Seems like this is gradually becoming playable and getting a lot of support.
I would consider going halfers on a 2 pack if anyone is up for it?
PM please.
http://store.steampowered.com/app/251570/?snr=1_4_4__131
Looks interesting. Much prefer this first person aspect to the game than that used by Project Zomboid.
One pack agreed. PM. Gorion if you want to share a 2 package.
Sent from my LG-F320 using Tapatalk
So, who's hosting the server?
Not even bought it yet!
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Already installed here, just watching some vids about the game.
Anyone left for a two pack? How much would it be. I'm a big zombie fan!
Yeah, I have an extra key from the two pack i bought, it's 11euros + transfer fee, so probably like 12 I guess.
Sign me up. I'll be about later to install it even if I don't get round to playing it just yet. Pm me the details. :) I'll pay you later on. Busy with the baby at the moment.
Game is hard as hell. Co-op will be different of course.
No more minimap, and the world map starts blank, so even harder than most of the youtube videos with tutorials.
Good fun playing this last night with Gorion and OB. Even with the enemy damage on low and preventing them from running we died like 5 times each, got the runs, became infected with some nasty virus and died twice of radiation sickness.
We have a shack with some boxes of stuff and beds to spawn in.
It's like Deliverance with Zombies, Gorion never looked so good in tight jeans and a cowgirl hat lol.
I imagine a squad of 4 from the very beginning would be chaotic fun.
All in all a good evening.
Yeah quite a fun game and full of laughs.
Yup. Enjoyed that. I'll look into getting a persistent server up.
Haven't had chance to play yet but checked done reviews. Aye. Maybe this is the game I was rather hoping zomboid would be. I look forward to joining you guys when I get chance
Well, you start in the world with a jar of drinkable water, a can of something semi-edible, and a claim block.
Everything else is up to you.
As for the claim block, please do not use it if we have our own private server. It will stop any player from doing anything within it's area. Since we're a community, we don't really need it as it's used as troll protection in public servers.
I'll try and join you online at some point, I have this in my library too.
Once the server is up I'll do some preparations for a massive project I have planned for the large lake. The current mini-safehouse at the small lake will also be made larger to accommodate a larger number of spawn points.
If it goes to plan, the massive project should be an absolute safe zone from any zombies/hordes.
Server's up. I'll make the details known once testing is completed.
This looks like a lot of fun! I am considering this! Any keys left?
Key Giveaway. (https://www.purepings.com/game-servers/7-days-to-die/)
Steam prices are back to 23/37 euros single/duo pack respectively.
21 euros single key @ Humble Bundle store.
Server browser needs sorting, no filter capability so it carries on loading 252 pages of worldwide servers :roflmao:
Yeah, alpha 10 will have a better one.
Anyone up for some co-op tonight?
Quote from: Gorion;390694Anyone up for some co-op tonight?
I'll be on around 19:00 GMT
Copy that.
I'll log in around the same time.
got this, looks like fun, might join you :)
Dev Blog (http://joelhuenink.tumblr.com/) Really interesting stuff.
Alpha 10 is at the doors. Apparently, we might have to start from scratch. A shame really, I gathered around 50 pieces of meat yesterday. Again, do not use the venison as that will be used to make a high quality food item, once we have a stable potatoe cycle (I wonder why it's marking potatoe wrong.. as far as I'm aware potato is wrong..).
I was on yesterday, did quite a bit of stuff. Can craft shotguns, pistols, hunting rifles. Can create ammo, but we need potassium nitrate. Also managed to find a beaker, which is used to make grain alcohol, then use that to make medkits (blood + alc + bandage), or fuel cans. Alcohol takes a very long time to distill.
Encountered a farming bug, which destroyed a number of crops; the fertile soil was invaded by grass respawn and stuff died. Tried out a new way to farm; we'll see how it works. Corn on top (growing), and coffee, blueberry, and potatoes on the bottom (no idea if they're growing yet). When looting corn, only loot the top part, that leaves the plant alive, which continues to make corn. Never loot the bottom piece which gives 1 corn.
