As you guys know i modded the revive script to take account of the Medic role. If he has a MediKit he no longer requires a First Aid kit to get people up.
However, one thing which we have noticed over the last few weeks is this doesn't get the down player back to full health, it just gets him up and he then needs a First Aid kit to get back to full health.
I think this is a little silly and have identified the piece of code responsible, i assume none of you would disagree that when a Medic with a MediKit gets a player up he should be at 100% health?
If so i'll make the change.
Quote from: TwoBad;401980... i assume none of you would disagree that when a Medic with a MediKit gets a player up he should be at 100% health?
Seems very sensible and is acceptable to me.
Gets my vote mate !!!
Ok, i've played around with the code so that
- If a Medic with a MediKit gets a player up they will be at full health.
- If a play is picked up with a First Aid Kit their health will be at two thirds.
We can easily adjust that if required.
I am so impressed with your mad script skills mate
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Excellent work TwoBad. Give yourself a Gold Starâ,,¢, redeemable with Ninja at the LAN for special prizes.
Before you guys get too carried away let's make sure it works in anger first, i've only tested so far on my LAN. I'll get something on our server later.
As for special prizes from Ninja, i already have the pleasure of his driving on the way up. (And just in case he's listening) which of course is always to a very high standard leaving me fully relaxed to enjoy the festivities.
Ahhh, this is a different type of reward.
Let's just say it involves two pints of Bovril, a rubber chicken and a length of garden hose and just leave it at that.
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I am surprised you haven't repressed that memory tut
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