Dead Men Walking

dMw Gaming => Sim Gaming => Star Citizen MMO & Squadron 42 single player => Topic started by: OldBloke on October 11, 2014, 01:41:35 PM

Title: Planetside Demo
Post by: OldBloke on October 11, 2014, 01:41:35 PM
Pre-alpha (of course) but very impressive all the same.

Title: Planetside Demo
Post by: AndyBee on October 11, 2014, 01:51:06 PM
Yup have to admit i'm fully enthusiastic again now :)
Title: Planetside Demo
Post by: Justin Tolerable on October 11, 2014, 02:16:16 PM
It's great to see - although it's what I was expecting.  Though I'm expecting a lot!  Really beautiful and immersive details, too.

I do hope they have enough on the planetside bits to make them worth revisiting a lot though - and not just to get missions or sell things.  Even if it's just a poker den or something!
Title: Planetside Demo
Post by: Sneakytiger on October 11, 2014, 03:53:57 PM
OK offically excited over SC again, does look pretty impressive.guess i'll be buying my second ship pretty soon.lol
Title: Planetside Demo
Post by: Galatoni on October 11, 2014, 05:18:07 PM
Just watched the first 6 minutes... will watch the rest later. My wife just walked in and saw me watching the video (she didn't see what was on the screen) and said "Why you got your mouth open?"... funny moment. Just thought i'd share!
Title: Planetside Demo
Post by: sulky_uk on October 11, 2014, 05:52:22 PM
looks nice...although i cant figure out if its my 70meg fibre thats playing up as it stuttering or was it there capture software
Title: Planetside Demo
Post by: OldBloke on October 11, 2014, 05:53:49 PM
Quote from: sulky_uk;389142looks nice...although i cant figure out if its my 70meg fibre thats playing up as it stuttering or was it there capture software

Apparently it was the CryEngine streaming that was at fault.
Title: Planetside Demo
Post by: AndyBee on October 11, 2014, 06:00:12 PM
Quote from: OldBloke;389143Apparently it was the CryEngine streaming that was at fault.

And that's still my biggest fear..... can CryEngine ACTUALLY deliver what's in CR's head ?
Title: Planetside Demo
Post by: Galatoni on October 11, 2014, 06:06:44 PM
It's not the engine that's at fault. Not directly at least. Streaming directly from the engine as they were doing is crazy hard for even the best software. Usually online streamers use seperate software for the job.
Title: Planetside Demo
Post by: OldBloke on October 11, 2014, 06:10:40 PM
I'm looking forward to the 'proper' version which CIG are bound to put out soon.
Title: Planetside Demo
Post by: Chaosphere on October 11, 2014, 08:21:22 PM
Its... ok

Honestly, I am worried for SC. It has so much riding on it now, if it is less than incredible it will get ripped apart by reviewers and (most) of the fans...

To me that demo looked ok, but really did it look different to 10 other games I have seen? Nope... I mean if every planet just boils down to one little square and 3 shops you can go in... well its been done before. SC faces the challenge of being hyped up from day one, it has to maintain that momentum and then deliver on it, and that is a very tall order.
Title: Planetside Demo
Post by: AndyBee on October 11, 2014, 09:43:07 PM
Quote from: Chaosphere;389150Its... ok

Honestly, I am worried for SC. It has so much riding on it now, if it is less than incredible it will get ripped apart by reviewers and (most) of the fans...

To me that demo looked ok, but really did it look different to 10 other games I have seen? Nope... I mean if every planet just boils down to one little square and 3 shops you can go in... well its been done before. SC faces the challenge of being hyped up from day one, it has to maintain that momentum and then deliver on it, and that is a very tall order.

I agree the bar is set very high for CR to reach, but considering that was a pre pre alpha demo type thing then I was suitably impressed....

