21, 2013, 04:58:28 PM
I'm personally leaning towards:
Racing
Bounty hunting
Logistics
Smuggling
Piracy
Privateering
And a bit of exploration, depending on how well the game pulls off that particular aspect.

I've not seen much of the game though, which means that I might be thinking some categories are more bland than what they will turn out to be.

In terms of organization types, of the 4 official ones I'm definitely rooting for the syndicate/Han Solo faction ;)
Title: The Organisation - what should we be?
Post by: TeaLeaf on December 21, 2013, 05:03:39 PM
Quote from: Ziley;379334I'm personally leaning towards:
Racing
Et voila, the 350r ('r' for racing variant):

(http://static2.wikia.nocookie.net/__cb20130622110142/starcitizen/images/thumb/3/3a/300series_brochure_17-1.png/1000px-300series_brochure_17-1.png)

There are others of course, but this one looks sweet!

http://starcitizen.wikia.com/wiki/350r


Origin 300 series sales brochure:
https://robertsspaceindustries.com/media/exfjsh7mejoxir/source/300series_brochure.pdf
Title: The Organisation - what should we be?
Post by: TeaLeaf on January 03, 2014, 03:14:17 PM
Discussed what name we'll be using briefly on TS the other night.   Do we run with just Dead Men Walking (or DMW), or do we go for something slightly more themed to how we want to play the game?     Given the above answers I was trying to think of names which suit the game but also suit our middle of the road freedoms!   I came up with a very short list of ideas and would be interested to hear from others with their ideas:


The bleedin' obvious:

DMW or Dead Men Walking



or something slightly SC-style:

DMV or Dead Men Ventures (a play on the 'w' often being pronounced as 'v' by a fair number of non-UK countries)



or some even more SC-style variants:

DMW...
...Ventures
...Exploration
...Undertaking (the play on the undertaker and the contract-based universe)
...Syndicate
...Partnership
...Collective
...Cartel
...Conglomerate
...Synergy
...Universal




Any other suggestions for our name?

When the organization section opens up it would be great to be able to secure and register our name asap, so knowing the name is a pre-requisite!
Title: The Organisation - what should we be?
Post by: BrotherTobious on January 03, 2014, 03:33:10 PM
I like Dead Men Walking Syndicate or Co. and Cartel :)   Not Synergy please not synergy
Title: The Organisation - what should we be?
Post by: OldBloke on January 03, 2014, 03:37:48 PM
In the interest of not watering down our identity then we should stick with Dead Men Walking (we used Dead Men Warping on BGO but it was changed to reflect our 'brand').

To reflect our ethos of teamwork, what about Cooperative or Collaborative?
Title: The Organisation - what should we be?
Post by: Jamoe on January 03, 2014, 03:58:48 PM
Dead Men Corporation
... Coalition

My 2 UECs
Title: The Organisation - what should we be?
Post by: Whitey on January 03, 2014, 04:39:01 PM
+1 for making sure it's the full "Dead Men Walking".
Title: The Organisation - what should we be?
Post by: smilodon on January 03, 2014, 06:06:09 PM
Agreed with the Dead Men Walking brand rather than a variation.

As to the suffix  I agree with Oldie that we should go for a Cooperative type name. We'll also need to pick a type of organisation as mentioned in the OP. From the list we seem to have a choice of Corporation, Syndicate or Organisation. Syndicate suggests at tendency to criminal behaviour or piracy. While I think it would be good to leave or options open for turning a profit I don't think we should be openly 'dodgy' so Syndicate might give people the wrong idea. Organisation is described as a non descript blank template which personally I'm not that keen on. I like Corporation as it covers a multitude of sins. We can trade, bounty hunt, haul cargo, salvage, mine and explore as a corporation. We can also take on a few 'under the counter' jobs as well so we don't have to be good guys. Just my thoughts and it's very early days but my vote would go to

Dead Men Walking Cooperative/Corporation and our organisation type should be corporation or syndicate if we want to make ourselves out as suspicious :)
Title: The Organisation - what should we be?
Post by: Liberator on January 03, 2014, 07:17:32 PM
Dead Men Walking - Independent Traders

Lovely jubbly.
Title: The Organisation - what should we be?
Post by: sulky_uk on January 03, 2014, 07:48:25 PM
Dead Men Walking, No job too small...except for that kidnapping job..sod that
Title: The Organisation - what should we be?
Post by: Tutonic on January 04, 2014, 10:35:45 AM
Quote from: Liberator;379693Dead Men Walking - Independent Traders

Lovely jubbly.

