Dead Men Walking

dMw Gaming => Sim Gaming => Star Citizen MMO & Squadron 42 single player => Topic started by: vobler on May 29, 2014, 06:30:36 AM

Title: Arena Commander V.8 Delay
Post by: vobler on May 29, 2014, 06:30:36 AM
Looks like there will be a delay.
https://robertsspaceindustries.com/comm-link/transmission/13898-Arena-Commander-V8-Delay
Title: Arena Commander V.8 Delay
Post by: TeaLeaf on May 29, 2014, 07:31:04 AM
Kind of expected this tbh so I'm not surprised.    I'm happy to sit back and wait for it.
Title: Arena Commander V.8 Delay
Post by: OldBloke on May 29, 2014, 09:15:18 AM
In a completely selfish way ... I'm bloody delighted :yahoo:
Title: Arena Commander V.8 Delay
Post by: Liberator on May 29, 2014, 09:28:11 AM
Quote from: OldBloke;384710In a completely selfish way ... I'm bloody delighted :yahoo:
Chris Roberts called to find out when your next Birthday/Anniversary/Holiday/Event is scheduled so they can plan another release date.
Title: Arena Commander V.8 Delay
Post by: OldBloke on May 29, 2014, 09:55:51 AM
Quote from: Liberator;384711Chris Roberts called to find out when your next Birthday/Anniversary/Holiday/Event is scheduled so they can plan another release date.

I've advised him that any time after Tuesday 3rd June is good.
Title: Arena Commander V.8 Delay
Post by: TeaLeaf on May 29, 2014, 10:12:38 AM
Update on bug progress which went through the Chat rooms on the RSI forums:
http://www.reddit.com/r/starcitizen/comments/26rljd/chat_roll_updates_have_some_bug_status/

QuotePlease note this is all tentative! Bugs presumably must go through QA for verification!

If you remember the status update on the delay, here are the bugs:

Vanduul Swarm â€" Display drivers can crash when Vanduul spawn or blow up
Lag in feedback and update of essential game events resulting in increasingly divergent multiplayer sync
Battle Royale (Crash) â€" While Flying (Shader)
Camera â€" After respawn character is stuck looking up
Vanduul Swarm (Crash) â€" Shortly after missile lock
All Maps â€" Occasionally, when first spawning into the maps lasers and ballistic fire is invisible but can be heard when firing â€" they eventually appear
Crash on exit after returning from DFM match
Character is unable to exit DFM Aurora bed if helmet is on
Gforce animations are not playing on the pilot in any of the ships
Character and parts of cockpit interior vanish while accelerating

So, I just logged into the chat roll (and remembering that this is still tentative), and here are some updates (mostly from Travis Day):

"basically it was an issue with the number of particle vertices on a given render frame being passed to the GPU So we have made two changes... Increased the memory pool for them and made it so that rather than crashing out it culls the last verts to the party"

Sounds like one of the major graphics related crashes (maybe the blocker) is resolved

The desync issue is still open, it sounds like: "The trick with that is we cannot afford the CPU time on the server and the traffic to have the server be simulating and authoritative over all client movement and updates so instead we have client authoritative with server side sanity checks but that allows for slight deviance and we're seeing more than is optimal"

So sounds like it is in progress...

"camera issue is open"
"Driver crash is claimed fixed"
"crash while flying is claimed fixed"
"crash after missile lock is claimed fixed"
"invisible lasers and ballistics are likely resolved. It was probably a 1st time issue due to shader compiling on a new build, in for regression"
"crash on exit is fixed"
"gforce animations are claimed fixed"
"helmet in bed is claimed fixed"
"character and parts of cockpit is claimed fixed"
Slowreflex: "Community ragers is still not fixed."

Again, about verification and everything: "Claimed fixed means, since we are in total lock down, that all the fixes work locally on the developers machine and have been tested by other developers who have pulled down their changes. The code/change is then submitted for review by their discipline lead who then reviews and approves. I then unlock their access to perforce and they check in. Then we wait for a build to kick off in Austin where the primary public build system is. That build is distributed to global QA who then verifies the fixes and looks for any new issues that may have been caused"

"That means that currently we are on track to have all fixes for all currently known issues by 2pm CST tomorrow and will kick off what will hopefully be "the build" but new issues could be found"

And, oh, they're talking about the merits of source control and stuff.