There's so much we don't know from that demo that could go either way, if I take the same path down to the planet every time I'll soon be bored of that, if there are several routes down and they throw in a variety it's a different ball game, it's the same with the shops as you said, we need tons of different designs, but procedural generated stuff was mentioned in that context so we could be OK there, I liked some of the details, the bio scan on entry, the robot arms riping the hornet apart in the scrap depot, etc, etc.... Your right it's nothing "new" but it will be new if they can join it all together seemlesly !

Guess it's fingers crossed time ;-)
Title: Planetside Demo
Post by: Chaosphere on October 12, 2014, 01:46:50 PM
It looked to me the flying to the planet was not player controlled at all, but more of a cut scene, no?

Problem is with such a large scope they can't have everything be unique, or the game would never be released hehe, its a question of balancing scope versus variety, as you don't want to be seeing and doing the same things over and over.

I think the game will likely be great fun, but to me it just seems like they are promising the world, and I am worried they simply can't deliver it no matter how hard they try or how much time they take. So I'm trying to temper my expectations, to avoid disappointment. I don't think whatever they do the game will be 'bad', but I think they are in serious danger of failing to deliver to the expectations they have put in most of our heads! Of course it would be phenomenal if I am wrong, and really only time will tell!
Title: Planetside Demo
Post by: OldBloke on October 12, 2014, 02:38:12 PM
Quote from: Chaosphere;389166It looked to me the flying to the planet was not player controlled at all, but more of a cut scene, no?

Not a cut scene as you can still move around in the ship as it lands. It's a form of autopilot. Looking at all the structures and other traffic to negotiate I can see why, in this scenario, you'd be forced to land on auto. I would hope that manual approaches would be possible in less cluttered environs.
Title: Planetside Demo
Post by: AndyBee on October 12, 2014, 02:39:31 PM
Quote from: Chaosphere;389166It looked to me the flying to the planet was not player controlled at all, but more of a cut scene, no?

Problem is with such a large scope they can't have everything be unique, or the game would never be released hehe, its a question of balancing scope versus variety, as you don't want to be seeing and doing the same things over and over.

I think the game will likely be great fun, but to me it just seems like they are promising the world, and I am worried they simply can't deliver it no matter how hard they try or how much time they take. So I'm trying to temper my expectations, to avoid disappointment. I don't think whatever they do the game will be 'bad', but I think they are in serious danger of failing to deliver to the expectations they have put in most of our heads! Of course it would be phenomenal if I am wrong, and really only time will tell!

Yes landing is initially going to be a cutscene of sorts, ship on rails descending through atmo, but with freedom to look and/or wander about your ship whilst doing so, to be fair manual landing on a busy planet would be suicidal anyway i imagine...

As for everything being unique, this i'm not convinced your right, a perfect example would be comparing 2 modern MMO's.... SWTOR was a HUGE budget MMO, yet they used that old WoW formula where every building on every planet followed the same art style even if they were supposedly from different factions, basically you arrived somewhere you'd never been before and you already knew your way around, then you look at GW2, infinitely smaller budget but EVERYTHING was different, you arrived at a new zone and were immediately lost, in a good way, the art & design was different everywhere, you had to explore by default to find your way around.... this was clearly nothing to do with budget, it was to do with the mindset of the Dev's... i guess when the Planetside module lands we will soon see which way this is going to go....

Also the FPS module, considering that's what CryEngine was designed for, if they balls that up i'll be amazed, like i said, i think IF they integrate all the modules seamlessly they are on a winner, it's just a big IF i guess...
Title: Planetside Demo
Post by: Galatoni on October 12, 2014, 03:13:29 PM
Give them some credit though. They've managed to scrape together some of the most experienced people in the industry together under one roof. Let's give them some credit for that! Don't forget that while Chris Roberts is one of the most experienced faces on the industry and had been working on this type of thing for years. Let's just hope it's not wing commander the movie again!
Title: Planetside Demo
Post by: Twyst on October 13, 2014, 01:14:58 AM
Quote from: Chaosphere;389150Its... ok

Honestly, I am worried for SC. It has so much riding on it now, if it is less than incredible it will get ripped apart by reviewers and (most) of the fans...

