Massive post from Chris Roberts on RSI about this. Well worth a read and a re-watch of the Intelligent Flight Control System video at the end.
https://robertsspaceindustries.com/comm-link/transmission/13951-Flight-Model-And-Input-Controls
Nice excerpt here:
Quote from: Chris RobertsFirstly let me state the goal for Star Citizen will be controller agnostic. No one control mechanism should have an advantage over the others. Personally I am a joystick pilot (either through HOTAS or Gamepad) as opposed to a mouse pilot. I just feel like I have more precise flight control with a joystick. In our various studios there is a huge variety of controller use â€" some prefer mouse, some joystick, some HOTAS and some gamepad. This is the best guarantee that any one control mode will not dominate.
Having said this we recognize that the control input schemes need work in flexibility/customization to achieve this goal.
One of our top priorities for Arena Commander is to allow users to customize their key bindings form inside the game. We are actively working on this and hope to deliver something next month.
We also will be working on the various HOTAS profiles, as well as fine tuning the control filtering for joysticks to hopefully allow for crisper maneuvering during smaller movements of the stick. There are also some additional head look modes that haven’t been implemented yet that will allow a joystick player to take advantage of the gimbaled weapons the way the mouse player can. And of course if you feel the mouse, with its greater precision allows for better aiming you could always fly the ship with a joystick and look with a mouse!
QuoteAnd of course if you feel the mouse, with its greater precision allows for better aiming you could always fly the ship with a joystick and look with a mouse!
Sounds silly but I've been practicing more with this and it seems extremely effective, you get the high sensitivity of the gamepad while dogfighting and the fine tracking of the mouse once you've lined up the shot.