Screen captures here:
https://imgur.com/a/FzCWi?gallery
Title: Arena Commander V.8 Delay
Post by: Tutonic on May 29, 2014, 12:52:08 PM
Those sound like some pretty savage bugs. I'm glad they've delayed it, although we all know it's nothing more than an Alpha test there are large numbers who people out there who will be treating this as a demo - Star Citizen needs to make a good first impression.
Title: Arena Commander V.8 Delay
Post by: TeaLeaf on May 29, 2014, 02:04:15 PM
Quote from: Tutonic;384716Those sound like some pretty savage bugs.
Yep agreed.    The big one I thought was this one:
QuoteThe desync issue is still open, it sounds like: "The trick with that is we cannot afford the CPU time on the server and the traffic to have the server be simulating and authoritative over all client movement and updates so instead we have client authoritative with server side sanity checks but that allows for slight deviance and we're seeing more than is optimal"

Although I liked this bug the best.
Quote"Community ragers is still not fixed."
Title: Arena Commander V.8 Delay
Post by: TeaLeaf on May 29, 2014, 03:27:06 PM
Update:

Blockers
Vanduul Swarm â€"Driver Crash Fixed
Lag in feedback and update of essential game events resulting in increasingly divergent multiplayer sync

Critical
Battle Royale (Crash) â€" While Flying (Shader) Fixed
Camera â€" After respawn character is stuck looking up. Still Open
Vanduul Swarm (Crash) â€" Shortly after missile lock Fixed
All Maps â€" Occasionally, when first spawning into the maps lasers and ballistic fire is invisible but can be heard when firing â€" they eventually appear Seems fixed.
Crash on exit after returning from DFM match Fixed.
Character is unable to exit DFM Aurora bed if helmet is on Fixed.
Gforce animations are not playing on the pilot in any of the ships Fixed, awaiting full regression test.
Character and parts of cockpit interior vanish while accelerating Fixed.

Note that anything listed here as fixed is "Claimed Fixed" and still needs to go through their 'lock down' QA process before being absorbed into the release code.
Title: Arena Commander V.8 Delay
Post by: BrotherTobious on May 29, 2014, 03:29:52 PM
And fixed in terms it is pre pre alpha :D
Title: Arena Commander V.8 Delay
Post by: sulky_uk on May 29, 2014, 06:23:22 PM
Quote"Community ragers is still not fixed."

yes it is...ghosty hasnt bought it




Luv ya ghost:narnar:
Title: Arena Commander V.8 Delay
Post by: Sneakytiger on May 29, 2014, 06:37:13 PM
a release before october lan wud be nice.
Title: Arena Commander V.8 Delay
Post by: TeaLeaf on May 29, 2014, 07:49:28 PM
Quote from: Sneakytiger;384730a release before october lan wud be nice.
Game won't be released until 2015 and the beta is probably in Q4 this year or imo more likely Q1 2015.
Title: Arena Commander V.8 Delay
Post by: Sneakytiger on May 29, 2014, 10:30:01 PM
Ment the the dfm m8
Title: Arena Commander V.8 Delay
Post by: TeaLeaf on May 30, 2014, 06:45:24 AM
I think you can safely bet your grandmother on it being out before the lan.

Sent from my Nexus 5 using Tapatalk
Title: Arena Commander V.8 Delay
Post by: TeaLeaf on May 30, 2014, 08:29:04 AM
The official list of what was done yesterday, some of which obviously has not yet been through the full QA as it was reported yesterday as 'claimed fixed' and is shown as outstanding in this overnight post from RSI:

https://robertsspaceindustries.com/comm-link/transmission/13902-Arena-Commander-V8-Daily-Bug-Update-May-29-2014

QuoteGreetings Citizens,

As promised, we are updating each day Arena Commander V.8 is delayed with a copy of the same bug list we track internally. Do not be too concerned that today’s list is longer than what appeared yesterday: it’s not unusual for additional bugs to be generated as we squash more serious issues. The news today is very positive: the programming team eliminated the major DirectX bug that was encountered yesterday and excellent strides are being made to put the game into a releasable state! Thank you for bearing with us; we know you’re here to play (and help us test this game!), and we’re eager to let you. We are anticipating having these issues resolved very soon.

Blockers

Dogfight Module â€" Multiplayer â€" Camera â€" After respawn character is stuck looking up
Lag in feedback and update of essential game events resulting in increasingly divergent multiplayer sync

Critical

After respawning, the player immediately blackout, couldn’t get back into gameplay
Character shakes and twitches when freelooking left or right in any cockpit
Free look does not work in Single Player in the Hornet
Server put into a bad state after round end, unable to accept further player connections or recover
Aurora â€" Crash after 3 deaths from border in 3rd person
300i does not seem to be able to lock / fire missiles in multiplayer
Cockpit camera shakes when seated in DFM Aurora

Major

Dogfighting Module â€" Vanduul Swarm â€" All Maps â€" Animation â€" Missing flight animations for the pilot in the cockpit when flying the Aurora

Moderate

300i â€" The player character’s hands are contorted in the cockpit view
Walk through railing, fall out of map after interacting with helmet pedestal

RESOLVED!