Changed the location of the inner farming door, which led to some beds falling on my head and breaking up; when you log in check if you still have a bed, if not craft a sleeping bag and place it.
[ATTACH=CONFIG]2915[/ATTACH]
Yeah its hazard of the job, wipe per release. How long since the previous release? Do we have good time to rebuild before the next wipe?
Also does the work end after 10 days or something?
Apparently, updates after A10 shouldn't need wipes; let's hope so anyway. I think A9 was a month ago or something like that.
We should have enough time, however with A10, the difficulty will shoot up. Cooking, forging, chopping trees, hunting will all increase area heat, do too much and you've got a horde in that area. They reduced the amount of noise Z footsteps do, so harder to hear them. They're also more intelligent now, and if they can't get to you, they will wait until you come out.
Looting is also harder, homes receive locks so it's not just open a door anymore.
Gonna be on tonight, anyone else joining me?
might pop on for a bit
Introducing the water lift (https://www.youtube.com/watch?v=rlyNuyMK0iM&feature=youtu.be), who needs ladders anyway..
Please be considerate and don't do digging, smashing, placements of any kind near the invisible contraption; just walk into the water, and press space to swim up. Second floor exterior is a guard post area, third exterior floor is a work in progress plantation. Took me two days to get it right, it breaks easily, and will end up with the base flooding.
You'll notice that the makeshift box we used to call a base has been upgraded. Bunks go in the second interior floor. Put them up a wall like mine is. The higher the better, so you re-spawn in the terrace/guard post. Don't put anything in the mini-room downstairs; that is an ongoing project.
Use of buckets is banned near the compound. They make a mess of things.
Server might require a restart; cooking/forging bugged out.
lpha 10 Apocalypse is just out.
This means that the server needs the update, and it's a fresh start, as A9.3 is not compatible with A10. The game is seriously harder now, with zombies being more intelligent and tougher.
In addition, making too much noise, heat, smell has consequences, hordes will come knocking.
Server updated. Fresh start as Gorion has stated.
7D2D is currently 9.49 GBP (50% off) in Steam sale.
Server updated to Alpha 10.2
Thanks.
Copied from official forum for archival purposes. (http://7daystodie.com/forums/showthread.php?20116-Spider-Zombies-and-You-A-Survivor-s-Guide-to-Heat-Generation)QuoteSpider Zombies and You: A Survivor's Guide to Heat Generation
Alright, so everyone is wondering how heat is generated, and I have done a little quick and dirty testing to see exactly what occurs. This is everything that came to mind while testing, done on Nomad settings, everything default except 60 minute days, and creative mode activated. I activated the debug menu through the console, pressed F8 until the percentage meters appeared, and simply watched times and percentages and recorded them.
So, on to the (somewhat) scientific results!
Forges only create heat when using a new fuel piece - 2% generated per fuel piece used
The same occurs with campfires, only when a fuel piece is used is heat generated, in the same amount as a forge.
As far as I can tell, cooking and smelting do not cause any extra heat to be generated, only the amount of fuel being used. This points out that coal ore is the best fuel to use as it burns the longest and will not be used as often as other fuel sources. Sticks will call spiders like crazy.
Tools - pick ax - striking rock and ores gives 0.1% per strike
fire ax - striking wood gives 0.1% per strike, nothing when a tree falls or hitting anything else but stone
hoe - 0%, any use other than hitting stone. hitting stone gives 0.1%
augur - 0.03%, only when first used, if used continuously heat doesn't build up
chainsaw - same as augur
shovel - when hitting dirt, clay or sand, no heat is generated, hitting rock gives 0.1%
Every tool generates 0.1% heat when striking stone, tools create no heat when striking dirt, clay or sand. The chainsaw and augur generate 0.03% heat when first activated, as long as the trigger is held down no additional heat is generated. No heat is generated when a tree falls.
