Dead Men Walking

dMw Chit Chat => The Beer Bar => Technology Section => Topic started by: Sneakytiger on May 07, 2015, 09:50:22 PM

Title: Oculus Rift - retail
Post by: Sneakytiger on May 07, 2015, 09:50:22 PM
looks like the occuls rift is gonna come out q1 of 2016
[video=youtube;v4YZvGR46nc]https://www.youtube.com/watch?v=v4YZvGR46nc[/video]
Title: Oculus Rift - retail
Post by: DrunkenZombiee on May 08, 2015, 01:32:35 PM
With HTC and Sony competing for the marketplace this could be very interesting!

I think most people will wait to see what the specification looks like before they dive in. I am looking for a minimum 1440 rez as 1080 does seem to cut it as you get too much of a screen door effect on the 1080 screens that close to your eyes as the pixel density is just not there.

Exciting times.

DZ
Title: Oculus Rift - retail
Post by: Obsydian on May 08, 2015, 02:07:48 PM
I balk at the term 'date' here, and consider it more of a firm target.

With the other competing products slated for release by the end of 2015, Oculus really have no choice but to up their game and finally bring something to market.

If they don't, they run the real risk of losing the accolade of being *First* and, worse, the possibility of not becoming the de facto peripheral.

Im excited for all of these devices and plan on getting one when the time comes, but I can't help but think that Oculus have dragged their heals a bit too much and have thereby dropped the ball on this.
Title: Oculus Rift - retail
Post by: JonnyAppleSeed on May 08, 2015, 06:19:44 PM
Quotethe 1080 screens that close to your eyes as the pixel density is just not there

I have to agree.

Also setting up of the oculus to work well can be very tricky. Its a long way from plug and play for your average gamer. Solve the resolution, clunky driver setup and take my money Mr Oculus.
Title: Oculus Rift - retail
Post by: albert on May 09, 2015, 07:32:20 AM
Quote from: DrunkenZombiee;398897With HTC and Sony competing for the marketplace this could be very interesting!

I think most people will wait to see what the specification looks like before they dive in. I am looking for a minimum 1440 rez as 1080 does seem to cut it as you get too much of a screen door effect on the 1080 screens that close to your eyes as the pixel density is just not there.

Exciting times.

DZ

The thing with the res confuses me. I was under the impression that they could get the high pixel density and res easy enough, it was assuming everyone has a graphics card that could support that res at 75Hz was the problem.

I also think the popularity among the dev community will reveal the winner.

Facebook just stole Valve's 2 leaders in this area (and Google's as well) but Facebook have no content that can compete with Valve, they don't work with gaming dev and publishing companies as heavily and neither of the 2 have any success in delivering popular hardware, even Oculus.

I still bet on Valve being the winner if they can get HTC to give them quality fast. In the end a standard is what is needed and it'll be an Intel vs AMD or VHS vs Beta but this time around it'll be the software that decides the winner, my 2p worth.
Title: Oculus Rift - retail
Post by: Gorion on May 09, 2015, 11:23:10 AM
Whatever the end result/winner is, I'll say wait until it becomes mainstream.

This might be another HD-DVD vs BluRay thing.
Title: Oculus Rift - retail
Post by: TeaLeaf on May 09, 2015, 12:19:19 PM
Quote from: Gorion;398954Whatever the end result/winner is, I'll say wait until it becomes mainstream.
+1 from me.    Plus, I really like my eyes.....and there is too little research on the long-term effects of these near vision systems imho.
Title: Oculus Rift - retail
Post by: Gorion on May 09, 2015, 12:40:04 PM
Yep, that close to eyes is another issue.

We were always told to stay as far away as possible from TVs and monitors, although CRTs did have an effect on that.  Not sure if future technologies might change things, however crossed eyes might be an issue.. if that's even a possible side effect.
Title: Oculus Rift - retail
Post by: Ranualf on May 09, 2015, 12:47:27 PM
Quote from: Gorion;398968We were always told to stay as far away as possible from TVs

Stay away from the TV or you`ll get square eyes!
Title: Oculus Rift - retail
Post by: Sneakytiger on May 09, 2015, 04:15:51 PM
we all have screens we look at alot mobiles,tablets, desktop monitors etc, i think if they were bad for us we would notice by now.
Title: Oculus Rift - retail
Post by: Gorion on May 09, 2015, 04:46:13 PM
I doubt you keep your devices an inch away from your eyes, so we currently don't know if there's any repercussions by doing so.

