Dead Men Walking

dMw Gaming => Star Citizen MMO & Squadron 42 single player => Sim Gaming => Star Citizen Board Members => Topic started by: OldBloke on March 27, 2015, 06:36:42 PM

Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on March 27, 2015, 06:36:42 PM
Chaps,

I had a long think over the course of my break taking in the various points made in the forum regarding the best way forward for our SC Organisation.

I think we all agree that a Corporate structure is a good fit for us and, as such, I'd like to propose the following template as a first cut at getting something in place to show the troops.

With such a massive game I don't think the traditional GL + appointed admins will adequately cover the needs. We need to have more granularity. So  I propose that we have a board of 4 directors under a CEO. These 5 are the policy/decision makers and have equal weight with the CEO pulling rank only in cases of discipline and/or complaints against the board. Five works well as it gives the CEO a casting vote should there be a need for one. Irrespective of job title, the Directors will work together as one to ensure that DMW's best interests are always at the forefront of board-level decisions.

There will be a second level of management known as 'Heads' who will report directly to the appropriate Director.

The Directors will be assigned the following job titles:

QuoteAlliance Director

Responsible for the identification of alliance opportunities that best-fit the DMW ethos and presenting them to the board as a recommendation. They will also, as in the case of the STAR alliance initiative or similar, occupy DMW's seat on the alliance board. As this would almost certainly be an involved and time-consuming position this directorship carries no other roles nor does it have any direct reports.

Resource Director (CFO)

Responsible for our Organisation's credit and resource banks. They will determine and implement the most appropriate 'tax' system to employ for DMW. They will prioritise the allocation of funds/resources to ensure they are being best used to grow the Organisation. They will work with the Alliance Director where matters of funding/reward for joint operations arise. This position has no direct reports.

Communications Director

Responsible for documenting our Organisation's structure, processes, job descriptions, charter and manifesto. They will devise and document a process on how our members progress through any ranks the board feel it appropriate to employ. They will devise, develop and maintain a recruitment template that will be used by all DMW members when either approaching or being approached by other players. They will have at least one direct report - Head of Recruitment. The Head's job description will be determined by the board and be documented by the Communications Director.

Director of Operations

Responsible for ensuring that our Organisation's official operations are well managed and that their direct reports are working together to ensure that our missions are balanced across the various game scenarios our member are keen to explore. They will work with both the Alliance Director and the Resource Director where operations are an official joint venture. They will have a number of 'Heads' reporting directly to them. The actual number and their title will be dynamic and be determined by the Director. For example, initially we probably will not need a 'Head of Racing' but one could be appointed if racing interest reaches critical mass. We will, however, need a 'Head of Security', 'Head of Trade & Industry' etc. straight off the bat. The Heads will be the main workhorses of this structure as it would be too much work for the Director alone. Their job descriptions will be determined by the board and be documented by the Communications Director.

Let's debate this draft to see what can be improved upon. If you think it needs scrapping I won't be offended. You guys have much more experience in 'big number' gaming so I'll be happy to be steered appropriately.

With the question of bums on seats ...

TL has already agreed to be the Alliance Director - thanks, Paul.

Smilo - anything take your fancy? I reckon the Resource Director would be perfect for you :D

I love a volunteer so if any other council member fancies one of these posts please speak up now .
Title: DMW SC Organisational Structure - Draft 1
Post by: smilodon on March 29, 2015, 10:21:40 PM
Sounds like a decent start point. I'll do the resource thing, although I am a complete duffer at accountancy.

(Also hopefully the forum has been tweaked to allow new posts to appear in search and the rest of the Council to see the forum.)
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on March 31, 2015, 02:35:44 PM
Quote from: OldBlokeHave you both now seen this?

http://www.deadmen.co.uk/forum/showthread.php?40973-DMW-SC-Organisational-Structure-Draft-1
Yep, seen it.  The bit I didn't get around to was this bit:
Quote from: OldblokeLet's debate this draft to see what can be improved upon. If you think it needs scrapping I won't be offended. You guys have much more experience in 'big number' gaming so I'll be happy to be steered appropriately.
...but that's what happens in my world this close to the end of the tax year!

I'm quite comfortable with the corporate structure, but we might need to shrink the number of roles more.  As an example, STAR (and many others) have something like this:
Quote from: STARSTAR Forces - Navy, Army, Recon Service, Exploration

STAR Industries - Production, Mining

STAR Logistics - Transport, Special Transport, Secure Transport

STAR Finance - Trade, Bank, Marketplace, Lottery

STAR Sports - Racing, Arena Commander

STAR Diplomacy - Diplomatic Corps, Human Resources
I don't necessarily agree with some of their descriptions or breakdowns, but it gives us an idea of the breadth of things available.  As an example of where I diverge, I think 6 Divisions is too many and they have Lottery (wth?) and have not got Engineering (which fits neatly with Industries and *will* be a big part of the game).  But I also think that some of the roles outlined send most of the work to one person:

Contrary to OB's view, I don't really see an 'Alliance Director' as anything that would take much time, so I don't see it as a role (if that makes sense).  Main board oversight would probably handle it, albeit with a 'lead' person. (I could be totally wrong of course!)

'Communications' I also see as a main board oversight role and most of its work will be in the beginning, it should 'tick over' under main board oversight once set up.

Finally 'Resource' I see as something we set as strategy at main board level.   The rest is operational, which brings us to:

'Director of Operations' which is the role that I see as carrying 90% of the day to day work.

Broadly speaking I see fewer divisions suiting us a little better due to our smaller size. Something like this:

Logistics & Security - Transport, Escort, Bounty Hunting, Data Transit, Materials/HR transit, Boarding, Search & Rescue

Asset Management - Exploration, Resource Gathering (Mining, Fuel etc), Engineering/Science, Manufacturing, Trading  

Main Board - Strategy, Org Bank, Fleet Hangar, Loans, HR, Diplomacy (alliance relationships etc)

Racing can be set up as a 'club' within DMW and I do not expect it will need much input once established, just an ongoing oversight.

Perhaps this is more in line with the Director + Head structure than I realise at the moment.
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on April 02, 2015, 10:13:28 AM
Too much?
Title: DMW SC Organisational Structure - Draft 1
Post by: smilodon on April 02, 2015, 05:23:37 PM
I'm still not seeing this forum appear in the new posts list which is confusing. I'll have to look into that?

I think it's always easier to add stuff (roles) in rather than over do it and cut stuff out. So I think the three main areas is a good idea. As the game gets fleshed out we can add in roles or divisions as we see fit.

Shoot stuff, do stuff and organise stuff  :D

It might also be an idea to give managerial roles out for the divisions that do get picked up. So we could have someone on the Board of Directors that deals with 'shoot stuff' but also have a General Manager of 'Shoot Stuff' as well. It would allow us to have more people in the Organisation have a specific title and role which would be more inclusive.

In fact it might be nice if everyone could have some sort of name/role/identity in game. Rather than have some members just be 'player' or 'member'  even a token title would be nice.
Title: DMW SC Organisational Structure - Draft 1
Post by: Whitey on April 02, 2015, 10:00:22 PM
Quote from: smilodon;397189In fact it might be nice if everyone could have some sort of name/role/identity in game. Rather than have some members just be 'player' or 'member'  even a token title would be nice.

I hate pigeonholes, they are so small and restrictive in something that should be huge and full of possibility's.  
I want to do bounty hunting and escort (security) and I'm really interested in exploration and doing trade to earn my way in the galaxy... Damn I might even want to settle down on Kallis IV and become a farmer :D  I'm looking forward to the teamplay element but I don't want a defined "role". I'd like to be able to swap around as needed (both the needs of DMW and my own).  