Vanduul Swarm â€" Display drivers can crash when Vanduul spawn or blow up
Battle Royale (Crash) â€" While Flying (Shader)
Vanduul Swarm (Crash) â€" Shortly after missile lock
All Maps â€" Occasionally, when first spawning into the maps lasers and ballistic fire * is invisible but can be heard when firing â€" they eventually appear
Crash on exit after returning from DFM match
Character is unable to exit DFM Aurora bed if helmet is on
Gforce animations are not playing on the pilot in any of the ships
Character and parts of cockpit interior vanish while accelerating
Title: Arena Commander V.8 Delay
Post by: Tutonic on May 30, 2014, 08:44:33 AM
Excellent, though there are still some nasty ones on that list.

Amusing to think that had this been an EA published game, it probably would have been released in this state....
Title: Arena Commander V.8 Delay
Post by: TeaLeaf on May 30, 2014, 10:24:02 AM
@ 10:14:20 this morning

Quote from: Travis Dayall issues fixed save for lag, animation strangeness, gforce, and server in a bad state

looks like all the animation bugs are actually related to a single root

The guys here in LA have also been adding some extra pretty things.  :)

Later guys, see you tomorrow

hopefully with a better update

can't wait to wake up and read my emails from the UK
Title: Arena Commander V.8 Delay
Post by: TeaLeaf on May 30, 2014, 03:15:26 PM
Allegedly an update, from the chat roll - I did not see the mod/dev chat directly so am not 100% on this info.

QuoteIllfonic is working on the animation issue which is causing half the bugs (they found out they were all related). The Foundry 42 guys are handling the gforce blackout on respawn issue, they'll have an update in the morning (US time), those are the only big critical bugs left for single player. Multi player netcode is still a mess, and will be fixed at a slightly lower priority to get single player to everyone.

I'm thinking next week, towards the end of the week as I can't imagine the netcode synch issue is going to be a quick fix.  It's the area of one cry-engine that they were having to totally rework (a couple of months ago) as it did not do what they needed, so it is no surprise that there are some issues with it now that they are approaching the DFM release.


....and in other news, let's take a look at the teleprinter:

Quote from: OldBloke;384712I've advised him that any time after Tuesday 3rd June is good.


Oldbloke  1 - 0  Persistent Universe
Title: Arena Commander V.8 Delay
Post by: Tutonic on May 30, 2014, 05:22:18 PM


Oldie wants the release delayed. Sudden appearance of horrible new code bugs delay release.

Coincidence?




Sent from my GT-I9305 using Tapatalk
Title: Arena Commander V.8 Delay
Post by: Doorman on May 30, 2014, 10:45:14 PM
What's a Vanduul? :unsure:
Title: Arena Commander V.8 Delay
Post by: BrotherTobious on May 30, 2014, 10:50:53 PM
Quote from: Doorman;384762What's a Vanduul? :unsure:

Alien race in the SC universe there have been battle but some peace is showing in pockets across the galaxys.

Sent from my Nexus 4
Title: Arena Commander V.8 Delay
Post by: Doorman on May 31, 2014, 03:32:45 AM
Quote from: BrotherTobious;384763Alien race in the SC universe there have been battle but some peace is showing in pockets across the galaxys.

Sent from my Nexus 4

Not to be completely trusted then? Gothcha. :)
Title: Arena Commander V.8 Delay
Post by: TeaLeaf on May 31, 2014, 08:25:37 AM
Update at close of play yesterday.

QuoteGreetings Citizens,

The news today is positive! We’re pleased to report that we believe tonight’s internal Release Candidate resolves all of the bugs (pending testing) you read about last night, including the two critical “show stopper” issues. Arena Commander V.8 is looking more stable than before, and hopefully additional testing on this new build will not uncover more blocking issues.

What happens next? The Arena Commander team will be working through the weekend to test this build, and fix any issues as they are found. Next week, we will have another “go/no-go” meeting with the worldwide development teams. Our next update will be on Monday and we will continue to update you on any issues and their impact to the schedule then.