It's a wait and see game.
Title: Oculus Rift - retail
Post by: albert on May 09, 2015, 05:05:13 PM
Quote from: Gorion;398968Yep, that close to eyes is another issue.

We were always told to stay as far away as possible from TVs and monitors, although CRTs did have an effect on that.  Not sure if future technologies might change things, however crossed eyes might be an issue.. if that's even a possible side effect.
It has the same effect as screens 3 ft away from your eyes on a desk. You can trick the eye to see depth of picture. I will say for sure that I could feel my eyes adjust to distant objects on the headset n'p'uts brought to the LAN.

1000% safer than laser treatment.
Title: Oculus Rift - retail
Post by: albert on June 18, 2015, 03:50:44 PM
https://youtu.be/asduqdRizqs E3 report on the CV1 status! [emoji15] [emoji12] [emoji6]

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Title: Oculus Rift - retail
Post by: albert on January 06, 2016, 07:52:20 PM
https://www.oculus.com/en-us/rift/

Pre-orders open for a May delivery and $599 is the price tag. A little more than I expected. Then it becomes £499 for UK customers and then 699 Euro somehow in NL. What the %$%^&£$!!!!

Clearly Facebook don't have any idea about exchange rates.
Title: Oculus Rift - retail
Post by: ArithonUK on January 06, 2016, 08:28:52 PM
$599 - That's £409 + 20% VAT (£81) then £30 P&P + £9 penalty for not being American, which comes to £529 ($768).

And yes, I've bought one.
Title: Oculus Rift - retail
Post by: Gorion on January 07, 2016, 09:03:16 AM
Kickstarter backers will get one for free.  

As for the price, quite the longshot from the affordable entry level VR ~$300 they promised.  700euros, + shipping + import tax  + courier customs release charge = No thank you.

We'll see what Valve have in store for the future.
Title: Oculus Rift - retail
Post by: albert on January 07, 2016, 09:55:31 AM
Quote from: Gorion;408519Kickstarter backers will get one for free.  

As for the price, quite the longshot from the affordable entry level VR ~$300 they promised.  700euros, + shipping + import tax  + courier customs release charge = No thank you.

We'll see what Valve have in store for the future.

All European prices are quoted with Tax included so the shipping just needs added. The US price +21% converted to Euros is â,¬670. Still about â,¬150 more than I expected to pay and more than the press were expecting. I'm on the fence right now. It seems Oculus have come at the HTC price point to me. Although it is a proven brand.
Title: Oculus Rift - retail
Post by: smilodon on January 07, 2016, 10:32:17 AM
I work on the principal that unless I absolutely need something right now, I never ever buy the first generation of anything. It will always be the most buggy, feature poor iteration. Once it's out, the reviews are in and the developer starts getting feedback from it's customers the second version is never far behind. It's usually vastly superior to the first version.
Title: Oculus Rift - retail
Post by: Gorion on January 07, 2016, 10:36:45 AM
Quote from: albert;408522All European prices are quoted with Tax included so the shipping just needs added. The US price +21% converted to Euros is â,¬670. Still about â,¬150 more than I expected to pay and more than the press were expecting. I'm on the fence right now. It seems Oculus have come at the HTC price point to me. Although it is a proven brand.

Still overpriced for what it is, and what it does imo.

Quote from: smilodon;408525I work on the principal that unless I absolutely need something right now, I never ever buy the first generation of anything. It will always be the most buggy, feature poor iteration. Once it's out, the reviews are in and the developer starts getting feedback from it's customers the second version is never far behind. It's usually vastly superior to the first version.

Yep, that is true.  I'll be waiting around two years more to decide on the issue.

Plus it's not mainstream yet so support isn't that great.
Title: Oculus Rift - retail
Post by: Obsydian on January 07, 2016, 11:20:26 AM
Quote from: albert;408522All European prices are quoted with Tax included so the shipping just needs added. The US price +21% converted to Euros is â,¬670. Still about â,¬150 more than I expected to pay and more than the press were expecting. I'm on the fence right now. It seems Oculus have come at the HTC price point to me. Although it is a proven brand.
The website price for European countries is quoted as â,¬699 including VAT, but excludes shipping.  As the items are high ticket price, there is likely to be import duty as well, which is not quoted.  So I'm out for now.
Title: Oculus Rift - retail
Post by: Tutonic on January 07, 2016, 11:29:13 AM
500 quid? Ouch.

So, still a niche device for now then.
Title: Oculus Rift - retail
Post by: albert on January 07, 2016, 12:10:26 PM
Quote from: Obsydian;408527The website price for European countries is quoted as â,¬699 including VAT, but excludes shipping.  As the items are high ticket price, there is likely to be import duty as well, which is not quoted.  So I'm out for now.

