The Asp Scout
Stripped down, more lightweight, more affordable version of Asp Explorer. Still got a great jump range. Fewer weapons, same hard similar hardpoints to viper (2 small, 2 medium), but it's faster than Explorer.
[video=youtube;n9rkd1j1IzI]https://www.youtube.com/watch?v=n9rkd1j1IzI[/video]
Cobra Mk IV
Reward ship for owners of core Elite game & Horizons. Better hard point positions, directly above cockpit and on centreline, with bonus little one. Good arc for gimballed weapons when chasing up. Not quite as fast or manoeuvrable.
[video=youtube;D_hw1RCTOd4]https://www.youtube.com/watch?v=D_hw1RCTOd4[/video]
Viper Mk IV
Tougher, bigger, stronger. Better power plant, and better FSD. Slower. Same hardpoints.
[video=youtube;h52lCL9r964]https://www.youtube.com/watch?v=h52lCL9r964[/video]
Keelback
A trader that leans towards combat. Approx the same size as Type 6. but has 2 mediums and 2 small hard points. Still reasonably manoeuvrable. Better internals, more armour. Does lose some cargo capacity, closer to around 70t in the default loadout. Better power plant. Chunky bits on the side move as you come into dock. Jump range still quite reasonable, not much worse.
[video=youtube;ysYDnyr13sA]https://www.youtube.com/watch?v=ysYDnyr13sA[/video]
Federal Corvette
2 Huge hardpoints set centrally behind bridge. Very similar in size to Anaconda (but slightly bigger), a little bit more streamlined. 2 small, 2 medium, 1 large, 2 huge hard points. Little bit more manoeuvrable than the 'Conda. Slightly less space / internals. Rank requirement not known right now.
[video=youtube;choK7Z4FXSQ]https://www.youtube.com/watch?v=choK7Z4FXSQ[/video]
Imperial Cutter - The Empire's answer to the Anaconda.
Might be a bit taller than the 'Conda. It's faster than the 'Conda and the Corvette. It's pretty fast for its size. 4 mediums, 2 large, a single huge. Slight upgrade to the 'Conda in firepower. Not very manoeuvrable. Boom and zoom. More multi-role than the Corvette, less than the 'Conda.
[video=youtube;INLcyPZgY68]https://www.youtube.com/watch?v=INLcyPZgY68[/video]
Final video - an SRV driving around a landed Corvette on a planet surface.
[video=youtube;E8iNq2LI0g0]https://www.youtube.com/watch?v=E8iNq2LI0g0[/video]
Taken from here (https://www.reddit.com/r/EliteDangerous/comments/3sbt01/sandro_qa_collectibles/)- thanks to CMDR Zorrito
Quote from: SandroCollectibles (Materials)
- A precursor to the crafting system, but not the actual crafting system. They're elements which you can discover and collect, initially on the planets' surfaces. You can store them, a whole bunch of them. You find them with the SRV and its special sensors.
- In the long term they will be part of crafting. For 2.0 they will be available for something new: 'Synthesis'. This allows commanders, in situ, to synthesise materials to create effects. IE you're taking a lot of module damage, and your auto-repair unit is out of resources, you can combine materials to make more resources. No need to go back to starport etc.
- There's a new module coming called the Munitions Fabricator. This allows you to fabricate ammo, and probably missiles, while in space.
- Frameshift drives can be boosted with the correct set of materials for a one-off jump increase.
- There are plausible connections between the minerals you collect and the effect you get.
- Different quality levels. Additional temporary enhancements with high quality materials. Ammunition resupply could have a damage bonus.
- Can't sell produced ammo etc.
- Applies to SRV as well. New fuels for example, for extended runs. Could overfeed the shields (this will wear off over time).
- There are about 6 'things' [materials?] in total at the moment. They intend to expand over time.
- Hull can be be made more resistant to damage by feeding high quality materials into auto repair module.
- The process of Synthesis isn't limited to Horizons, but at first will only be available to Horizons users as Materials only on planets.
- Canopy repair? Initially no, but being discussed.
- Q: Can limpets be repaired by Materials? A: Very excited about plans for more types of limpets, but not saying anything yet.
- Q: Are there any materials that can be found on the other sides of the galaxy? A: Possibly. There will be lots of places to find materials, of different quality levels and different rarities.
- Q: How do we scan for these materials from Space? New scanners or do we need to surface scan again? A: Materials, you won't be able to spot them from space, you will need the SRV.
