Dead Men Walking

dMw Gaming => Star Citizen MMO & Squadron 42 single player => Sim Gaming => The Shipyard => Topic started by: TeaLeaf on May 08, 2015, 02:24:55 PM

Title: JFI: Starfarer & Star-G
Post by: TeaLeaf on May 08, 2015, 02:24:55 PM
Yesterday's ATV indicated we'd see the Starfarer for sale today, along with a modified miltary version the Starfarer Gemini (Star-G).

Now go finish downloading that patch and get online! :P
Title: JFI: Starfarer & Star-G
Post by: Galatoni on May 08, 2015, 02:33:42 PM
That's exciting. I'm still in two minds about selling my tali. It's gorgeous but I'm not sure about using it as an escort. Something like this might be a good replacement depending on the loadout.
Title: JFI: Starfarer & Star-G
Post by: albert on May 08, 2015, 03:03:41 PM
Ok I'm having one of these periodic "why does everyone feel they have to buy every concept ship CIG throw at us?" moments. We're taking the fun of earning things in game by just pledging for everything, there'll be nothing left to do. Maybe my most recent attempt at Arena Commander and the fact I sucked like 20 deaths to 0 kills in a Spectrum match has something to do with it. A Military Hornet that required a significant pledge and I can't keep it flying for more than 2 minutes between deaths!
Title: JFI: Starfarer & Star-G
Post by: TeaLeaf on May 08, 2015, 03:06:48 PM
I'm not sure that everyone is feeling that way Albert.  I posted it JFI, not to prompt you to buy!  

Keep practising with the hornet, it will reward you eventually.
Title: JFI: Starfarer & Star-G
Post by: albert on May 08, 2015, 03:47:34 PM
I know mate. You weren't trying to prompt more pledging rather just notifying the community of a new concept sale.

I'm just struggling with the flying part of the game in combat and am thinking with this such a large part of the game it's difficult to appreciate where the fun will come from if actually surviving is so difficult.

I opt for the self preservation approach to battle. I rely on being able to get away if I start to get damaged and live to fight another day. I can't ever do that in Arena Commander.
Title: JFI: Starfarer & Star-G
Post by: Obsydian on May 08, 2015, 03:56:36 PM
What ship are you flying Albert, and in which mode?
Title: JFI: Starfarer & Star-G
Post by: albert on May 08, 2015, 03:57:48 PM
The Hornet F7CM I think and in terms of mode can you explain more please?
Title: JFI: Starfarer & Star-G
Post by: smilodon on May 08, 2015, 05:08:21 PM
I agree with you completely Albert. I really don't want to sponge up every decent ship in the game before release. I want to start basic and enjoy the process of acquisition as I go along. Entering the world of Star Citizen with an entire fleet of ships holds absolutely no appeal what so ever. But that is just me. Other players are taking a very different but equally valid approach.

The reality is probably going to be that you can play SC without ever getting into serious conflict. There are numerous ways to make your way and shooting stuff is just one of them. Also Arena Commander is like a gladiatorial ring, you're not supposed to be able to run away :D
Title: JFI: Starfarer & Star-G
Post by: albert on May 08, 2015, 05:12:11 PM
I'm convinced that actually in every vocation within the game there will be trouble around the corner. Take a chance and go out in a Hull B with lots of valuable cargo and no escort and you'll be lucky to survive. That's why I want to get the hang of combat because I believe we'll need to support each other to do day to day stuff.
Title: JFI: Starfarer & Star-G
Post by: Galatoni on May 08, 2015, 05:34:40 PM
That's why we have a team though. I'm equally poor at dogfighting.
Title: JFI: Starfarer & Star-G
Post by: Obsydian on May 08, 2015, 05:40:10 PM
Quote from: albert;398914The Hornet F7CM I think and in terms of mode can you explain more please?

I mean Vanduul Swarm drone sim, or one of the public multiplayer modes such as Battle Royale.

To begin with, I would recommend sticking to Vanduul Swarm (solo) until you're comfortable with flying and all of the controls, and only venture into the multiplayer public matches when you feel really confident, otherwise you're likely to get your arse handed to you by some scoreboard jockey who plays 10 hours a day :)

We should be getting some private multiplayer free flight matches going soon so we can practice (gently) among ourselves.
Title: JFI: Starfarer & Star-G
Post by: Gorion on May 08, 2015, 05:49:31 PM
Albert, in that ship you need to play aggressively; guns blazing, head on max thrust into your opponent whilst rolling.  The more your erratic behavior the better.  Also it is structurally weak to allow you to run away so its blow them up or die trying.

PS remember what we talked about in October.
Title: JFI: Starfarer & Star-G
Post by: albert on May 08, 2015, 05:50:49 PM
Yeah I did a decent amount of drone sims. I was getting hits and points but never a kill.