Back on topic......

I just hope that whatever structure we end up with has the flexability to allow people to experience all the aspects of the game they are interested in.

I think the corporate structure is good at the higher level and the fewer Management roles the better (from a "trying to get things organised" point of view).
Title: DMW SC Organisational Structure - Draft 1
Post by: smilodon on April 03, 2015, 11:37:29 AM
I agree and think the name would be something that wasn't fixed or that defined a specific role. Just something that a player could own. I really don't like the idea of 80% of the Org being called just 'member', 'operative' or suchlike. Roll was probably the wrong term to use.
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on April 03, 2015, 12:01:01 PM
Apologies for my lack of input. Really busy at the moment but I am reading everything.
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on April 03, 2015, 12:21:53 PM
Quote from: OldBloke;397212Apologies for my lack of input. Really busy at the moment but I am reading everything.

That'll teach you to go back to work! :narnar:

No problems OB, we can catch up on TS when you're ready, it's quicker that way!
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on May 23, 2015, 10:14:44 PM
Things we need to do asap.

1. Smilo to knock up a post saying that he is now the GL for SC and that we will be posting up a draft structure in due course.
2. TL to contact Star with the intention of taking up their offer of membership.
3. Smilo to invite Obsydian onto the SC board.

Looking at the list of attendees at TL's BBQ I think we could have a quick meeting to thrash out a draft structure.
Title: DMW SC Organisational Structure - Draft 1
Post by: smilodon on May 23, 2015, 11:12:30 PM
I endorse this message
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on June 29, 2015, 08:38:41 PM
Post-BBQ points.

SC will initially have a board of 4 members - Smilodon (lead), Obsydian, Oldbloke & Tealeaf. Other roles will be filled over time as the game mechanics are realised and people 'float to the top' to become natural leaders of a section.

We need to push a bit harder on getting the game back on the agenda of our fleet members. We will post our intention to hold weekly 'flight schools' on Friday evenings. The intent is to hopefully end up with 8 pilots to play the 4 v 4 matches but to start we'll try to get 4 pilots to work co-op against the Vanduul swarm. We, as the leaders, need to understand the current issues surrounding controllers so that we can bring people up to speed as swiftly as possible using the knowledge we've gleaned from both these sessions and the SC forum.

Recruitment - it would help if we could keep our Org's forum post (https://forums.robertsspaceindustries.com/discussion/111162/dmw-dead-men-walking-neutral-good-with-a-sneaky-underbelly#latest) on the first page by regularly posting into it. Simple 'bumps' will not cut it so we need to make a concerted effort to post stuff that will make prospective recruits take notice. For example, Obs and I have recently posted about the BBQ.

Stuff to do ...

Smilo to give Obsydian the rights to see this forum section.
Tealeaf to contact Star about joining their alliance.
OldBloke to post details of the Friday Flight School in our SC section.
All - to try and get into the TS SC channel on Fridays to raise the visibility of SC.
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on June 29, 2015, 09:15:56 PM
Almost seems a duplicate of the post I made earlier! :blush:
Title: DMW SC Organisational Structure - Draft 1
Post by: BrotherTobious on June 29, 2015, 10:29:35 PM
Tl ask me to post it up I thought it best in  here to start.

I know the flight is causal but it still means that people that want to do both wont be able to.   But it might draw people away from GTA.  Its the same if it were on a Sunday.  It splits the base of players.

Not saying it shouldn't be just saying it should be thought about :)

Really glad we are pushing on this guys great work.

Toby
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on June 29, 2015, 10:40:09 PM
Can we decide on which admin forum to use please?  I'm getting dizzy with all this post-BBQ hangover going on....... :crazy:
Title: DMW SC Organisational Structure - Draft 1
Post by: Obsydian on November 30, 2015, 07:47:45 PM
OK, time to dust off this topic now that we have been accepted by PACT, methinks!

OldBloke proposed:
QuoteAlliance Director
Responsible for the identification of alliance opportunities that best-fit the DMW ethos and presenting them to the board as a recommendation. They will also, as in the case of the STAR alliance initiative or similar, occupy DMW's seat on the alliance board. As this would almost certainly be an involved and time-consuming position this directorship carries no other roles nor does it have any direct reports.

Resource Director (CFO)
Responsible for our Organisation's credit and resource banks. They will determine and implement the most appropriate 'tax' system to employ for DMW. They will prioritise the allocation of funds/resources to ensure they are being best used to grow the Organisation. They will work with the Alliance Director where matters of funding/reward for joint operations arise. This position has no direct reports.

Communications Director
Responsible for documenting our Organisation's structure, processes, job descriptions, charter and manifesto. They will devise and document a process on how our members progress through any ranks the board feel it appropriate to employ. They will devise, develop and maintain a recruitment template that will be used by all DMW members when either approaching or being approached by other players. They will have at least one direct report - Head of Recruitment. The Head's job description will be determined by the board and be documented by the Communications Director.

Director of Operations
Responsible for ensuring that our Organisation's official operations are well managed and that their direct reports are working together to ensure that our missions are balanced across the various game scenarios our member are keen to explore. They will work with both the Alliance Director and the Resource Director where operations are an official joint venture. They will have a number of 'Heads' reporting directly to them. The actual number and their title will be dynamic and be determined by the Director. For example, initially we probably will not need a 'Head of Racing' but one could be appointed if racing interest reaches critical mass. We will, however, need a 'Head of Security', 'Head of Trade & Industry' etc. straight off the bat. The Heads will be the main workhorses of this structure as it would be too much work for the Director alone. Their job descriptions will be determined by the board and be documented by the Communications Director.

TeaLeaf countered with:
QuoteContrary to OB's view, I don't really see an 'Alliance Director' as anything that would take much time, so I don't see it as a role (if that makes sense). Main board oversight would probably handle it, albeit with a 'lead' person. (I could be totally wrong of course!)

'Communications' I also see as a main board oversight role and most of its work will be in the beginning, it should 'tick over' under main board oversight once set up.

Finally 'Resource' I see as something we set as strategy at main board level. The rest is operational, which brings us to:

'Director of Operations' which is the role that I see as carrying 90% of the day to day work.

Broadly speaking I see fewer divisions suiting us a little better due to our smaller size. Something like this:

Logistics & Security - Transport, Escort, Bounty Hunting, Data Transit, Materials/HR transit, Boarding, Search & Rescue

Asset Management - Exploration, Resource Gathering (Mining, Fuel etc), Engineering/Science, Manufacturing, Trading

Main Board - Strategy, Org Bank, Fleet Hangar, Loans, HR, Diplomacy (alliance relationships etc)

Racing can be set up as a 'club' within DMW and I do not expect it will need much input once established, just an ongoing oversight.

Perhaps this is more in line with the Director + Head structure than I realise at the moment.

The way I see it, we have two structures that need defining here:


The above, to me, appears to be discussing the first, i.e. our 'internal' structure.  So, here's my take on it:

1 - Our Internal Structure
                                                                                                            [FONT=courier new]Board
                    ____________________________|________________________
                   |                                                     |
               Operations                                         Communications
    _______________|_______________________              ________________|___________________
   |               |          |            |            |                |                   |
Security     Logistics     Industry     Science     Diplomacy     Human Resources     Public Relations[/FONT]

Board
Consisting of selection of Directors who may or may not also be directors of one or more divisions.

Operations
A broad description that encapsulates all operational divisions within the organisation.
Overseen by one or more Director of Operations.

Communications
A broad description that encapsulates all HR/PR and diplomatic divisions within the organisation.

Security
Escort duty, search and rescue, infiltration, bounty hunting, boarding parties/ground troops.