This.


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Title: The Organisation - what should we be?
Post by: suicidal_monkey on January 04, 2014, 01:39:30 PM
Quote from: Liberator;379693Dead Men Walking - Independent Traders
that, with a bit of this
Quote from: Penfold;379329Morally neutrally erring on good with  a sneaky underbelly. That what I would go for Privateering over Piracy -  legitimised rape and pillage as it were
I volunteer for sneaky underbelly duty :norty:
Title: The Organisation - what should we be?
Post by: TeaLeaf on January 06, 2014, 09:43:50 AM
I seems that the general favourite seems to be  "Dead Men Walking" for the organization name.    Although the version with Independent Traders was gosh-darned close! :roflmao:
Title: The Organisation - what should we be?
Post by: Tanales on January 06, 2014, 01:50:30 PM
I would like us to be [NG] - Neutral Good with a focus on

B - Bounty Hunting
E - Exploration
L - Logistics (refueling, mining, salvaging)
R - Racing
S - Smuggling + Information Running
T - Trade

Probably would need some of the other roles to protect the traders from pirates and so on aswell, but R S T go well hand in hand i would say.
Well racing would go well with all of the above, small fast ships to transport high value goods and information or hunting down bounties and explore new territory might give us an edge.
Hmm anyone read anything about cloaks for ships? :norty: could be handy if we go that way.

As for the name, i would go with Dead Men Walking, the short will look nice on the hulls and we aren't stuck with a name that might not fit us later on if we decide to take a different path.
Title: The Organisation - what should we be?
Post by: smilodon on January 06, 2014, 02:59:36 PM
just a few thoughts.

Seems Dead Men Walking gets the vote, but the spirit of Independent Traders also seems to encapsulate a nice ethic. While not as bumbling and incompetent as Del Boy and Rodney maybe their ethical compass would be a good fit for us. They were dodgy without being evil, they broke the law but there didn't seem to be any real victims, they knew real villains but weren't real villains themselves. So while we could run some perfectly legitimate mining and trading operations we could also dabble in the grey markets and under the counter assignments. So for example we aren't out and out smugglers but we do ship good with 'questionable' paperwork.

I don't think we want to be hard core role players but like in Eve things play nicer if an Organisation can have a plan and a set of basic principals. Unlike say our WOW guild where it's all about the raiding and social interaction, in games like SC things get a lot more immersive and Organisations are judged and interacted with, based on their 'in game' character. This is how games like Eve and BSGO are often played. It's not mandatory but it's surprising how many players adopt a play style. I think from what I've read the Devs of SC are pushing this immersive game play quite hard, hence the requirement to choose and alignment for our Organisation. It might have some effect on the game play for us and the type of missions we might get etc. Who knows.  If we do adopt a persona it would probably mean we'd have to agree not to get involved in things like outright piracy and assassinations or military contracts etc. of course what a dMw'er did under the radar would be their own business of course:whistling2: So dMw'ers who really like the idea of smuggling or the odd bit of piracy could indulge themselves without us having to become a syndicate of just pirates or smugglers.

Hold on.... I think I've just described the crew of Serenity (https://en.wikipedia.org/wiki/Firefly_(TV_series)) :D
Title: The Organisation - what should we be?
Post by: TeaLeaf on January 06, 2014, 03:09:22 PM
The other thing to remember is that neutral good is neutral good on average, so does not preclude the odd bit of fun.    You also need to remember that under the currently projected organization rules you will be able to join as many organizations as you want, and whilst each organization can set it's own criteria for membership, imo it is unlikely that a dMw organization would ban membership of other groups.

TLDR, I quite like the 'NG on average' approach, it gives us the flexibility to do lots of things, albeit that some will be nicer than others!
Title: The Organisation - what should we be?
Post by: BrotherTobious on January 06, 2014, 04:00:01 PM
Well we could follow MI6 and we could be dMw Universal Exports - which covers it all ;)
Title: The Organisation - what should we be?
Post by: suicidal_monkey on January 06, 2014, 05:49:51 PM
Quote from: smilodon;379779Hold on.... I think I've just described the crew of Serenity (https://en.wikipedia.org/wiki/Firefly_(TV_series)) :D
Sounds like a decent tagline, only we may need a large number...
:cool:
"nine people looking into the blackness of space and seeing nine different things"
Title: The Organisation - what should we be?
Post by: Sn00ks on January 07, 2014, 02:58:31 PM
Neutral Good!!!! That's a bit wishy-washy. Lib-dems of space?
Can't we be chaotic neutral? :devil:
Title: The Organisation - what should we be?
Post by: smilodon on January 07, 2014, 03:42:06 PM
You might have a point. I checked this site (http://easydamus.com/alignment.html) and maybe chaotic neutral would be a better fit for us. Here's a summary