Gore - approximately every 5 minutes (game time, 60 minute days), 5% heat is generated, destroying gore gives 0% heat
From what I can tell here, each gore pile generates 5% heat every 5 minutes game time at 60 minute days. The more gore piles, the faster the heat is generated.
Guns - pistol - gives 0.3% heat each shot
shotgun - gives 0.3% heat each shot
sawn-off shotgun - gives 0.3% heat each shot
hunting rifle - gives 0.3% heat each shot
sniper rifle - gives 0.3% heat each shot
smg - gives 0.3% heat for initial shot, none for subsequent shots as long as the trigger is held down
44 magnum - gives 0.3% heat each shot
Every gun generates 0.3% heat per shot. The rocket launcher is an exception, and is in the next section. The SMG generates 0.3% heat with the first shot, then no addition heat as long as the trigger is held down. You can empty the magazine and only generate 0.3% heat total.
Explosives - rocket launcher - gives 0.3% heat each shot, explosion gives 5% heat
TNT - 5% heat per detonation
pipe bomb - 5% heat per detonation
hubcap mine - 5% heat per detonation
candy tin mine - 5% heat per detonation
landmine - 5% heat per detonation
Every explosive generates 5% heat, except the rocket launcher which generates 5.3% heat. 5% for the explosion, and 0.3% for the shot.
So ends my preliminary test results. This was done with as many variables removed as possible, and as close to default settings as I could manage. Hopefully this is a little helpful, and helps explain this mechanic a little more in depth.
Back on sale:
http://store.steampowered.com/app/251570/
Anyone want to go halves on a 2 pack? Being a newish member here I don't mind buying it and then gifting before you pay me for it.
Even cheaper elsewhere.
Humble Bundle Single â,¬10,49 (https://www.humblebundle.com/store/p/7daystodie_storefront)
G2A Single â,¬9.94 (https://www.g2a.com/7-days-to-die-steam-cd-key-global.html?reflink=7daystodiesingle)
G2A 2Pack â,¬15.90 (https://www.g2a.com/7-days-to-die-2-pack-early-access-steam-cd-key-global.html?reflink=7daystodieduo)
Never had any problems with G2A, I rarely buy anything directly from steam anymore as prices are inflated..
Quote from: Gorion;392987Even cheaper elsewhere.
Humble Bundle Single â,¬10,49 (https://www.humblebundle.com/store/p/7daystodie_storefront)
G2A Single â,¬9.94 (https://www.g2a.com/7-days-to-die-steam-cd-key-global.html?reflink=7daystodiesingle)
G2A 2Pack â,¬15.90 (https://www.g2a.com/7-days-to-die-2-pack-early-access-steam-cd-key-global.html?reflink=7daystodieduo)
Never had any problems with G2A, I rarely buy anything directly from steam anymore as prices are inflated..
That's for a Russian key and Steam have now region locked their games now.
With the G2A shield thing, it works or money back.
It's listed as Global key, so it shouldn't be.
HumbleBundle is still cheaper anyhow, and that's surely not locked.
Quote from: Gorion;392989With the G2A shield thing, it works or money back.
It's listed as Global key, so it shouldn't be.
HumbleBundle is still cheaper anyhow, and that's surely not locked.
Yes you are right, the humble bundle is only 50p more than half the cost of a 2 pack so I went with that. Thanks for the heads up.
Are you guys playing on any particular server?
The G2A 2 pack page, if you click on the arrow by the price, it is definitely a russian flag shown. Although now there also seems to be a Austrian flag option for a little more which should work. I used to use G2A a lot but now with the Steam region locking I am little more wary.
We have a test server running, but it needs the latest updates. Haven't sent oldie a PM as I usually do; Been busy.
You can give it a quick try in a single player game. It's quite hard to start, but with experience it's quite manageable. Word of warning, if you're at the edge of the map, and cross into the radiation zones, it's near instakill so you won't manage to get your stuff back.
