Dead Men Walking

dMw Gaming => Sim Gaming => Star Citizen MMO & Squadron 42 single player => Topic started by: Galatoni on November 22, 2014, 05:56:45 AM

Title: Healing mechanic
Post by: Galatoni on November 22, 2014, 05:56:45 AM
https://robertsspaceindustries.com/comm-link/engineering/14318-Design-Healing-Your-Spacemen

Just read through this. Looks like our arma3 vets will have a field day!

I'm really feeling this mechanic, i can imagine it'll provide for many tense fire fights! I love that this is a coverall thing too not just limited to fight situations, but all over
Title: Healing mechanic
Post by: TeaLeaf on November 22, 2014, 08:07:29 AM
I'm hugely encouraged that we are sticking with a more robust system of damage, which does not allow you to be at 5% HP and still operate at 100% effectiveness!   The coop aspect of looking after your team mates and healing are massivley positive towards coop play.

+1
Title: Healing mechanic
Post by: Galatoni on November 22, 2014, 08:15:22 AM
I don't mean to sound disrespectful to those that prefer that kind of play, but is always been something that put me off traditional FPS multiplayer games.
While they were demoing, listening to people shouting "use youre knife it'll be faster " while I'm sure was just funny - did worry me a bit. Worries rested, at least for now.