Dead Men Walking

Old Server Admin Section => Game Admins => Archived Topics => Arma Admins => Topic started by: BrotherTobious on December 15, 2014, 11:33:48 AM

Title: Last Night
Post by: BrotherTobious on December 15, 2014, 11:33:48 AM
Well that was not what I called fun, no one is listening etc its the same old **** every week.

And what is worse is that some people that wernt a issue have become a issue.  And to be fair recently I know I have not been around but when I have been I have been dreading it as it is such a uphill struggle.  I cant imagine how you guys feel.

I am really grateful for all the times Sparko and OB have stepped up in my absence and I have no issues with you at all and with out you this would be impossible!

But I am not enjoying it especially with 10 plus on the server.

So I am open to ideas no matter how crazy or left or right wing.  And it was such as shame as we had a couple of nights were we really worked well.

/me takes off rant pants, puts on pants of chill the feck outness.
Title: Last Night
Post by: OldBloke on December 15, 2014, 11:44:55 AM
Was out last night so didn't get to experience this, Toby.

Can you give examples? Don't hesitate to name-and-shame so we know who we're keeping an eye on.
Title: Last Night
Post by: smilodon on December 15, 2014, 11:50:17 AM
Yep names would be good. I'm not adverse to posting a 'stern no name warning' that Arma is a unique game and needs to be played in a certain way. dMw won't allow a few to ruin the experience for everyone else.

This especially resonates now that I am map making. I'm trying to make my map a fun experience with some interesting set pieces. However it's very easy to break the whole thing if players go wandering of and don't follow the objectives and orders. For map makers and Squad Leaders it's especially galling.
Title: Last Night
Post by: BrotherTobious on December 15, 2014, 11:54:33 AM
It was just the usual and I am really surpirsed but Sneaky has been really pushing it.  Last night for example there was the Ifirit and the order was given to not kill as sulky asked to do it and he didnt then in the mid of giving direction sneaky let off a round and killed which then woke up everyone and then we got hit on open ground.

And the thing of oh look hes 2.5 km away and he looked in my direction I thought he was going to shoot me so I shot. I missed and wow look he is shooting at all of us now!!!

Sorry  it got to me last night.
Title: Last Night
Post by: BrotherTobious on December 15, 2014, 12:00:42 PM
Thinking about it the only way is to be really strict for a couple of weeks to get them in the mind set.  And if people dont like it and it comes back to any of you as no one really complains to me recently :) then I will have a word.
Title: Last Night
Post by: Penfold on December 15, 2014, 12:24:08 PM
I do agree and I didn't really enjoy it much either last night to be honest.

There were a few things that irked me in addition to Sneaky

Blob (?) or whoever it was was way off and away from the action.
Sulky told me not to get into the Panzer to then just get in himself which was weird
I'm still fed up with the lack of any sort of concern about reviving dead team mates and going for the kills. Maybe it's just me but I'm almost obsessive about trying to get people up - probably often too premature tbh. Sparko and TwoBad were great though and really on it.
I do find people ignoring orders really irritating. For example when you told Sulky not to shoot someone and he just whinged until you caved in and Sneaky and the Ifrit.
I do like Sulky but also find him the most selfish player by a country mile. He is a complete frag-hunter and will do exactly what he wants unless he's seriously jumped on.

Personally I've tried to stop being so sarky :rolleyes:. It's always tongue-in-cheek but I am trying :)

I agree we need to jump on it or else we will lose players. I'm not here Wednesday but hopefully Sunday.
Title: Last Night
Post by: Sparko on December 15, 2014, 12:28:44 PM
Yeah wasn't good and wasnt enjoyable.  Some people not listening to simple instructions and some players just wondering off ahead.  We need to drill it in to some people that it's not Battlefield or Call of Duty it's not a run and gun it's a simulation and requires planning and a certain strategy.  The problem is if you we take it too seriously do we think we may lose some players? I know it makes it harder to l as with more people but we don't want to discourage people from playing.

I think if some of the culprits actually stood up and offered to lead they would soon be frustrated as we do when we lead.  Maybe picking a leader? Instead of asking for volunteers? Might be a bit harsh but we can't expect the same people to lead each week, this causes the most frustration
Title: Last Night
Post by: Penfold on December 15, 2014, 01:50:26 PM
I'm happy to have a go at leading now I feel more confident and back into it.