Logistics
Handles personal transport, hauliage, trading, information running, refueling.

Industry
Mining, manufacturing, salvage, engineering (overclocking).

Science
Exploration, jump point navigation/charting, research.

Diplomacy
Alliance matters, inter-organisational matters.

Human Resources
Recruitment, promotion/demotion, ejection, awards, penalties.

Public Relations
Press releases, management of organisation web pages, etc.

Organisational Titles and Roles
CEO - Head of the organisation - Board-level
Director - Various titles to reflect responsibilities - Board level
Division Director - Director of appropriate division (oversees one or more Heads)
Division Head - Head of appropriate division (may be more than one)
Diplomat - Involved with inter-org and/or inter-alliance discussions
Recruitment Officer - Interview potential members
PR Officer - Web site, videos, logos, press releases, etc.
...
Specialist Job Titles
Information Officer
Mining Foreman
...etc.

I realise that this is more divisions than TL wanted, but we can temporarily 'merge' division under the auspice of a single person until such time that we have sufficient number to split them down again.  The important thing is to define how they should ultimately stack up once we have the personnel on board to do it justice.

I envisage each of the divisions being headed up by one or more people, however, due to numbers, a single person could double up and head up two or more divisions, or perform two or more roles.  Over time, when numbers permit, each division should have at least two leaders to provide for operational redundancy.

I would anticipate that most members would like to perform multiple roles when in-game and not on a specific operation, and would therefore expect them not to have a specific job title.  However, those who intend to specialise in a particular role could be assigned an honorary title (e.g. Mining Foreman, Medic, etc.), but even then they ought not to be pigeon-holed into just that one role and should be free to migrate from one role to another as they see fit (operational duties permitting).  Perhaps this last point could be extended to everyone and allow everyone to choose their own title (from a pre-defined list) that matched the primary role that they see themselves performing in the game?

2 - Star Citizen Roles and Ranks
Star Citizen's Roles and Ranks are a bit limited at the moment, and they may change with the advent of Orgs 2.0, but until then we have to work within the framework that we have got.

I would suggest that we continue with the corporate theme, and set up the roles and ranks along the following lines:

Roles
Founder - CEO
Officer - Senior Director
Recruitment - Recruiter
Marketing - Public Relations

Ranks
5 - CEO
4 - Director
3 - Division Head
2 - Specialist - Assigned to members who have expressed and demonstrated an interest a specialising in a particular field.
1 - Associate - Default title for non-specialist members.
0 - Probation - New members. Promoted to Associate after 6 months service, or earlier if demonstrating outstanding commitment to the org.

Anyway, just some thoughts that came to me to add fuel to the fire...discuss away! :)
Title: DMW SC Organisational Structure - Draft 1
Post by: Penfold on November 30, 2015, 08:34:42 PM
/jumping into thread not active in

I haven't exactly been active on SC. Apparently I have two ships. I even saw them once.

I am hoping this will draw me in and get me all excited again into a game. I am, of course, willing to help out - in back office. The logical fit is in the Pr/Marketing bit. It's only below-the-line PR so not exactly demanding but the usual mantras of uniformity, consistency of message and rigidly-defined content still apply.

Whoever leads the comms part is going to need to be totally au fait with the game, its structure and its working and that's why I'd fall down. Happy though to work with anyone and pull together content into coherence.
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on November 30, 2015, 09:58:06 PM
Thanks for the input, Obs :thumb:

I need to digest properly so will add my thoughts in due time but I feel we're getting there :)
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on December 01, 2015, 07:48:40 AM
Quote from: OldBloke;406581Thanks for the input, Obs :thumb:

I need to digest properly so will add my thoughts in due time but I feel we're getting there :)

Wot he said.  I'll thunk again and add comments.   It might even be worth a TS meeting as there is quite a lot here to discuss and my typing continues to be slow.
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on December 03, 2015, 10:02:26 AM
Quote from: TeaLeaf;406584... It might even be worth a TS meeting as there is quite a lot here to discuss and my typing continues to be slow.

Agreed. How are people fixed for Friday evening?
Title: DMW SC Organisational Structure - Draft 1
Post by: smilodon on December 03, 2015, 11:00:09 AM
Friday is good for me.
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on December 03, 2015, 11:04:50 AM
Quote from: OldBloke;406637Agreed. How are people fixed for Friday evening?
I'm out at social on Friday so can't do anything that night.   How about Saturday night?

I do want to have a chat about this, there's a lot of good info and I'm pretty sure we can hammer out a solid plan for moving forward.
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on December 03, 2015, 11:34:23 AM
I'm OK for Saturday.
Title: DMW SC Organisational Structure - Draft 1
Post by: smilodon on December 03, 2015, 12:16:34 PM
Likewise my social life is

[ATTACH=CONFIG]3450[/ATTACH]


so Saturday is fine.
Title: DMW SC Organisational Structure - Draft 1
Post by: Obsydian on December 03, 2015, 12:48:47 PM
Saturday should be good - the Missus has a lot on the box to watch! :)
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on December 03, 2015, 05:15:30 PM
Shall we aim to be at keyboard and on TS by 8.00pm with drink in hand?
Title: DMW SC Organisational Structure - Draft 1
Post by: Obsydian on December 03, 2015, 07:11:41 PM
Quote from: TeaLeaf;406664Shall we aim to be at keyboard and on TS by 8.00pm with drink in hand?
Sounds like a plan to me!
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on December 03, 2015, 07:21:24 PM
Quote from: TeaLeaf;406664Shall we aim to be at keyboard and on TS by 8.00pm with drink in hand?

Indeed :thumb:
Title: DMW SC Organisational Structure - Draft 1
Post by: Obsydian on December 06, 2015, 01:27:07 AM
I sent the following message to Raydon this evening:

QuoteHiya mate!

Long time no see! :)

I think that someone from  DMW will be contacting you soon, but I thought I'd give you a heads up  to say that we have applied to, and been accepted by, PACT, which is an  alliance in SC.

One of their main tenets is that they are  anti-pirate, and have asked us to 'cleanse' our membership, meaning that  we must cut all ties with pirate organisations and members with ties to  pirate organisations.

It has been noted that you are affiliated  with a pirate org, so you will be receiving an official request soon to  ask that you and all your members either disassociate yourselves from  all pirate orgs or leave DMW.

I'm sorry that we have to make this  request, but PACT are extremely jittery about spies and have made it  clear to us that non-compliance on our part will result in us being  ejected from the alliance.

If you want a chat about this, just hit me up and we can set up a TS session.

See ya soon, mate.

O.

I thought it only courteous that I send him a quick note as we know each other out of game, but as you can see, I've primed him to expect an official request at some point.
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on December 06, 2015, 08:48:08 AM
Thanks, Obs.
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on December 06, 2015, 09:07:55 AM
Google Drive shared folder set up and invites sent via your deadmen email addresses.   Minutes posted there.
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on December 06, 2015, 09:21:22 AM
Oldie, can I get a link to the current RSI DMW logo in size at least 500x500 with a transparent background?   (for PACT, we can update later).
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on December 06, 2015, 09:45:31 AM
Do we have an RSI recruitment thread?  Everyone in PACT seems to have one and I guess we should too.



Ignore me - I found this one:  
https://forums.robertsspaceindustries.com/discussion/111162/dmw-dead-men-walking-neutral-good-with-a-sneaky-underbelly

Do we want to update it?   I've used the link as our recruitment thread in the PACT text, so let me know if I need to change the url.   Fortunately it is our Dir of Comms who posted it, so we did well there with our ESP!
Title: DMW SC Organisational Structure - Draft 1
Post by: Obsydian on December 06, 2015, 02:49:51 PM
Quote from: TeaLeaf;406706Do we have an RSI recruitment thread?  Everyone in PACT seems to have one and I guess we should too.