More practice is the key I agree.
Title: JFI: Starfarer & Star-G
Post by: Gorion on May 08, 2015, 06:00:04 PM
Well, getting hits is more important than kills.

It's a group battle so scoring kills isn't that important; contributing to the fight is.
Title: JFI: Starfarer & Star-G
Post by: albert on May 08, 2015, 07:00:30 PM
Quote from: Gorion;398921Albert, in that ship you need to play aggressively; guns blazing, head on max thrust into your opponent whilst rolling.  The more your erratic behavior the better.  Also it is structurally weak to allow you to run away so its blow them up or die trying.

PS remember what we talked about in October.

Yeah mate, I remember discussing this with you. The thing that gets me is the whole point of Star Citizen is to exist, thrive and survive, so arcade style battles that just involve crazy kamikaze head on encounters doesn't seem quite right.
Title: JFI: Starfarer & Star-G
Post by: Obsydian on May 08, 2015, 07:13:31 PM
Every ship flies differently, and the Hornet is both heavy and slow, so you need to fly at full throttle pretty much all of the time and try to get behind your target (but avoid getting too close to asteroids otherwise you'll drift into them!).

You can't outrun a scythe, so don't bother trying - you need to out-maneuvre them and keep at them from the sides, rear or top/bottom, but try and avoid head-on jousting.

Vanduul like to ram too (that's what the big blade on the side is for) so watch out for that and try and strafe out of the way if they look like they're coming directly at you.

We can set up a game or two of co-op (up to 4 of us at a time) and we can practice together. :)
Title: JFI: Starfarer & Star-G
Post by: Gorion on May 08, 2015, 07:15:32 PM
Well, its fighter combat, and you have to blow other fighters up before they blow you out of the sky.

The only defense you have is flak and rolls/maneuvers.  Whatever shield and armor you might have will be shredded up in no time.  Since fighters are fast and nimble, them maneuvers will be crucial.

Against AI and some players head-on combat plus a couple of tricks is an effective combat style.  You might need to use a mouse though..
Title: JFI: Starfarer & Star-G
Post by: albert on May 08, 2015, 09:21:42 PM
I'm up for a co-op game for sure. I did managed to get to wave 7 earlier, 45 mins. I'm sort of getting the hang of it a bit, trying to go past them and yaw around keeping my xhairs on the target and when down to no shields take them with a missile, quite fun actually.
Title: JFI: Starfarer & Star-G
Post by: Galatoni on May 09, 2015, 05:45:41 AM
Back to the concept sale. This is actually quite interesting and I must admit I'm very tempted considering the current LTI sale and the few interior shots. Plus I think this will make an excellent asset in general. Very useful
Title: JFI: Starfarer & Star-G
Post by: TeaLeaf on May 09, 2015, 09:39:44 AM
I already had a Starfarer LTI in my hangar, so I'll be reading the Q&A's they say they are going to post on Monday, Wednesday & Friday, but I suspect I'll pick up the â,¬42 CCU to the G2G Gemini as I already like the sound of:

QuoteThe G2G Gemini, more commonly the Starfarer Gemini or ‘Star G,’ trades some cargo capacity and maneuverability in exchange for reinforced armor, increased shielding, more powerful engines and stronger versions of the three manned turrets.

I don't think the ship stat page has yet caught up though as the stats comparison page for both ships lists identical turrets.

One thing to note if you are considering buying: the Starfarer (because it has previously been on sale) only comes with 24 month insurance.    The G2G Gemini comes with LTI as it is the first concept sale of this ship variant.   That difference might sway some people.

Refuelling looks fun though - it seems someone will need to exit the ship at the rear, EVA along a gantry to a control panel and manually control the fuel nozzle to allow the refuelling.  Looks kind of cool!

(https://robertsspaceindustries.com/media/ig6jn0fena19zr/source/Starfarer_Exterior_Complete_v0411250.jpg)

Artwork:

Lovely HD picture of the Starfarer (which has been added to my desktop slideshow):
https://robertsspaceindustries.com/media/iab5rqaezcic0r/source/Starfarer_Exterior_Front_v034_launcher.jpg

And of the G2G Gemini (also now in the slideshow):
https://robertsspaceindustries.com/media/tsclgmej0lygpr/source/Gemini336.jpg
Title: JFI: Starfarer & Star-G
Post by: Obsydian on May 09, 2015, 10:58:32 AM
Yeah, it does look good and I'm torn between keeping my stock Starfarer and upgrading to the G.

