Dead Men Walking's Star Citizen Organisation will be based on a corporate model. We will have a board of directors lead by a CEO. Each Director will have ultimate responsibility for one or more divisions that will be aligned under three broad groupings - Operations, Diplomacy and Communications. Each division will have a Division Head who will report to the Director responsible for their division.
DMW will have a board consisting of 4 directors: Obsydian, OldBloke, Smilodon and Tealeaf. Our CEO will be Smilodon.
The Directors will be assigned divisions as per the following diagram. It should be noted that our Director of Diplomacy (Tealeaf) will also be DMW's representative on the PACT board.
(http://77.108.135.2/images/sc_org.png)
The 7 Divisions will align with the various game-play elements.
Security
Escort duty, search and rescue, infiltration, bounty hunting, boarding parties/ground troops.
Logistics
Personal transport, haulage, trading, information running, refuelling.
Industry
Mining, manufacturing, salvage, engineering (over-clocking).
Science
Exploration, jump point navigation/charting, research.
Diplomacy
Alliance matters (Director), inter-organisational matters (Head).
Human Resources
Recruitment, promotion/demotion, ejection, awards, penalties.
Public Relations
Press releases, consistency of message and rigidly-defined content (web, forum etc.)
These 11 people will form DMW's Star Citizen management team.
This model suits our current membership level but also has scope to adapt as we grow the organisation. In due course we will publish the job descriptions to go along with the roles as defined here.
brilliant table and a nice selection of trust worth people who are in charge of each category, I think you have all made perfect choices from what I know of each of you, and think it's a great idea to use this type of structure :) so well done to you all for that. So after you have picked the other members of the board what happened to the rest of us ?
Quote from: RogueTaylor;406869So after you have picked the other members of the board what happened to the rest of us ?
I'd been interested to know this also.
Looking at the diagram I believe we have two routes, we either join a branch and dedicate our gameplay around that field or we all come under the same umbrella of members and pick a ongoing mission setup by the Head of each Department. I think the second option works better for members that have a rounded fleet with a few different type ships. And the first option works better with members with limited ships that are targeted at a certain role. IE combat, exploration etc
But as I said it would be interesting to see how this develops.
i am with kal-nor on this i have a very diverse range of ships from racing, exploring and mostly combat, if for example i get selected to be a soldier or a security guard does that mean i can only do security and logistics ? i doubt it does but how would we all move around ? i love the idea of teamwork and will hopefully spend most of the time with you if that's bounty hunting or for example working in kal-nor's starfarer, would i have to change groups or would it not matter at all. i know this group will mostly let us free to do whatever as long as it follows our group rules.
also a quick one what if someone gets given a roles they dont like or after a few mouths they decide trading isn't for them and they want to try something else ? what would happen then? i know these are tedious little questions but its more for future reference incase this does happen. :D
Quote from: RogueTaylor;407842i am with kal-nor on this i have a very diverse range of ships from racing, exploring and mostly combat, if for example i get selected to be a soldier or a security guard does that mean i can only do security and logistics ? i doubt it does but how would we all move around ? i love the idea of teamwork and will hopefully spend most of the time with you if that's bounty hunting or for example working in kal-nor's starfarer, would i have to change groups or would it not matter at all. i know this group will mostly let us free to do whatever as long as it follows our group rules.
also a quick one what if someone gets given a roles they dont like or after a few mouths they decide trading isn't for them and they want to try something else ? what would happen then? i know these are tedious little questions but its more for future reference incase this does happen. :D
I'm sure there's always an option to move branches RT, it's a game and no one will limit on how you prefer to play. Unless you win the Murry Cup 5 times in a row, and then declare that your bored with racing, you now want to explore. We may need to threaten to shot you... :D
The roles shown are not something Organisation members have to align to. They are organisational management roles and don't restrict anyone into only engaging in one activity. You don't have to be a miner or an explorer, you can do anything you like and do multiple things at the same time i.e. go mining on a Saturday morning and then bounty hunting in the afternoon. Basically dMw isn't going to dictate how you play the game. If you want to spend all your game time working in logistics hauling goods around the Verse then knock yourself out. As and when we engage in group activities then players can take on a role for that one activity. So for Sundays attack on the Dread Pirate Roberts Secret Base you might fly a fighter and I might fly a bomber for example. But the next night we might be doing totally different things.
The only restriction is that you can't be a pirate or do criminal stuff and also be a member of the dMw Organisation. It's one or the other.