Server updated :D
50% off today!!! (on steam)
Quote from: Ninja_Freak;39299650% off today!!! (on steam)
Cheaper elsewhere, see above Ninja.
Quote from: Gorion;392997Cheaper elsewhere, see above Ninja.
Perhaps around 50p but much rather get it from Steam.
Do we still play this? I'm finally able to put the little one down at night and thought my life wasn't complicated enough.
Bought this game during Steam Sale, however it keeps crashing after a few minutes :( Also it does not go fullscreen?
Quote from: Galatoni;393324Do we still play this? I'm finally able to put the little one down at night and thought my life wasn't complicated enough.
The vast majority of us who were playing this moved across the Elite.
Gorion was playing. Not sure if he still is.
i will play it again after it leaves beta and is slight more usable
I'm playing quite a bit and on the dMw server.
It can be a little bit frustrating but I haven't had any stability issues or crashes. The game itself is mainly about two things; crafting and survival. it's fairly easy to make weapons, clothes (you start with a pair of boxers only!) and forage for food. I haven't found my way to building structures yet and instead choose to stay the night out in the open (which is quite fun). Ninja's top tip is that if you come across a tent of sorts, take you axe and hack it apart. It gives you plenty of cloth for making clothes, bandages etc.
Lots of stuff will make you sick. Don't carry raw meat as it will attract zombies. Learn to feed yourself and in particular drinks. Always aim for the head!
NF
Nice one. Thanks. I'll try it a bit on sp first. Then I'll come across. Incidentally is there a list of the game servers anywhere? Is it just dmw on the server browser in game?
Haven't played in a while, I'm currently way too busy with stuff.
It goes fullscreen. Sometimes it keeps launching windowed.
There are other servers; expect trolls.
If in need of cloth, farm some cotton.
Raw meat isn't that problematic, you can view your smell range in the map (green spiral stuff).
Farm, Farm, Farm. And experiment with building. Don't kill all the animals in a zone. Don't make too much noise. Kill the spider zombies before they screech.
If you see some weirdly modified structure, that I'll be my handiwork, and base; don't damage it please :)
Alpha 11 was just released yesterday.
Massive changes to the game. I follow a dev blog (http://joelhuenink.tumblr.com/) and the stuff they implemented is awesome.
I'm still playing and quite like the game to be honest.
Yeah the game is really good. I'll be playing again once June ends.
We might be in A12 by then. Never know.
Coming in A12:
Bears
Minibike
Real sunsets
Steel Pickaxe
too bad we can't have our own server.. I've kinda lost interest tbh
We have a sever running, or at least we did. It's not on the list because we were testing it.
Not sure about it's current status, as I'm loaded with stuff until end of June.
I do dig this game. I tried to get into it but more than anything , but it just hasn't seemed to be quite right. I don't know what it is about it though.
Quote from: Gorion;398664We have a sever running, or at least we did. It's not on the list because we were testing it.
Not sure about it's current status, as I'm loaded with stuff until end of June.
Ever since V11 it's offline. The admins have tried to get it rolling but no joy..
We are trying something new, to get this and Toxikk working. But alas this new plan might take a little longer so if you can hang on hopefully we will get it working.
Sent from my Nexus 5
What sort of something? VMs?
Where there issues with the 7days dedi.exe?
Also, I've previously talked with OB about a server manager which I've tested on my end, and it was working brilliantly. Bunch of handy management features and server modifications in it; comes with some anti-cheating tools, and a web interface as well.
Quote from: Gorion;398692What sort of something? VMs?
We've been offered a VM by a member on a completely different network to test both Toxikk and 7D2D on. We're waiting to see if this will be feasible.
Quote from: Gorion;398692Also, I've previously talked with OB about a server manager which I've tested on my end, and it was working brilliantly. Bunch of handy management features and server modifications in it; comes with some anti-cheating tools, and a web interface as well.
