Dead Men Walking

Forum Archive 2023 => CS Mapping & Modelling => Counter-Strike: Source => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => TCS Maps => Topic started by: Doorman on January 03, 2004, 08:46:34 PM

Title: 'New' maps
Post by: Doorman on January 03, 2004, 08:46:34 PM
Now that the boundaries criteria is no longer so important can we not have a more varied map cycle? The same old maps keep rolling around Aztec, Dust2, Dust, Aztec,dust, dust2, Ooo! Rio!, dust, aztec, inferno(hooray!). A 'time to choose' vote revealed to me quite a number of votes for Cobble. Not enough as it turns out but hey! There's a gazillion maps out there, something different please.  :cheers:
Title: 'New' maps
Post by: DuVeL on January 03, 2004, 11:32:40 PM
There was a bit of talk about Vegas and so, anyone know some other good playable maps? de_torn is one of my favourites aswell. de_storm is nice once in a while aswell.
Title: 'New' maps
Post by: TeaLeaf on January 03, 2004, 11:37:14 PM
QuoteOriginally posted by Doorman@Jan 3 2004, 08:46 PM
Now that the boundaries criteria is no longer so important can we not have a more varied map cycle? The same old maps keep rolling around Aztec, Dust2, Dust, Aztec,dust, dust2, Ooo! Rio!, dust, aztec, inferno(hooray!). A 'time to choose' vote revealed to me quite a number of votes for Cobble. Not enough as it turns out but hey! There's a gazillion maps out there, something different please.  :cheers:
The same de_cbble that was voted off by the players?  Just for you it is back in the rotation.

TL.
Title: 'New' maps
Post by: DarkAngel on January 04, 2004, 12:09:31 AM
We should also have fun maps and skill making maps like the old rat maps and scoutknifes etc. I might have some suggestions but ill find a source for dl before putting them forward.
Title: 'New' maps
Post by: SLoWHaND on January 04, 2004, 11:24:23 AM
QuoteOriginally posted by DarkAngel@Jan 4 2004, 12:09 AM
We should also have fun maps and skill making maps like the old rat maps and scoutknifes etc. I might have some suggestions but ill find a source for dl before putting them forward.
You can stick the Scoutkives map where the sun dont shine fella its a load of SH**
Title: 'New' maps
Post by: TeaLeaf on January 04, 2004, 11:38:02 AM
Now who's not been taking their medication again Mr Slowhand? Tsssk, tsssk.
However you are right, some maps are just not for TCS.

TL.
Title: 'New' maps
Post by: JB on January 04, 2004, 11:51:31 AM
Here here Mr Slowhand.
Title: 'New' maps
Post by: SLoWHaND on January 04, 2004, 12:02:25 PM
Scoutsknives isnt even a CS map it as no objective to it bar kill kill kill
Title: 'New' maps
Post by: OldBloke on January 04, 2004, 12:25:57 PM
QuoteOriginally posted by SLoWHaND@Jan 4 2004, 12:02 PM
Scoutsknives isnt even a CS map it as no objective to it bar kill kill kill
It could be argued that it's a training map for scout use.
Title: 'New' maps
Post by: SLoWHaND on January 04, 2004, 12:52:58 PM
QuoteOriginally posted by OldBloke+Jan 4 2004, 12:25 PM-->
QUOTE (OldBloke @ Jan 4 2004, 12:25 PM)
Title: 'New' maps
Post by: DuVeL on January 04, 2004, 02:11:11 PM
I played de_rats on a server and I must say it's quit fun if not everyone starts using AWM or Auto-snipers.  For the rest I try scouting in other maps allready, I'm never going to be a fan of sniping tho, I don't think I've got the patience for it.
Title: 'New' maps
Post by: albert on January 04, 2004, 03:22:56 PM
QuoteOriginally posted by OldBloke+Jan 4 2004, 12:25 PM-->
QUOTE (OldBloke @ Jan 4 2004, 12:25 PM)
Title: 'New' maps
Post by: Red_Thunder on January 04, 2004, 07:50:31 PM
cbble is a good idea , and maybe a few others through a vote or somthing,
voting system on server ?

Im with Slow on the scoutsknivez
I like it ! but isnt for TCS

Storm i think would be good for TCS aswell as torn, good maps which arnt given a chance. As they provide alot of options with both open and closed areas of play.