Neutral Good
A neutral good character does the best that a good person can do. He is  devoted to helping others. He works with kings and magistrates but does  not feel beholden to them.   Neutral good is the best alignment you can be because it means doing what is good without bias for or against order.
  Neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Neutral
A neutral character does what seems to be a good idea. She doesn't feel  strongly one way or the other when it comes to good vs. evil or law vs.  chaos. Most neutral characters exhibit a lack of conviction or bias  rather than a commitment to neutrality. Such a character thinks of good  as better than evil-after all, she would rather have good neighbours and  rulers than evil ones. Still, she's not personally committed to  upholding good in any abstract or universal way.

  Some neutral characters, on the other hand, commit themselves  philosophically to neutrality. They see good, evil, law, and chaos as  prejudices and dangerous extremes. They advocate the middle way of  neutrality as the best, most balanced road in the long run.
  Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion.
  Neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.



Chaotic Good
A chaotic good character acts as his conscience directs him with little  regard for what others expect of him. He makes his own way, but he's  kind and benevolent. He believes in goodness and right but has little  use for laws and regulations. He hates it when people try to intimidate  others and tell them what to do. He follows his own moral compass,  which, although good, may not agree with that of society.

  Chaotic good is the best alignment you can be because it combines a good heart with a free spirit.
  Chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

Chaotic Neutral
A chaotic neutral character follows his whims. He is an individualist  first and last. He values his own liberty but doesn't strive to protect  others' freedom. He avoids authority, resents restrictions, and  challenges traditions. A chaotic neutral character does not  intentionally disrupt organizations as part of a campaign of anarchy. To  do so, he would have to be motivated either by good (and a desire to  liberate others) or evil (and a desire to make those different from  himself suffer). A chaotic neutral character may be unpredictable, but  his behaviour is not totally random. He is not as likely to jump off a  bridge as to cross it.

  Chaotic neutral is the best alignment you can be because it represents  true freedom from both society's restrictions and a do-gooder's zeal.
  Chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.
Title: The Organisation - what should we be?
Post by: suicidal_monkey on January 07, 2014, 04:32:46 PM
If neutral good is the lib dems then is chaotic neutral the monster raving loony party?
Title: The Organisation - what should we be?
Post by: OldBloke on January 07, 2014, 05:19:27 PM
Quote from: smilodon;379836Chaotic Neutral
A chaotic neutral character follows his whims. He is an individualist  first and last.

Doesn't sound like us to be fair :g:
Title: The Organisation - what should we be?
Post by: smilodon on January 07, 2014, 05:40:27 PM
On the other hand I think this does if we're going to be proper freelancers
QuoteHe values his own liberty but doesn't strive to protect  others'  freedom. He avoids authority, resents restrictions, and  challenges  traditions

If we go neutral good we need to consider
QuoteA neutral good character does the best that a good person can do. He is  devoted to helping others.
That might be true within our own organisation, but does it fit well with us doing a bit of smuggling etc.

I'm not even sure if this alignment requirement will make it to the game, so it might all be a bit arbitrary. Even if it does I have no idea how it would be used in game if at all.
Title: The Organisation - what should we be?
Post by: Sn00ks on January 08, 2014, 09:00:19 AM
We could be Chaotic as a group, i.e. in our relations to others, but internally we would be goody-two-shoes and bake cookies and help old people across the road :)

Do you have to set/declare your alignment for SC?
Title: The Organisation - what should we be?
Post by: Galatoni on January 08, 2014, 09:11:26 AM
Quote from: Sn00ks;379875Do you have to set/declare your alignment for SC?

No. My understanding is it would be based around actions of the group, but not the existence.
Title: The Organisation - what should we be?
Post by: Sn00ks on January 08, 2014, 01:53:30 PM
Quote from: Galatoni;379877No. My understanding is it would be based around actions of the group, but not the existence.