Not forgotten but pointless until we can actually connect to our server. On previous builds the server didn't show up in the server browser but we could connect directly. Now I can't even do that.
Be assured that a lot of time and effort has gone into trying to get these two games available to the community to use as hosted servers and that other avenues are being explored.
I remember that server list issue, didn't make any sense to be honest however they were supposed to change some network code and the lobby interface so here's hoping.
No idea why you couldn't connect when you implemented that server manager. When I tested it on my end it worked, and others not on my LAN(accessing via WAN) were able to connect to it via direct connect. Must be a configuration issue somewhere.
50% off on Humble Bundle store (provides Steam key). (https://www.humblebundle.com/store/p/7daystodie_storefront)
Bought and connected to our server first time using the ip address and port.
Great news
Outstanding news. Well done guys.
Sent from my iPhone using Tapatalk
Good news.
For the others who haven't given this a try yet, here's an A9 review. A11 is out now, and it changed most of the game, and its on a new engine too:
[video=youtube;8YOhsTy_5Nc]https://www.youtube.com/watch?v=8YOhsTy_5Nc&feature=iv&src_vid=HnXihbUEU-s&annotation_id=annotation_2594208627[/video]
Alpha 13 is out.
Previous game files need to be deleted. Fresh start, and if one experiences problems, they are suggesting reinstalling and starting from zero.
Quote from: Gorion;407179Alpha 13 is out.
Previous game files need to be deleted. Fresh start, and if one experiences problems, they are suggesting reinstalling and starting from zero.
Does anyone want the dMw server updated?
Sure why not.. Can we make it public? I've been playing on some other pubby servers and it's lots of fun..
That's it updated.
Not sure if any of you play this any longer but they've just released alpha 14 which includes all sorts of new goodies including challenges / quests that reward extra XP.
It also has a levelling system for different skills including crafting and weapon use. The AI is much improved as well. For those of you that played the game previously you may recall the different zones including the burning zone, winter, desert etc. etc. Weather / zone now play an important part of the game where having the right clothes / drinks will keep you alive and without you will quickly fall into trouble with hypothermia etc. etc.
http://7daystodie.com/alpha-14-1-patch-is-out/
I'm keeping an eye on it, and the the dev blog. The changes are nice, and I'm waiting for the game to be more polished before getting into it again.
Did they fix the infinite respawn in towns? In A11/12 the moment you kill a zombie, another would materialise out of thin air. That "feature" annoyed me.
yes.. respawn is more random..
The dMw server has been resurrected. It is private for now but will most likely go public once we've got everything sorted out.
As usual ... it fails to appear in the in-game browser :doh:
Direct connect does work. Password can be found in the password thread. (http://www.deadmen.co.uk/forum/forumdisplay.php?60-Game-Server-amp-Teamspeak-Details-and-Passwords)
nice one oldie when it becomes available i will join in as me and ben brought this at lan after watching ninja play it
Quote from: RogueTaylor;412916nice one oldie when it becomes available i will join in as me and ben brought this at lan after watching ninja play it
It's available now :D
I'm happy to play this tonight if anyone is around. ?
Quote from: Penfold;412932I'm happy to play this tonight if anyone is around. ?
Yep. I'm up for that.
i would be on but not till 10 which is a bit late sorry
I'll be around :)
Quote from: Penfold;412932I'm happy to play this tonight if anyone is around. ?
yeah ok, im up for that
Quote from: OldBloke;412915The dMw server has been resurrected. It is private for now but will most likely go public once we've got everything sorted out.
As usual ... it fails to appear in the in-game browser :doh:
Direct connect does work. Password can be found in the password thread. (http://www.deadmen.co.uk/forum/forumdisplay.php?60-Game-Server-amp-Teamspeak-Details-and-Passwords)
What's the name of the server OB?
Server is 'Dead Men Walking' but, as stated, doesn't appear in the in-game server browser.
