QuoteOriginally posted by TeaLeaf@Jan 4 2004, 04:11 PMWas this meant to be a link to de_museum?
Click here to download de_winternuke (http://archive.rin.ru/eng/more/464/62/)
QuoteOriginally posted by target@Aug 31 2004, 09:52 AMIf you mean a direct rush from spawn through that area, I would say no. Further into the round or if a rush is called, maybe. Ask yourself if leaving a good area to protect one bombsite and moving towards T spawn is a good idea.
Quick question on boundaries within Winternuke.
Are the CTs allowed through where the missiles are, before the bomb is called down?
QuoteOriginally posted by Sadako@Aug 31 2004, 09:05 AMThis may be in response to me running through that way last night. The way I was it was that since teammates had called out that the bomb was at the ramp that was the fastest way to get round there from where I was inside (I'd have had to run all the way around the building otherwise). Sorry if it was wrong, but I'm sure I see similar behaviour on regular nuke, so I assumed it was okay.
If you mean a direct rush from spawn through that area, I would say no. Further into the round or if a rush is called, maybe. Ask yourself if leaving a good area to protect one bombsite and moving towards T spawn is a good idea.
QuoteOriginally posted by Maus+Aug 31 2004, 06:11 PM-->
QUOTE (Maus @ Aug 31 2004, 06:11 PM) |
Title: de_winternuke
Post by: smite on August 31, 2004, 06:47:14 PM
If the Bomb was down then yes you can make your way to it by the quickest route...but don't use that as an opportunity to go frag hunting.
Likewise for if it was spotted but think this one carefully as your teamate may have got it wrong....make sure by asking if the bomb carrier has definetly been seen.
Title: de_winternuke
Post by: OldBloke on August 31, 2004, 07:42:26 PM
My 2c ...
CTs would normally be split, covering two bombsites/routes. As a T, one of the tactical weapons in my armoury is a full-on rush at one bombsite/route. The numerical advantage coupled with speed *should* ensure a successful plant. As a defending CT in this scenario, my first action must be to call a clear 'rush' at my position. I haven't got time to check if the bomb-carrier is there, I just need to let my team know that a T rush is in effect and where it's going. My next action is to try and slow the advance with FBs, HEs and gunfire. Why? Because having issued a 'rush' call, I'm expecting my fellow CTs to make all haste towards my position to counter the rush. In this situation I'd expect them to use *any* route available to them. It's not flanking, it's support. As rushing Ts, we should make sure that the 'backdoor' is always covered. The caveat to all this is the improper use of the 'rush' call because, yes, it's open to abuse. A CT could interpret a normal probing tactic as a rush and call it so. This would lead to cries of 'flankers', and rightly so. In some respects it's on a par with 'bomb down' which should also cause all the CTs to flock to defend it's position. However, it should only be called when the bomb is on the ground without the possibility of it being immediately picked up again. All common sense really, which is the simplicity of TCS. :)
Title: de_winternuke
Post by: smite on August 31, 2004, 08:10:27 PM
I prefer his :withstupid:
Title: de_winternuke
Post by: Maus on September 02, 2004, 08:12:05 PM
It's a crazy idea, but I saw last night that I'm not the only person who doesn't like this map: Any chance of dropping it - changing it for regular nuke, or a completely different map?
Title: de_winternuke
Post by: Zok on September 03, 2004, 01:07:59 AM
Whilst most of my reviews are short and to the point, I thought that as this is a map that is currently in a rotation of a game that I love dearly it deserves much more attention on my part, so here goes:
I don’t like it.
Title: de_winternuke
Post by: SLoWHaND on September 03, 2004, 11:21:28 PM
Man dont tell me your really playing this half finished map.
It sux bigtime. Ok ok i,m getting back in my cupboard, Tara (http://aj.skelton.users.btopenworld.com/12K/MEETTHETEAM_LIGHT.jpg)
Title: de_winternuke
Post by: DuVeL on September 03, 2004, 11:31:11 PM QuoteOriginally posted by SLoWHaND@Sep 3 2004, 10:21 PMNAh m8, post more, I like the tag!!! :dribble:
Title: de_winternuke
Post by: DeadMike on September 03, 2004, 11:48:45 PM
ok as far as i know, zok is right, that is one crap map. please fix. along with the rotation that seems to be stuck on sucky maps between 21:00-23:00..... or so.... :help:
Title: de_winternuke
Post by: Dr Sadako on September 04, 2004, 06:57:04 AM QuoteOriginally posted by DeadMike@Sep 3 2004, 11:48 PMWould be helpful if you were more specific on what maps those are. Winternuke can easily be swapped to de_nuke.
Title: de_winternuke
Post by: TeaLeaf on September 04, 2004, 07:13:53 AM
lo Tara! Welcome to the forums. :norty:
TL.
Title: de_winternuke
Post by: JB on September 04, 2004, 08:47:28 AM
I like Winternuke. :(
Title: de_winternuke
Post by: Squonk on September 04, 2004, 08:58:07 AM QuoteOriginally posted by JB@Sep 4 2004, 07:47 AMBeat me ..I was just going to say that :o
Title: de_winternuke
Post by: DuVeL on September 04, 2004, 09:07:53 AM
I think it's better then de_nuke, atleast the T's have more places to go now and also the T's can take the upper route now.
My 2 Eurocents here |