Ahhh, in that case it doesn't matter. It'll be what it'll be.
Title: The Organisation - what should we be?
Post by: TeaLeaf on January 08, 2014, 03:36:56 PM
A stated alignment is of more interest to those non-dMw players who will be casually looking through a list of organizations for one that will suit their preferred playing style.   Other than that it will be what it will be.
Title: The Organisation - what should we be?
Post by: Chaosphere on January 14, 2014, 04:34:38 PM
The more I read about this game the more excited I get. I am very much attracted to the bounty hunting / mercenary stuff...
Title: The Organisation - what should we be?
Post by: TeaLeaf on January 17, 2014, 07:47:51 PM
As the Organization part of the RSI website launches imminently, this is to advise everyone that I'll register us as 'Dead Men Walking' as soon as it goes live.   If we're stuck with our initial alignment then we'll go with Neutral for the moment to allow us to do a bit of everything.   The rest we can develop, add or change later!
Title: The Organisation - what should we be?
Post by: Chaosphere on January 17, 2014, 10:02:50 PM
sounds good!
Title: The Organisation - what should we be?
Post by: Sparko on January 17, 2014, 10:20:22 PM
yep sounds good to me, it looks like there is a a lot of things to set up on the Organisation page, maybe a get together on TS might be a good idea at some point?

Getting the name registered is obviously a priority...
Title: The Organisation - what should we be?
Post by: OldBloke on January 21, 2014, 10:16:58 PM
Quote from: TeaLeaf;380285As the Organization part of the RSI website launches imminently, this is to advise everyone that I'll register us as 'Dead Men Walking' as soon as it goes live.   If we're stuck with our initial alignment then we'll go with Neutral for the moment to allow us to do a bit of everything.   The rest we can develop, add or change later!

It's gone live so, please, no one other than TL to register our organisation. Thanks.
Title: The Organisation - what should we be?
Post by: TeaLeaf on January 21, 2014, 10:27:16 PM
Organization set up, trying to send invites to those who have identified their handle in the player list.
Title: The Organisation - what should we be?
Post by: BrotherTobious on January 21, 2014, 10:29:17 PM
Thanks in advance for setting this up

Sent from my Nexus 4
Title: The Organisation - what should we be?
Post by: TeaLeaf on January 21, 2014, 10:34:00 PM
Pilots should now have their invites (assuming we knew your handle), shout if you have been missed!

Now we need to fill in the blank stuff on our organization profile!
Title: The Organisation - what should we be?
Post by: Tutonic on January 21, 2014, 10:46:48 PM
Cheers TL - I'm in.
Title: The Organisation - what should we be?
Post by: Sneakytiger on January 21, 2014, 10:54:09 PM
yes thanx i'm in.
Title: The Organisation - what should we be?
Post by: Sparko on January 21, 2014, 11:08:54 PM
I'm in, cheers TL
Title: The Organisation - what should we be?
Post by: Penfold on January 22, 2014, 08:42:58 AM
Moi aussi
Title: The Organisation - what should we be?
Post by: TeaLeaf on January 22, 2014, 09:41:31 AM
A quick update:

Our web page is here:
https://robertsspaceindustries.com/orgs/DMW

We can't do dMw, it's capital letters only so I've edited the forums here to be consistent with the DMW name.

I've added a small intro text for our RSI web page and a graphical icon, banner and background (the dMw skull - created by Frenzy for our 15th anniversary).


TO DO

We need to create and add a:
- History
- Manifesto
- Charter

The  background for all our organization pages can be changed, but is currently set to a larger version of the skull.   (dimensions: 1366x768).
The skull (which is black & white) may not be suitable background for text, so we'll probably need to get a different background sorted.

The 'Banner' (currently the picture of two people looking at the floating city) can be changed ot suit our own requirements.   (dimensions: 1140x380).
Title: The Organisation - what should we be?
Post by: suicidal_monkey on January 22, 2014, 11:09:14 AM
Nice. The skull looks just like the emblems they put on planes circa ww2 :-D and with one of the core values being "mature fun" how can we go wrong!
Title: The Organisation - what should we be?
Post by: BrotherTobious on January 22, 2014, 12:50:06 PM
Quote from: suicidal_monkey;380464Nice. The skull looks just like the emblems they put on planes circa ww2 :-D and with one of the core values being "mature fun" how can we go wrong!

Agreed it has a little steam/cyber punk look which helps with the slighty dirty underbelly we will have :)