Picking the leader would be a good thing
Title: Last Night
Post by: BrotherTobious on December 15, 2014, 03:49:20 PM
We tried that before and it goes on deaf ears but willing to try again but I am thinking of being strict again.

Sent from my Nexus 5
Title: Last Night
Post by: smilodon on December 15, 2014, 03:53:06 PM
We could make a reference to the rules thread HERE (http://www.deadmen.co.uk/forum/showthread.php?32328-Rules-of-Engagement)

I think a comment would hit home with the right people, without having to name names. It's important that everyone understands game rules aren't optional and if players choose to persistently ignore them we aren't adverse to kicking them off the server for a time out. This is the sort of thing where a certain very few selfish players will push and push to see how far they can go. I think we need to deal with it now before it starts to become the norm.
Title: Last Night
Post by: Penfold on December 15, 2014, 04:47:29 PM
Ok confession time.

To put it bluntly unless there's one of you (those who have access here) lot on the server then I would be really reticent about joining. I know that's not right given my role in the Community but it's just too much like hard work to be enjoyable sometimes.
Title: Last Night
Post by: Tutonic on December 15, 2014, 04:49:24 PM
I haven't been on for a while, for precisely this reason. It's tedious having the same culprits, again and again, muck about and spoil the game for those of us who want to do things properly.

A 'reminder of the rules' post isn't a bad idea, but we've been here before. I think a couple of PMs need to be sent to repeat offenders - hopefully they will then realise that their behaviour is irritating the other players.
Title: Last Night
Post by: smilodon on December 15, 2014, 08:41:15 PM
Let's repost the rules, explain that standards are falling, let the guilty ponder their behaviour in private. If things don't change we PM people individually and then suspend them from the server for a week or two. I'm not inclined to tip toe about on this. I love the game too much to let a few people ruin it.

Also confession time, if that drives away a couple of persistent offenders then frankly I won't shed a tear. I'd prefer everyone to stay and enjoy Arma but if it's a choice between the game fading away or certain players doing so, I'll go with the latter.
Title: Last Night
Post by: Penfold on December 15, 2014, 08:51:26 PM
Ok, subject to Toby's approval of course.

can we please have a list of the worst offenders ... a top 5 or something

then we all know and are clear whom we're talking about and whom to watch.
Title: Last Night
Post by: BrotherTobious on December 15, 2014, 08:53:52 PM
I will get a post up of offenders and will do a repost of the rules. If you guys have anyone on your radar drop me a pm. Thanks for the support guys

Sent from my Nexus 5
Title: Last Night
Post by: BrotherTobious on December 16, 2014, 07:26:51 PM
Right the list I hate this **** but we have to do it.



These are some of them but it also the group of not picking up, chatting about random bollox while orders and plans are being given out.  People engaging the enemy at 2.5km etc people using equipment bwfore checking if that is in the plan.  Also the bitching like cant turn grass off or can we make it easier.

So can we keep a eye on these anyone else that seems to be doing this cause I am sure that we are missing some.

I am going to repost the rules and also start being stricker on the server. And if people dont like it then they can have a go at leading.

Thanks for all the support guys.

Toby
Title: Last Night
Post by: BrotherTobious on December 16, 2014, 07:54:59 PM
Have edited and was a little sarcy but hope it brings in the attention.  Once again thanks.
Title: Last Night
Post by: albert on December 17, 2014, 07:17:32 AM
Sounds like all the challenges of war with the cast of The Hangover along for the ride.
Have you thought about dedicated roles and folks have to stick to them. I read up on my buddies ARMA clan games and they have fixed roles which players earned the right to be promoted into and the leader for each role assess the recruit before he gets to play that role in game. So maybe have 25% of the players with slightly elevated responsibility to make more people take a lead. The other 75% splay normally but this way you always have medics etc. take pressure off the admins who early are frustrated from this thread.
Title: Last Night
Post by: BrotherTobious on December 17, 2014, 07:32:11 AM
Thanks for the idea Albert it is not that we are against people leading the mission. It more that it always the same few that end up doing it. The others don't want to do it.

