Dead Men Walking

dMw Gaming => Star Citizen MMO & Squadron 42 single player => Sim Gaming => DMW Pilots Lounge => Topic started by: Kal-Nor on January 23, 2016, 10:28:11 PM

Title: Weapon Loadouts suggestions? How to load them in PU
Post by: Kal-Nor on January 23, 2016, 10:28:11 PM
I hope no one minds but I thought I'd open a post regarding Loadouts. Due to updates this seems to change regulary and it would be nice to have an area to post if you come across any updated recommendations.

On of the biggest issues for me is that the stock super hornet is very short of ballistic. Making combat last longer than it should. I found this video explaining how to get a loadout into the PU.

http://youtu.be/ZNCLd2vPkJk

Sounds like Boardgamer is running panthers here..
Title: Weapon Loadouts suggestions? How to load them in PU
Post by: Kal-Nor on January 23, 2016, 10:42:16 PM
This may be good for the present PU. Firstly you can reload after every dog fight for free in the Cry-Astro station. Also he takes his missiles off, which is fine as most missiles are pretty poor at present.

http://youtu.be/TC8gWueONa0