Even if tonight’s build is the one you end up playing, it needs to be put through its paces by QA to ensure that we haven’t introduced any new issues. We have team members from around the company scheduled to playtest this weekend in order to verify the integrity of the build.

Meanwhile, we’ve seen posts from some backers wondering why they’ve only seen images of the Hornet in Arena Commander. To put that to rest, Zane has captured images of all three ships in action! These are unaltered screenshots, taken within the game itself (from a camera in back of the character head.) We’re very proud of how this game is looking!

The team has also put together a short teaser showing some of what you’ll be playing soon. This, again, is 100% in-game footage. You’re looking at Arena Commander’s AI battling each other in real time! Check it out below.

300i
(https://robertsspaceindustries.com/media/e2fzfv4lyhvsqr/post/AC_300i_cockpit.jpg)

Aurora
(https://robertsspaceindustries.com/media/3shjim3xvpzm2r/post/AC_Aurora_Cockpit.jpg)

Arena Commander Sizzle
Title: Arena Commander V.8 Delay
Post by: TeaLeaf on May 31, 2014, 02:28:16 PM
More from the RSI chat roll on the website.

Quote from: RSI Chat RollFighting Falcon: @Travis: Is it correct that the graphics hifidelity between HangarModule and ArenaComander is like night and day - and that AC is the real preview of what to expect in the final game - so in other words we haven't seen nothing yet?

Travis Day @Fighting Falcon - Yes, this is going to get waaaay better, we've yet to really push the bounds of what is possible
Title: Arena Commander V.8 Delay
Post by: sulky_uk on May 31, 2014, 02:46:11 PM
as far as the gfx goes, as long as i can turn off motion blur im happy
Title: Arena Commander V.8 Delay
Post by: TeaLeaf on May 31, 2014, 03:38:41 PM
You'll be able to turn it off, but you'll still need more CPU power.   The dev chat is full of 'cpu bound' comments.  I'll be waiting until 2015 launch and then seeing what is available to upgrade my current i4770K if it does not have enough grunt.
Title: Arena Commander V.8 Delay
Post by: Sneakytiger on May 31, 2014, 06:47:08 PM
i'm looking at a z97 board thats gonna be compatible with the haswell and the new broadwell chipsets
so series 9 board

http://rog.asus.com/317132014/maximus-motherboards/maximus-vii-hero-your-2014-rog-upgrade/
Title: Arena Commander V.8 Delay
Post by: Gorion on May 31, 2014, 08:08:41 PM
Unless you're going insane with overclocks, those RoG boards are overkill.  A mid level asus/gigabyte board will still cater for decent overclocks.
Title: Arena Commander V.8 Delay
Post by: Sneakytiger on May 31, 2014, 11:20:48 PM
i'n future proofing m8 thats why i'm going for a top end board want it to last me for at least 5 yrs
Title: Arena Commander V.8 Delay
Post by: BrotherTobious on June 01, 2014, 12:29:24 AM
If I was you if you were upgrading just for sc mate I would wait if your can. Till it closer as they be more shinny bleeding edge kit out there.

Sent from my Nexus 4
Title: Arena Commander V.8 Delay
Post by: Sneakytiger on June 01, 2014, 07:02:23 AM
i'm not just upgrading for sc , my pc is in excess of 5yrs old so i'm gonna be upgrading it.also i'm not upgrading all at once i'm getting new parts slowely starting with my storage, anyway guys were going off topic here .
so what 2nd ship are people looking at ?
i have my avenger and maybe an idris depending on if i have to give them an arm and a leg to get it.
i hope they bring in custom skins for your ships.
Title: Arena Commander V.8 Delay
Post by: TeaLeaf on June 01, 2014, 08:04:01 PM
Forgot to post this from yesterday morning (ie late Friday night PST):

Quote from: Ben LesnickWe will be testing tonight's build tonight and on Saturday. If it's good, we'll keep testing. If it has further issues, we'll try to resolve them this weekend. Then on Monday morning we'll have a go/no-go meeting to decide if we can release it then. Whatever we decide there, you'll hear about it in the next update.