A few of us played last night and, boy, it's tough as nails. Just trying to meet up on the map resulted in multiple deaths. But we're now together and setting up base camp and looking forward to the challenge ahead.
Thanks Oldie.
Are we playing a random generated map?
Quote from: Penfold;412964Thanks Oldie.
Are we playing a random generated map?
Yes. The map is seeded by the map name - I've called ours dMw1 so it will be different to, for example, a map named dMw2.
yay.
Really good fun and really enjoying it so far. Thankfully found a cooking pot and a forge and am fortifying the house it's in so I'll mark it on the map. It's 5 mins run from the Army base.
Lesson for the day: If you find an engram learn it then and there rather than losing it when you die :rolleyes:
Played for an hour and have myself a lonely house In a desert, I have more gun parts then what I ever need and sadly can't do anything with them. When you lot are I lim will try to find out where you are but for now I will stay in this house I have fortified a bit. A really hard game but loads of fun
I'll be back on tonight for sure, was a great laugh last night
Hi Folks,
Toby, Pen and I survived our first 7 Day Horde last night. I foolishly went to Toby's house and it would appear I'm a horde magnet as at 11pm, the horde descended on us in full force. We have dozens of z'd including the higher level ones and the Feral Zombie too. Toby's stuff and house was destroyed and we barely made it out alive.
The downside is that tonight Pen and I discovered 3 sides of the map...
I've asked OB to look at increasing the server size four fold to give us ample space to explore. Unfortunately.. This will likely reset our skills and experience back to level 1.
Apologies but as we've only just got going, the impact shouldn't be too big compared to a week from now when we've built bases etc.
Please bear with us whilst we get the config right.
Thanks!
No problem from my end. Like you said Ninj it is better to get everything server-side sorted now before we build anything... ambitious.
And good work surviving the horde!
no worries at all ninja, at the end of the day your trying to make the experience better and on a game like this a bigger map means more exploring and more fun. look forward to playing this more when the server is fully up and running :)
worth buying?
Quite a few of us playing so I'd say so.
Absolutely
Brilliant game despite its many many bugs xD definitely alpha haha
Yep,just as fun as ark
Sent from my HTC One_M8 using Tapatalk
To be completely honest ... I don't think its got legs.
IMHO the journey, as per Ark, is fun but there's no real destination.
Same can be said for most survival games. The question is does the journey give enough enjoyment to justify the cost of admission.. and for me the answer here is a yes :)
Quote from: OldBloke;413304To be completely honest ... I don't think its got legs.
IMHO the journey, as per Ark, is fun but there's no real destination.
Yes,I know what you mean. Ultimately if there was a goal (apart from not being killed) then it would be great. However are any end games in the games we play? SWOTR, ARK, MC etc all have this issue. You just grind away until you level up.
All I wanted to achieve in SWOTR was to cop off with Mako and once that was done.... :flirty:
Not to mention all the suvival games are still in Alpha, thanks greenlight :eyebrow:
I think it's a feature or most survival games that they have a use by date built in. That date is specific to each player though. At some point you succeed to the point where unless you do something dumb survival is guaranteed. Then it sort of morphs into a crafting game. Minecrafts survival aspect was trivial but it's crafting was immense. 7 Days to Die is much more hard core for survival but the crafting seems less interesting IMHO. Very much like Ark the game's legs depend on how much fun it is to explore, gather, craft and build etc.
Personally I'm already done with it, mainly as I'm just not into grinding and crafting, but that's just me. Those who are more 'hammers and nails' will probably get a lot more fun out of 7 Days to Die for a lot longer.
I'm with Chaos.
The crafting aspect is cool as is the building dynamics. taking on a horde on day 7 is good laughs. Wandering into a town in the middle of the night is quite intense as several zd's can appear out of nowhere and overwhelm you. It's a lot less cartoon like that MC too.
Ninj you just suggested a fantastic idea.
Night time town raids, in a group, well kitted-out.
This sounds fantastic!!!