Nice little hossie rescue map by KillerKlown of cGc, worth a try. It might work out a bit restrictive, but as there are 8 entrances, plus some hidden stuff that if you find it can be used, so ir will probably play fairly evenly between CT & T. I'll see if I can upload it later today to the servers so that you peeps can try it out. You can download the file from this post or from here (http://www.cs-collective.com/modules.php?name=Downloads&d_op=viewdownload&cid=3).
TL.
R speeds are fine :)
On a down note just after a quick look you understand.
The walls and ceilings in the prison are super thin and can be shot through with a glock.
Wall spammers paradise.
SLoWHaND
This map has been added to the mapcycle for Homer so that we can try it out for a short while.
TL.
Edit
R speeds on the inside of prison are fine and dandy.
On the other hand outside they are a bit high and "might" make some older graphics cards grunt a bit especially if smoke is being tossed about.
Looks a real nice job tho
(http://slowhand.deadmen.co.uk/stuff/upload.jpg)
The r speeds seemed ok to me, as most of the action will take place in the building and not in the skywalks. The play experienced at cGc showed that on this map they usually ran out with draws (+/-1 or 2 rounds) between T and CT.
Have you found the hidden bits yet?
TL.
I think this map needs many players (6+) to be good fun. 3 on 3 was not fun.
Kind of like a lot of other maps then?
TL.
What I meant was it needs 6+ per team.