Dan
Red

 :blink:
Title: 'New' maps
Post by: ChimpBoy on January 05, 2004, 05:00:51 PM
(/ChantStart)  
Bring Back Roadhouse, Bring Back Roadhouse, Bring Back Roadhouse
(/ChantStop)
Title: 'New' maps
Post by: Vincentvega on January 05, 2004, 08:37:08 PM
steelys revenge is a pearla its a large ish dust map
as is dust 2002 which is another bigish dust map.........ang on me promoting dust maps  they must be good  :)
Title: 'New' maps
Post by: Anonymous on January 05, 2004, 09:22:29 PM
I've got "Sierra Mist" running on my server just now. The map is a big one and you can get it here (http://www.sutherlandweb.pwp.blueyonder.co.uk/dmw/sierramist.zip). Poss too big for us and maybe not suited to TCS but worth a play - you can even drive an APC :D

Just extract to your cstrike folder.
Title: 'New' maps
Post by: JonnyAppleSeed on January 05, 2004, 09:37:37 PM
TVM ill give it a go later ...... :D
Title: 'New' maps
Post by: dead on January 05, 2004, 11:53:54 PM
My 2-cents (sorry, i'm USA - is it pounds? )....

The best TCS maps I've seen were, believe it or not, the VIP maps..  Those required an immense amount of teamwork from the CT side, and the Ts had to do a bit as well.  Now, i've seen oil-rig, and despise it  :angry: .  On the other hand, tundra was excellent. (1.5)

Other good ones I enjoyed over on TG (1.5 also):  cs_havana, cs_boxoffice, cs_backalley, cs_estate (!!) (i think; might have been highsociety), italy & italia, monastery, rio!(naturally), shogun (naturally), thunder (sort of), winternights (sort of).  The list just goes on & on - I've forgotten the names of some of my favorites, I'll have to just load them up to find the ones I really liked!

The question I have is:  is it possible to convert/play 1.5 maps into 1.6?

btw:  I'll also add, you guys are a *great*  :D bunch of guys to play with/against; even though my death rate is exceedingly high normally :unsure:  (I blame the 140 ping for that), I really don't care - it's the group I'm playing with that makes it worthwhile.  :dribble:
Title: 'New' maps
Post by: JonnyAppleSeed on January 06, 2004, 01:15:55 AM
QuoteOn the other hand, tundra was excellent. (1.5)

i agree

 but i have not played it in 1.6 .......wonder if its possible to all buy shields and and turtle the v.i.p  :dribble:

i would love to see it done  :lmfao:
Title: 'New' maps
Post by: DarkAngel on January 06, 2004, 01:35:51 AM
Played oilrig not too long ago and its a good map if the coms between the teams is good. The reason i put scoutknives as a suggestion is that it is very good for training to get better with the scout, i go on publics to play on this map but i hate publics because of the cheaters.
Title: 'New' maps
Post by: DuVeL on January 06, 2004, 07:55:30 AM
We played oilrig on CoFR and we succesfully escaped the VIP several times. Then that PTB thing started switching the people that had the best communicationskills and we lost after that.

For de estate, I hate it, when T want they can all go upstairs and then take anyway going up the stairs.

And JAS, a few nades and you'll see CT flying around.
Title: 'New' maps
Post by: DarkAngel on January 06, 2004, 03:01:03 PM
QuoteFor de estate, I hate it, when T want they can all go upstairs and then take anyway going up the stairs.


There are other routes to get into the top level ie the back ladder to the top floor?
I do believe its a good map but i prefer the rat map version of it  :D
Title: 'New' maps
Post by: DuVeL on January 06, 2004, 05:05:24 PM
Even when you try and get up the ladder with no sound you still have to shood the wood in the window so they know you're there.
Title: 'New' maps
Post by: DarkAngel on January 06, 2004, 05:58:51 PM
Completely forgo about that a very hard map indeed for the cts but with the stairs if you have good comms you can have cover from both sides while moving up the stairs. I liked the map de_prodigy but that was voted off  :angry:
Title: 'New' maps
Post by: Blunt on January 07, 2004, 12:20:17 AM
QuoteOriginally posted by ChimpBoy@Jan 5 2004, 05:00 PM
(/ChantStart)
Bring Back Roadhouse, Bring Back Roadhouse, Bring Back Roadhouse
(/ChantStop)

agreed, Vegas too.

the odd VIP map sounds interesting aswell (NOT oilrig tho)

maybe an idea to have a "guest map" each week on MH...if you don't like it, it's only 1 map on the cycle, and it's only for 1 week... 8)
Title: 'New' maps
Post by: Gh0st Face Killah on January 07, 2004, 12:25:04 AM
In that case I'd like to recommend de_bahrainV2, played it on a couple of servers now and its great fun.