Ignore me - I found this one:  
https://forums.robertsspaceindustries.com/discussion/111162/dmw-dead-men-walking-neutral-good-with-a-sneaky-underbelly

Do we want to update it?   I've used the link as our recruitment thread in the PACT text, so let me know if I need to change the url.   Fortunately it is our Dir of Comms who posted it, so we did well there with our ESP!


It could do with a refresh, I feel.

I posted this in October in a hope to drive some more traffic to us:
https://forums.robertsspaceindustries.com/discussion/comment/5754633/#Comment_5754633

We could do with a 'sub-forum' link in the SC forum that redirects to this thread to make it easier for members to post stuff into (saves having to search for the post as people have to do right now).
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on December 06, 2015, 04:29:02 PM
I like it Obsydian.

I added it to the google drive for us to update and then I would suggest that we bury the old thread and work on pimping the new one (using Oldie as the poster in his role as Dir of Comms)?

When we've done that we can add a link on our forum as suggested.
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on December 06, 2015, 04:43:03 PM
Ship Hire Programme

I think we need to flesh out an announcement about this:

-firstly to outline the proposed programme (subject to RSI enabling such functionality)
-secondly to invite interested members to register their interest in either providing a ship they own, or hiring on out
-thirdly to sort out some draft rules and SOP's for such transactions
Title: DMW SC Organisational Structure - Draft 1
Post by: Obsydian on December 06, 2015, 05:04:19 PM
Quote from: TeaLeaf;406734Ship Hire Programme

I think we need to flesh out an announcement about this:

-firstly to outline the proposed programme (subject to RSI enabling such functionality)
-secondly to invite interested members to register their interest in either providing a ship they own, or hiring on out
-thirdly to sort out some draft rules and SOP's for such transactions

I think it's a little early to flesh this out tbh.  We need to see what in-game systems there will be that can be used to support this.  I just thought it worth putting out there as something we're planning on doing for our membership in order to attract new members.

I'm certainly willing to allow my ships to be used (as I am sure others will), but I would also envisage the org owning ships that can also be hired out.
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on December 07, 2015, 05:26:31 PM
Woger that.
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on December 07, 2015, 05:52:51 PM
First draft for comments/amendments.

Did we miss the CFO (financial director) role i.e. the person responsible for our 'guild bank' including revenue from joint operations etc. Would we, as Tealeaf suggested in his draft, discuss these matters at board level?

-------------------------------------------------------------------------------------------------------------------------------  

Star Citizen - DMW Organisational Structure

Dead Men Walking's Star Citizen Organisation will be based on a corporate model. We will have a board of directors lead by a CEO. Each Director will have ultimate responsibility for one or more divisions that will be aligned under three broad groupings - Operations, Diplomacy and Communications. Each division will have a Division Head who will report to the Director responsible for their division.

DMW will have a board consisting of 4 directors: Obsydian, OldBloke, Smilodon and Tealeaf. Our CEO will be Smilodon.

The Directors will be assigned divisions as per the following diagram. It should be noted that our Director of Diplomacy (Tealeaf) will also be DMW's representative on the PACT board.

(http://77.108.135.2/images/sc_org.jpg)

The 7 Divisions will align with the various game-play elements.

Security
Escort duty, search and rescue, infiltration, bounty hunting, boarding parties/ground troops.

Logistics
Personal transport, haulage, trading, information running, refuelling.

Industry
Mining, manufacturing, salvage, engineering (over-clocking).

Science
Exploration, jump point navigation/charting, research.

Diplomacy
Alliance matters (Director), inter-organisational matters (Head).

Human Resources
Recruitment, promotion/demotion, ejection, awards, penalties.

Public Relations
Press releases, consistency of message and rigidly-defined content (web, forum etc.)

When we have filled the remaining 6 vacancies then those 11 people will form DMW's Star Citizen management team.

This model suits our current membership level but also has scope to adapt as we grow the organisation. In due course we will publish the job descriptions to go along with the roles as defined here.
Title: DMW SC Organisational Structure - Draft 1
Post by: smilodon on December 07, 2015, 06:56:20 PM
I was assuming that you'd all just give your credits to me to look after?

 Failing that the role does seem to be a requirement. However holding the purse strings would be an important role that depending on how it plays out in the game, might have to go to a senior member of the dMw community.
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on December 07, 2015, 07:15:53 PM
Quote from: smilodon;406813I was assuming that you'd all just give your credits to me to look after?

 Failing that the role does seem to be a requirement. However holding the purse strings would be an important role that depending on how it plays out in the game, might have to go to a senior member of the dMw community.

It would, IMHO, have to be a director. We could have a 'Director of Finance' without any direct reports. Until such time as we consider increasing the board I would suggest that we expand Tealeaf's role to 'Director of Finance and Diplomacy'.
Title: DMW SC Organisational Structure - Draft 1
Post by: Obsydian on December 07, 2015, 07:18:54 PM
I suspect that the org changes will include a role or roles that allow the movement of money between org bank accounts (I believe we wil be able to set up multiple accounts for various things) and we can decide when that happens as to who is to be entrusted to handle org funds.

But if you want to assign the role to someone in the meantime I have no objection.
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on December 07, 2015, 09:40:15 PM
I like it.   I posted something to help you in the interim OB, an article for our website front page.

Finance is going to cross all of those roles.   Not sure if we want it as an isolated role or shared amongst us at this stage.  I have no problem with it being at Board level instead of with one person.  I think any of us would suit if the role were to be assigned to an individual.   Just remember I'll be pulling out millions of UEE credits to repay other orgs for lost ships as I reverse my Reclaimer out of the hangar and destroy a friendly flotilla of smaller ships who happened to be passing. (the blind spots on a Reclaimer are a bitch!).
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on December 08, 2015, 12:19:25 PM
Are we agreed to post the structure to the masses?
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on December 08, 2015, 12:22:27 PM
(http://memecrunch.com/meme/8DRJO/the-man-from-delmonte-he-say-yes/image.png)
Title: DMW SC Organisational Structure - Draft 1
Post by: Obsydian on December 08, 2015, 12:27:39 PM
:thumbsup:
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on December 08, 2015, 02:53:25 PM
Posted to the current Game Leaders ...

QuoteHello Game Leaders

You will probably have noticed that, as per this post (http://www.deadmen.co.uk/forum/showthread.php?41940-Star-Citizen-DMW-Organisational-Structure), we are looking to recruit existing members into dMw's Star Citizen management team. We would very much prefer to give these important roles to members who have already proved themselves within the community hence why I'm asking you guys if you'd like to become involved in helping to run what will almost certainly be our biggest undertaking.

You'll see from the thread linked above that the 6 roles on offer are 'Head of ...' the various game sections (Penfold has already been appointed Head of PR). The section heads will be so important to the game that I would say that they warrant a GL status in their own right so please help us to fill these positions early so that, between us, we can thrash out how everything will knit together come launch.

If you'd like to step forward now then please send a PM to the board: Obsydian, OldBloke, Smilodon and Tealeaf stating, in order, which 3 sections you would be interested in helping to run. Some sections may look sexier than others but they are all essential to the smooth running of the game so bear this in mind when volunteering. If you would like to help out now but would prefer to step down once the game is released - fine. Your input at this formation stage would be highly helpful.

You will probably have a lot of detailed questions about the roles on offer but, until the game mechanics are fully exposed, a lot of them will have to remain unanswered. What I can say is that, together, we will work to ensure that we are as prepared as we can be to give our members the dMw-flavoured Star Citizen experience they expect and deserve.