Sent from my Nexus 5
Title: Last Night
Post by: albert on December 17, 2014, 02:45:43 PM
Given it's a sim, can you make your soldiers get down and do 100 push ups :lmfao:
Title: Last Night
Post by: Sparko on December 17, 2014, 05:19:05 PM
Quote from: albert;392761Given it's a sim, can you make your soldiers get down and do 100 push ups :lmfao:

Haha funny you should mention that I suggested something similar to that to Toby last night.

You could make them run around with full kit on for 5 mins until the fatigue system kicks in.  It's rather annoying :rolleyes:
Title: Last Night
Post by: OldBloke on December 17, 2014, 10:17:04 PM
Reminded everyone about the rules tonight before we played Smilo's excellent map.

Sulky wasn't there at the time but joined later. It went very well. I asked everyone at the end to make sure they read Toby's post before Sunday and to expect a more rigid approach to enforcing the guidelines. Fingers crossed.
Title: Last Night
Post by: BrotherTobious on December 17, 2014, 10:18:24 PM
Great thanks for your help OB and even better to hear smilo map is a hint looking forward to playing it.

Sent from my Nexus 5
Title: Last Night
Post by: smilodon on December 17, 2014, 10:45:20 PM
It needs some work to get it all fixed. Hope sunday will be a bit better.
Title: Last Night
Post by: smilodon on December 29, 2014, 06:37:48 PM
Another Sunday and some more of the same, although it didn't spoil then fun. I seriously think our main persistent offender is actually incapable of playing Arma in the way we promote. I know the  first map we played last night was laggy and it was sometimes hard to keep up with the action but...

I watched our friend for a while while I was dead. We had three down on the ground floor and two on the first floor. He was also on the first floor prone about two feet in front of me and Penfold. I watched him spend five minutes trying to edge out to shoot at an AI in a building across the road. While I was keeping quiet there were several calls to get people up and at one point I think only Ben and Cheese Puff were also on their feet, but a couple of streets away. All the while he was crawling about taking pot shots at the enemy. Finally the AI won the sniping battle, no surprise, and we were now six men down in the house. It was a spectacular example of the problem we are having. There was no reason not to heal other than he simply didn't want to. We were all down inside the house and healing would have been simple and danger free.

So I think it's just a case that this player has some sort of blind spot when it comes to team play. He can make all the right noises when we discuss the issue on Teamspeak but when the bullets start flying it all goes away and we're back to the usual habits. Short of banning him I'm not really too sure what to do.

Also our other candidate was on form as well. I often place empty vehicles on the map for atmosphere and effect but not to command and trivialise the combat by using thermal sights and blowing all the AI to bits from half a mile away . So they usually have no fuel or ammo. I think Sneaky tried every vehicle we came across and sat useless inside an empty tank for half a firefight. I'm guessing here  but I really don't think either of these people actually want to play Arma, it's just where we all are on Sundays and some Wednesdays. They want to fly helicopters, drive tanks, man HMG posts, fire snipers rifle, blaze away with  machine guns and anything else except play as an infantry grunt with a rifle and a normal sight. I know some players enjoy certain roles (we have a few great snipers and flyers) and dislike others (I don't much like using the Titans) but that's one thing. This is bordering on obsession?
Title: Last Night
Post by: Penfold on December 29, 2014, 07:05:57 PM
You do have to laugh or else you'll go mad. The incident above was classic and exactly how you relay it.

I love playing with you guys but given the inevitability of the gameplay I'm sorry, I don't think I'll be joining again.
Title: Last Night
Post by: BrotherTobious on December 29, 2014, 07:22:30 PM
Pen before you completely jump can you give me a bit of time to try and do more to make this work. I hate that tutonic and now possibly don't want to play. And with our new maps made by people breathing fresh life in to our game. But I agree it is more than frustrating and I will think on how to combat this.

Sent from my Nexus 5
Title: Last Night
Post by: Penfold on December 29, 2014, 09:16:42 PM
No sorry.

Yes of course but I really don't know what can be done to be honest and I really am my wits' end with this.

Not anyone else's fault I know but I have limited gaming time and spending 75% of that on my back would be great if it was with a lady but not so nice in a ditch.
Title: Last Night
Post by: Sparko on December 29, 2014, 10:46:05 PM
To be honest my concentration level last night was exceptionally low due to being rather tired from the festive err festivities so can't say I took much notice of the usual culprits....unless that's just how I deal with them now.  Unfortunately it seems it's in one ear and out the other and I really don't know what to suggest as others have said.  Are the culprits at all aware that other players are having issues with them? I.e being told they are being a pain in the bottom? (In a slightly more polite way of course), otherwise they will be none the wiser and just carry on, regardless of us reminding everyone of what is expected and bumping threads.