To me that demo looked ok, but really did it look different to 10 other games I have seen? Nope... I mean if every planet just boils down to one little square and 3 shops you can go in... well its been done before. SC faces the challenge of being hyped up from day one, it has to maintain that momentum and then deliver on it, and that is a very tall order.

It's a game with space ships!
I see planetside stuff as a nice diversion.
The fact that you can interact with your ship and presumerably crew, during to the landing "cinematic" hasn't been done before AFAIK.

MY concern is that I've signed up to WingCommander single player followed by Privateer Multiplayer in the PU and we've hardly seen anything of the Squadron 42 stuff (ie Wing Commander).
But still, hands down, the best demo CIG have done to date is STILL the initial launch trailer. Everything they've done since is just fufff in my eyes. AAA fuff, but still fluff :)
Title: Planetside Demo
Post by: TeaLeaf on October 13, 2014, 07:38:42 AM
Quote from: Twisted;389200MY concern is that I've signed up to WingCommander single player followed by Privateer Multiplayer in the PU and we've hardly seen anything of the Squadron 42 stuff (ie Wing Commander).
The FPS stuff is the first element due out in 2015 according to the schedule posted and let's be honest, they probably need many elements of what they have already done for the single player (S42).
Title: Planetside Demo
Post by: AndyBee on October 13, 2014, 10:47:42 AM
I don't think we'll see anything SQ42 related until it's actually ready for Episode 1 release.... Chris had said as much, at the end of the day it would all be spoilers a anyway and the actual assets that will be used we can see grow on a weekly basis anyway.
Title: Planetside Demo
Post by: OldBloke on October 16, 2014, 09:49:00 PM
OP has been updated to show the cleaned up, lag-free 1080p version ... and it's stunning.
Title: Planetside Demo
Post by: Justin Tolerable on October 17, 2014, 06:11:00 PM
I do love watching this.  Not sure what the point is in seeing the Hornet getting repaired though.  Just cool I guess!
Title: Planetside Demo
Post by: Twyst on October 18, 2014, 03:46:54 AM
It does look very slick.
I've heard nay sayers complain "It' just another loading sequence while landing". This is true, but you can like do **** too! I think the only concern is will it get boring doing **** for the 100th time of landing and can I make tea?
Title: Planetside Demo
Post by: Justin Tolerable on October 18, 2014, 12:56:01 PM
Quote from: Twisted;389458It does look very slick.
I've heard nay sayers complain "It' just another loading sequence while landing". This is true, but you can like do **** too! I think the only concern is will it get boring doing **** for the 100th time of landing and can I make tea?

Sure - just like the rest is "just a game".  If you don't suspend your disbelief then what's the point?  It's a pretty amazing loading screen that doesn't break immersion.  I like it.
Title: Planetside Demo
Post by: AndyBee on October 18, 2014, 01:36:46 PM
Quote from: Justin Tolerable;389468Sure - just like the rest is "just a game".  If you don't suspend your disbelief then what's the point?  It's a pretty amazing loading screen that doesn't break immersion.  I like it.

Agreed, but besides that, from the demo and from what we've been told, if we are given the freedom to move around in multi crew ships whilst in the "on rails" EDL mode, then we can likely make good use of the time anyway, for instance in the demo i assume we could have gone and got in the Greycat ready to drive right out, etc... also when you look at the amount of traffic on Stanton (?) in that demo, can you imagine the death toll if human players were given the freedom to manual land in built up zones ? :blink:
Title: Planetside Demo
Post by: Obsydian on October 18, 2014, 09:06:42 PM
Quote from: Justin Tolerable;389447I do love watching this.  Not sure what the point is in seeing the Hornet getting repaired though.  Just cool I guess!

Repaired, you say?

Hmmm...I thought it was being torn apart for reclamation so the parts could be sold off.
Title: Planetside Demo
Post by: Justin Tolerable on October 18, 2014, 09:14:12 PM
Quote from: Obsydian;389494Repaired, you say?

Hmmm...I thought it was being torn apart for reclamation so the parts could be sold off.

That would make more sense...