Catch me or any of the board on TS if you'd like to have a chat about any of this.
Title: DMW SC Organisational Structure - Draft 1
Post by: Obsydian on December 10, 2015, 11:39:22 AM
I have spoken with Raydon about dropping his association with a pirate org.

I don't think he was too enthused by the idea, and despite me trying to explain the reasons why, he still didn't seem to understand why he couldn't be associated with a pirate org even though he has no intention of ever being engaged in pirating... Ho-hum. :wacko:

In the end, he decided that he didn't want to disassociate his org from the pirate org and chose to remove himself from DMW.
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on December 10, 2015, 11:50:26 AM
Quote from: Obsydian;407035I have spoken with Raydon about dropping his association with a pirate org.

I don't think he was too enthused by the idea, and despite me trying to explain the reasons why, he still didn't seem to understand why he couldn't be associated with a pirate org even though he has no intention of ever being engaged in pirating... Ho-hum. :wacko:

In the end, he decided that he didn't want to disassociate his org from the pirate org and chose to remove himself from DMW.

Each to their own :doh:
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on December 27, 2015, 11:38:06 AM
Time to move this on ...

The response from the GLs disappointed me. I was expecting more but, hey ho, it is what it is.

We did, however, have two excellent responses.

Albert would like the role of 'Head of Industry'.

QuoteGentlemen,

As per the post today requesting volunteers to assist in the running of the dMw organisation.

I'd be happy to be considered for the position of Head of Industry below Obsydian.

Industry suits my play style. I'm a crafter and builder of ships in most of my gaming (supply the SLRN with Sail Ships to aid the British Royal Navy in Naval Action, and cannot wait for crafing to come into Elite). I particularly like analyzing the data and running the operations required to produce goods in a multi-functional situation.

So I would like to aid the fleet in organizing the obtaining/ creation of materials, salvaging, engineering and production of assets primarily ships and ship parts for all types of purpose from battle through to bases and components. Bringing this all together to deliver when needed the essential items required to help the other departments and functions. A steady supply of technology and ships will be essential to our success (and enjoyment) and I'd hope that I can help lead the way with this.

The other sections are interesting, security, exploration etc. but I always find my way towards creating and producing.

Cheers,

Albert

Sparko obviously read my post properly and responded with an ordered list of desirable roles with 'Security' at the top ...

QuoteHi Guys,

Just wanted to express my interest in the involvement of SC within dmw and in response to OB's post in the GL section. Whilst I haven't been actively posting much within the Star Citizen section I have been keeping up with developments of the game, and how we as a community are approaching the game and would love to get involved in anyway I can.

I'm rather excited about what you guys have already done with regards to preparing the community to what will no doubt be a massive step in online gaming and in general PC gaming and would love to be a part of it. The 3 areas in order that I would be most interested in would be:

1. Security
2. Logistics
3. Industry

My 3 choices reflect what I am looking forward to the most from Star Citizen.

To escort or defend our fleet and being organised whilst doing it really appeals to me and is something that has stuck in my head ever since we all originally pledged....all that time ago.

it would be great to be involved at this level guys and I'm more than willing to help wherever it's needed

Sparko

Toby will be along shortly to tell us what role he fancies :devil:

For the benefit of Obsydian - both Albert and Sparko are long-time members with experience of running game sections and both will make excellent Heads. So I guess the sensible thing to do would be to appoint them to their role of choice.

Albert - Head of Industry
Sparko - Head of Security

That leaves us with 4 Heads left to appoint.

Head of Logistics
Head of Science
Head of Diplomacy
Head of Human Resources

So how now do we recruit into those positions?

Having approached the Council and the GLs I'm not too sure where we should go from here. I've looked at the current fleet membership to try and identify potential candidates but the obvious good-fits have already been given the opportunity to apply and have decided not to. I'm not sure about Jas (Obs - WOW leader). Would he have seen the post in the GL section?

There are three of guys in the fleet that I personally think could be a good fit.

Galatoni
Ninja
Michelanio

Could you guys do the same and see if we can add to this list?

In the mean time, I would like to announce the appointment of Albert and Sparko to show things are moving forward. I think we could also use a forum section for the Board+Heads to use.

Your thoughts please.
Title: DMW SC Organisational Structure - Draft 1
Post by: Penfold on December 27, 2015, 11:42:42 AM
Quote from: OldBloke;406807First draft for comments/amendments.

Did we miss the CFO (financial director) role i.e. the person responsible for our 'guild bank' including revenue from joint operations etc. Would we, as Tealeaf suggested in his draft, discuss these matters at board level?

-------------------------------------------------------------------------------------------------------------------------------  

Star Citizen - DMW Organisational Structure

Dead Men Walking's Star Citizen Organisation will be based on a corporate model. We will have a board of directors lead by a CEO. Each Director will have ultimate responsibility for one or more divisions that will be aligned under three broad groupings - Operations, Diplomacy and Communications. Each division will have a Division Head who will report to the Director responsible for their division.

DMW will have a board consisting of 4 directors: Obsydian, OldBloke, Smilodon and Tealeaf. Our CEO will be Smilodon.

The Directors will be assigned divisions as per the following diagram. It should be noted that our Director of Diplomacy (Tealeaf) will also be DMW's representative on the PACT board.

(http://77.108.135.2/images/sc_org.jpg)

The 7 Divisions will align with the various game-play elements.

Security
Escort duty, search and rescue, infiltration, bounty hunting, boarding parties/ground troops.

Logistics
Personal transport, haulage, trading, information running, refuelling.

Industry
Mining, manufacturing, salvage, engineering (over-clocking).

Science
Exploration, jump point navigation/charting, research.

Diplomacy
Alliance matters (Director), inter-organisational matters (Head).

Human Resources
Recruitment, promotion/demotion, ejection, awards, penalties.

Public Relations
Press releases, consistency of message and rigidly-defined content (web, forum etc.)

When we have filled the remaining 6 vacancies then those 11 people will form DMW's Star Citizen management team.

This model suits our current membership level but also has scope to adapt as we grow the organisation. In due course we will publish the job descriptions to go along with the roles as defined here.




Sorry, please take me off the Head of PR role. I'm more than happy to help obviously but really don't want an official position. If we can, I think it'd better to bring on other members and spread the love.
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on December 27, 2015, 01:41:01 PM
Quote from: Penfold;407873Sorry, please take me off the Head of PR role. I'm more than happy to help obviously but really don't want an official position. If we can, I think it'd better to bring on other members and spread the love.

Apologies, Pen. I interpreted this post (http://www.deadmen.co.uk/forum/showthread.php?40973-DMW-SC-Organisational-Structure-Draft-1&p=406574&viewfull=1#post406574) as you saying you would be happy to work under the Director of Communications.

I would ask you to reconsider, though. The 'Head of PR' has no one below him so no back office for you to occupy to help us out :sad:
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on December 27, 2015, 02:21:47 PM
Quote from: OldBloke;407880Apologies, Pen. I interpreted this post (http://www.deadmen.co.uk/forum/showthread.php?40973-DMW-SC-Organisational-Structure-Draft-1&p=406574&viewfull=1#post406574) as you saying you would be happy to work under the Director of Communications.

I would ask you to reconsider, though. The 'Head of PR' has no one below him so no back office for you to occupy to help us out :sad:

And, as we've said many times, we want the right people in place so that we can get everything nailed up *before* launch. If anyone then wants to step aside it makes re-appointing someone so much easier as the job description, processes, procedures etc. will all be in place.
Title: DMW SC Organisational Structure - Draft 1
Post by: Obsydian on December 27, 2015, 04:00:17 PM
Quote from: OldBloke;407871In the mean time, I would like to announce the appointment of Albert and Sparko to show things are moving forward. I think we could also use a forum section for the Board+Heads to use.