I have said before that certain people seem to just want to 'get kills' and top the leader board like the game is something like COD and that the aim is to 'be the best'.  I can't really say I'm enjoying it at the moment and that's not because of the missions we play but because of how others are, which is another big factor as to why I haven't had the inclin to build any more missions (which I loved doing at one point).  To spend hours and hours of building and testing for certain people to just take mortars and hit targets from miles away rather ruffles my feathers (and it is the same people). I just think they need to be spoken to direct, which I know is a difficult thing to do but if they are unaware then it's going to carry on (obviously I'm unaware if they have been spoken to direct so apologies if they have).

I also think that the number of people we get on a regular basis makes it even more difficult to administer, and with that many people in TS (with some more vocal than others :rolleyes:) just adds to the problem.

Is it time to be a bit more strict? Even if it p**ses some people off? And go down the serious route? We can have fun and still have some banter if we are more strict and serious
Title: Last Night
Post by: smilodon on December 29, 2014, 11:36:47 PM
Personally I can live with the behaviour. There's too many decent people playing to stop and I for one am still having fun. But clearly this is really upsetting some people and understandably. I think we have two players who are causing 90% of the issues. Sulky is just a force of nature and does almost nothing that enhances the sessions. Personally I would like to see him go, I really do not think any threats would work. However we can't just drop the hammer with no notice. Sneaky is not as bad but doesn't listen properly, isn't the worlds greatest healer (he did get me up several times last night to give him his dues) and jumps into any vehicle he comes across and. One or two other players have the occasional 'moment' but nothing that would ruin the game play for everyone. I'm quite capable of missing the odd heal or mixing up my left and right. But IMHO our problem is one player.

Sparko is right we should toughen up. Maybe a general post saying that we're still seeing people not playing by the server rules (and let's make them rules now), we all have ghost cams, can follow other players when we're dead and are watching. Players who over the next few weeks don't heal, don't follow the rules and don't listen to the leader will be noted and then denied access to the server.

We could make a set of rules that include no one getting into any vehicle, boat or HMG/mortar position without a direct instruction. We could add commands to tell specific people to heal specific people. This is more work for the leader, so might not be how we really want to play. Although some Arma communities play a much more military style of game. The alternative is to formally warn and then ban the offending player. Which should also put a light under anyone else who thinks they can ignore the rules.

I think as a community we would be derelict if we just walked away on mass and allowed one or two players to bring down one of our most long standing and popular games.
Title: Last Night
Post by: Tutonic on December 29, 2014, 11:37:43 PM
When I used to play on the Folk ARPS server, they used to enforce load-outs - and they were commonly iron-sights or a red-dot sight only.

I'll tell you one thing - you really learn to rely on teamwork over firepower in that situation. I would be more than happy to see something similar on our server.
Title: Last Night
Post by: Penfold on December 30, 2014, 01:01:14 AM
Perhaps you missed my cunning pale text in my message...... highlight away. :)

No, I'd love to continue playing of course but it's just that I find it SO annoying that it ruins the fun for me.

Anyway, onward and upward eh.

Smilo... I'm not sure how we can lose Sulky in reality although it's tempting. It would also, probably, mean we lose Paddy and John (?) as well. Perhaps we do toughen up I don't know but all I know is that I'm not going to continue as it is.
Title: Last Night
Post by: albert on December 30, 2014, 06:08:59 AM
I would send a general message out to inform everyone that certain individuals will be getting approached to have a word about their team play. Then take both of them aside on TS separately and be clear about their crimes and that there have been complaints and the consequences. Suggest a first warning formally, get a second and its a ban for 2 weeks a third its outright. In the end it's the few ruining the fun for the majority.
Title: Last Night
Post by: smilodon on December 30, 2014, 08:23:41 AM
For me I find some people are better team players than others but it's only a couple, no make that one, player who has a serious impact on the whole session. Banning isn't an issue in my opinion. WOW leaders have done it before. We explain that players who don't follow the rules will be asked not to play on our server, watch and when the inevitable happens ban him. We really don't have to have our enjoyment ruined by one or two players. As I said, if it's a choice I'll go with a healthy vibrant Arma community rather than tolerate the intolerable. It's crunch time. I'm happy to pen a general final warning to post up.
Title: Last Night
Post by: BrotherTobious on December 30, 2014, 01:20:19 PM
Guys thanks for your input lots of good ideas I will have a think and prepare a plan of action.

