So guys as the DFM grows ever closer, my question is 1 screen or multi screen
as my monitor dyed last october lan i'm gonna be getting a new 1 pretty soon.
few ideas: 32"led tv/monitor, 3x 24" monitors or 2x 29" monitors
your ideas please.
I have used tripple monitors in racing since 2009, and love the concept. But the program needs to support it properly like LFS, iRacing and Assetto Corsa does. They render each screen seperately to give the proper view.
Running without proper rendering distorts the image and that makes me sick so that is not an option at all. It may be if the monitors are set up completely flat.
But this needs much more power, about twice the power neded to render one screen. My current computer runs iRacing and Assetto Corsa at well over 100 fps at full settings, but I doubt that it can run Star Citizen like that.
So I will settle for one screen with pov hat or headtracking at first. Then when the time is right, I will get an Oculus Rift.
That is my plan if I can't get it to function on tripples.
(SC works well in triple monitor 5760x1080 - see the last Wingman's hangar)
Definitely not the 32" TV. It will be crap.
Next thing to remember is that high resolution requires LOTS of grunt to run it, especially SC. 3 x 24" will need some extremely serious grunt for games to run smoothly (assuming 5760x1080) as it is 50% more pixels than my 30" monitor@ 2560x1600. I'm going into this with 2 x GTX770 SLI and considering an upgrade next year ready for the game launch, what are you planning to use for 5760x1080?
Remember you'll also need to have a damn fast CPU to keep from becoming the limiting factor in your system.
I'm not a fan of two monitors, you always get a dirty great big split down the middle, so I assume you mean one main one and then a sideshow for TS or web etc.
Personally I'd look at one big monitor (27-30") and then add a less expensive one to the side for web stuff, unless you can afford to go all out for a 5760x1080 system which will mean a big gfx & cpu upgrade, probably to include water-cooling on the gfx cards to keep everything running cool.
ok thx guys gave me some food for thought.
Im looking at getting Oculus Rift. The brother in law has one ordered for his company to evaluate. (Evaluate = Give it to Jas when ya board with it)
Its try before you buy
I hope there will be better support for multi screens, in that I run two monitors, the main one and a smaller side monitor. As it stands at the moment SC in full screen renders the small screen unusable. So it's not possible to use i.e. TS/web/w.h.y. We'll see.
(http://www.finnglish.co.uk/scrns/ron-space.png)
Quote from: TeaLeaf;384479so I assume you mean one main one and then a sideshow for TS or web etc.
How do you manage to get that result?
When I used to run a 2 monitor setup, whilst trying to go for that config, the extra one always turned black when I launched a game.
Not tried it personally yet, that's the sort of stuff they'll be ironing out during beta I would guess, too early in the development cycle at the moment.
Slightly related, but defintely on the hardware requirement front:
https://forums.robertsspaceindustries.com/discussion/comment/2566394/#Comment_2566394
Quote from: Cpt_ACEas a lot here don't venture out into the badlands often, figured I repost from HW section:
A lot of interesting tidbits in the DFM - Production AskadevThread: updates from Travis starting here: https://forums.robertsspaceindustries.com/discussion/comment/2566394/#Comment_2566394
CPU heavy and 75fps in 1080 not achievable on very high even with dual 290Xs. Mantle not started and still waaays out....
QuoteQuoteDear Travis,
You seem to be answering lots of questions on PC specs...
Here's a different twist.
Oculus Rift DK2 has a recommended requirement of a hardware that is capable of running games at 75FPS (at 1080p).
Can you tell me what kind of rig is expected be required for DFM to run at such high framerates (on 'very high' settings)?
I am currently running a 4770k at 4,2 GHz, 16GB 1600MHz RAM and a R9 290 (Sapphire TriX, which is overclocked a bit)
In the Hangar Module (Deluxe Hangar with 23 ships visible total - 3 Constellations, 4 Freelancers, 4x 300i series, 4x Hornets, 6x Auroras, 1x Cutlass and 1x Avenger), my framerates often drop below 30 FPS (when a larger number of ships is on screen at the same time). I am playing at 1080p and the Very High settings.
Will the Dogfight Module be optimized better than the Hangar Module, so that my rig will run it at more acceptable framerates? Will my rig run it at framerates that are recommended for the Oculus Rift? I'm thinking of getting me a DK2.
Or should I start thinking of adding another R9 290 into the rig, for a Crossfire setup?
EDIT: also, any idea on when Mantle support will be integrated (and how much of a performance gain is to be expected)?
Thanks!
Hey Skuripanda,
You will likely not achieve 75 FPS. I don't think that is currently possible running very high settings at 1080p. My rig here at work is almost identical to yours with the exception that I have dual r9's in Xfire and I do not get near 75FPS on very high at 1080p in AC currently.
Yes the DFM update includes optimizations that will affect both the hangar and AC. That said, AC will also be the most intensive thing we've done so far so I would expect general frame rates to be lower despite optimizations. :)
Mantle I have no idea about the gains and it won't be in for quite some time (not a high priority at the moment) so we'll have to wait and see.
Cheers,
Travis
QuoteQuoteHi there
Will I be able to play the Alpha of the Dog fighting module on medium or at very least low resolution with the specs below?
Intel Core i3 3.3 Ghz cpu
4 Gig Ram
Nvidia GTX650 card
Will probably work but we recently have been generally CPU bound so you would expect to see some hitching with that proc.
Cheers,
Travis