Hi Folks,
I have a bit of a barrier that I serious need to overcome.
Every time I try and map my joystick to the game I end up with confusion, too many strange parts of my joystick and throttle doing things that in the end I forget almost immediately and when I finally get to grips with what I've mapped, CIG delete my controls at the next upgrade.
I've found this which I think could help https://github.com/SCToolsfactory/SCJMapper-V2
But in reality I want a way to configure my controls and import someone else's nice settings. I'd rather be led than lead in this respect and want to just adapt my gameplay to the controls of someone who knows what they are actually doing as opposed to clueless like myself.
Have you used any decent methods, tools, acquired custom profiles or configs that can easily be imported to the game for use by anyone?
I use CH Products gear, Joy, Throt and soon Pedals. But I don't mind adapting another decent profile to suit.
Cheers,
Bert
P.S. Found this site in my travels with a nice tool for creating mappings and some nice ship config pages: https://www.stantonspacebarn.com/
Whooohhoooo http://www.reddit.com/r/starcitizen/comments/2q9uf6/ch_profile_for_star_citizen_includes_cms_version/
Hey Bert,
Have you tried the default settings in Star Citizen? I haven't used CH stuff, so I can't comment on how good or otherwise the default mappings are, but they may be worth using as a starting point.
The current version of SC has export and import facility; so when you get your hotas set up exactly as you like, you can export the settings for later import.
To avoid losing your settings, you can copy the exported file from the User folder to another folder (I use User_Default) and you can copy them back to the User folder after an update.
Hiya mate. the default joystick controls when used with CH gear practically maps nothing. I'd say maybe 50% of all control options have been mapped.
I'm not sure where the XML file goes but it seems to suggest I go to here: D:\Program Files\StarCitizen\CitizenClient\Data and create a \Controls\Mappings below data, does that sound about right?
I can't see any reference to the game in my user profile documents folder anywhere and the guy who posted up the profile suggests here:
Copy the xml (included) to your users\Documents\StarCitizen\CitizenClient\Data\Controls\Mappings folder.
Ah, yes, I got my paths mixed up.
The exported settings should go in ...StarCitizen\CitizenClient\User\Controls\Mappings. When there, the file should be selectable in-game for import.
Ok taking small steps, actually using the in game config screens is easier than it was before for me. I had 30 mins this morning, mapped the ship movement controls and the cockpit controls. Had a little fly around, getting used to yaw on X is a challenge given my hours of play in Elite but its really quite smooth and they have for sure lowered the default sensitivity the joystick controls. I landed, the ship auto retracted when I got close, again pretty easy although the strafe up and down could be a little less sensitive to avoid writing off the ship but thumping into the landing pad. I left the ship, did a bit of 3rd person view to check.
I have to say, not getting too overwhelmed by mapping everything in one go is the way forward. It allowed me to enjoy the view a bit and fly around to test my piloting skills. I jumped off the edge of the landing pad, panicked, so went back, all safe.
I think the time to start playing is really now because if I can get things working anyone can. And you lose a lot of the enjoyment of seeing the game develop.
Next part systems and shields, that should be fun, gulp!
have you tried this
http://joytokey.net/en/
i use it for il2 and it works great
Nice one Albert!
Yeah, the strafing is usually mapped to a hat somewhere on the stick, but unfortunately, this results in strafe being either on or off, which, in turn, results in either max thrust or zero thrust! This makes takeoff and landing a little tricky, to say the least.
CIG are listening though, and I suspect that they may adapt the thrust setting depending upon the mode you're currently in, so that when in landing mode (the N key, I believe) the thrust is reduced to 50% or even 25% of max to allow a more controlled approach.
I have forward and reverse strafe mapped to a scroll wheel on the throttle, so maneuvring back and forth over a landing pad isn't too hard. It's just the final touchdown that needs a bit of extra care :)
After flight controls, targeting is the next most important set of controls.
In in the next patch there is a tutorial, which is looking very good, and takes you through the basics of flight and operating your ship.
Have you heard of VoiceAttack? I use it for things that require multiple key presses, such as launching countermeasures or moving power or shields about.
I will read more of your reply Obsydian but actually the CH has an analogue thumb stick on the throttle and its perfect for controlled strafing.
I reverted to roll as my X axis as I was so much more controlled and found yaw as quick on buttons. I'll have foot pedals in a few weeks to compare.
I'm a bit concerned about the power distribution and need to find shortcut presets and voice attack may be the answer but I really like having all controls at my fingertips!
Power distribution using the keyboard is a nightmare. E.g. To push power to shields takes about 12 key presses!
Hence why I suggested VoiceAttack.