I am so greatful for all the support guys I appreciate it.

Sent from my Nexus 5
Title: Last Night
Post by: Penfold on December 30, 2014, 03:00:05 PM
Thanks Toby.

Obviously whatever you decide is fine by us and will be supported by The Council.

Please don't think my message is an attempt to force your hand, it wasn't. I'm willing to step away from this game regularly as I deemed it as the easiest solution and play and and when it's quieter or I muster the patience :)
Title: Last Night
Post by: Benny on December 30, 2014, 08:43:11 PM
You need to be really blunt with the offenders (says the scarlet pimpernell). Either shape up or come back on a less organised night. The best games I ever had on there (and believe it or not I may come back for a few, but am guilty of looking at the player list first) have been with the old reg's who have played it right from day 1. The joy of building the maps was to predict where the lone cowboy bellends would go and making sure they wound up dead...add to that taking slightly too long to revive them and reviving favourites first.

With 10 plus you're ****ing in the wind, unless you have two objectives and a map tough enough to wipe out any non-conformers, then its teamspeak and channels with Squad leaders on a common channel. That is of course assuming nothing too much has changed.

Woah, it's bright out here, I'll get back in the shadows.
Title: Last Night
Post by: Penfold on January 04, 2015, 09:20:31 PM
Any better tonight?
Title: Last Night
Post by: smilodon on January 04, 2015, 10:14:32 PM
IMHO yes it was. The map was a little harder so I think everyone was very aware of the importance of getting people up a little more. Some of us seemed to be making more of a deal about healing as in Toby and Ben were clearly calling out for players to heal others by name and we were announcing who we were healing more clearly.

I'm coming to the conclusion that sometimes it's just that certain players are simply really bad at playing PC games. They have little sense of self preservation or a basic awareness of where they are in relation to other team members or enemy AI. I'm not sure how much we can criticise them for just being terrible at Arma rather than it being down to them selfishly playing their own game? Others though are less innocent I think.

On that point apologies for my own play earlier tonight. I was suffering from the dreaded Desync 100,000 nonsense, courtesy of Virgin Media. The result is everyone freezes on my screen or runs on the spot. I think I am still moving from other players perspective so I probably ran right past a few players who I couldn't see. Apologies for that.

But all in all a better night.
Title: Last Night
Post by: Blunt on January 04, 2015, 11:39:33 PM
Sorry to butt in, but
QuoteI'm coming to the conclusion that sometimes it's just that certain players are simply really bad at playing PC games. They have little sense of self preservation or a basic awareness of where they are in relation to other team members or enemy
The two main culprits that you have been mentioning have tried and failed at CS too, so I tend to agree with Smilo that they are just crap at playing PC games.
One doesn't have a clue what do do,where he is, what is happening,or why/how he has been shot, and the other just buys a big gun and runs around shooting nothing in particular, no matter what plan has been called in comms.

I try to be on the opposite team to the extent of waiting till they've picked a side, then picking the opposite, partly to avoid the constant inane babble that spews forth, and partly to just avoid.

It's one reason that I don't play Arma anymore, he just gets on my tits.
Title: Last Night
Post by: BrotherTobious on January 05, 2015, 10:21:45 PM
Thank you everyone for your input, I can see there is definitely some frustration, but I think that Benny and Smilo latest post is what is the main issue.  And we can only do so much being helpful and reminding people how to play which we have been doing.  I will be keeping a eye on the situation and correcting as much as we can.   I dont think that we can ban people for not being good, we can try and help and we can always ask people to be quieter and with more force.

It does sadden me that some of you feel you dont want to play because of this and I hope in time you might try again with a bit of time things will improve.  Please have little patients so I can have a better crack at this.

I am sticking a pin in this thread to see how the next few weeks go and have a regroup after that.

I am really grateful for all your help and input.
Title: Last Night
Post by: albert on January 06, 2015, 12:30:28 PM
Just one thought I've experienced since playing Elite the last few months. There are 3 types of players: 1) OCD - read everything, learn it all, love it, come on the game and know how to play, 2) Learn the essentials and come along and ask a few questions but generally are self sufficient and 3) Make no effort whatsoever to read a darn thing and come on the server and ask 100s of repetitive questions about every darn thing in the game rather than Google it.

It's fine saying some people are not good at certain games, but some of the time they make no effort to be good at the games through lack of knowledge or background prep.
I feel our friends who are making ARMA hard to tolerate are also doing a similar thing in Elite. I do and will continue to repeat the infamous RTFM comment to those who don't try.
Title: Last Night
Post by: Penfold on January 06, 2015, 01:37:57 PM
I'm definitely a 2 possibly bordering on a 3 on occasion - sorry :rolleyes:.

Yes Toby, I will of course come back and give it another go. Having had a week off I feel slightly calmer but the basic frustration is still there and will, I suspect, remain.

If we all keep on about it then it may get through although I'll be biting my tongue to just not tell them straight.
Title: Last Night
Post by: Tutonic on January 06, 2015, 02:11:20 PM
I suppose I should probably give it another chance. I've just downloaded the latest version of the awesome JSRS sound mod (http://www.armaholic.com/page.php?id=22150), looking forward to taking it for a spin :)

I would again suggest taking a serious looking at having fixed loadout options for players. It might actually help some our, errr.... more challenging players fit into a defined role.
Title: Last Night
Post by: smilodon on January 06, 2015, 03:43:43 PM
And as if by magic..... I have three maps up at the moment with a couple of others in the pipeline. All now use preset load outs that are geared to the map and the tasks. So no thermal sights, no machine guns, no AWP like sniper rifles, no long range scopes, no swarms of helicopters, tanks, etc to roll round the map in. Basically it's a 7.62mm rifle, standard infantry scopes, ammo, a few Titans and rockets, smoke and first aid kits. I know it's really annoying Sulky that he can't run out with a sniper rifle or HMG and Sneaky probably cries every time he leaps into a Tank only to find it's bingo fuel and ammo :devil:

There's a lot of different maps out there that are great fun that have tanks and chopper etc. But for balance mine are infantry maps and while they are quite rough round the edges they are hopefully very hard and unforgiving and punish solo frag hunters severely. Maybe come and give them a go. I think TwoBad is planning a limited load out mission as well.

Also there's nothing wrong with being crap. I've excelled at being crap in Counter Strike for years! This is more about being really clueless. I'm with Penfold in my ability or lack thereof to grasp the finer intricacies of some games but I think we can both follow simple orders, run in the same direction as everyone else, tell our left from our right, point a gun and fire it..... simple stuff like that (but maybe not to apply the brakes in a timely manner :norty: )
Title: Last Night
Post by: Tutonic on January 06, 2015, 03:46:27 PM
That is exactly the sort of mission I want to play Smilo, great work :)
Title: Last Night
Post by: OldBloke on January 06, 2015, 05:40:41 PM
Thanks, Smilo. Really appreciate you and the other map authors doing this.

I love the tough, house-to-house stylee too but my one request would be to try to balance the gameplay so that we have a chance of completing the mission in a, say, 90 minute window. It's a bit deflating having to call it when we're obviously progressing well but time restraints mean people leave.
Title: Last Night
Post by: Penfold on January 06, 2015, 06:38:00 PM
Aye, that's a good point. a series of small, sharp missions is excellent.

I too like the FIBUA stuff. Nitty gritty and not just who can snipe the furthest.
Title: Last Night
Post by: smilodon on January 06, 2015, 07:59:55 PM
It's the hardest thing to work out how long a map will take. Will ponder a solution :)
Title: Last Night
Post by: Sparko on January 06, 2015, 11:59:54 PM
Quote from: smilodon;393440It's the hardest thing to work out how long a map will take. Will ponder a solution :)

It is the only thing you can't control when building a map and it all depends on how many are playing it too, along with "will it work on the server".

Sunday was much better as I was only annoyed twice. The first time was when Toby reiterated what we expected of people and the first response was Sulky explaining how quick his pc was to reboot :blink: (I did ask if he heard Toby after that but he seemed insulted....)