Get it from here (http://csmaps.combatstrike.com/).
Title: 'New' maps
Post by: ChimpBoy on January 07, 2004, 10:55:36 AM
QuoteOriginally posted by DarkAngel@Jan 6 2004, 05:58 PM
I liked the map de_prodigy but that was voted off  :angry:
I too love this map - simple and effective.  But for some unknown reason it seems to be loathed by many :(
Title: 'New' maps
Post by: Dr Sadako on January 07, 2004, 11:39:50 AM
QuoteOriginally posted by ChimpBoy+Jan 7 2004, 11:55 AM-->
QUOTE (ChimpBoy @ Jan 7 2004, 11:55 AM)
Title: 'New' maps
Post by: ChimpBoy on January 07, 2004, 01:19:24 PM
Fait point Sadako - I have seen this happen a lot.

How about bringing back de_scud or de_rock ?

I like the idea of a weekly "guest" map to stimulate a bit of discussion.
Title: 'New' maps
Post by: smilodon on January 07, 2004, 01:34:52 PM
I'd like a return to the old style of voting maps on or off every three months. I can well accept that there are a lot of priorities right now, so this is only a suggestion for the future.

Maybe we can include Chimpys idea and a monthly guest map, then everythird month do the map trial and vote thing like we used to?

We should leave the match server alone obvioulsy with it hosting only match maps.
Title: 'New' maps
Post by: DuVeL on January 07, 2004, 06:58:53 PM
This is a nice rescue the VIPmap from what I've heard: VIPrescuingMap (http://www.cscentral.com/maps/download.banana?id=4796)
Title: 'New' maps
Post by: dead on January 10, 2004, 06:29:09 PM
so many maps.... so little time....  no matter why u guys wanna do, i'll be here, and (as so many do), if a map comes up that I detest... i'll sit it out.  cya online
Title: 'New' maps
Post by: DeadMike on January 10, 2004, 11:17:05 PM
:withstupid:
Title: 'New' maps
Post by: cbm.daveybaby on January 27, 2004, 01:58:53 AM
Some top quality custom maps, if youre interested, are:

cs_greenhouse
cs_industrywest
cs_shogun_final
de_karachi01
de_morningstar

any of those is well worth a look if youve got the time.

nice to see youve already got bikini in there - very playable map.

and, for a laugh:
fy_rambohulk
Title: 'New' maps
Post by: TeaLeaf on January 27, 2004, 07:55:05 AM
QuoteOriginally posted by cbm.daveybaby@Jan 27 2004, 01:58 AM
Some top quality custom maps, if youre interested, are:

cs_greenhouse
cs_industrywest
cs_shogun_final
de_karachi01
de_morningstar

any of those is well worth a look if youve got the time.

nice to see youve already got bikini in there - very playable map.

and, for a laugh:
fy_rambohulk
cs_shogun_final is already on and in rotation, cs_greenhouse has been played here but is not currently in the rotation.  I'll take a peek at the others.

TL.
Title: 'New' maps
Post by: dead on January 27, 2004, 11:21:34 PM
be warned: greenhouse is *very* demanding on machine & graphics card...
Title: 'New' maps
Post by: TeaLeaf on January 28, 2004, 08:06:47 AM
As is the new cs_shogun_final  :(   May have to take it off, it seems to lag all over the place even with only a few peeps on the map.

TL.
Title: 'New' maps
Post by: OldBloke on February 15, 2004, 05:00:22 PM
QuoteOriginally posted by TeaLeaf@Jan 28 2004, 08:06 AM
As is the new cs_shogun_final :(  May have to take it off, it seems to lag all over the place even with only a few peeps on the map.

TL.
cs_shogun_final is history  <_<

Replaced by the latest dMw 'Map o' the Week'

de_karachi01 (http://server.counter-strike.net/maps/see_review.php?mapname=de_karachi01)
Title: 'New' maps
Post by: Dr Sadako on February 15, 2004, 05:13:14 PM
QuoteOriginally posted by OldBloke+Feb 15 2004, 06:00 PM-->
QUOTE (OldBloke @ Feb 15 2004, 06:00 PM)
Title: 'New' maps
Post by: DuVeL on February 15, 2004, 09:42:30 PM
It's a nice map but there are so much angles where you can get shot from. Plus they all started downloading it from the server. Maybe a good idea to call it in a bit earlier so everyone first has the map and then play it?