This sounds great thanks for clearing that up smilodon.
i know dmw are great and like i said wont restrict us along as you follow the rules as smilo just pointed out. so the shian is really to see what people would be mainly doing then, i know there are some that will just trade for the most party and then do a bot of exploring on the side, where as i would enjoy tot try everything in game with others who know how to do it, say i done 15 plus hours of bounty hunting and know what to do and someone who normally does trading wants to try it, we can work together i help him bounty hunt ( how hard can that be ;P ) and then in return i might go off trading with them to get an idea of that./
i like the idea of at the events of having a certain role, for example if your work great in a sabre doing quick strikes on enemies and then getting out of there, then that will be your best ship and what you would probably use in the events to be a lighting fast strike team, but you dont have to fly it maybe one day you decide i want to try a more durable fighter like a vanguard warden that fine. What i am trying to say really is in arma 3 i always play medic its a class i know and i know what to do in the class and how to do it, but i might want to try sniping and that's fine but for me my main role is medic and when we need it i will fill that role to the best of my abilities. I doubt this makes sense haha i aint the best with words lol
thanks for clearing it up smilo :)
The DMW board are pleased to announce that we have appointed three more members to the leadership team.
BrotherTobious - Head of Security
Sparko - Head of Logistics
Albert - Head of Industry
The diagram in the OP has been updated to reflect these appointments.
I'm sure you'll join with us in congratulating these three and, like us, thank them immensely for volunteering to help us achieve our SC goals :clap2:
You will notice that we still have vacancies within the leadership structure. A job advert will be posted later today in the Pilot's Lounge :D
Well done you three, I think you have selected three brilliant people for these job and I feel very confident in them and am happy to follow there lead, congrats guys :3cheers::dmw:
Congrats guys, and welcome to the team! :)
Congratulations all. Looking forward to working with you all in the near future.
Congratulations :yahoo:
Gratz. Toby as head of security though? Will he need a red shirt?
Your so getting airlocked for that
Sent from my Nexus 5
Congrats all in their posts, good appointments ðŸ'
Quote from: BrotherTobious;408001Your so getting airlocked for that
Sent from my Nexus 5
you assume I'm insane enough to ever be on the same ship as you. Nah. It'll be a blast :)
You missed off the role of 1st Technician... Someone needs to be in charge of fixing the vending machines for Chicken Soup.
Quote from: Gortex;408029You missed off the role of 1st Technician... Someone needs to be in charge of fixing the vending machines for Chicken Soup.
I have a pipe cleaner.
"Fish!"
Quote from: Sn00ks;408030I have a pipe cleaner.
Ah, but do you have a 14B, the 14B and the 14F look very similar.
Now excuse me for blowing off the dust to this old thread, I am curious to see if this is all still the same ? Or would we being looking at going over this again ? I know it might be stupid to talk about but there is some what more of a game ( only taken 5 years XD that’s a lot of dust on this tread ). As things come along a bit more in the game I am curious to see if things are still going to be the same ? Don’t get me wrong the whole idea and the work that went into what is done is great.
Yep it does need a rethink as it's a fair bit out of date. I don't even own the game any more after my refund, so shouldn't really be listed as the CEO and board member etc.
Is there much point in making any sort of structure prior to actual persistence?
I mean, we could, but then in 2025 will RogueTaylor be posting here asking about a restructure now the game has the long promised Fish'n'Chip shops? :roflmao:
I joke but you get the point. :D
Ah okay then smilo XD that’s very true.
Indeed chaos but was curious to see if this was still the structure, I am not expecting people to sort it out now. Just wanted to see what the higher up thought about it and if we was still sticking with it. After all our CEO has left us now. I know we get years before the game comes out XD I thought it was a burger shop they was adding to the game, god damm I have been practising my flipping skills in game.
I think it needs a restructure too
Probably does need a discussion regarding any restructuring. But honestly, just light the fires and let people know it's gaining some momentum at last.
I totally agree with Gal, light the fires and rally the troops. The game is well and truly playable as a Community, and there are plenty large Orgs out there willing to team up.
I'd like to see some formal plan put together to move us from being a small group doing random things to a semblence of order.
We have Community Admins for this stuff don't we? Maybe give 'em some authority and us average joes can have a purpose.
Personally I don't see any issue with the active users pushing the game in the community and if appropriate establishing more of an active presence for dMw out in the wider 'universe'. I would agree that this is a perfect task to be helmed by the community admins. There is no reason why other keen members can't help out, of course.
I do think its worth involving those mentioned at the start of this thread, apart from smilo as we have established he's no longer on the star citizen boat. Its also important that dealings with communities outside of dMw are in line with our ethos and ideally reported back to this forum so that council and the rest of the community admin team are at least aware of what is going on.