The second time was when sneaky wondered off, and when asked why, he said he was injured and had no med packs.........forgive me if I'm wrong but if your injured and have no med packs surely the best place to go would be in the area where all your comrades are, or not to have left that area as our leader had asked.  I've been getting increasingly frustrated over the recent weeks playing and thought I would leave it a few days to respond so I could cool off but have found that I cant.

Toby you know I will back you through anything and have the up most respect for you in  everything you do but these guys need a talking too, one of them of which is one of my admins so I'm happy to do any talking if needed ( just a civil Chat) I don't really believe sulky is crap at ARMA I think he knows exactly what he is doing and all he wants to do is destroy everything in as little time as possible and talk about how good he is at doing it whilst we all sit there and nod.

As for sneaky I agree that maybe he doesn't really know properly how to play the game and he will just wonder off regardless.

Sorry to put a downer on it but it's just how I feel when I'm playing but will back you Toby all the way in what ever is decided :)
Title: Last Night
Post by: Chaosphere on January 19, 2015, 11:37:49 AM
Hi all,

I have read through this thread, and just have 2 quick questions I would like to ask. I no doubt have more I would like to ask and say on the matter, but it will have to wait for a few days until my exams are over. Clearly this is a significant issue, and one that needs working on. That it has driven some from the game is, as you have all said, simply unacceptable, and not something I was really aware of until reading this thread.

Firstly, how are things progressing. Have we intervened beyond the public pleas for co-operation and teamwork? Have the individuals named been spoken to or warned privately? Would just like a status update really, so I can have a good ol' think before putting my thoughts down here.

And secondly, how have Tut and Pen found it coming back? Have things improved at all, or do you feel we are still stuck in a rut here?

I love this game, and it is undoubtedly at its most enjoyable when everyone is working together and doing 'what they are told'. I hope I can at least contribute to the effort of smoothing this issue out, I see no reason why with a bit of time and collaboration we can't get it sorted and have ARMA running like the tactical military sim it is meant to be.
Title: Last Night
Post by: BrotherTobious on January 19, 2015, 11:53:21 AM
No words have been had as of yet, but we have had a couple of good nights so far, and by all reports coming back from people that it is better at them moment. I will have a word when I think it is nessacry but the 2 seem to be doing better atm.  I would perfer to have words when they have crossed the line to give them examples rather than just jumping in.

But yeah Pen Tut how you think it has been?
Title: Last Night
Post by: Tutonic on January 19, 2015, 12:05:06 PM
It certainly seems to have tightened up - last night's session was a good one.

I'd like to add that I love the restricted loadout on the virtual ammobox. It's forcing people to stay close to one another instead of sitting on a hilltop and sniping away.

Please Smilo, whatever you do, do not give in to the whiners and add the shiny toys back in. An MG or two might be a nice addition as a support weapon, but that's all I would change.
Title: Last Night
Post by: Penfold on January 19, 2015, 12:58:39 PM
If you're going to amend the loadout options then can you please just add rangefinders. IMO they don't interfere with gameplay and are a legitimate tool. Your call.

As to last night, well it was a lot better I'm pleased to say. There was a marked difference in attitude picking people up and those culprits we all complain about were a lot better. All-in-all, pleasantly surprised. I hope it continues thus.

PS> welcome Ben and congratulations. You're as asset to this game as you are to the Community.
Title: Last Night
Post by: Tutonic on January 19, 2015, 01:38:29 PM
Good shout on the rangefinders - maybe limit them to 2? This is probably a discussion to take to the mission review forum :)
Title: Last Night
Post by: BrotherTobious on January 19, 2015, 01:45:31 PM
Nice work tut but no medal

Sent from my Nexus 5
Title: Last Night
Post by: Tutonic on January 19, 2015, 01:54:32 PM
Quote from: BrotherTobious;393950Nice work tut but no medal

Sent from my Nexus 5

You have to keep the benchmark high Toby, can't be dishing them out to any old riff-raff that manages to revive somebody.

Had I managed the clearly impossible task of getting us back in action in the middle of that town last night, I would have been a candidate - alas, twas not to be.
Title: Last Night
Post by: Chaosphere on January 19, 2015, 02:04:40 PM
Thanks for the kind words Pen!

