Hopefully for Sunday
It's dark, it's raining. No weapon, no ammo, no map, no anything.
Use your common sense, work it out, improvise, adapt, overcome, escape.
That is all
Quote from: smilodon;394226No weapon, no ammo, no map, no anything.
Sounds a bit like the one i've been working on. But dark and wet too, you're an evil man smilo
Quick note based on tonights escapades. I think this mission is going to play better with a single comms channel. At least until we get on our feet/armed up/organised. Then maybe a TS split would work. It's a little lighter on enemy than other maps but is still a street by street fight through to the extraction.
Anyone played this in my absence?
I have not tried it but would be keen to.
If it is anything like your last one mate well up for this.
Thanks for running through the map. It's nice to see how it plays out.
I'm not entirely sure why we felt compelled to take on an entire platoon of tanks :D but it was fun. There's no actual need to attack the town but I'm impressed with the resourcefulness and cunning of our leader. Nicely done Chaos Sir. I'll add a bit more 'action' to the beginning section as well.
You put tanks on the map and I wanted to take them out :P
I like maps with several different objectives, as it gives us something fresh to aim for next time. So, tonight we did the tanks, next time we can avoid that area entirely, for example.
I really did try to do something that wasn't my usual 'on rails please don't go that way' sort of map. So obviously while most of Altis is deserted there's a lot of 'stuff' in the immediate area.
Just for clarity there is just a single goal that has to be completed to win the map, and that's to escape by boat, everything else is completely optional.
It was great mate that tank area was nails :) looking forward to trying again to beat it sometime.
Great map Smilo, really enjoyed it.
I'd like to see two small equipment changes, not just for this map but for any others with your 'basics' ammo box:
1. A machine-gun, preferably two so we have one for each squad. Just to add some more tactical options.
2. PCML launchers. As we found last night, Titans are almost completely useless at close range. A PCML would let us engage armour in urban environments.
although i would leave the titans in as well as the pcml so we had a stand off capability
good map btw