The fact that tax is included suggests that the seller is a registered European company. Arithon got charged 20% VAT at checkout so they shouldn't charge duty.
Title: Oculus Rift - retail
Post by: Obsydian on January 07, 2016, 12:43:07 PM
Quote from: albert;408531The fact that tax is included suggests that the seller is a registered European company. Arithon got charged 20% VAT at checkout so they shouldn't charge duty.

Yeah, for UK, I get billed by Oculus Ireland Ltd, so that includes VAT and should not attract import duty.

Still too pricey for me though.
Title: Oculus Rift - retail
Post by: albert on January 07, 2016, 01:09:33 PM
Quote from: Obsydian;408533Yeah, for UK, I get billed by Oculus Ireland Ltd, so that includes VAT and should not attract import duty.

Still too pricey for me though.

Personally, the use of the device for Elite and that new Eve title they are giving away with the headset are probably enough to justify buying it.

Also the thought of using it for SC probably not long after it is shipped is appealing.

I can say from having tried it with Elite, the immersion is increased hugely by VR. The visual impact of the ships and the environments is impressive.
Title: Oculus Rift - retail
Post by: TeaLeaf on January 07, 2016, 03:49:13 PM
I think VR is going through massive and fast change, so I'm sitting on the fence for now until (a) I know it won't rape my eyesight and (b) star citizen comes out.
Title: Oculus Rift - retail
Post by: albert on January 07, 2016, 04:52:37 PM
I pre-ordered, they don't take the money until the system ships. I think we'll know if HTC has a better offering by then.
Title: Oculus Rift - retail
Post by: Gorion on January 08, 2016, 07:37:34 AM
New preorders delayed to June.
Title: Oculus Rift - retail
Post by: smilodon on January 08, 2016, 10:24:12 AM
Quote from: Gorion;408563New preorders delayed to June.
Which in Industry Speak means October.

I think Apple can get away with this sort of price for it's latest i-thing because..... well because Apple is Apple. However Facebook is no Apple and they've messed up both in the final price point and in the confusion surrounding what the price was going to be. If they kept quiet maybe we'd have swallowed the obscene price. But when they charged £250-ish for the developer kit and teased a retail price of about £300 it's going to a be a PR disaster when they release at twice the leaked price. Typical Mark Zuckerberg, do bad stuff now and apologise later. Yes early adopters will pay a price premium for new tech but there is a limit.


I twelve months everyone and their dog will have released a VR Headset and I'm pretty sure there will be a lot better and a lot cheaper options to choose from. They'll also be made by serious hardware developers and not a company that basically wants everyone using VR to visit Facebook and play Farmville 360 :eyebrow:
Title: Oculus Rift - retail
Post by: ArithonUK on January 08, 2016, 10:25:29 AM
As pre-orders are added, the shipping date started on March 28th.

Because of their site crashing a few times when ordering it too me an hour or so to get my pre-order in, by which time the shipping date was into April.

Orders now will be shipping in June. They're allocating production on a first-come-first-served basis. They have also said they are weeding out "fraudulent" orders, so some of us may find our dates moving up.

Due to the amount of time I play Elite, especially on the rift, this was going to be a must-have. If I can spend £200 on headset or £150 on a joystick, £500 isn't a leap for an HMD I'll use for three hours daily.

The implementation of the Vive has ruled it out for me as a viable option. Why? Because it requires two wall-mounted sensors that are roughly 6cm cubed, with bright-green always-on LEDs. Not something my wife would accept in any room in the house (especially not the bedroom where my PC resides) and since I don't have a dedicated VR room where I could bury the cables in the wall, it ain't gonna happen. The revised version (with camera) has slightly smaller sensors than the prototype I used last year, so they can be tripod-mounted, but do you have 15 square feet around your PC to accommodate two tripods with associated cabling across the floor? I don't.

The biggest issues with the DK2 were heat (hot to wear in summer), weight and resolution. The CV1 has a fabric-like shell instead of solid plastic and weighs a fraction of what the DK2 did and has the same resolution as the Vive (which I've tried using Elite), so it ticks all the boxes.

I suspect that the Vive is going make people blow coffee out their nose when they announce their price. They've said theirs will be "premium" HMD. They made a (presumably costly) last-minute revision to the consumer version to include the camera and they plan to include motion controllers, so the whole package is going to cost more. That's not a bad thing, but the people will look back and see the Oculus as the entry-level HMD option.