Your thoughts please.
I agree - seeing things 'moving' is what motivates most people, so this can only be a good thing.

Perhaps opening up the remaining positions to existing members signed up to SC could work?

With 2.1 on the PTU and improvements to the party system coming in January, it's looking increasingly likely that we can finally start to get online together and start exploring and working out how things work.  That should then, hopefully, breed a bit more interest among the members and start things moving.

Maybe once the servers are stable and grouping is more reliable, we can organise an FSP Night during one of the 'Free Fly' weeks that CIG put on (I'm sure there'll be one in January) and promote it to the Arma crowd to see if we can drum up some more interest from there?
Title: DMW SC Organisational Structure - Draft 1
Post by: BrotherTobious on December 27, 2015, 06:39:06 PM
I approve this message and like the sound of the 3 you have highlighted.
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on December 27, 2015, 09:24:56 PM
Works for me too.

Sent from my Nexus 5 using Tapatalk
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on December 27, 2015, 10:08:41 PM
OK. With Toby now throwing his hat into the ring I would propose the following.

Head of Security - BrotherTobious
Head of Logistics - Sparko
Head of Industry - Albert

If there's no objections I'll announce these postings tomorrow.

I'll make a post in the Pilot's Lounge asking for people to volunteer for the remaining 'Head of ... ' positions (good idea, Obs). This is a sure way of capturing the attention of all our forum-active SC members.
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on December 27, 2015, 10:23:39 PM
I'd 'volunteer for possible selection', no guarantees of a job!

No objections on your proposed appointments.
Title: DMW SC Organisational Structure - Draft 1
Post by: Penfold on December 27, 2015, 10:35:05 PM
Quote from: OldBloke;407880Apologies, Pen. I interpreted this post (http://www.deadmen.co.uk/forum/showthread.php?40973-DMW-SC-Organisational-Structure-Draft-1&p=406574&viewfull=1#post406574) as you saying you would be happy to work under the Director of Communications.

I would ask you to reconsider, though. The 'Head of PR' has no one below him so no back office for you to occupy to help us out :sad:

How about we open it up and see if anyone else would like to do the role. Someone may have a burning desire for such an opportunity. If not then we'll cross that bridge when we come to it. :)
Title: DMW SC Organisational Structure - Draft 1
Post by: BrotherTobious on December 27, 2015, 10:56:50 PM
You will have veto on anyone that applies it's not a bad idea to see if anyone else wants to step up from the ranks.

Sent from my Nexus 5
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on December 28, 2015, 08:40:37 AM
Before opening them up, why not write a two line summary of our expectation of what the role will be?  Otherwise people might not have as good an understanding of what we think the role will entail, whereas we've discussed this often enough that we probably understand it more than the text title explains!
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on January 08, 2016, 08:06:28 PM
Vacancies have been up for nearly 2 weeks with applications closing midnight on Sunday. So far we have heard from only 1 applicant who, unfortunately, is not leadership material.

I would like the Board to now consider targeting the members we know would make a good fist of helping us run SC for the community.

My list would be ...

JAS
Galatoni
Ninja
Michelanio

Have I missed anyone?
Title: DMW SC Organisational Structure - Draft 1
Post by: Obsydian on January 08, 2016, 09:23:04 PM
Go for it!
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on January 08, 2016, 09:25:42 PM
Throwing some other names out there for discussion:

Vargen (big EVE and WoW experience)
Spiritus (WoW experience and well-known)
Gortex (well-known)
Suicidal (well-known)
Chaos (unlikely due to prescription strength medication)
Grimnar (Dutch seems to have matured well over the past few years)
Whitey (Scottish and already mature)

QuoteOur vacancies are:

Head of Science
Reports directly to the Director of Operations - Science and Industry.
Maintains an Exploration Log of areas explored and any interesting objects discovered.
Maintains a Navigation Log of jump points navigated and any associated comments/warnings.
Maintains a Research Log - researched/researching/to be researched.

Head of Diplomacy
Reports directly to the Director of Diplomacy.
Handles simple inter-organisational matters not requiring board-level intervention.
Maintains an Incident Log of inter-organisational issues (non PACT).
Escalates all PACT-related issues to the Director of Diplomacy.
Is the initial SPOC (single point of contact) where an organisation wishes to make contact with DMW.

Head of Human Resources
Reports directly to the Director of Communications.
Maintains a log of where in the Verse our members and their ships are located.
Maintains a log of member's availability including longer term absences such as holidays.
Develop and maintain a robust recruitment policy with the aim of maximising the recruitment of new people whilst minimising the threat of infiltration.
Is the initial SPOC (single point of contact) for all membership issues.
Maintains an Incident Log of member-to-member issues.

Head of Public Relations
Reports directly to the Director of Communications.
Promotes the DMW brand on web sites, forums etc. and by use of press releases.
Ensures the consistency of message by use of rigidly-defined content.
Title: DMW SC Organisational Structure - Draft 1
Post by: Obsydian on January 08, 2016, 09:35:19 PM
Hmmm...not sure about all this 'logs' business.  Sounds a little too official and 'job like' to me - could that be putting people off?
Title: DMW SC Organisational Structure - Draft 1
Post by: BrotherTobious on January 08, 2016, 09:43:27 PM
All of the suggestions work for me.

Possibly obs it might be.

Sent from my Nexus 5
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on January 08, 2016, 10:28:19 PM
Quote from: Obsydian;408604Hmmm...not sure about all this 'logs' business.  Sounds a little too official and 'job like' to me - could that be putting people off?

I take your point. I see them as online tools that will be built to be easy to use. For example, the 'whereabouts' log would be updated by our pilots themselves with reports built in to show where people/ships are located. The other logs to be constructed on similar lines. The Head's role would be one of administration e.g. pulling a report to present at leadership meetings.
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on January 11, 2016, 10:43:13 AM
On the assumption that Galatoni fits the Head of Science role, that leaves us with:

Head of Diplomacy
Head of Human Resources
Head of Public Relations

And these names:

JAS
Ninja
Michelanio
Vargen
Spiritus
Gortex
Suicidal
Chaos
Grimnar
Whitey (I thought I'd get a response to my 'scottish' dig! :roflmao:)

Michaelanio - one thing I just remembered is that unless he has changed his job, his is quite patchy from April-September, so that may remove him from the list.

We should have a chat on TS and finalise this.   Are we all about this evening at about 8pm?
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on January 11, 2016, 11:00:02 AM
I'll be there.
Title: DMW SC Organisational Structure - Draft 1
Post by: Obsydian on January 11, 2016, 11:06:55 AM
Me too.
Title: DMW SC Organisational Structure - Draft 1
Post by: smilodon on January 11, 2016, 12:02:35 PM
Can do
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on January 11, 2016, 01:33:02 PM
Super, we can chat through names, agree who to 'push/chase/cajole' and whose app we wish to accept.

See you all at 8pm.
Title: DMW SC Organisational Structure - Draft 1
Post by: Whitey on January 11, 2016, 03:09:17 PM
Quote from: TeaLeaf;408732Whitey (I thought I'd get a response to my 'scottish' dig! :roflmao:)

It did cause a snigger :D
I couldn't argue though :flirty:

As far as the role is concerned I'd rather not have a formal leadership role in SC at the moment.
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on January 11, 2016, 10:48:49 PM
Guys, really sorry.  I got caught up in some school stuff and did not get back until about 30 mins ago.   Apologies.   Did anything get agreed?
Title: DMW SC Organisational Structure - Draft 1
Post by: Obsydian on January 11, 2016, 11:12:59 PM
Yes, it was agreed that smilo had a great time talking/listening to Chris Roberts! :)
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on January 17, 2016, 10:58:53 AM
So, we have applications from both suicidal_monkey and Galatoni for Head of Science, we have an application from sulky who will do anything and an application from SneakyTiger for Head of PR.

