Dead Men Walking

Forum Archive 2023 => ARMA => dMw Gaming => Gaming Archive => Mission Review => Topic started by: Nuka on May 11, 2015, 10:38:43 AM

Title: Operation Missfire - After report
Post by: Nuka on May 11, 2015, 10:38:43 AM
So...my first mission went generally okay. We had a problem with the rigged IED not allowing a success state and a missing cache. For v2, I will add more ambient units to make the journey in between each objective more...eventful, I will change unit and box placements among a few other things to change the map around and make it more challenging and  to allow for re playability. Any suggestions for changes other than general fixing is appreciated. V2 should be active within the coming weeks ;)
Title: Operation Missfire - After report
Post by: A_Cheese_Puff on May 11, 2015, 11:01:16 AM
Sounds good! Maybe add some sneaky *cough* wheelbarrow ied's *cough*.
Title: Operation Missfire - After report
Post by: sulky_uk on May 11, 2015, 11:02:02 AM
cough mine....
Title: Operation Missfire - After report
Post by: BrotherTobious on May 11, 2015, 11:02:16 AM
I think any changes you have suggested are great, maybe a bit more resistance in some areas. Also I would change the random traps :) Also the 4 guys highlighted on the map might make them not show up.
Title: Operation Missfire - After report
Post by: OldBloke on May 11, 2015, 12:04:45 PM
I would resist the temptation to make the journey between targets more eventful. The multiple-mission scenario works best (IMHO) if we can, like last night, move swiftly between the hot spots.
Title: Operation Missfire - After report
Post by: Nuka on May 11, 2015, 03:49:45 PM
Okay - not even a few roadblocks or patrols?
Title: Operation Missfire - After report
Post by: Sparko on May 11, 2015, 11:46:03 PM
Quote from: Nuka;399080Okay - not even a few roadblocks or patrols?

You could at the entrances of the towns, to set up some sort of perimeter but I wouldn't suggest putting them randomly on the roads between each cache. It's a great mission and I think it may get a bit 'off objective' if you littered the roads between with enemy.  Perhaps bulk up the resistance within the towns a bit, also there is nothing wrong with springing a few different surprises at each town.  

Just my opinion, but great work Nuka, it can be hard to get a good balance within a mission, especially when your not sure how many people we are going to get on a night.