The point of the post today is to warn people not to expect the game to come out Saturday or Sunday - we can't release it over a weekend for a variety of reasons (largely because of the support needed for the launch.) Monday is a possibility, but again not a promise until we've had a good solid look at the current build.
Title: Arena Commander V.8 Delay
Post by: b00n on June 01, 2014, 08:54:02 PM
It's nice that they're at least honest and realistic about the development process. Nothing sucks worse as a dev than when the higher-ups promise customers something with no idea whether or not it can be delivered.
Title: Arena Commander V.8 Delay
Post by: TeaLeaf on June 02, 2014, 05:24:22 PM
The Go, No Go meeting is currently underway.  Let's hope it's like this one:

Title: Arena Commander V.8 Delay
Post by: TeaLeaf on June 03, 2014, 04:26:14 AM
The update from RSI:

QuoteGreetings Citizens,

We’re almost there! A weekend of hard testing revealed several blockers in the current Release Candidate. The team has worked to resolve these today, and believe we have a good build now. Our internal QA group will be testing it overnight tonight, with our next “go/no-go” meeting scheduled for early tomorrow morning. The good news is that we’re closer than ever, and our efforts over the weekend had the team resolving issues on the fly as they were found by QA.

We will update you tomorrow morning (US time) on the results of the go/no-go meeting.
Title: Arena Commander V.8 Delay
Post by: TeaLeaf on June 03, 2014, 06:33:51 PM
Posted two minutes ago int he RSI forums:

Quote from: Ben LesnickHey guys - the call has not been made yet; the go/no-go mentioned in last night's production update has been moved to later in the day. We will update the front page once we have something for you either way.
Title: Arena Commander V.8 Delay
Post by: Tutonic on June 03, 2014, 08:52:38 PM
Not that you're checking every 20 seconds or anything...

Sent from my GT-I9305 using Tapatalk
Title: Arena Commander V.8 Delay
Post by: Gone_Away on June 03, 2014, 09:37:30 PM
Quote from: Tutonic;384851Not that you're checking every 20 seconds or anything...

Sent from my GT-I9305 using Tapatalk

funny.. I was thinking the same thing..
Title: Arena Commander V.8 Delay
Post by: Gorion on June 03, 2014, 10:04:21 PM
Quote from: Tutonic;384851Not that you're checking every 20 seconds or anything...

Sent from my GT-I9305 using Tapatalk

Quote from: Ninja_Freak;384856funny.. I was thinking the same thing..


I bet he has a tab opened, and does a refresh every now and then.
Title: Arena Commander V.8 Delay
Post by: TeaLeaf on June 03, 2014, 10:39:02 PM
Almost, I'm just in Chat.  Every now and then I go and see what has been said and look for a CIG employee statement or a link to a CIG forum post.

Btw, we're live.  Almost.

Quote from: Ben LesnickGreetings Citizens,

One warning before we get started: the updated launched for Arena Commander will completely replace your Hangar Module's USER folder. This is where CryEngine saves screenshots by default... so if you have previous screenshots (or other saved data) that you want to preserve, please go ahead and move them now BEFORE patching to Arena Commander.

Prepare to download stuff.....
Title: Arena Commander V.8 Delay
Post by: TeaLeaf on June 04, 2014, 06:37:36 AM
From RSI:

QuoteGreetings Citizens,

The go/no-go meeting has happened and the word is GO! Arena Commander V0.8 is currently being uploaded to our server partners. If all goes according to plan, the module should be available to play later tonight! There’s no need to keep reloading your Star Citizen Launcher: we will post here as soon as the download is available.

In the meantime, we’ve put together a quick gallery of what we call “body horror” screenshots collected by the team in Santa Monica over the past several months. These show off some of the more bizarre bugs we’ve run into during the game’s development. We expect you’ll find a lot more once you start helping us test Arena Commander… but hopefully these have all been eliminated!

You'll find the pictures here:
https://robertsspaceindustries.com/comm-link/transmission/13919-Arena-Commander-Build-Update
Title: Arena Commander V.8 Delay
Post by: TeaLeaf on June 04, 2014, 07:09:50 AM
Title: Arena Commander V.8 Delay
Post by: vobler on June 04, 2014, 07:11:55 AM
Yeah, they say this on their front page now:

Arena Commander Launched!
It’s time for your first taste of space combat in the Star Citizen universe!

To bad I just got in to work....
Title: Arena Commander V.8 Delay
Post by: TeaLeaf on June 04, 2014, 07:18:03 AM
Launcher updated.

Patch download failed - 'source file was corrupted'.

Extensive AC patch notes here:
https://robertsspaceindustries.com/comm-link//13922-Star-Citizen-Patch-12




....and now I'm off out for the day at a client's office.   See you in the 'verse later folks!
Title: Arena Commander V.8 Delay
Post by: suicidal_monkey on June 04, 2014, 07:19:37 AM
Quote from: TeaLeaf;384819The Go, No Go meeting is currently underway.  Let's hope it's like this one:
Let's hope that's where the likeness to that film ends...