Greets Pete
Title: 'New' maps
Post by: Anonymous on February 15, 2004, 09:55:53 PM
Why not set the server to not allow downloads?
Title: 'New' maps
Post by: Benny on February 15, 2004, 10:34:41 PM
Map lags too much anyway. shame really.
Title: 'New' maps
Post by: DarkAngel on February 15, 2004, 10:43:27 PM
Nice map very good for sharp angels and sneaky spots shame about the lag tho weve had them on a few maps might just be from those dling them.
Title: 'New' maps
Post by: Dr Sadako on February 16, 2004, 07:03:57 AM
QuoteOriginally posted by BlueBall@Feb 15 2004, 10:55 PM
Why not set the server to not allow downloads?
Why???

If people are interested in playing TCS they will download the maps required. It has worked for rio, shogun, thunder, museum etc ...

It isn't like we have 20 custom maps in the rotation and one download now and then is not too much to ask.

 :)

I liked the map. It has a high complete git factor (CGF). Me gives it 9/10 CGF. ;)
Title: 'New' maps
Post by: Anonymous on February 16, 2004, 11:07:36 AM
However, you are always going to get the odd person that has not downloaded the map and we run the risk of a single individual spoiling it for the rest. Just my 2p.
Title: 'New' maps
Post by: ChimpBoy on February 16, 2004, 01:07:07 PM
QuoteOriginally posted by Sadako@Feb 16 2004, 07:03 AM
I liked the map. It has a high complete git factor (CGF). Me gives it 9/10 CGF. ;)
I see it plays to the Sadako's strengths ;)  Truly you are the the Lord of the Gits ;)

(Take it as a compliment, you git ;))
Title: 'New' maps
Post by: DuVeL on March 09, 2004, 10:16:08 PM
Make sure to give a tour around new maps next time for where to go or not. If someone goes over a boundarie which he doesn't know, don't blame him. Especially if he got shot there by someone else on the same map before.
Title: 'New' maps
Post by: DarkAngel on March 09, 2004, 10:59:54 PM
And maybe its time to actualy get rid of the old ones as the map list is rather long now......
Title: 'New' maps
Post by: smilodon on March 09, 2004, 11:33:04 PM
I strongly vote for a return to the map voting system.

If we can get the http download for new maps set up I'd argue that we vote in a map rotation.

We can leave the official maps on the match server (or just the ones we match play). But at least one of the TCS servers should have a voted map rotation.

So says me  :)
Title: 'New' maps
Post by: brass on March 09, 2004, 11:52:46 PM
QuoteOriginally posted by smilodon@Mar 9 2004, 11:33 PM
I strongly vote for a return to the map voting system.

If we can get the http download for new maps set up I'd argue that we vote in a map rotation.

We can leave the official maps on the match server (or just the ones we match play). But at least one of the TCS servers should have a voted map rotation.

So says me :)
Is this an outbreak of democracy I espy. Gets my vote (that is presuming we are not marched out and shot). :whistle:
Title: 'New' maps
Post by: DarkAngel on March 10, 2004, 02:15:20 PM
Yeah make those maps that we play for matches on baldrik and have many more custom maps on the mh as i like having dif maps get rather bored of playing the same ones again and again makes the game feel new again with new and interesting maps. Maybe we should have a weekly vote on which map goes out and which one comes in? But giving enough time to those to dl it so no one has to dl it from the server?
Title: 'New' maps
Post by: smilodon on March 10, 2004, 04:51:09 PM
The old system was quarterly. We'd play test several for a few weeks and then have a mass vote/arguement about which ones to add and which of the existing maps should go. It meant that no one could moan about the maps as it was democratic and we got to play lots of new stuff.

I can see that it might make our servers a little less accessable but we don't run a standard map rotation as it is.

So form a crowd and wave bits of paper in the air shouting 'fraternity and liberty for all' ........and stuff.
Title: 'New' maps
Post by: Benny on March 10, 2004, 05:05:59 PM
Having the option of maps is good. Having a server full of customs is bad. N42 struggled as the map-packs became unmanageable. I'd hate for that to happen here.

The stock maps do get a little monotonous, so perhaps a vote whilst playing is the way forward, but not overly changing the rotation.

AM I right in saying that after a map vote it goes back to the first in the rotation? If so you end up never playing the end maps.
Title: 'New' maps
Post by: Cadaver on March 10, 2004, 05:39:51 PM
QuoteOriginally posted by Benny@Mar 10 2004, 05:05 PM
Having the option of maps is good. Having a server full of customs is bad. N42 struggled as the map-packs became unmanageable. I'd hate for that to happen here.
To be honest, I can't really see this being that big of a deal anymore, now that the servers have been configured for HTTP downloads.  You don't have a custom map? You can now get it quick - none of the disconnect, search for the map, unzip, reconnect malarky.

