Dead Men Walking

Forum Archive 2023 => dMw Gaming => Gaming Archive => It's a game ...but it ain't got its own topic! => Topic started by: albert on February 05, 2015, 09:12:08 PM

Title: Naval Action
Post by: albert on February 05, 2015, 09:12:08 PM
No it's not anything to do with belly buttons, but looks a hell of good fun: http://www.navalaction.com/#ageofsail

and O_Dingo77 playing it on Twitch: http://www.twitch.tv/o_dingo77/c/6022642
Title: Naval Action
Post by: Gorion on February 05, 2015, 10:28:51 PM
Very nice, but a tad expensive for an alpha.

Definitely interested for when I have more time on my hands.
Title: Naval Action
Post by: sulky_uk on February 05, 2015, 11:03:40 PM
looks good
Title: Naval Action
Post by: Sparko on February 05, 2015, 11:50:15 PM
Reminds me of Assassins Creed Black Flag ......Sim

Looks pretty good
Title: Naval Action
Post by: Gorion on February 06, 2015, 04:17:32 PM
Quote from: Sparko;394769Reminds me of Assassins Creed Black Flag ......Sim

Looks pretty good

Age of Sail series, if you missed those.

Apparently AC Rogue will also have some ship gameplay by the trailers I seen.
Title: Naval Action
Post by: albert on February 15, 2015, 10:53:36 AM
I've given this a few hours of gameplay and I think I'm going to enjoy it.

The game is in Alpha at the moment and they have the environment, tides, wind all nicely crafted. The ships look amazing and they have auto and manual sailing but I must say I went straight for manual and wasn't put off at all.

The technical terms for the sails etc aside. You control the fore and aft masts and the ones in between as well as your rudder to adjust your course and catch the wind in your sails then as a unit try to out maneuver and defeat the enemy team whilst trying not to hit each other or collide. You get cannons on the port, starboard, fore and aft of the vessel and can load them with 4 types of ammo all with different flight and damage characteristic.

You crew work busily away on desk to reload, repair, bail, and keep the ship running.

The pace is faster than I expected, although not exactly speedy but is good fun because you have to think carefully about how you will use the wind to your advantage and also learning to aim and hit is a challenge although I got a few decent hits by the time I'd played an hour or so.

I think this will be a good team game, and as more features come out it'll be a comprehensive story/ sandbox sailing game that will be a nice change from what I'm used to.

The graphics are epic as well :)

And they might be adding this type of thing as well:

https://www.facebook.com/video.php?v=1295347623900272&pnref=story - Permission granted to poo oneself!
Title: Naval Action
Post by: albert on June 20, 2015, 09:15:18 AM
Black Flag is on sale right now, and it's the most silly confusing DLC format ever. The DLC is like 3 x the price of the base game.

So I came back to this to see how they are coming along with development and they are testing the Open World.

:D They have a Google Map:  https://www.google.com/maps/d/viewer?usp=sharing&mid=znKaQtPyLToc.kaQduRE0l4HU

So far it's still awesome, a bit aimless right now but you can hail and attack other ships, and take them over etc. trying to learn how to do all that.
Title: Naval Action
Post by: albert on June 20, 2015, 11:37:54 AM
Low def :p screen shot in the open sea with the sun rising in the East obviously, no in game map so totally lost :D quite unnerving.

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Title: Naval Action
Post by: Gorion on June 20, 2015, 01:36:46 PM
How do you orient yourself then? Sextant, compass?
Title: Naval Action
Post by: sulky_uk on June 20, 2015, 01:37:26 PM
Tried to buy this and they aren't taking orders at the moment
Title: Naval Action
Post by: albert on June 20, 2015, 02:09:44 PM
Quote from: Gorion;400382How do you orient yourself then? Sextant, compass?
Nothing yet but in addition to your 2 suggestions, they will add by the stars I believe. Plus, lots of coast crawling for smugglers.
Title: Naval Action
Post by: albert on June 20, 2015, 02:10:17 PM
Quote from: sulky_uk;400383Tried to buy this and they aren't taking orders at the moment
Maybe I can get an invite for you. I'll pm.
Title: Naval Action
Post by: sulky_uk on June 20, 2015, 02:10:45 PM
Coolio
Title: Naval Action
Post by: albert on June 24, 2015, 09:14:51 PM
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Title: Naval Action
Post by: Gortex on June 25, 2015, 03:44:07 PM
Yep I have got my eye on this game for some time as it looks like it could be a hit for me. Like Sulky said they have stopped additional people buying it and have done so since early Feb. I check the website regularly so fingers crossed they will open it again soon.
Title: Naval Action
Post by: albert on June 26, 2015, 03:47:30 PM
They don't seem to offer invites to existing players. It wasn't even a Kickstarter, people just paid â,¬25 directly and they sent a Steam key via email. Steam only distribute it but don't sell it. I'm liking what I've seen so far. I should reach Jamaica tonight. Maybe get a capture or 2.