On the upside the current gen of top-end 28nm graphics cards are £400-500 and there aren't many to choose from, but both AMD and nVidia are set to release a range of 14nm video cards this year. Now while the top-end cards will probably cost over the £500 mark, the huge boost in performance these cards should offer means the mid-rage offerings should outperform the likes of the current GTX 980s. So look forward to cheaper super-powerful graphics later this year.
Title: Oculus Rift - retail
Post by: Chaosphere on January 08, 2016, 06:03:09 PM
I was so interested in Oculus... especially after trying at LAN... but that price is just obscene.

That much money for 1080p, absolutely not.
Title: Oculus Rift - retail
Post by: albert on January 08, 2016, 08:29:40 PM
Quote from: Chaosphere;408587I was so interested in Oculus... especially after trying at LAN... but that price is just obscene.

That much money for 1080p, absolutely not.

It's the r&d you're paying. Any screen larger res would need too powerful a gfx card to get the 90Hz to avoid issues.
Title: Oculus Rift - retail
Post by: ArithonUK on January 08, 2016, 10:50:24 PM
Resolution is 2160x1200 which is a pretty high res for 75-90fps (hence massive hw requirements for 90fps Vive)

You get 1080x1200 per eye compare to last gen DK2, which was 1920x1080 giving 810x1080 per eye with visible pixel gaps (or screen door effect).

The PlayStation VR / Gear VR is 1080p (same as last gen DK2) so with the hardware power it's limited to, you'll only see Wii style games on those platforms; nothing like Elite or Eve:Valkyrie - No Man's Sky maybe.
Title: Oculus Rift - retail
Post by: Chaosphere on January 09, 2016, 04:38:22 PM
Oh so higher res...

Fair enough, would need to try it to see how it compares pixel-density wise.

Despite that, cost is still too high for me to jump in on early.
Title: Oculus Rift - retail
Post by: ArithonUK on January 09, 2016, 08:29:38 PM
Quote from: Chaosphere;408629Oh so higher res...

Fair enough, would need to try it to see how it compares pixel-density wise.

Despite that, cost is still too high for me to jump in on early.

Totally agree on the costly part!

this is not a cheap accessory by any stretch and I would not recommend it for anyone who hasn't owned a VR headset before, or tried one over a long period.

If it isn't something you'll use daily or at least a few times a week, then you'd be throwing away good money.
Title: Occulus rift
Post by: Sneakytiger on September 29, 2016, 06:44:53 AM
Any games u recommend for vr?


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Title: Oculus Rift - retail
Post by: albert on September 29, 2016, 11:58:47 AM
I think there are multiple well implemented games on VR already, and more to come.

It's a personal thing. I find playing for longer period of time to be more tiring than 2D screen gaming, your mind is engaged or immersed a lot deeper so you have to take more breaks.

Elite is well established. Eve Valkyrie is pretty good. Lucky's Tale is well made. Ark is quite scary, in a good way. I need to try it out again but last time, even a tamed Beaver put the willies up me. A large Carno is terrifying.

This site came up but I haven't looked into it so much yet:

http://allgamesvr.com/
Title: Oculus Rift - retail
Post by: Tutonic on September 29, 2016, 12:54:37 PM
Alien Isolation.

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Title: Oculus Rift - retail
Post by: BrotherTobious on September 29, 2016, 12:57:55 PM
Quote from: Tutonic;417772Alien Isolation.

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Otherwise know as the brown trousers sim, but it is no sim!
Title: Oculus Rift - retail
Post by: albert on September 29, 2016, 01:07:18 PM
Quote from: BrotherTobious;417773Otherwise know as the brown trousers sim, but it is no sim!

I never spotted the VR label had reappeared on Alien Isolation! Wow, I'm ch!tting myself now. I have to try it.
Title: Oculus Rift - retail
Post by: Tutonic on September 29, 2016, 01:34:53 PM
Quote from: albert;417774I never spotted the VR label had reappeared on Alien Isolation! Wow, I'm ch!tting myself now. I have to try it.

Ask Whitey how he got on.....
Title: Oculus Rift - retail
Post by: albert on September 29, 2016, 01:40:14 PM
They haven't added support back for the retail Oculus yet. It needs a hack to push the runtime back to an earlier version which doesn't work so well with the CV1.
Title: Oculus Rift - retail
Post by: Whitey on October 03, 2016, 08:32:56 AM
Quote from: Tutonic;417777Ask Whitey how he got on.....

I'm still in recovery but the sessions with the shrink are down to once a month. :crying: