Dead Men Walking

dMw Gaming => Star Citizen MMO & Squadron 42 single player => Sim Gaming => The Shipyard => Topic started by: TeaLeaf on April 26, 2015, 09:16:33 AM

Title: Design: Cargo Interaction
Post by: TeaLeaf on April 26, 2015, 09:16:33 AM
....and you thought you would never need to know how to interact with cargo.   Star Citizen has news for you, because you can do way more than you think.

The article is definitely worth a read:

https://robertsspaceindustries.com/comm-link/engineering/14677-Design-Cargo-Interaction
Title: Design: Cargo Interaction
Post by: Galatoni on April 26, 2015, 09:56:24 AM
Holy candid cargo containers, batman. I knew they were going to put some detail in but this is something else. Might actually be able crack open a case of whisky, or a tank of wine.

I honestly think this is where it's going to start really taking shape. Only 7months left in this year to get beta up ;)
Title: Design: Cargo Interaction
Post by: OldBloke on April 26, 2015, 10:24:53 AM
Excellent article. It's the provision of this level of immersion that really impresses me.

One of the things that irks me about ED is that I can click a button on the HUD and my ship is repaired/loaded immediately. I'd love to see a cut scene with those little trucks turn up and load my ship or watch my ship disappear into the hangar to be repaired by bots. Yes it would add a delay before I could get back into the action but what it would add in immersion would be worth it, IMHO.
Title: Design: Cargo Interaction
Post by: Galatoni on April 26, 2015, 11:11:49 AM
I was really surprised to hear that there were extra seats in the cockpits of the ED ships that you wouldn't normally be able to see.  Hoping they'll allow some first person movement eventually.
Title: Design: Cargo Interaction
Post by: smilodon on April 26, 2015, 12:09:37 PM
I was planning on dedicating myself to shooting stuff in SC, and was planning to give the whole mining, refining, transporting thing a wide berth. But the recent announcements about mining and hauling are making me completely rethink how I might approach the game.

While it's not my plan in theory a member of a close Organisation like ours might be able to enjoy Sc without actually owning a ship at all. Jayne Cobb never had his own ship and he had lot's of fun!
Title: Design: Cargo Interaction
Post by: Obsydian on April 28, 2015, 10:11:18 PM
Quote from: smilodon;398175I was planning on dedicating myself to shooting stuff in SC, and was planning to give the whole mining, refining, transporting thing a wide berth. But the recent announcements about mining and hauling are making me completely rethink how I might approach the game.

While it's not my plan in theory a member of a close Organisation like ours might be able to enjoy Sc without actually owning a ship at all. Jayne Cobb never had his own ship and he had lot's of fun!

True, and mining and hauling are just the start!  If they put this amount of depth into every possible occupation, this is really going to be an amazingly immersive experience.  I can't wait to see the details of the salvage mechanic and the exploration mechanic and the jump point navigation. :w00t2:

If you want to haul rocks from my Orion back to base I have a Hull C you can use! :)