Glad to hear it has at least improved somewhat following what seems to have been gentle nudges in the right direction.

I also agree completely with the limited ammo boxes. It makes people play the roles we want them to play instead of playing Rambo. As we discovered last night, basic equipment (clothes, GPS, etc) would be a good addition just to ensure we all have the basic stuff ready to go. As for what weapons, well it worked very well with everyone having just the basic rifles. You could easily add a 'heavy' gun into the mix, and simply have the leader designate WHO they want carrying WHAT. I do this when it comes to anti-tank equipment, and I know some of you do the same, so I see no reason not to do this with anything like a sniper rifle or HMG.

If we just randomise who gets what week to week, it ensures eventually everyone should get a go at every sort of gun, so those that love the HMGs for example DO have a go with one in a manner that the leader controls. When I lead, I have a scrap of paper next to me where I write out who has what big weapon etc, very useful for when you need to remember where your anti-tank is, for example, and cuts down on any confusion.

So I see no problem with putting *some* bigger guns in the ammo boxes, with the caveat that we dish them out in very limited numbers to different players every week. Keeping note of who has what helps the leader make sure these players who may be more tempted to deviate from the mission stay close, as you can keep a better eye on them during the game.

Edit - Oh, but can we make sure the Nightstalker and other thermal scopes stay out please, they give way too much of an advantage to those that use them!
Title: Last Night
Post by: smilodon on January 19, 2015, 02:29:46 PM
I'll add a couple of HMG's into the box and sniper rifles as well. I might add specific slots for the HMG role as I have done with the sniper's or do away with them altogether and add the weapons to teh box. Might be easier. I could also add maps gps and clothes in case someone tries to load a saved loadout again.....
Title: Last Night
Post by: Penfold on January 19, 2015, 03:18:34 PM
and rangefinders :flirty:
Title: Last Night
Post by: Chaosphere on February 08, 2015, 10:11:36 PM
Just curious if anyone has any new thoughts on how things are progressing? Toby, Pen and I had a few words at the end of tonights game and noted that at least some of the offenders seem to be making steps in the right direction. How are people finding it? Can we still improve the games?
Title: Last Night
Post by: smilodon on February 09, 2015, 09:37:21 AM
Seems to be Ok at the moment. We're still getting the endless suggestions for how we should be doing stuff, but while sometimes a bit annoying at least it's proactive input which I'm not sure I should be moaning about. Sneaky did go off on a solo jaunt mid way through and we've all randomly fallen out of trucks at some point.... haven't we? I think in comparison to other games we've no more to worry about than them.
Title: Last Night
Post by: BrotherTobious on February 09, 2015, 10:26:51 AM
Well it is slowly better from my point of view.  But it is something we have to keep a eye on.
Title: Last Night
Post by: Tutonic on February 09, 2015, 10:40:33 AM
It was pretty good from our squad last night, but we were mostly vets - would be good to hear how the other half got on.

Sneaky had a couple of 'moments' - seriously, how do you eject yourself while driving a truck? - but nothing heinous :)

I hope I don't overstep the mark when offering advice to the CO, please feel free to tell me to keep my ideas to myself if it's bothering anyone.
Title: Last Night
Post by: BrotherTobious on February 09, 2015, 11:14:43 AM
My team did very well they followed orders pick each other up and others up.  Did suggest things but only once or twice, I think some more pactice driving would help a little :) No over use of coms.  A good team only thing that let us down was lack of AT.
Title: Last Night
Post by: Chaosphere on February 09, 2015, 03:47:25 PM
Quote from: Tutonic;394914It was pretty good from our squad last night, but we were mostly vets - would be good to hear how the other half got on.

Sneaky had a couple of 'moments' - seriously, how do you eject yourself while driving a truck? - but nothing heinous :)

I hope I don't overstep the mark when offering advice to the CO, please feel free to tell me to keep my ideas to myself if it's bothering anyone.

Did not bother me, I'm always open to useful advice and both you and sulky gave it at reasonable times in reasonable ways. I certainly think more towards what may be fun or different to what we have done before rather than what would be tactically smart on occasion, and surrounded by tanks lacking firepower advice to run away was most appropriate! As long as the leader feels comfortable refusing advice, and those giving it do so in an appropriate manner, I see no problem with it. And anyone being over zealous we can just quickly remind them who is running the session.