Sent from my ASUS_Z00AD using Tapatalk
Title: Naval Action
Post by: albert on July 01, 2015, 08:26:39 AM
I talked with a few regulars on TS in game and it appears that if one wishes to get a steam key when the sales are closed firstly sign up to the game labs forums. Then email the forum admin and politely ask if there is a way to acquire a key. If you emphasise that you have clan mates who play and you are a keen game tester the admin will request a PayPal offer of a key be sent to you which you can pay and join the game. â,¬25.

I've been sailing with various random publics but on TS in the SLRN public channels and I must say this game has me hooked.

It's being developed by only 8 guys in Ukraine and they have been in development since December and it gets an update most weeks. The community drive the ideas.

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Title: Naval Action
Post by: albert on July 02, 2015, 04:28:20 PM
A few more screenies:

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Title: Major Update
Post by: albert on July 04, 2015, 09:33:43 PM
So they pushed out a very nice update to the game this weekend. Basically they implemented trading, ship selling, the ability to sell modules you don't want. They also rolled out architecture in the ports, a bit of variation.

I got stuck in a thunder storm today, but eventually got to a port, it was pretty exciting. Pics below!


Developers


Short Version of Patch Notes
Added two new ships - Pickle, BellePoule
Сhanged visuals of ports
Сhanged visuals of land
New shop selling modules, guns, resources
New ship shop/auction. Ships can be put on sale by player
Added fire zone for single shots
Added the ability to lock the fire zone at different distances
Added tactical tablet to control fleet bots. Called by pressing M. Now bots can give certain orders in an instance
Reworked system DPS Grape. Now Grape penetration increases, if decreases the armor of the ship

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Title: Naval Action
Post by: albert on July 07, 2015, 09:25:38 PM
Got me a new ship called a Mercury, lovely!

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Title: Naval Action
Post by: albert on July 08, 2015, 09:39:12 AM
So I joined Sea Lords Virtual Fleet (SLVF) because Naval Action is so much a community game, good TS comms, good in game chat, respect. I am really impressed by these guys http://forum.sealordsvf.org/. They are of the standard of dMw in terms of attitude and community which is rare.
Title: Naval Action
Post by: albert on July 30, 2015, 03:52:57 PM
Rumour has it if you want to get involved in Naval Action this link is what you need to read and then PM the admin.

http://forum.game-labs.net/index.php?/topic/4305-when-will-we-be-able-to-pre-order-naval-action-again/page-8#entry122745

Of course you have to sign up as well.

They have just implemented a big update and have a new board and capture system which should be much fun.

Cheers,

Captain Bert

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Title: Naval Action
Post by: albert on October 31, 2015, 09:09:48 AM
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New patch time! Wow! This is the open world, not even a battle instance!
The game is much more realistic now, battles are bloody hard and there are clans!
Title: Naval Action
Post by: Gortex on October 31, 2015, 08:56:02 PM
Good stuff. the open world needed a bit of a face lift.
Title: Naval Action
Post by: albert on December 22, 2015, 07:11:00 PM
On sale on their website again. Either the Alpha license which will only give you a 6 week alpha pass now for $40US or $30 for a Steam EA key:

http://www.navalaction.com/purchase/
Title: Naval Action
Post by: albert on January 17, 2016, 09:33:20 AM
Big day today in Naval Action land. The final hard wipe before going Steam Early Access. EA will be on Tuesday or Wednesday. I urge any dMw players into team based combat and open world gaming to take a look.

Gortex, you must make your new account today, it will qualify you for the tester rewards but if you foget and only make your account after the EA goes live you lose out!
Title: Naval Action
Post by: Gortex on January 17, 2016, 09:38:51 PM
Just got interweb access after moving home on Friday. Going to check out what is needed tmw.

Is the new account with Naval Action log in screen or the forum?
Title: Naval Action
Post by: albert on January 18, 2016, 09:00:23 AM
In the game, you access it through steam and just create a new character. The servers are shut down until tomorrow when they'll open for 2 days before Steam EA is launched. In these 2 days you have to create a character to get the drops. Congrats on the house move!
Title: Naval Action
Post by: albert on May 01, 2016, 12:15:13 PM
So this game is moving along quite nicely. The next big update will include a political system.

So far, 25 ships, clan support, crafting, ranking in combat, fleet missions, Trafalgar line battle, p2p trading in game.

It has a really strong team focus, basically what I expect in SC being escorted and going hunting for ships to sink or board/ capture.

