Dead Men Walking

dMw Gaming => Star Citizen MMO & Squadron 42 single player => Sim Gaming => DMW Pilots Lounge => Topic started by: Obsydian on November 28, 2014, 11:59:48 PM

Title: Operation "Where's Waldo"
Post by: Obsydian on November 28, 2014, 11:59:48 PM
Hi guys,

A while ago me and a bunch of randoms got together on the RSI forums with a plan to go look for a way to get to the K'Thrak system of Krell, which is behind the Xi'An Empire space, with a view to opening up some potentially lucrative trade.  

Of course, the Xi'An, having been at war with the K'Thrak for a number of years, would probably not look favourably on this and may well put a stop to anyone who looks like they're looking for uncharted jump points in their space.  Plus, being the first humans to come into contact with the K'Thrak will bring its own particular set of problems, ahem, opportunities!  We would need to convince them of our peaceful intentions, persuade them that we're not spies for the Xi'An, and try to identify possible trade opportunities.  If we can manage that, there will be just the small matter of smuggling and/or blockade running through Xi'An space without getting caught and killed as enemies of the Xi'An Empire whilst also staying out of the way of pesky piwates, etc...

The people in this little group appear to have mostly fallen by the wayside, but I'm still of the opinion that this would be a good, immersive mission to go on as a group, and would rely on a lot of cooperation and require a varied fleet (which we have) in order to survive in Xi'An space while we look for a way through to Krell.

Is this something that would be of interest to the organisation?
Title: Operation "Where's Waldo"
Post by: TeaLeaf on November 29, 2014, 08:50:00 AM
I think anything like this would be an excellent goal in beta, to road test its viability for the PU.  I'd be up for discussion and planning for something like this, the more coop the better!
Title: Operation "Where's Waldo"
Post by: Galatoni on November 29, 2014, 08:51:04 AM
Absolutely. Count me in. I'm gonna need more crew...
Title: Operation "Where's Waldo"
Post by: OldBloke on November 29, 2014, 09:03:45 AM
Quote from: Obsydian;391781... Is this something that would be of interest to the organisation?

An organised, tactical, teamwork-based operation? Right up our street :thumb:
Title: Operation "Where's Waldo"
Post by: albert on November 30, 2014, 10:24:29 AM
If such things become possible with the depth you describe then it'll be a remarkable thing to do 😃
Title: Operation "Where's Waldo"
Post by: Twyst on November 30, 2014, 10:05:53 PM
Quote from: TeaLeaf;391784I think anything like this would be an excellent goal in beta, to road test its viability for the PU.  I'd be up for discussion and planning for something like this, the more coop the better!

I would be up for this, sounds fun!

We do know that parts of the PU will be procedurally generated, akin to Elite: Dangerous.
What we don't know is how much, or if a "wipe" or "reset" will trigger different PU data until release. For example, in ED some systems changed from Agriculture to High Tech from Beta 3 -> Gamma.
So I think I'm trying (badly) to say that if we do find K'Thrak, the means, route and method of coercing them could change drastically from beta through to release.
Title: Operation "Where's Waldo"
Post by: Justin Tolerable on December 01, 2014, 12:07:39 AM
I'd love it if we could do something like this... count me in!
Title: Operation "Where's Waldo"
Post by: Obsydian on December 01, 2014, 07:26:44 AM
Quote from: Twisted;391907I would be up for this, sounds fun!

We do know that parts of the PU will be procedurally generated, akin to Elite: Dangerous.
What we don't know is how much, or if a "wipe" or "reset" will trigger different PU data until release. For example, in ED some systems changed from Agriculture to High Tech from Beta 3 -> Gamma.
So I think I'm trying (badly) to say that if we do find K'Thrak, the means, route and method of coercing them could change drastically from beta through to release.
Being completely honest, I doubt that we will be able to find a jump point to Krell during the beta as I suspect that the jump point may not even be in existence during the beta - and we don't yet have any proof that the devs will have Krell in the 'verse at launch: it may well be one of those systems that they put in later.  

That said, even if the jump point exists, and we manage to find it, I'm sure it's location will move when the beta has it's final wipe before going live, but the exercise in its self could be useful and I'm sure will be fun as well.
Title: Operation "Where's Waldo"
Post by: Gorion on December 01, 2014, 09:15:41 AM
Signing up for the initiative.
Title: Operation "Where's Waldo"
Post by: suicidal_monkey on December 01, 2014, 10:17:24 AM
Even if it moves after the beta it would be useful to attempt it to see what to do and what not to do in terms of all the alien politics involved...?
Title: Operation "Where's Waldo"
Post by: Galatoni on December 01, 2014, 10:32:03 AM
Is not like there is anything to lose really. I think it'll be a valuable experience. Plus we can maybe put our diplomat hats on and meet an alien that doesn't need to be blasted! Remember that as we play this! I can imagine that CR would put a 'neutral' contact on scanner just to see if we arm weapons and charge first or wait and make contact with them! I certainly wouldn't put it passed CIG!
Title: Operation "Where's Waldo"
Post by: Obsydian on December 06, 2014, 07:44:48 PM
Here are some comm links that fill in the background of the Kr'Thak:

https://robertsspaceindustries.com/comm-link/spectrum-dispatch/13153-News-Update-Congress-Now
https://robertsspaceindustries.com/comm-link/spectrum-dispatch/13208-News-Update-XiAn-Arrest-Alleged-Spy
https://robertsspaceindustries.com/comm-link/spectrum-dispatch/13279-News-Update-Congress-Now

Looks like we'd be on our own if captured by the Xi'An...
Title: Operation "Where's Waldo"
Post by: Gorion on December 06, 2014, 09:06:54 PM
Well it I'll be in the PU alpha/beta so no real consequence really.
Title: Operation "Where's Waldo"
Post by: albert on December 07, 2014, 01:39:56 PM
In the Alpha and Beta are our ships and pilots exposed to permanent death/ scrap?
Title: Operation "Where's Waldo"
Post by: Twyst on December 07, 2014, 05:22:35 PM
Quote from: albert;392265In the Alpha and Beta are our ships and pilots exposed to permanent death/ scrap?

That's a good question. I can't see any answer for it.
Maybe one of our subscribers could put it forward for 10 for the chairman?
Title: Operation "Where's Waldo"
Post by: Galatoni on December 07, 2014, 05:37:34 PM
O haven't asked anything yet. I might see if I can get it through.