Dead Men Walking

dMw Gaming => Star Citizen MMO & Squadron 42 single player => Sim Gaming => DMW Pilots Lounge => Topic started by: TeaLeaf on January 16, 2016, 08:26:45 AM

Title: Jump Point - Issue 4.1 - Teamwork
Post by: TeaLeaf on January 16, 2016, 08:26:45 AM
IN THIS ISSUE

Work in Progress: Constellation Upgrade
 by Chris Smith & Josh Coons

Freelancer Upgrade
 by Nathan Dearsley, Neil McKnight & others

Portfolio: Terra Mills
 by Will Weissbaum

Behind the Scenes: Multicrew & Physics Grids
 by Karl Jones & John Crewe

Galactic Guide: Horus
 by Adam Wieser

Second Run: A Sorri Lyrax Story (Part 1)
 fiction by Thomas K. Carpenter


[pdf]https://dl.dropboxusercontent.com/u/2805949/Star%20Citizen/JumpPoint_04-01_Jan-16_Teamwork.pdf[/pdf]
Title: Jump Point - Issue 4.1 - Teamwork
Post by: Gorion on January 16, 2016, 10:53:49 AM
That Constellation rework is really nice. Definitely makes it look more aggressive.

The loss of those 2 turbines is a bit worrying.  Are those solely used for in-atmosphere flight, or are they actually space flight thrusters too?
Title: Jump Point - Issue 4.1 - Teamwork
Post by: TeaLeaf on January 16, 2016, 12:10:39 PM
Turbines are in-atmosphere, so I'm not too worried.  They are shut behind a bay door in normal space flight iirc.
Title: Jump Point - Issue 4.1 - Teamwork
Post by: Gorion on January 18, 2016, 01:23:36 PM
If the reduction doesn't affect space flight manoeuvrability, then it's fine on my end as well.

I wonder how the Phoenix will look like after a rework, if there is one in the pipeline.
Title: Jump Point - Issue 4.1 - Teamwork
Post by: Galatoni on January 18, 2016, 10:20:19 PM
I hope there is! If they follow the 'common sense' approach they've started with the layout of the base model, the Phoenix will be great.