I've said in the past that we should directly target the members we feel would make decent Heads but I'm now of the opinion that, because they've had ample opportunity to put their hands up (and they haven't), we go with the hand we've been dealt. We can always move people around when the cream floats to the top after the game is released. But right now we need bums on seats to get ourselves ready.

My personal opinion is that we invite Galatoni to be Head of Science, we ask s_monkey if he'll take on HR, we ask Sneaky to take on Diplomacy with sulky picking up PR.

My thinking behind this ...

Galatoni has leadership experience (GTA V), submitted a good application and is willing to develop the necessary tools to make the role easier.

suicidal_monkey is a long term member with a proven reputation of being an excellent team player. I was very pleased to see him step up. Because of the relative weakness of both Sneaky's and sulky's applications and due to the importance of the HR role then suicidal_monkey would, IMHO, be the best fit.

So that leaves sulky and Sneaky. Sneaky's application for Head of PR was to be expected. He's a gaming nut (admin for Elite) who attends shows, reads gaming magazines and frequents the mainstream gaming forums. His application was, however, a mess. He is obviously keen to help but lacks the basic skills to be able to do so in the PR role. Below is the job description for Head of Diplomacy. You will see that it mostly process driven. If those processes are well documented then this should be an easy role for Sneaky to pick up.


QuoteHead of Diplomacy

Reports directly to the Director of Diplomacy.
Handles simple inter-organisational matters not requiring board-level intervention.
Maintains an Incident Log of inter-organisational issues (non PACT).
Escalates all PACT-related issues to the Director of Diplomacy.
Is the initial SPOC (single point of contact) where an organisation wishes to make contact with DMW.

Which leaves sulky to pick up the Head of PR role under me. Again, with well documented processes and the use of 'Penfold approved' templates this too could be made an easier-than-first-imagined task.

So thoughts please, chaps. We do need to put this to bed asap so we can get on with the real nitty-gritty stuff.
Title: DMW SC Organisational Structure - Draft 1
Post by: Obsydian on January 17, 2016, 11:27:59 AM
I'll have to defer to you guys as you have the necessary experience here.
Title: DMW SC Organisational Structure - Draft 1
Post by: smilodon on January 18, 2016, 09:44:33 AM
Seems the sensible way to go. I'm not sure about some of the names but then we really don't have a clear idea of what the final Organisation Structure will be or what tools we'll have. So it's hard to tell at this point what the workloads and requirements will end up being.
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on January 18, 2016, 10:32:42 AM
I am really worried by Sneaky in the role of Head of Diplomacy.    Specifically with these aspects:
   
- Handles simple inter-organisational matters not requiring board-level intervention.
- Is the initial SPOC (single point of contact) where an organisation wishes to make contact with DMW.


Sneaky applied for the Head of PR and we think he does not have the basic skills for that role.  I would argue that this also means he does not have the skills to handle the Head of Diplomacy role either as they are pretty much the same skill set.  

Can you imagine Sneaky handling disputes between angry members of an outside org who have had conflict with one of our members?  Could you see Sneaky as the 'first contact' person for a director from another org wishing to discuss joint ops with us?  Would you be happy with Sneaky being our "DMW Ambassador"?   What impression of DMW would you get if that was the first contact?   Much as I admire Sneaky's commitment and heart, I do not believe he is well skilled in any of this.

Sorry for being blunt, but I would feel pretty exposed if he were Head of PR as I'd have to check everything done and then unravel the mess.

I'll run with it if this is what the Board wants, but I'm worried.
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on January 18, 2016, 11:05:31 AM
Quote from: TeaLeaf;409047... Sorry for being blunt, but I would feel pretty exposed if he were Head of PR as I'd have to check everything done and then unravel the mess.

I'll run with it if this is what the Board wants, but I'm worried.

I completely understand. Would you be happier if we swapped Sneaky with Sulky? TBH, I never imagined we'd be scratching around to fill these roles. I'm really disappointed by the (lack of) response.
Title: DMW SC Organisational Structure - Draft 1
Post by: BrotherTobious on January 18, 2016, 11:16:03 AM
Did you email all on that list you came up with and these are only to reply ?
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on January 18, 2016, 11:22:39 AM
Quote from: BrotherTobious;409052Did you email all on that list you came up with and these are only to reply ?

I didn't. The 'advert' has been there for three weeks now and the names you see are the only ones to apply.

I'm now going to approach JAS, Hal and Ninja directly by PM because my only hope is that they haven't seen the thread and not that they can't be bothered.
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on January 18, 2016, 11:37:31 AM
I think we should wait to see if we get response from any of those first, then let's see what pool we're selecting from.
Title: DMW SC Organisational Structure - Draft 1
Post by: smilodon on January 18, 2016, 12:37:56 PM
To be honest I don't think either of them should have public facing roles. Their 'people' skills are not really up to it. If the roles were internal admin stuff (as I wrongly thought due to not properly reading the job description) I think we'd be fine.

Either we

Pass on Sneaky and Sulky which would be a snub.
Give Sulky the PR role if Oldie is happy to have him as his 2IC
Rewrite the job descriptions to give the people facing elements of the roles to one or more of us. And make their roles more backroom.
Invent a couple of new jobs for them.
Give them the job's and hope for the best (not really an option).

My thoughts are that we either give Sulky PR :eyebrow: if Oldie is happy or find something that he'd be good at and invent a role for him. I've no idea what but something more logistics/combat related?
Likewise create a role for Sneaky that plays to his enthusiasm for games and game communities. As to what I'm drawing a Blank at the moment.

I'm inclined to make sure everyone gets a role who wants one, even if it's a place holder for now. We're still a long way of any job being really relevant and knowing what tools we'll have or what demands the game will actually make on any specific role.
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on January 18, 2016, 12:55:55 PM
I've contacted both JAS and Ninja by PM asking them to consider the Diplomacy and PR roles.
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on January 18, 2016, 01:13:14 PM
Question.  Do Sneaky & Sulky get along?

I'm looking at the possibility of Sneaky being a content generator for Sulky if Sulky were given Head of PR, Sulky could then be Asst HoPR or something like that.   It uses Sneaky's enthusiasm and it gives him a role in which success is measurable against volume of content.   If he produces content then it will keep Sulky busy as he'll need to edit it and then use it.

Alternatively, if the Head of PR role goes to Jas or Ninja, then use Sulky & Sneaky as part of the PR team to support the HoPR.

Just a thought.
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on January 18, 2016, 01:24:37 PM
Quote from: TeaLeaf;409062Question.  Do Sneaky & Sulky get along?

Yes, I think so.

Fingers crossed for JAS and Ninja.
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on January 18, 2016, 02:41:37 PM
Ninja has offered to do PR :yahoo:

QuoteHi OB.

Oddly enough i was speaking to Tobias about this a couple of days ago. I wasn't sure if I wanted to consider head of science or PR / Diplomacy. I decided that charting the galaxy wasn't necessarily for me. I also realise that I haven't been contributing much in the las six months (outside of the LAN's) and that I should really roll my sleaves up and get involved. I'm happy to take up the challenge of Head of PR (although I may get laughed at!) and think that I'd enjoy working with you.

Keep in mind that my expertise is finance and management and not necessarily comms. I'm sure you'll be there to support me however.

net-net. I'm in! :D
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on January 18, 2016, 04:06:08 PM
Recap ....

Head of Security - BrotherTobious - Confirmed

Head of Logistics - Sparko - Confirmed

Head of Science - Galatoni - Unconfirmed

Head of Industry - Albert - Confirmed

Head of Diplomacy - TBC

Head of Human Resources - suicidal_monkey - asked for Head of Science so will need to be asked if he would consider this role

Head of Public Relations - Ninja_Freak - Confirmed

I will contact s_monkey and ask the question.
Title: DMW SC Organisational Structure - Draft 1
Post by: Penfold on January 18, 2016, 04:16:32 PM
I don't mind being a conduit if that would help smooth sensibilities?

It's just that given my internet connection or lack thereof, it doesn't look like I'll be playing therefore can't really write.

Happy though to edit etc if that would help.
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on January 18, 2016, 04:30:35 PM
Quote from: Penfold;409076I don't mind being a conduit if that would help smooth sensibilities?

It's just that given my internet connection or lack thereof, it doesn't look like I'll be playing therefore can't really write.

Happy though to edit etc if that would help.

Thanks, Pen. With Ninja as Head of PR we might now be moving in the right direction - just need a swear filter.

I'm sure we can find jobs for Sneaky and Sulky in the 'Foreman' type of role that Obs alluded to some posts back.
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on January 18, 2016, 05:54:04 PM
JAS has said 'yes' to Head of Diplomacy :yahoo:

QuoteHey Oldie

Always happy to help out... Im probs better with diplomacy rather than communication but i'm not picky tbh.
I had been holding off as I was not sure about how much time I could invest with SC and wow. Wow is slowly winding down so I can't see it being a problem by the time SC is in full swing. So yeah stick my name in the hat.

but ..... I will require

Space dust candy available at Lan SC meetings
Star Trek door noises to be made any time anyone enters or leaves said meetings
Anyone on ts as my co pilot can only talk in wookie
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on January 18, 2016, 06:05:10 PM
As you know, s_monkey has agreed to be Head of Human Resources.

Gentlemen, all the right people are in the right roles - something I didn't think was going to happen this morning.

I'll be making the official announcement later tonight.

Leadership Team - Heads

Head of Security - BrotherTobious

Head of Logistics - Sparko

Head of Science - Galatoni

Head of Industry - Albert

Head of Diplomacy - JonnyAppleSeed (JAS)

Head of Human Resources - suicidal_monkey

Head of Public Relations - Ninja_Freak
Title: DMW SC Organisational Structure - Draft 1
Post by: smilodon on January 18, 2016, 06:46:45 PM
No crumbs for the Chuckle Brothers?
[ATTACH=CONFIG]3507[/ATTACH]
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on January 18, 2016, 07:04:12 PM
Quote from: smilodon;409086No crumbs for the Chuckle Brothers?
[ATTACH=CONFIG]3507[/ATTACH]

SCREEN WIPES!!! :roflmao:

Yes, there will be crumbs. The Heads will almost certainly need to add a level of administration under them so we'll make sure that these guys are rewarded in that area.

sulky - Landing Signal Officer -  to facilitate the safe and expeditious recovery of our boys returning from sorties.

Sneaky - Quartermaster - special responsibility for ensuring all EVA and planet-side kit-bags are equipped with sufficient First Aid Kits.

:flirty:
Title: DMW SC Organisational Structure - Draft 1
Post by: BrotherTobious on January 18, 2016, 07:16:28 PM
Quote from: OldBloke;409088SCREEN WIPES!!! :roflmao:

Yes, there will be crumbs. The Heads will almost certainly need to add a level of administration under them so we'll make sure that these guys are rewarded in that area.

sulky - Landing Signal Officer -  to facilitate the safe and expeditious recovery of our boys returning from sorties.

Sneaky - Quartermaster - special responsibility for ensuring all EVA and planet-side kit-bags are equipped with sufficient First Aid Kits.

:flirty:

bwawhahahahahahaha hahahahahah ahahahahahahahah /me has aneurysm from laughing too much
Title: DMW SC Organisational Structure - Draft 1
Post by: Whitey on January 18, 2016, 07:32:58 PM
Nice work OB, it's looking good! :)
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on January 18, 2016, 07:47:24 PM
Quote from: Whitey;409090Nice work OB, it's looking good! :)

Thanks. I need a lie down :)
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on January 18, 2016, 10:10:10 PM
Good job OB.

We need to discuss the forum structure requirements for the 'Heads of'.   It is not a appropriate  for them to get access to this section, so a separate one for heads is needed, just one for the moment I reckon until we see more granularity in the game?
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on January 18, 2016, 10:24:11 PM
Quote from: TeaLeaf;409099... just one for the moment I reckon until we see more granularity in the game?

Agreed. Call it 'DMW Leadership Team'?
Title: DMW SC Organisational Structure - Draft 1
Post by: Obsydian on January 18, 2016, 10:46:07 PM
"Da Management" :)
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on January 18, 2016, 10:55:13 PM
Divisional Heads?
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on January 18, 2016, 10:56:35 PM
Second thought - how about something more generic which reflects the more operational nature of their roles (as opposed to more strategic from the Board):

A forum section called the 'Operations Centre'
Title: DMW SC Organisational Structure - Draft 1
Post by: smilodon on January 18, 2016, 11:37:38 PM
It will be done.....
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on January 22, 2016, 12:10:39 PM
We need some badges for the operational heads.   Where is Igor when you need him.....?
Title: DMW SC Organisational Structure - Draft 1
Post by: smilodon on January 22, 2016, 04:00:52 PM
The Operations Centre Forum is up.
As it stand it is viewable by the following

All dMw Council (as Admins we see all!)
Star Citizen Board - Oldie, TeaLeaf, Smilodon, Obsydian
New Star Citizen Admin Members -  Brother Tobious, Sparko, Galatoni, Albert, JAS, Suicidal Monkey, Ninja Freak

I'll try to sort out what is effectively the Star Citizen admin badge. I'm thinking of making the Board Member Badge Silver or Bronze and giving the existing red badge to the operational managers group. I'd like to leave the usergroup name alone as it's not really viewable and helps me keep a handle on all the usergroups that are active.
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on November 03, 2016, 10:53:47 AM
Quote from: OldBloke;409082Gentlemen, all the right people are in the right roles - something I didn't think was going to happen this morning.

Head of Public Relations - Ninja_Freak
Not any more.   I think we need a new one!
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on November 03, 2016, 11:22:38 AM
Quote from: TeaLeaf;419164Not any more.   I think we need a new one!

Oh the irony ... I'm on it.
Title: DMW SC Organisational Structure - Draft 1
Post by: OldBloke on November 03, 2016, 12:03:09 PM
I've resurrected the post asking for a volunteer to fill the role of 'Head of Public Relations' though I suspect we may need to actively target someone.
Title: DMW SC Organisational Structure - Draft 1
Post by: Obsydian on November 03, 2016, 01:42:37 PM
Quote from: OldBloke;419169I've resurrected the post asking for a volunteer to fill the role of 'Head of Public Relations' though I suspect we may need to actively target someone.

I'd be happy to fill in.  My gaming time is almost at zero right now, but I can certainly update websites, forums and social media posts during my lunch breaks, etc...
Title: DMW SC Organisational Structure - Draft 1
Post by: TeaLeaf on November 03, 2016, 04:44:23 PM
Quote from: Obsydian;419177I'd be happy to fill in.  My gaming time is almost at zero right now, but I can certainly update websites, forums and social media posts during my lunch breaks, etc...
I'd be very happy with that suggestion, which allows us to not have to disappoint a potentially sneaky volunteer.  we can then target an appropriate person as and when we find them!