If anyone is into naval games where you control the ship then give it a try. Only down side is it is still at full price. No plans to reduce until out of EA.


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Title: Naval Action
Post by: albert on June 30, 2016, 08:44:13 AM
First time ever Naval Action is on Sale!!!!

http://store.steampowered.com/app/311310/

You know you want to, just look at the latest patch:

Preliminary Patch notes 9.9

What's new:

Officers.

A lot of perks were proposed by players and as promised - captains whose ideas will get into the game eventually will receive rare ships as rewards.

Starting perk set

Perk prices in points and their characteristics are not final. They will constantly be improved. In the next couple of patches 20-25 more unique perks are coming.

Fishing

(http://i.imgur.com/t0QMpxJl.jpg)
sailor fishing on a Palas class frigate

Depending on the popularity fishing will be improved in the future.

Crew Management.

One of the purposes of the crew is to provide more options in fleet managements as fleets are back. This is a third attempt to bring player fleets back.
Player can add any ship to their fleet provided he has enough crew to man those vessels.
Fleets can now be repaired at sea by using consumable repair kits

Other changes

Fixed bugs:

Tunings:

Due to significant changes in crew - we expect that there might be some bugs we missed.
Title: Naval Action
Post by: albert on July 26, 2016, 09:07:50 PM
A new ship designed by a buddy of mine for the game, thought that was worth a bump and to show off how good the game is looking these days:

https://www.youtube.com/watch?v=nPfN2n1y3Bw
Title: Naval Action
Post by: albert on October 20, 2016, 06:42:41 PM
So Game Labs just released their penultimate major update before full release and it's pretty big. I still feel this would be an awesome game for dMw players looking for multiplayer gaming with both PvE and PvP elements, crafting, politics, trading, major battles etc. Feel free to take a look and let me know if you want to try it out, I have a spare steam account with a character on it that can allow others to play along with me.

http://store.steampowered.com/app/311310/


What's new:

Rookie regions

Map changed
The map is split into regions. All information on the regions and their composition can be seen on the in game map. List of changes here (http://forum.game-labs.net/index.php?/topic/7511-free-towns-regional-capitals-and-ranks-specifications/?p=324594)

Combat tuning
Starting from this patch we will actively work on ship rebalancing. These works were delayed because of the tournament, but the tournament helped to uncover more balancing issues that require attention.
Currently the main goal is to increase ship importance and reduce upgrade importance for combat performance.

Shipbuilding, Trading and Resources
Trading was completely overhauled. We are very excited about it because we have coded in a very flexible system allowing us to easy add or remove resources by group, nation, region, island and large area, control prices and margins, demand and supply and multiple other elements helping us to make trading and resource generation to feel more alive.
When we first introduced trading into game in 2015 it required several months of balancing based on mass use by large number of players. Thus - expect resource shortages, abnormal profits, and strange things in the first two weeks. Report them in the respective feedback topics and they will be fixed.

ROE (experimental feature)
We will be testing several options for Rules of Engagement â€" ROE this patch. This might upset some users but it have to be done before release (will be impossible after).

Mission changes.

Bot distribution changes

Port battles and conquest
Port battle set up system changed significantly.

Port and coastline defenses

New ships

Other tunings

Fixed bugs:

Conclusion.
When new features are introduced they always play out differently with large number of players. Expect problems, report them and they will be fixed. Keep an open mind because the game is still in development and is not released.

Plans for next patch


edit

Title: Naval Action
Post by: albert on May 30, 2017, 02:28:20 PM
Last few updates before release...... Naval Action have an update, a big one. Lots of changes and an asset wipe.

If anyone wants to try this PvP and PvE age of sail game let me know I can provide lots of feedback.

It's basically like Elite Dangerous without the space and replaced by water and Caribbean islands. Yes it also has no story to drive it, but it's a team based game with up to 25 players per side in battles. It's surprisingly fast paced and precise for a game based on water. Plus it looks visually stunning (still!).

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Title: Naval Action
Post by: sulky_uk on May 30, 2017, 05:21:57 PM
Next time it's on sail on steam...See what I did, I'll grab my coat

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Title: Naval Action
Post by: albert on May 30, 2017, 05:40:39 PM
Yeah not worth the full price. Wait for a 20 quid thingy!
Title: Naval Action
Post by: Sneakytiger on June 19, 2017, 09:30:04 PM
just got naval action
Title: Naval Action
Post by: albert on June 20, 2017, 09:24:37 AM
Sneaky, PM sent to you, but for everyone else's benefit as well. Don't buy this right now. The Dev's have the game in a mess totally imbalanced. If you have not played 2 hours of the game, get a refund.
Title: Naval Action
Post by: Sneakytiger on June 20, 2017, 09:51:49 AM
yeah i've asked for a refund.