So, if any of the community admins would be keen to get involved and promote the game, in or outside of dMw, why don't you send me a PM or reply here and we can chat a bit more about it and get the ball rolling.
I'll note that the forum chatter so far is, at least in my opinion, all beneficial as it certainly raises awareness of the game in dMw. I often see people in the discord now, and I'm even considering an install again myself despite my aforementioned concerns... so yes, keep up the chit chat and tales of your exploits, it may draw others in too!
I think because it's a game that will require some intercommunity interaction, then it is best to have one of the Admins who are engaged in the game leading the charge, following our original idea of having a PR Director. Making the wrong choice could make us very unpopular, or get us on the wrong side by mistake.
Those who perform critical roles deserve support, we wouldn't want you turning up at conference to negotiate an alliance in a Reclaimer, so we find your something more suitable to fly. Or take a Sparko Uber.
I personally would love to see dMw establish as a reliable and friendly org keeping the basics of our original vision in tact. Trade, commerce, exploration and working as a team to our partners.
I feel SC is now at the point where Elite was about 6 months before going Beta, when I really started getting interested and could see that there would be enough fun activities to get involved with but also this is when the ships and the components of the game that will change to their final form, get attention.
So for example in 3.10, you should find flying a ship a bit tougher than 3.9 because they are concentrating on making each ship more like their original vision in terms of flight and handling. being in 3.9 lets to learn the ropes, then 3.10 you can use the basics to get better at flying.
I would encourage anyone who wants to try to do so and I can drop them some cash to pimp their ship. The trading for short hops is bringing a decent profit now with little instability IF (big IF) you learn the no go actions in game. Be patient at consoles, don't use your 4000dpi mouse and spin around until the graphics driver borks out, etc. Just a few known life quality issues. Any discounnect that lets you reconnect will work if you keep trying. Just ask one of the regulars for a few tips.
Sounds good to me mate. :thumb:
Quote from: albert;442206I think because it's a game that will require some intercommunity interaction, then it is best to have one of the Admins who are engaged in the game leading the charge, following our original idea of having a PR Director. Making the wrong choice could make us very unpopular, or get us on the wrong side by mistake.
Those who perform critical roles deserve support, we wouldn't want you turning up at conference to negotiate an alliance in a Reclaimer, so we find your something more suitable to fly. Or take a Sparko Uber.
I personally would love to see dMw establish as a reliable and friendly org keeping the basics of our original vision in tact. Trade, commerce, exploration and working as a team to our partners.
I think that last sentence you can take as read, hence also our involvement with PACT alliance and its member and whose meetings I still regularly attend.
One of the challenges is that it is still alpha and there is a risk people burn out by spending time in a game that might have you reset regularly (Sith's multiple resets as an example). There are lots of things to due, but if you do them too often due to resets or lack of persistence then they are no longer fun!
I think it is great that we have a team of dMw people flying in the 'verse and trying out alpha, but I also suspect that most of the admins involved in the game are waiting for something a little more persistent than it is right now - after all there will be plenty of time between now and actual launch to understand the game and get people more interested. I personally also have a slight problem in that my system simply cannot run SC in any playable fashion, so you'll not see me online in SC until I have done my major system refresh (which needs to wait for the new RTX cards in September I expect as I'm beginning to think RDNA2 will not be quite as good as team red had hoped). Budget is set aside and I am drooling to try the game out, but it won't be until a new mobo/RAM/CPU and graphics card are sat inside my watercooled box!
See you in the 'verse after the summer.
Quote from: TeaLeaf;442220I think that last sentence you can take as read, hence also our involvement with PACT alliance and its member and whose meetings I still regularly attend.
Everything you mention is understandable. I have slightly different optinions but mostly the same.
Can you share some insight to the PACT meetings and their approach? Also given you are not actually playing, I propose you consider nominating another dMw Community Admin to also join the PACT Council so they can relate better to the game. Rogue, Sith and Sparko are are all regulars.
As the Industry Director focused on making dMw economically viable, I have this opinion....
Background: It has been stated that aUEC, guns, ship parts, clothing, hand weapons are all now persistent through to release with ships also meant to be persistent but not 100% reliable (so don't cry if you lose your 600i at 3.10, just don't buy a 10mill ship).
This means as an org we can be grinding for aUEC. We can transfer aUEC between players officially in 3.10. My vision for our Industry approach is that players in our Org should never be without the ship they need to fullfill their role. Not all players can pledge for a ship where their best skills are utilised (or they may want to diversify), they may not have the time to grind for aUEC (or UEC) which is why as group buying ships for the Org is beneficial. It also means that a few people doing most of the grinding is not required as most people can do a little to help and that amounts to a lot as a team.