I for one would like to see the AMX map vote at round end re-enabled.  It gives players, what is it, four options?  Could the options it presents be randomised to give three standard map choices and one custom for instance?

Although, even then we run the risk of still playing the same few maps (aztec/inferno/dust2) over and over and over...  :)
Title: 'New' maps
Post by: Dr Sadako on March 10, 2004, 05:55:06 PM
QuoteOriginally posted by Cadaver+Mar 10 2004, 06:39 PM-->
QUOTE (Cadaver @ Mar 10 2004, 06:39 PM)
Title: 'New' maps
Post by: smilodon on March 10, 2004, 06:13:48 PM
Map votes are as fraught with danger as servers full of custom maps.  It does encourage the same few maps to get played over and over. A standard map rotation is the answer, with a number of fixed standard maps that play to TCS strengths. Add to that a handful of custom maps, and I think we have the mix right.

My only issue is with the method of selection for the few custom maps.....in as much as there isn't one. As a community shouldn't we all be desciding on what the custom maps are?
Title: 'New' maps
Post by: A Twig on March 10, 2004, 07:36:26 PM
Aye surely if we have say a maximum of 6 custom maps in the rotation, 4 (semi)permanent, then 2 that rotate? It could quite easily be handled by most metinx
Title: 'New' maps
Post by: smilodon on March 10, 2004, 10:06:32 PM
See the power of prayer works. The Great Ones have answered us. Come let us sacrifice a Squonk in their honour [humble smilie]
Title: 'New' maps
Post by: Vincentvega on March 10, 2004, 11:08:43 PM
right lads all i can say and i think i speak for a few here jas squonk tl fatal i think we must have catsbuthole map on rotation ...just somethin to break the manoteny*note cant spell mahogany..nm :whistle:  :dribble:
Title: 'New' maps
Post by: MAD_ness on March 10, 2004, 11:16:17 PM
another one that may be worth a look is ...de_wallmart    looks really nice ..but not sure how it would play as a TCS map
Title: 'New' maps
Post by: JonnyAppleSeed on March 10, 2004, 11:17:10 PM
Quoteright lads all i can say and i think i speak for a few here jas squonk tl fatal i think we must have catsbuthole map on rotation ...just somethin to break the manoteny*note cant spell mahogany..nm

lol never will that map get on a TCS rotation ....it may be tested a few times  ;)
Title: 'New' maps
Post by: Vincentvega on March 10, 2004, 11:20:00 PM
thats a dam shame and u no it :P
Title: 'New' maps
Post by: dead on March 11, 2004, 01:20:31 AM
Never played walmart, but I recall some N42 comments about it not being suitable for PCS style (I think).

And how could *anyone* vote constantly for dust2/inferno/??/...  I mean, part of the fun of CS / dMw is playing *different* maps - even if they are standard ones in the rotation!  There was one I remember, i loved it, but N42 dropped it, haven't seen it since...   cs_aurora  highsociety was pretty cool; monastery; thunder was fun occasionally.

dead
Title: 'New' maps
Post by: Vincentvega on March 13, 2004, 10:05:44 AM
QuoteAnd how could *anyone* vote constantly for dust2/inferno/??/...
here here these maps certainly get up my nose played to death iam affraid......... :blink:
Title: 'New' maps
Post by: Vincentvega on March 13, 2004, 10:07:14 AM
errrr well inferno is ok ....but DUST suk AZTEC suk :whistle:
Title: 'New' maps
Post by: Maus on March 14, 2004, 02:50:35 PM
Just a wee question, and not wholly on-topic:

Why are so few of the official maps in the rotation? It seems like every night we all just play the same handful of maps. I understand that not all are suited to TCS, but I miss things like cs_747 and de_prodigy, and many of the others.
Title: 'New' maps
Post by: Doorman on March 14, 2004, 02:53:09 PM
QuoteOriginally posted by Mouse@Mar 14 2004, 02:50 PM
Just a wee question, and not wholly on-topic:

Why are so few of the official maps in the rotation? It seems like every night we all just play the same handful of maps. I understand that not all are suited to TCS, but I miss things like cs_747 and de_prodigy, and many of the others.
cs_747? Go and wash your mouth out.  :ph34r:
Title: 'New' maps
Post by: DarkAngel on March 14, 2004, 11:25:46 PM
747 was fun v tense and so many hiding places pretty unfair for the ct's pah