General Q&A
- Q: Will Horizons bring new exploration tasks such as surface mapping, taking rock samples, finding ancient ruins, relics, fossils and life? A: Hopefully, yes. I'm not going to say that all the stuff is going to be there in 2.0... We have been discussing things specifically like... planetary surface mapping... I'm not sure when exactly it's going to come in... but that's kinda on point of the things that we want yes.
- Q: Are there future plans to include an in game discovery log for us explorers to record our findings across the galaxy? A: It is something again that we have been discussing. We're not afraid to make changes to the interface or the game mechanics. I'm not sure exactly what form it's going to take. It's on our list. I personally think it's very important, the concept that you're telling your own story.
- Q: What is the largest ship that can be stored as a fighter? A: The largest fighter that can be launched is... the fighters. We're not going to have a Russian dolls syndrome... I'm not going to rule it out totally.
- Q: Will there be new weapons in 1.5 and Horizons? A: At the risk of getting in trouble, hopefully yes. Fairly confident won't be 2.0. More weapons, especially in the large hard point scale. Huge, maybe...
- Q: Will we be able to mine and mineral survey planets? A: Yes, and going forward, more yes. There's stuff you can do on the planet, and it does involve minerals. I don't want to say any more.
- Q: Will NPC wingmen for hire be available before season 3? A: Hopef... I don't know. The timing on that I've no idea. It's definitely something that I'm all over. We've got multi crew coming.. and as part of that it only makes sense that we look at NPCs at the same time. It's certainly something that we'd like to do.
- Q: Will passenger missions be added during season 2 or later? A: Yes. The plan is to get passenger missions... passenger gameplay, in Season 2. We're going to do it. We have multiple ships which are passenger ships, it would be weird if we didn't do it. It's just a matter of timing. It's definitely going to happen, there's no doubt about that.
- Q: How will we store the loot we find? A: I don't want to go too much into loot at the moment... The concept for things that you collect is that they are slightly different from normal commodities in that you have personal storage that's always available to you, so even if you die you don't lose it. That's not to say that commodities won't be useful in crafting. You have a maximum amount that you can carry.
- Q: Will you introduce in season 2 more galaxy map tools, such as the possibility of creating routes by using waypoints, saving routes, etc...? A: No idea sorry.
- Q: If we have the room for it, will we be able to store more than one fighter in our ship? A: Yes!
- Q: When can we expect to get Alliance ranks and ships? A: Dunnoo. We do want it, but don't know.
- Q: Will there be new modules to customize our ships for planetary exploration? A: There will be in Season 2, a bunch of stuff to do with modules... I can't say more than that.
- Q: Will loot only be natural stuff or will there be unnatural (alien) loot to find as well? A: There will be a mixture of natural stuff and processed materials as well.
- Q: Will there ever be an option to select which star in a multi star system to jump to? A: That's really interesting, I don't know is the honest answer. But from a personal point of view it's something that I've always wanted... I don't see any downside, other than, it takes time to do.
- Q: Will player crew mates count as wing members? Or will wings be count ships instead of players? (i.e. six player wing, with 3 ships)? A: The current plan is that crew members will be wing members.
- Q: Why aren't instances gathering friendly players by default ? In a near future, will we be able to chose which instance to join? A: It does try to do that. It can't always do it. I don't think we'd want to go to a chose-your-own-instance scenario. But I don't know.
- Q [From Ed]: What are you most excited for? A: Pretty much all of it... I think it's worth noting this is... a beginning not an end. When it goes live that's the start of a whole new season, there's so much stuff ... and that's not to denigrate, hopefully, some of the cool features that we'll get in for the core game anyway, such as, I would hope, during season 2 we'll get in the ability to have your ships delivered to your location. There's just a load of cool stuff, and we want to get through as much of it as possible.
One of the things that was interesting about materials was that, depending on quality of the base minerals used, you could synthesise fuel that was better than normal. Nitrous for your FSD drive!
What's more, you could be half-way to Sagittarius A*, land on a planet and manufacture ammo for your auto-repair-modules, meaning explorers could remain in the deeps of space forever! No going home because your heat-sink or ARM is out of ammo.
Frontier have also discussed the possibility (in future) of crafting a new canopy while out in space, or at least repairing the one you have. Being able to repair your ship while planet-side from the SRV is a very interesting prospect.
There's a really good illustrated fact sheet on Horizons here (http://https://docs.google.com/presentation/d/1ioZLmbQh_-YpmUiHdI_OGIfQeVhq70a91Br52jLQ0os/present).
Something not below that was mentioned; While your bigger ships can carry small fighters (any ship used in CQCC - Eagle, Sidewinder, Hunter and Condor) which can be deployed as AI defence or player-flown, they are not limited to one, so multiple "fighter bays" are possible. "BattleConda Galactica - deploy fighters!".
Bearing in mind the largest cargo bay is still (as of now) the Type 9, so major trojan horse potential there!
This is the sort of meat that will get rid of the rinse and repeat mission apathy that had set in with me.
Looking forward to it.
Another peek at the Cutter, this time on planet side with an SRV driving around it. Huge ship!
[video=youtube;TmrkDO9iFyw]https://www.youtube.com/watch?v=TmrkDO9iFyw&feature=youtu.be[/video]
1.5 Beta has hit the web!
QuoteNEW CONTENT/FEATURES (1.5)
- Added Asp Scout
- Added Viper MkIV
- Added Federal Corvette
- Added Imperial Cutter
- Added Keelback
- PC/Mac: Added Bobbleheads!!!
- Added Imperial Fighter to CQC
- Added new missions
- Don't die missions
- Don't get scanned missions
- Multi-stage missions
- Missions can be received in space
- Assassination variants
- Contact missions
- Unique cargo missions - you have to deliver what you are given
- Timed window missions
- Added new open space scenarios:
- Search and rescue scenarios
- Wrecked ships scenarios
- New deep space salvage scenarios
- Distress call scenarios
- Alliance vip escort
- PC/Mac: Updated French, German and Russian translations
- Added more player group sponsored minor faction descriptions
- Master Chefs rare good added
- Renamed various planets
- Local emergency rescue NPCs added
- Spanish localisation added - a big shout out for the Spanish community for their hard effort on this!
Full release notes here (https://forums.frontier.co.uk/showthread.php?t=199470).
Bobbleheads are a bit of a rip off at £5 each, for something that sits in your cockpit and only visible to you the player.
Maybe a couple of quid would have made it a fun item.
there collectables like those models you can buy in SC.
[ATTACH=CONFIG]3441[/ATTACH]
my clipper check out the size of the that gun.lol
Here's a bigger one! Notice the lights downward for gear down? Can't wait to see that land in front of my SRV!
Also, when weapons deploy the "mood" lights go from blue to red...
(http://i.imgur.com/0roAl9V.png)
(http://i.imgur.com/en4zxhd.png)
I jumped over to Jameson Memorial yesterday and tried out a few ships. I like the look of the Cutter. The Corvette feels like an Anaconda. I "pledged" a tenner for the gold skin :D.
I think once this new patch comes out my game time will increase between now and Horizons. I notice dMw Alliance are down to 25% influence in Guest City now. We still own the place but are certainly losing some kudos.
Try this one for scariness about using shield cell banks, fast forward to 9 mins.
https://youtu.be/78TSL3xKUGE :rolleyes:
Quote from: albert;406108Try this one for scariness about using shield cell banks, fast forward to 9 mins.
https://youtu.be/78TSL3xKUGE :rolleyes:
Frontier have decided to rebalance things by preventing stacking and spamming of Shield Cell Banks. Just
one can cause heat damage if not used in combination with a heat-sink. Making them more like "last resort" option rather than "fire one between volleys".
In the video Kornelius has
three SCBs stacked, so hits 340% heat - and the module damage to boot - when firing them all at once. That's what the rebalancing was intended to do. If you get attacked now, SCBs are no longer a "health potion".
Interesting are the Bi-Weave shields (only available in C class) which use less power, are 10% weaker than standard shields, but charge 1/3 faster.
They have also changed hull reinforcement to make hull stronger, although initial tests show it isn't reinforcing modules, so someone can pop your power-plant cherry without taking your hull down (or buying you a drink). :( This will hopefully change.
The new chained missions, rescue missions and so on, are very cool. You may come across an NPC rescue ship at salvage sites, get distress calls from NPCs needing fuel (so you can play fuel rat) or even get a mission from a passing ship. All very good.
The new ships are the tip of the iceberg.
Like the sound of more interesting missions and chains.
Must remember to look where my joystick has got to and look at what I set up on Queeg.