Updates- Increased the size of production server and deployed servers with Google Compute
- Added HOTAS mapping XML files to Arena Commander
- Updated Arena Commander controls screen to include HOTAS mappings and updated other control screens to reflect current controls accurately
- Added XML for joysticks to allow swapping Yaw and Roll mappings
- Adjusted power consumption and the speed of the laser bolt for the Klaus and Werner CF007 Bulldog
Bugs Fixed- Unable to access multiplayer with an account that contains the appropriate multiplayer game mode items
- Resolved an issue in multiplayer where the pilot enter animation would play every time you respawn
- Resolved an issue with the Hornet’s Gatling gun which would cause it to begin taking heat damage prior to reaching a critical heat state
- Resolved an issue with the AI firing their Gatling guns constantly until they were destroyed due to heat damage
- Resolved an issue with pilot animations becoming offset in the 300i when viewed in 3rd person
- Resolved an issue which caused the animations for pitching up and down in the cockpit to be reversed.
- Resolved an issue which caused AI who were destroyed when the player blew up their engine and reactor to register as having committed suicide.
- Resolved an issue in multiplayer that would often cause a crash of the server and clients at the end of a round
- Corrected an issue with cooling on the 300i which could cause unintentional overheating under normal operating conditions
Another huge download (for my slow connection) 2.3GB.
Quote from: OldBloke;385032- Corrected an issue with cooling on the 300i which could cause unintentional overheating under normal operating conditions
Glad they fixed this one, got quite annoying at times. Thought I was doing something wrong :blink:
Great to see CIG jump straight on theses bugs in such a short space of time, it's only been a few days :)
Tbh I'm blown away with the quality of this early stage stuff, it brings me great hope for the finally released game next year. The AC/DFM I'm not overly concerned with (cos I'm crap at it), but I am loving the quality of everything! :thumbsup:
Another small update today ...
Updates- Added upgraded base Freelancer and all variants to the Hangar Module
- Upgraded all backers to Deluxe Hangars so we can add the TNGS finalist ships
- Increased the size of production server and deployed servers with Google Compute
- Added Four Horseman’s â€" Aegis Dynamics â€" Redeemer â€" to all backer hangars
- Added Shard Collective’s â€" Origin Jumpworks â€" AX114 Boomslang â€" to all backer hangars
- Light polish and hookup work on The Next Great Starship ships for display in the hangar
- Add missiles to the freelancer_max
- Adjusted power consumption and the speed of the laser bolt for the Klaus and Werner CF007 Bulldog