As you say TL, I think I need to read the upcoming Q&A before I can make a decision.
Title: JFI: Starfarer & Star-G
Post by: TeaLeaf on May 09, 2015, 11:39:11 AM
It does seem that the only difference in capability is the loss of a small amount of cargo space (which is not a prime factor for this ship).  The stronger shields, bigger power plant/engine, improved armor and better turret weapons seem a good swap for the loss of a small amount of a minor stat (cargo).   The description seems to indicate both retain the scoop and perversely both can have a missile pod, but it is not clear if the Gemini comes with the missile pod and the scoop, or if it is missile pod only.  Hopefully the Q&A will clarify that (or the RSI forums).
Title: JFI: Starfarer & Star-G
Post by: Galatoni on May 09, 2015, 12:35:06 PM
I didn't get the original star farer so it was nobrainer for me. I think I'm disliking dogfighting though.
Title: JFI: Starfarer & Star-G
Post by: Joe Scummer on May 10, 2015, 02:10:51 AM
Well I've always loved the Starfarer and was too late to get one on the initial LTI sale so I went and bought a Gemini, now seeing as that was the money I had set aside for the wifes birthday present does anyone have any cheap gift ideas that may save me from getting my balls cut off?
Title: JFI: Starfarer & Star-G
Post by: TeaLeaf on May 10, 2015, 07:15:52 AM
Quote from: Joe Scummer;399010now seeing as that was the money I had set aside for the wifes birthday present does anyone have any cheap gift ideas that may save me from getting my balls cut off?
How about one of these (https://robertsspaceindustries.com/pledge/Packages/Aurora-MR-AC-Starter)?

:getmecoat:
Title: JFI: Starfarer & Star-G
Post by: OldBloke on May 10, 2015, 08:55:50 AM
Quote from: Joe Scummer;399010... now seeing as that was the money I had set aside for the wifes birthday present does anyone have any cheap gift ideas that may save me from getting my balls cut off?

Nope but that Starfarer is going to be an expensive purchase :lmfao:
Title: JFI: Starfarer & Star-G
Post by: Galatoni on May 10, 2015, 09:33:20 AM
I sold my fighters for the purchase.

I regret nothiiiiing.
Title: JFI: Starfarer & Star-G
Post by: Gorion on May 10, 2015, 09:43:21 AM
Quote from: Joe Scummer;399010Well I've always loved the Starfarer and was too late to get one on the initial LTI sale so I went and bought a Gemini, now seeing as that was the money I had set aside for the wifes birthday present does anyone have any cheap gift ideas that may save me from getting my balls cut off?

Make some hand made stuff?  Like soap or candles?

Women love that scented aromatic stuff, with extra bonus points for making it yourself.
Title: JFI: Starfarer & Star-G
Post by: Joe Scummer on May 10, 2015, 12:49:15 PM
Quote from: TeaLeaf;399014How about one of these (https://robertsspaceindustries.com/pledge/Packages/Aurora-MR-AC-Starter)?

:getmecoat:

I'm thinking if I went with that Idea I may be losing more than my balls
Title: JFI: Starfarer & Star-G
Post by: Joe Scummer on May 10, 2015, 12:52:53 PM
Quote from: Gorion;399026Make some hand made stuff?  Like soap or candles?

Women love that scented aromatic stuff, with extra bonus points for making it yourself.

That's a thought I guess there are probably some candles in the loft she's forgot she's bought, bloody house is swimming in candles and cushions she loves bloody cushions
Title: JFI: Starfarer & Star-G
Post by: Galatoni on May 10, 2015, 01:17:20 PM
What is it with women and scented stuff?
Title: JFI: Starfarer & Star-G
Post by: smilodon on May 10, 2015, 03:57:12 PM
As I understand it, unlike men women naturally smell of cabbage and ponds. Hence they need to smoother themselves in liquid flowers and stuff.

Back on topic, I think the cargo situation needs some clarity, I'm certainly not quite sure anymore with all the Starfarers, Constillations, Hull Whatever which is the best fit for a Editorial cargo role
Title: JFI: Starfarer & Star-G
Post by: BrotherTobious on May 11, 2015, 09:38:24 AM
Quote from: smilodon;399038As I understand it, unlike men women naturally smell of cabbage and ponds. Hence they need to smoother themselves in liquid flowers and stuff.

Back on topic, I think the cargo situation needs some clarity, I'm certainly not quite sure anymore with all the Starfarers, Constillations, Hull Whatever which is the best fit for a Editorial cargo role

Agreed mate I got a cutlass black to do some hauling ok only small time but I would like it set in stone to see if I have got the right level for me.

But saying that really thinking of dropping both the 325a and cutlass in the melting pot and getting the Vanguard!
Title: JFI: Starfarer & Star-G
Post by: albert on May 11, 2015, 12:03:07 PM
I think the assumption that any specialist ship with cargo hold space could be a hauler of some sort may be a bad one to make.

In terms of the Vanguard, if the agility of the Hornet is anything to go by, I expect the Vanguard to be like a Type 7 with guns. You won't be dog fighting with that one Toby.