New players can be handed down ships to get familiar with when they start playing the game and that way we get more engagement, capable pilots and a richer expereince (and more aUEC overall).
This is even before we start with salvage!
I repeat my offer, anyone playing or considering playing, I can fund their first few hundred K of aUEC to help get you on the road.
Quote from: TeaLeaf;442220(Sith's multiple resets as an example)
As for this, I have never had to reset my character, it is not recommended by CIG, patience is important with an Alpha. Nobody should even consider this as an option if they want to keep their assets.
I've added an Aegis Vanguard Hoplite, Aopoa Nox, Origin 85X Limited, MISC Prospector, Trumbrill Cyclone, upgrades for my Medium Figher and tanked out my Caterpillar for trade run safety. Never have I lost an asset other than a few guns, armour when on foot after dying in a fight. I have 6mill aUEC and make 170K aUEC per trade run. I won't be resetting and risking all this. If I lose some on upgrade, well that's my problem but I've had enough fun getting to this stage that it is worth a few losses.
As far as your comment about burning out and longevity is concerned, this is where I switch on the sarcasm button. With our communicty average engagement hours at about 2 per game (excl. CS, WoW, Overwatch, Ark and a few others) I really don't want our members to use up their 2 hours of expsoure, tollerence too fast, but I very much hope that all the pledging and investment in SC lead to people being a bit more commited and trying harder than they normally do. :rolleyes:
I'd like to know more about PACT stuff. I found the old forum posts but I haven't found anything recent. So they have a joint discord server for members?
You can find out more about PACT here: https://robertsspaceindustries.com/orgs/PACTINIT. I can't share all of the detail of the meetings as aspects of the discussions are private (eg membership, shared intel etc), but we continue to discuss how we can work together in game now and in the future as it allows. Within the org we have a number of people who do play a lot, so even though I personally do not play at the moment, their input guides us as to what is currently possible or not possible. At the moment the general feeling is that it is too early to try too much more than dipping your toe into the verse waters. Most Orgs are biding their time, mostly following development, but not active in-game except for a few dedicated testers. As the game goes live then my personal role with PACT would be more of an ambassador to make sure that communication channels etc remain open, problems dealt with etc. However in a live game, operational links would then be developed.
It's brilliant that the alpha has generated so much passion though and this is seriously encouraging for the future of the game. Maybe if they announced that aUEC would not be reset when it goes beta then it would encourage a few more to engage! If I had a system that could play SC then I'd be in and trying it, but the emphasis would be on 'trying it'. I would not be investing time into it at the same rate as if it were in late beta or had gone gold. I'll join you in the verse when I can, September is not far off (I'm hoping that a nice gfx card upgrade should be available by then) :thumbsup:
Re the resets, I'm glad to hear you have never had a problem, but this has not been Sith's experience. You'd have to ask him if it was due to a lack of patience - I have this mental picture of Sith mashing the reset button! :roflmao:
Thanks for the link TL, looking at the orgs listed some have websites and discord links. I'll perhaps visit them and see if there are any active pioneers :)
An aside, fair play to TL for keeping up with the PACT meetings considering you're not able to actively play. Looking forward to seeing you all in the verse.
Interesting that Black Widow Company were part of this. My friend from work is an officer in that one, 6000 members. Serious resources.
It would be interesting to discover what benefits the smaller Orgs in PACT are getting out of it right now. I read that Gallog are paying smaller Orgs good money for Escort duty whilst trading big money. I don't know how I'd feel about being reduced to support for the bigger Orgs.
And that's why PACT suited us. PACT has some huge member orgs, but within the Council the DMW org has the same value as BWC, or SUN, or TA etc. One org, one vote and a sharing of information. The discussions I have been in on have been very frank and honest. Currently we are reviewing an application for a not dissimilar sized org to us for example, but we have also declined some big ones, etc.
The PACT focus has always been on attitude and approach, not on numbers. When we were interviewed for membership (Oldbloke and I) these were the types of issues discussed and after discussion back at DMW we agreed that this was what we were after as an org, something that would allow us to positively contribute where we can, to collaborate where we can and to benefit from some serious friends. We have great hopes for our PACT friendships in the longterm.
It seems really exciting, thanks TL. Is there a schedule covering when they intend taking more direct action? Or even better is there a way for us to collaborate with other member Orgs during the Alpha. Iy would be nice take advantage of our membership if others are in game already as well.